[QUOTE="gamecubepad"][QUOTE="seanmcloughlin"]
Because a lot of people here only have one hobby and that's gaming. I have several hobbies I would like to do and a tonne of money like that could enable me to do. I said before that I love gaming and it's my favourite past time now, but for that amount of money I could give it up and pursue other things in life. Sure, I would miss gaming and likely regret my decision once or twice, but I would loathe myself for turning down such a disgusting amount of money.
That amount of money would not only set me up for life, but my wife and kids too
BrunoBRS
What you guys don't understand is my love for the game. To you it's insignificant, but to me it's a beautiful artform and I love it. I fight for things I love, and won't sell them out for something as petty as cash.
We're different in that my dreams and aspirations are no longer tied to money or possessions. I have a beautiful wife, great kids, good job. All that's left to advance my own artistry.
nah, i think sean gets it (we had a looooooooong talk about it yesterday lol). it's a matter of priorities. sean thinks he could easily live his life without games, because even though he'd miss games, he has plenty of other hobbies he could take on (especially when you don't have to worry about costs) and enjoy just as much. you, like me, like games too much to exchange for a random sum of money, no matter how high. from a personal standpoint, that money would be redundant, since you can't spend it on what you enjoy the most.Pretty much.
Trying to tar everyone with the same brush is also pointless. we're all different from each other and it's fine for some people to turn it down, I myself, would not. I can think of far too many things I could do with the money and if giving up ONE of my favourite hobbies is the way to get it, then so be it.
Also cash isn't petty, it's one of the most fundamental things a human needs in their existance. How much cash is a different story. There are plenty of things I wouldn't trade for money though.
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