Scary times ahead for consoles, PASCAL is almost here!

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MK-Professor

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#1  Edited By MK-Professor
Member since 2009 • 4214 Posts

Chief executive officer of Nvidia Corp. this week said that the company is designing a broad lineup of solutions for different applications powered by its next-generation “Pascal” graphics processor architecture and other technologies from the company. Jen-Hsun Huang seems to be impressed about the prospects of products that are in the company’s pipeline, but he naturally reveals no details. The CEO advices to “wait a little longer” to find out more about them.

“I cannot wait to tell you about the products that we have in the pipeline,” said Jen-Hsun Huang, chief executive officer of Nvidia, at the company’s quarterly conference call with investors and financial analysts. “There are more engineers at Nvidia building the future of GPUs than just about anywhere else in the world. We are singularly focused on visual computing, as you guys know.”

In fact, Nvidia’s “Pascal” graphics processing architecture is ought to be impressive and there are many reasons why the chief exec of Nvidia is excited about it. Thanks to major architectural enhancements, the company’s next-gen GPUs will support numerous new features introduced by DirectX 12, Vulkan and OpenCL application programming interfaces. Moreover, having more GPU engineers than any other company in the world, Nvidia will probably add a lot of exclusive capabilities to future GPUs.

The upcoming PK100 and PK104 graphics processing units will not only feature major architectural innovations, but they will also be made using either 14nm or 16nm manufacturing technology with fin-shaped field-effect transistors (FinFETs). “Pascal” GPUs will be the first graphics chips from Nvidia to be made using an all-new process technology since “Kepler” in 2012. Finer fabrication process is something that should permit Nvidia engineers to considerably increase the number of stream processors and other units inside the company’s future GPUs, dramatically increasing their performance.

In addition, next-generation graphics processing units from Nvidia will support second-generation stacked high-bandwidth memory (HBM2). The HBM2 will let Nvidia and its partners build graphics cards with up to 32GB of onboard memory and 820GB/s – 1TB/s bandwidth. Performance of such graphics adapters in ultra-high-definition (UHD) resolutions like 4K (3840*2160, 4096*2160) and 5K (5120*2880) should be extremely high.

For supercomputers, the “Big Pascal” chip will integrate NVLink interconnection tech with 80GB/s or higher bandwidth, which will significantly increase performance of “Pascal”-based Tesla accelerators in high-performance computing (HPC) applications. Moreover, NVLink could bring major improvements to multi-GPU technologies thanks to increased bandwidth for inter-GPU communications.

Graphics and compute cards based on “Pascal” will offer breakthrough performance, but the new architecture will be used not only for gaming and HPC markets. Nvidia will use its “Pascal” technology for a variety of solutions, including those for mobile and automotive applications.

“We have found over the years to be able to focus on just one thing, which is visual computing, and be able to leverage that one thing across PC, cloud, and mobile, and be able to address four very large markets with that one thing: gaming, enterprise, cloud, and automotive,” said Mr. Huang. “We can do this one thing and now be able to enjoy all and deliver the capabilities to the market in all three major computing platforms, and gain four vertical markets that are quite frankly very exciting.”

NVLink, in a nutshell, is NVIDIA’s effort to supplant PCI-Express with a faster interconnect bus. From the perspective of NVIDIA, who is looking at what it would take to allow compute workloads to better scale across multiple GPUs, the 16GB/sec made available by PCI-Express 3.0 is hardly adequate. Especially when compared to the 250GB/sec+ of memory bandwidth available within a single card. PCIe 4.0 in turn will eventually bring higher bandwidth yet, but this still is not enough. As such NVIDIA is pursuing their own bus to achieve the kind of bandwidth they desire.

The end result is a bus that looks a whole heck of a lot like PCIe, and is even programmed like PCIe, but operates with tighter requirements and a true point-to-point design. NVLink uses differential signaling (like PCIe), with the smallest unit of connectivity being a “block.” A block contains 8 lanes, each rated for 20Gbps, for a combined bandwidth of 20GB/sec. In terms of transfers per second this puts NVLink at roughly 20 gigatransfers/second, as compared to an already staggering 8GT/sec for PCIe 3.0, indicating at just how high a frequency this bus is planned to run at.

