Sega, but Nintendo are creative too.
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whoa, I had no idea that was even a thing. kinect before kinect. sega was too ahead of their time for their own goodblack_chamber99
Yeah they were, as some have already pointed out in this thread. Still they tried, and as a gamer I really appreciate that type of guts, because playing the same old stuff gets boring. I feel that gaming has suffered with Nintendo being the only one that takes risks anymore, because in large part, I'm still playing the same type of games with the same type of controls I was 10 years ago. If SEGA was still making hardware, no doubt they would have challenged Nintendo's innovativity.
Exactly this..So many un-educated fools here that no absolutely nothing about SEGA's history, its disgusting.[QUOTE="Renegade_Fury"]
SEGA. SEGA Channel, SEGA Activator, online for the Saturn and Dreamcast, SEGA 32X, SEGA CD, their arcade games like Virtual On and Virtua Fighter, etc. Say what you want about how they failed, but they sure as hell tried new things, and they didn't rely on the same old properties. I'd like to see Nintendo make a game as unique as say NiGHTS into Dreams.
SectorSix6
I'll give them the benefit of the doubt that they're too young to know any better. Unless you're an enthusiast or have an older sibling that knew what was up at the time, you probably need to be in your mid to late 20's to even have a legitimate perspective on how SEGA was before.
At which point? As long as Sega wa sin the console industry it was them, but recently they just release horrible games while Nintendo continues to innovate. So yeah, right now it's Nintendo
I really dont get how anyone can say Sega, I mean they have been just makeing games for a long time, an there games atm an for the past 7 years are pretty standard genres an concepts.
Sure you can argue when the made hardware that there was compatition, but now? Please.....
Mortal combat controversy: the blood on sega was red, nintendos was fcking blue. Glad the shelter children coalition never caught on, god help us if Nintendo was the only console in the early to mid 90s.joehult
it was actually smoke in the snes version :lol: and agreed with the bold.
as a kid I always look at genesis as the cooler alternative to the snes
nintendo is synonymous with creativity so I picked them, but Sega had some crazy original concepts right to the end of their console years with Samba de Amigo, Crazy Taxi, and Jet Grind Radio etc.
if i remember all sega cared about was arcades! hence why most of their dc saturn games were ports of arcade games, so i say nintendo!
if i remember all sega cared about was arcades! hence why most of their dc saturn games were ports of arcade games, so i say nintendo!
mariokart64fan
you would have said nintendo regardless, i implore you to look over a few of the posts in here you would change your tune they done a few things before their time.
Nintendo is the most creative company in the business, they made gaming what it is today. Even though I feel they are no longer "top dog" as far as systems go, they never fail to bring great games.
That makes Nintendo bigger than anyone else in the industry in my eyes.
Nintendo makes better universes and settings, like Mushroom Kingdom or Hyrule, which captivated and still manage to captivate people's imagination. What some of you don't seem to get is that Sega had to do A LOT to keep up not only with Nintendo, but with many third parties that were forced by Nintendo to make games exclusively for their hardware (not that some, if not most of them, wouldn't have gladly agreed to do it without being forced to, but that's not the point). Nintendo, for example, had Square and Enix making Final Fantasy and Dragon Quest games for them; Sega only had Phantasy Star, a first party franchise, to fight against that. During the 8 bit era and the early years of the 16 bit era, Sega was forced to single-handedly fight the much bigger and much wealthier Nintendo AND many third part companies that only made games for Nintendo's hardware.
Things, of course, were not that bad after things settled down, the Genesis/Mega Drive took off and they started getting more third party games, but the amount of material that Sega managed to release for the Master System and the Genesis/Mega Drive during its first couple of year almost all by themselves was remarkable, and the craftmanship displayed in games like Phantasy Star or Golden Axe was astounding.
Yes, Nintendo's big first party games were second to none, but the amount of genres that Sega were forced to experiment with just to keep up with Nintendo and its team of third party partners and, in particular, how they managed to excel at most o those genres despite the difficulties and limited resources was something that deserves way more credit than what most people give them nowadays.
Nintendo makes better universes and settings, like Mushroom Kingdom or Hyrule, which captivated and still manage to captivate people's imagination. What some of you don't seem to get is that Sega had to do A LOT to keep up not only with Nintendo, but with many third parties that were forced by Nintendo to make games exclusively for their hardware (not that some, if not most of them, wouldn't have gladly agreed to do it without being forced to, but that's not the point). Nintendo, for example, had Square and Enix making Final Fantasy and Dragon Quest games for them; Sega only had Phantasy Star, a first party franchise, to fight against that. During the 8 bit era and the early years of the 16 bit era, Sega was forced to single-handedly fight the much bigger and much wealthier Nintendo AND many third part companies that only made games for Nintendo's hardware.
Things, of course, were not that bad after things settled down, the Genesis/Mega Drive took off and they started getting more third party games, but the amount of material that Sega managed to release for the Master System and the Genesis/Mega Drive during its first couple of year almost all by themselves was remarkable, and the craftmanship displayed in games like Phantasy Star or Golden Axe was astounding.
