@Jakandsigz said:
Both consoles, if you look at all the sales data, sold great numbers, however, the current sales pace is at 45%, that is lower than the 32% drop the Wii u has after its intial sales.
Reggie was right, the new systems hit that sales wall and the Wii U will probably be the leader for a very long time. it has better games and the controller can act as a virtual GPU to transfer memory to the Wii u creating graphics like project X at 60fps 1080p, something only Forza has accomplished (constantly) so far this new gen.
People laughed when I posted that thread with reggie but nw it seems true. Combine that with short supply for demand and it will get worse.
At best Wii u will be 8 million next year with PS4 and Xbox One around 5 million maybe.
Note that Tomb Raider Definitive Edition for X1 is running at 1080p and includes AMD's software IP e.g. TressFX. http://www.vg247.com/2013/12/09/tomb-raider-definitive-edition-xbox-one-runs-at-native-1080p/
Improvements with Tomb Raider Definitive Edition from http://www.eurogamer.net/articles/2013-12-18-tomb-raider-definitive-edition-is-more-than-a-facelift-dev-insists
"But even for existing hardcore fans, we are confident in the offering we have as an excellent enhanced experience above and beyond what we'd previously provided. We wouldn't bring it to you all if we felt otherwise. You are the reasons we do what we do."
Other work done to the game includes up-rezzed geometry and textures, but it's clear Lara has enjoyed the most attention. Special materials were added that dynamically change when she wades through mud, gets blood on her, and when it rains or she is wet. The TressFX tech was "custom written and optimised for Lara this first-time out for us on next-gen as we hadn't ever done it before on consoles", Amos explained.
"The amount of extra work - three studios and a full year of development - have pushed the boundaries beyond just TressFX and upgraded textures.
"We now have a new particle system, new lighting work and enhanced shadow-casters, tons of more visual storytelling elements (more debris, more details on walls, more density in the environment for vegetation), upgraded characters (Lara and main story NPCs), and we've also put all of the DLC materials into this version for PS4/Xbox One.
Improvements with AMD's TressFX from http://www.gamefront.com/amd-tressfx-2-is-coming-soon/
TressFX is AMD’s realistic hair rendering technology which renders and simulates the physics of thousands of individual strands of hair. It was first used in Crystal Dynamic’s Tomb Raider, released earlier this year. Now AMD is introducing TressFX 2.0, a newer version of TressFX with better performance and easier integration into games. Additionally research is now being done to use TressFX for other things besides hair, like grass and fur. In this talk we will cover how TressFX rendering and physics works, the improvements made in TressFX 2.0, and the research which will be used in future products.
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