Multiple blocks in turn can be teamed together to provide additional bandwidth between two devices, or those blocks can be used to connect to additional devices, with the number of bricks depending on the SKU. The actual bus is purely point-to-point – no root complex has been discussed – so we’d be looking at processors directly wired to each other instead of going through a discrete PCIe switch or the root complex built into a CPU. This makes NVLink very similar to AMD’s Hypertransport, or Intel’s Quick Path Interconnect (QPI). This includes the NUMA aspects of not necessarily having every processor connected to every other processor.

But the rabbit hole goes deeper. To pull off the kind of transfer rates NVIDIA wants to accomplish, the traditional PCI/PCIe style edge connector is no good; if nothing else the lengths that can be supported by such a fast bus are too short. So NVLink will be ditching the slot in favor of what NVIDIA is labeling a mezzanine connector, the type of connector typically used to sandwich multiple PCBs together (think GTX 295). We haven’t seen the connector yet, but it goes without saying that this requires a major change in motherboard designs for the boards that will support NVLink. The upside of this however is that with this change and the use of a true point-to-point bus, what NVIDIA is proposing is for all practical purposes a socketed GPU, just with the memory and power delivery circuitry on the GPU instead of on the motherboard.

NVIDIA’s Pascal test vehicle is one such example of what a card would look like. We cannot see the connector itself, but the basic idea is that it will lay down on a motherboard parallel to the board (instead of perpendicular like PCIe slots), with each Pascal card connected to the board through the NVLink mezzanine connector. Besides reducing trace lengths, this has the added benefit of allowing such GPUs to be cooled with CPU-style cooling methods (we’re talking about servers here, not desktops) in a space efficient manner. How many NVLink mezzanine connectors available would of course depend on how many the motherboard design calls for, which in turn will depend on how much space is available.

One final benefit NVIDIA is touting is that the new connector and bus will improve both energy efficiency and energy delivery. When it comes to energy efficiency NVIDIA is telling us that per byte, NVLink will be more efficient than PCIe – this being a legitimate concern when scaling up to many GPUs. At the same time the connector will be designed to provide far more than the 75W PCIe is spec’d for today, allowing the GPU to be directly powered via the connector, as opposed to requiring external PCIe power cables that clutter up designs.

With all of that said, while NVIDIA has grand plans for NVLink, it’s also clear that PCIe isn’t going to be completely replaced anytime soon on a large scale. NVIDIA will still support PCIe – in fact the blocks can talk PCIe or NVLink – and even in NVLink setups there are certain command and control communiques that must be sent through PCIe rather than NVLink. In other words, PCIe will still be supported across NVIDIA's product lines, with NVLink existing as a high performance alternative for the appropriate product lines. The best case scenario for NVLink right now is that it takes hold in servers, while workstations and consumers would continue to use PCIe as they do today.

Meanwhile, though NVLink won’t even be shipping until Pascal in 2016, NVIDIA already has some future plans in store for the technology. Along with a GPU-to-GPU link, NVIDIA’s plans include a more ambitious CPU-to-GPU link, in large part to achieve the same data transfer and synchronization goals as with inter-GPU communication. As part of the OpenPOWER consortium, NVLink is being made available to POWER CPU designs, though no specific CPU has been announced. Meanwhile the door is also left open for NVIDIA to build an ARM CPU implementing NVLink (Denver perhaps?) but again, no such product is being announced today. If it did come to fruition though, then it would be similar in concept to AMD’s abandoned “Torrenza” plans to utilize HyperTransport to connect CPUs with other processors (e.g. GPUs).

Finally, NVIDIA has already worked out some feature goals for what they want to do with NVLink 2.0, which would come on the GPU after Pascal (which by NV’s other statements should be Volta). NVLink 2.0 would introduce cache coherency to the interface and processors on it, which would allow for further performance improvements and the ability to more readily execute programs in a heterogeneous manner, as cache coherency is a precursor to tightly shared memory.

Wrapping things up, with an attached date for Pascal and numerous features now billed for that product, NVIDIA looks to have to set the wheels in motion for developing the GPU they’d like to have in 2016. The roadmap alteration we’ve seen today is unexpected to say the least, but Pascal is on much more solid footing than old Volta was in 2013. In the meantime we’re still waiting to see what Maxwell will bring NVIDIA’s professional products, and it looks like we’ll be waiting a bit longer to get the answer to that question.