Yes, Nintendo's big first party games were second to none, but the amount of genres that Sega were forced to experiment with just to keep up with Nintendo and its team of third party partners and, in particular, how they managed to excel at most o those genres despite the difficulties and limited resources was something that deserves way more credit than what most people give them nowadays.
LordQuorthon
If Rare counts, Nintendo utterly destroyed Sega in the (console) games department, imo...
If Rare counts, Nintendo utterly destroyed Sega in the (console) games department, imo...
nameless12345
You should make a thread about that. In fact, make two: one that states that and another one that states the exact opposite.
*pics*
RogueStatus28
Did you know that Camelot began as a Sega division? They created the Shining Force series.
[QUOTE="RogueStatus28"]
*pics*
magiciandude
Did you know that Camelot began as a Sega division? They created the Shining Force series.
i'd go as far as saying nintendo RUINED camelot. they used to make engrossing adventures and now they're relegated to making mario tennis/mario golf games. they went the way of rare with microsoft
[QUOTE="magiciandude"]
[QUOTE="RogueStatus28"]
*pics*
black_chamber99
Did you know that Camelot began as a Sega division? They created the Shining Force series.
i'd go as far as saying nintendo RUINED camelot. they used to make engrossing adventures and now they're relegated to making mario tennis/mario golf games. they went the way of rare with microsoft
Aside from Shining Force, the only other titles they made were golf games. Besides, what about Golden Sun?
throughout their history i'd say sega. unlike nintendo they aren't held back by their 'family friendly' values and have taken more weird creatve risks, unfortunately they aren't as original now as a software company as they once were, but neither is nintendo.
black_chamber99
Because the Sega CD and 32X were so awesome... :roll:
[QUOTE="black_chamber99"]
throughout their history i'd say sega. unlike nintendo they aren't held back by their 'family friendly' values and have taken more weird creatve risks, unfortunately they aren't as original now as a software company as they once were, but neither is nintendo.
svetzenlether
Because the Sega CD and 32X were so awesome... :roll:
And the Virtua Boy was the greatest hit ever right? The Sega CD was a pretty decent system in its own right. I'll be the first to agree that the 32X was a poor idea, but Nintendo themselves have made their own share of bone headed decisions that made little to no sense.
It's amazing that the Sega CD and 32X are the only two things that you focus on. Let's ignore the fact that Sega produced some excellent games during the 90's and early 2000's. And let's ignore the fact that most of those games were innovative and unique titles.
Yeah, the 32X and Sega CD were missteps, but so was the Virtual Boy. Plus, Nintendo made numerous mistakes with the N64 and Gamecube that hurt them badly.
[QUOTE="svetzenlether"]
[QUOTE="black_chamber99"]
throughout their history i'd say sega. unlike nintendo they aren't held back by their 'family friendly' values and have taken more weird creatve risks, unfortunately they aren't as original now as a software company as they once were, but neither is nintendo.
caryslan2
Because the Sega CD and 32X were so awesome... :roll:
And the Virtua Boy was the greatest hit ever right? The Sega CD was a pretty decent system in its own right. I'll be the first to agree that the 32X was a poor idea, but Nintendo themselves have made their own share of bone headed decisions that made little to no sense.
It's amazing that the Sega CD and 32X are the only two things that you focus on. Let's ignore the fact that Sega produced some excellent games during the 90's and early 2000's. And let's ignore the fact that most of those games were innovative and unique titles.
Yeah, the 32X and Sega CD were missteps, but so was the Virtual Boy. Plus, Nintendo made numerous mistakes with the N64 and Gamecube that hurt them badly.
Failures maybe but they were creative and original at the time which is what the topic is about.
The Sega CD was a pretty decent system in its own right.
caryslan2
Indeed. The problem with the Sega CD wasn't the hardware itself; the problem was that most video game designers didn't really know what the hell to do with all that storage space, other than adding CD quality music, some speech and some short FMV cutscenes to games that otherwise looked and played exactly like their cartridge counterparts or, if they were feeling particularly "edgy", just doing the incredibly stupid but oh so trendy thing back then, which were those horrible interactive movie types of games like Night Trap.
Around that time, PC games were no different. If you had a CD ROM drive, you could brag to your buddies about playing a version of Dune 1 that had better music and voice acting but, other than that, it really didn't offer anything remarkable until the rest of the technology catched up and was able to use all that storage properly. Oh, and interactive movie games were rather popular (only amongst developers, of course) on the PC too. One of the best PC developers from that time, Sierra, somehow seemed to be convinced for a while that crap like Phantasmagoria and The Beast Within were going to be huge.
It was just a matter of timing and developers not really knowing what to do with CDs until the mid to late 90s. I guess you could blame Sega from rushing a piece of hardware before knowing what to do with it, but hindsight is always 20/20. Besides, even though you could say that Sonic CD could have been released on a cartdrige without any real compromise in terms of gameplay and overall experience, that wouldn't change the fact many people still consider it one of the top two or three if not THE greatest Sonic game ever.
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