The number of console titles released with multiplayer is decreasing, says game industry market research firm EEDAR.
Speaking at the Game Developers Conference in San Francisco, EEDAR co-founder Geoffrey Zatkin revealed that in 2013 the percentage of games with no multiplayer support rose to around 46 per cent of all released retail titles. That’s the highest figure since 2009.
The generally perceived notion is that publishers are seeking to increase the longevity and market appeal of traditionally single-player franchises by tacking-on competitive multiplayer modes. However, that trend seems to be on the slide.
Meanwhile, the prevalence of co-op is on the rise. In 2013, around 38 per cent of retail console titles featured co-op play, up from 29 per cent the previous year. In 2007 that figure was just 18 per cent.
Honest to god hope this keeps up. The only online trend is definitely worrying and I just don't see how it can be profitable than a completely offline game or at least releasing an offline portion of a game that everyone can go out, buy and play and not just those with high speed fibre etc. Wouldn't only online reduce sales and profit straight out the gate by cutting out offline folk/bad internet users? Baffling.