Nvidia: ‘Pascal’ architecture’s NVLink to enable 8-way multi-GPU capability

Compute performance of modern graphics processing units (GPUs) is tremendous, but so are the needs of modern applications that use such chips to display beautiful images or perform complex scientific calculations. Nowadays it is rather impossible to install more than four GPUs into a computer box and get adequate performance scaling. But brace yourself as Nvidia is working on eight-way multi-GPU technology.

The vast majority of personal computers today have only one graphics processor, but many gaming PCs used to play games integrate two graphics cards for increased framerate. Enthusiasts, who want to have unbeatable performance in select games and benchmarks opt for three-way or four-way multi-GPU setups, but these are pretty rare because scaling beyond two GPUs is not really high. Professionals, who need high-performance GPUs for simulations, deep learning and other applications also benefit from four graphics processors and could use even more GPUs per box. Unfortunately, that is virtually impossible because of limitations imposed by today’s PCI Express and SLI technologies. However, Nvidia hopes that with the emergence of the code-named “Pascal” GPUs and NVLink bus, it will be considerably easier to build multi-GPU machines.

Today even the top-of-the-range Intel Core i7-5960X processor has only 40 PCI Express 3.0 lanes (up to 40GB/s of bandwidth), thus, can connect up to two graphics cards using PCIe 3.0 x16 or up to four cards using PCIe 3.0 x8 bus. In both cases, maximum bandwidth available for GPU-to-GPU communications will be limited to 16GB/s or 8GB/s (useful bandwidth will be around 12GB/s and 6GB/s) in the best case scenarios since GPUs need to communicate with the CPU too.

In a bid to considerably improve communication speed between GPUs, Nvidia will implement support of proprietary NVLink bus into its next-generation “Pascal” GPUs. Each NVLink point-to-point connection will support 20GB/s of bandwidth in both directions simultaneously (16GB/s effective bandwidth in both directions) and each “Pascal” high-end GPU will support at least four of such links. In case a of a system with NVLink, two GPUs would get a total peak bandwidth of 80GB/s (64GB/s effective) per direction between them. Moreover, PCI Express bandwidth would be preserved for CPU-to-GPU communications. In case of four-GPU sub-system, graphics processors would get up to 40GB/s bandwidth to communicate with each other.

According to Nvidia, NVLink is projected to deliver up to two times higher performance in many applications simply by replacing the PCIe interconnect for communication among peer GPUs. It should be noted that in an NVLink-enabled system, CPU-initiated transactions such as control and configuration are still directed over a PCIe connection, while any GPU-initiated transactions use NVLink, which allows to preserve the PCIe programming model.

Additional bandwidth provided by NVLink could allow one to build a personal computer with up to eight GPUs. However, to make it useful in applications beyond technical computing, Nvidia will have to find a way to efficiently use eight graphics cards for rendering. Since performance scaling beyond two GPUs is generally low, it is unlikely that eight-way multi-GPU technology will actually make it to the market. However, if Nvidia manages to improve efficiency of current multi-GPU technologies in general by replacing SLI [scalable link interface] with NVLink, that could further boost popularity of the company’s graphics cards among gamers.

Performance improvement could be even more significant in systems that completely rely on NVLink instead of PCI Express. IBM plans to add NVLink to select Power microprocessors for supercomputers and the technology will be extremely useful for high-performance servers powered by Nvidia Tesla accelerators.

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SolidTy

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#3  Edited By SolidTy
Member since 2005 • 49991 Posts

It's actually the opposite. It's not scary at all, it's just business as usual for Nvidia.

lol Nvidia downplaying AMD after losing to AMD in all three consoles (Wii U, Xbone, PS4).

Nvidia PR work overtime as they put out a lot of articles in 2013, 2014, and now 2015 about how amazing the future is with Nvidia and how AMD and others are about to be destroyed....except years pass and it's the same old Bullsh**.

I don't blame Nvidia Corp. They make a living and this is the way they sell wares...I know I buy their cards along with AMD cards, but I don't quote their BS PR and I certainly don't feel excitement or panic anymore from them.

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Effec_Tor

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#4 Effec_Tor
Member since 2014 • 914 Posts

@magicalclick said:

Does it work with tablet? Nowadays, I only care about Tablet when it comes to PC gaming. The portability is far more appealing.

Most likely.

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Cloud_imperium

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#5  Edited By Cloud_imperium
Member since 2013 • 15146 Posts

Consoles were outdated before even their release. With the new tech that is now available or coming out, there is no chance for their hardware to even come close. Too bad, a lot of multiplats will still be held back by Consoles but luckily we'll have our own games.

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RageQuit4Life

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#6 RageQuit4Life
Member since 2010 • 527 Posts

You see, console peasants. Do you know what it's called?

Checkmate.

Game over.

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MK-Professor

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#7 MK-Professor
Member since 2009 • 4214 Posts
@RageQuit4Life said:

You see, console peasants. Do you know what it's called?

Checkmate.

Game over.

That was like the fifth checkmate, the first happens before the gen even began with the HD7970 (in January 2012)

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GhostHawk196

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#8  Edited By GhostHawk196
Member since 2012 • 1337 Posts

Although I'm a PC gamer, I have no idea what all of that means... Will it run The Witcher 3 at 4K and 60FPS?

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Snugenz

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#9 Snugenz
Member since 2006 • 13388 Posts

@GhostHawk196 said:

Although I'm a PC gamer, I have no idea what all of that means... Will it run The Witcher 3 at 4K and 60FPS?

And then some.

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m3dude1

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#10 m3dude1
Member since 2007 • 2334 Posts

this is over a year away. that = almost?

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True_Gamer_

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#11 True_Gamer_
Member since 2006 • 6750 Posts

$100 GPU owning PS4? check

$100 GPU on a 300 watt PSU? check

$100 GPU on a $400 prebuilt joke of PC? check

Custom $400 PC owning PS4? check

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aroxx_ab

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#12 aroxx_ab
Member since 2005 • 13236 Posts

Consoles will do just fine

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MK-Professor

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#13 MK-Professor
Member since 2009 • 4214 Posts
@True_Gamer_ said:

$100 GPU owning PS4? check

$100 GPU on a 300 watt PSU? check

$100 GPU on a $400 prebuilt joke of PC? check

Custom $400 PC owning PS4? check

pretty much this

here I can get PS4 for 400€ and a R9 290 for 250€ (a GPU 2.7 times more powerful than the potato station)

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MlauTheDaft

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#14 MlauTheDaft
Member since 2011 • 5189 Posts

Guess my 4GB 770 can last another year or so :)

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jhcho2

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#15 jhcho2
Member since 2004 • 5103 Posts

Lol. Hermits are trying their best to convince themselves of the relevancy of PC hardware on the success/failure of consoles. There isn't even any direct correlation whatsoever between the surge of PC hardware power with the decline in popularity of consoles. If anything, consoles have become more popular, in spite of how powerful PCs are becoming.

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nethernova

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#16 nethernova
Member since 2008 • 5721 Posts
@Cloud_imperium said:

Too bad, a lot of multiplats will still be held back by Consoles but luckily we'll have our own games.

Yeah, I also can't wait for more games with awesome graphics like Kerbal Space Program which aren't held back by consoles. My body is ready!

Oh, I forgot that graphics only count for multiplats and the 1-2 graphical flagship games in a decade. Bad looking exclusives can always play the awesome gameplay card while far better looking console exclusives are unplayable because of the horrible visuals. Good times to be a hypocrite.

Idiots may claim that PC games are held back because of PC gamers mostly owning crappy systems and that developers like Blizzard haven't made a single really good looking game because they also have to run on the computer of your grandma but that's totally not true. It's those horrible consoles!

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Malta_1980

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#17  Edited By Malta_1980
Member since 2008 • 11890 Posts

The only one scared is my pocket not my consoles :)

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Gaming-Planet

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#18 Gaming-Planet
Member since 2008 • 21064 Posts

Pascal makes consoles look ancient. They're damn fossils in comparison.

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skipper847

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#19 skipper847
Member since 2006 • 7334 Posts

about time im buying a new PC when this comes out.

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Cloud_imperium

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#20 Cloud_imperium
Member since 2013 • 15146 Posts

@nethernova said:
@Cloud_imperium said:

Too bad, a lot of multiplats will still be held back by Consoles but luckily we'll have our own games.

Yeah, I also can't wait for more games with awesome graphics like Kerbal Space Program which aren't held back by consoles. My body is ready!

Oh, I forgot that graphics only count for multiplats and the 1-2 graphical flagship games in a decade. Bad looking exclusives can always play the awesome gameplay card while far better looking console exclusives are unplayable because of the horrible visuals. Good times to be a hypocrite.

Idiots may claim that PC games are held back because of PC gamers mostly owning crappy systems and that developers like Blizzard haven't made a single really good looking game because they also have to run on the computer of your grandma but that's totally not true. It's those horrible consoles!

Nice nitpicking. As if KSP is the only game available on PC or devs like Creative Assembly, Crytek, DICE, Relic, Massive Entertainment, Monolith, CDPR etc didn't exist last gen to push PC hardware. It's like saying that all Console games look like shit because From Software makes outdated looking games that don't even have lip sync or all Console games are junk because The Order 1886 was POS. Grow up.

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the_master_race

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#21 the_master_race
Member since 2015 • 5226 Posts

@Gaming-Planet: agreed , Sony & Microsoft should upgrade their consoles before it get's too late .... their days are numbered

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l34052

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#22  Edited By l34052
Member since 2005 • 3906 Posts

@RageQuit4Life said:

You see, console peasants. Do you know what it's called?

Checkmate.

Game over.

and yet your beloved pc games will always be led by consoles....LOLOLOL

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SecretPolice

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#23 SecretPolice
Member since 2007 • 43939 Posts

Halo 5, FM6 & Gears 4 or bust, just sayin. :P

Eh, with Windows 10 being the universal MS OS across platforms, I suppose the chances are there for PC, we shall see.

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DEadliNE-Zero0

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#24 DEadliNE-Zero0
Member since 2014 • 6607 Posts

@jhcho2 said:

Lol. Hermits are trying their best to convince themselves of the relevancy of PC hardware on the success/failure of consoles. There isn't even any direct correlation whatsoever between the surge of PC hardware power with the decline in popularity of consoles. If anything, consoles have become more popular, in spite of how powerful PCs are becoming.

Except for rising numbers of pc gamers since around 2012 and the direct decline of console sales compared to last gen.

More popular? If gen 8 trailling behind gen 7 is your idea of more popular, sure

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Bruin1986

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#25 Bruin1986
Member since 2007 • 1629 Posts

Yeah, the new Nvidia cards sure may be impressive, and I plan on picking one up...too bad it doesn't matter at all.

Most console gamers simply don't care how powerful PC GPUs become.

They game on consoles because it's easy (never having to consider system specs), there are a lot of great exclusives to play, and because their friends do it.

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the_master_race

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#26 the_master_race
Member since 2015 • 5226 Posts
@Malta_1980 said:

The only one scared is my pocket not my consoles :)

Well I think your pocket won’t have anything to worry about because new GPU’s and new technologies can increase the competition between AMD and Nvidia for lowering their prices

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LJS9502_basic

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#27 LJS9502_basic
Member since 2003 • 178810 Posts

LOL TC falls for marketing....

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Buckhannah

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#28 Buckhannah
Member since 2013 • 715 Posts

*shrug*

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Ryno1179

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#29 Ryno1179
Member since 2015 • 187 Posts

What don't you hermits understand. Consoles are not going to die off. In fact PC doesn't even compete with consoles in the real world, only in the minds of hermits. Consoles are easier to use and they offer everything the PC does except for mods. Granted the graphics on PC look better in most cases but honestly who cares, the PS4 and Xbone look fine. As far as games go PC used to be the only place to play MMO's, RTS and MOBA's. but that is changing now so really the PC doesn't offer anything special anymore.

I love how hermits think that it's consoles that hold back PC graphics when it's the PC itself that does this. When developers make a PC game they have to aim for the lowest rig that could possible run it. Not every PC gamer has a high end PC. So for for a game to run on lower end models they have to dumb it down. Consoles don't have this problem because they are all built the same and therefore can become optimized with everything running at the highest settings that the machine can handle.

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True_Gamer_

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#30 True_Gamer_
Member since 2006 • 6750 Posts

Last gen peasants boasted Gears and the 360 was a beast in 2005...

What do they get now?

Nothin?

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jhcho2

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#31  Edited By jhcho2
Member since 2004 • 5103 Posts

@deadline-zero0 said:
@jhcho2 said:

Lol. Hermits are trying their best to convince themselves of the relevancy of PC hardware on the success/failure of consoles. There isn't even any direct correlation whatsoever between the surge of PC hardware power with the decline in popularity of consoles. If anything, consoles have become more popular, in spite of how powerful PCs are becoming.

Except for rising numbers of pc gamers since around 2012 and the direct decline of console sales compared to last gen.

More popular? If gen 8 trailling behind gen 7 is your idea of more popular, sure

No, my idea of popularity is based on statistical figures, unlike yours. This gen isn't over yet, so there's no point comparing. All signs points to 300 mil consoles by the end of this generation

Gen 5: 100 mil PS1s, 30 mil N64s, < 10 mil Dreamcasts. 130+ mil total

Gen 6: 150 mil PS2s, 20 mil Xbox's, 20 mil Gamecubes. 190 mil total

Gen 7: 80 mil PS3s, 80 mil 360s, 100 mil Wiis. 260 mil total

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DEadliNE-Zero0

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#32  Edited By DEadliNE-Zero0
Member since 2014 • 6607 Posts

@jhcho2: 300M from what? the wii u will do less than 20M

the xbone is on road to sell less than teh 360, has each quarter now brings less sales yoy

It'll be up to the ps4 to sell 200M + to match your figure.

Good luck with that

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#33  Edited By RossRichard
Member since 2007 • 3738 Posts

Translation: Another overpriced video card that won't see any games use the power it offers for at least a few years. And then it won't matter since the games that we will be playing in a few years will still be designed for PS4/XBone and ported to PC.

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svaubel

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#34 svaubel
Member since 2005 • 4571 Posts

@MK-Professor: I fail to see how new gpu tech from Nvidia is going to make games on existing consoles less fun.

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hrt_rulz01

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#35 hrt_rulz01
Member since 2006 • 22369 Posts

@aroxx_ab said:

Consoles will do just fine

Yeah I'll still enjoy them... **SHOCK, HORROR**

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#36 jg4xchamp
Member since 2006 • 64037 Posts

@jhcho2 said:

No, my idea of popularity is based on statistical figures, unlike yours. This gen isn't over yet, so there's no point comparing. All signs points to 300 mil consoles by the end of this generation

Gen 5: 100 mil PS1s, 30 mil N64s, < 10 mil Dreamcasts. 130+ mil total

Gen 6: 150 mil PS2s, 20 mil Xbox's, 20 mil Gamecubes. 190 mil total

Gen 7: 80 mil PS3s, 80 mil 360s, 100 mil Wiis. 260 mil total

A good chunk of that 260 million is not going to be console gaming this gen, they aren't PC gaming either, they are on smart phones and tablets because that's what the Wii audience primarily was. You are being incredibly ignorant if you think the PS4, X1, and WiiU will get anywhere close to 260 million.

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blackace

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#37 blackace
Member since 2002 • 23576 Posts

@RageQuit4Life said:

You see, console peasants. Do you know what it's called?

Checkmate.

Game over.

Two years later the same tech will be in game consoles and be a lot cheaper then what PC gamers paid for it. Console gamers won't care. Console games don't pay $700-$1000 for graphic cards.

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ShepardCommandr

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#38 ShepardCommandr
Member since 2013 • 4939 Posts

pascal ETA is Q4 2016

HBM2 is going to take time.

Big pascal Titan with 32GB of vram shall be my next purchase.....

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Douevenlift_bro

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#39 Douevenlift_bro
Member since 2013 • 6804 Posts

PC gamers... when will you understand that most console owners DONT want to game on a PC? lol.

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Heil68

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#40 Heil68
Member since 2004 • 60681 Posts

If only PC's got the best games the industry has to offer.

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AM-Gamer

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#41 AM-Gamer
Member since 2012 • 8116 Posts

@True_Gamer_: A 400$ prebuilt pc won't touch a PS4 , even the custom builds for that price dont.

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QuadKnight

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#42  Edited By QuadKnight
Member since 2015 • 12916 Posts

Another desperate hermit thread. I wonder when hermits will stop making shit threads like this. Console gaming isn't dying, it's more popular than ever if you discount the WiiU flopping hard (incompetent Nintendo's fault BTW). People that game on consoles primarily don't give a shit about expensive graphics cards and they never will. They care about popping the game in and playing at a cheap price. They don't want to build PCs or bother about system specs, they just want to game. I wonder what's so hard to understand about this simple fact? Every time we get a new graphics card shit like this pops up. Console gaming and PC gaming will continue to do well side by side for the foreseeable future. This reminds me of the times that dumb fanboys used to say PC gaming was dying. Same shit different moronic fanboy group.

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sailor232

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#43 sailor232
Member since 2003 • 6880 Posts

Great stuff but I'm not willing to keep waiting and waiting and waiting for the new gpu's to come out, rumored dates never turn out to be true, cards keep getting pushed back, or released as re-visions, then its always better to wait for the non oem versions which is another 2-3 months of waiting.

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EvanTheGamer

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#45 EvanTheGamer
Member since 2009 • 1550 Posts

Consoles will be fine as usual.

This thing however will cost more than all the consoles combined lol

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eNT1TY

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#46 eNT1TY
Member since 2005 • 1319 Posts

Love me some console ports in overkill hardware that plays console games better than consoles.

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GarGx1

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#47 GarGx1
Member since 2011 • 10934 Posts

@ryno1179 said:

What don't you hermits understand. Consoles are not going to die off. In fact PC doesn't even compete with consoles in the real world, only in the minds of hermits. Consoles are easier to use and they offer everything the PC does except for mods. Granted the graphics on PC look better in most cases but honestly who cares, the PS4 and Xbone look fine. As far as games go PC used to be the only place to play MMO's, RTS and MOBA's. but that is changing now so really the PC doesn't offer anything special anymore.

I love how hermits think that it's consoles that hold back PC graphics when it's the PC itself that does this. When developers make a PC game they have to aim for the lowest rig that could possible run it. Not every PC gamer has a high end PC. So for for a game to run on lower end models they have to dumb it down. Consoles don't have this problem because they are all built the same and therefore can become optimized with everything running at the highest settings that the machine can handle.

Of course PC won't kill off consoles, casual gamers switching to mobile and tablets will do that. Next gen will be a streamed service from a server bank, it's where MS were going with the cloud, they're just a little ahead of their audience who don't like change and just want more of the same. Which is the exact reason why there have been so many re-masters with more to come. Also consoles don't do everything a PC does but PC does everything better than consoles, with the exception of play a handful of games that you need multiple systems to access. I'll bet you didn't send that post from your console.

You do realise that the lowest common denominator for PC specs is the Xbox One followed very closely by the PS4. This generations consoles really are x86 based PC's cut back so as cheap, out of date, hardware makes both MS and Sony profit on every system sold. No secret sauce or magic ingredients, just low end laptop level components. Tablets will be out performing these consoles by the end of this generation, maybe even phones.

Demanding stagnancy kills innovation, is that really what you want?

By the way these old outdated console fan clichés are really tiresome.

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RyviusARC

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#49  Edited By RyviusARC
Member since 2011 • 5708 Posts

@AM-Gamer said:

@True_Gamer_: A 400$ prebuilt pc won't touch a PS4 , even the custom builds for that price dont.

I can build a PC for less than 400USD that has an i5 750 OCed to 3.6ghz and an AMD 7950.

When the 7950 is overclocked it would be around twice the power of the PS4.

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blackace

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#50 blackace
Member since 2002 • 23576 Posts
@RyviusARC said:
@AM-Gamer said:

@True_Gamer_: A 400$ prebuilt pc won't touch a PS4 , even the custom builds for that price dont.

I can build a PC for less than 400USD that has an i5 750 OCed to 3.6ghz and an AMD 7950.

When the 7950 is overclocked it would be around twice the power of the PS4.

http://i.imgur.com/seh6p.gif