I wonder how badly this will be pirated.
Crytek will bitch about it and that's another reason game tanked int heir eyes..never mind the shallow repetitive game play.
This topic is locked from further discussion.
@GrenadeLauncher:
Have u played it?
Sure have. Expo last year. It was like dialling a telephone then putting the receiver to my ear so I could listen to Cevat Yerli tell me sweet lies.
ah ok, so you played it for 10 minutes. In other words, herp derp microsft is deh sux.
ah ok, so you played it for 10 minutes. In other words, herp derp microsft is deh sux.
Ten minutes is more than enough time to establish that Ryse is a 2/10 turd.
@scottpsfan14:
1. I've been playing the new Unreal on PC with above graphical features.
2. I've played games with higher character polygon counts on PC for a good few years.
@scottpsfan14:
Half Life 2 CM mod had Alyx model with that many polygons since 2009.
And you really need stop with this polygon count bullshit..... You can have models that look better then models using much higher polygon counts.
Using them effectively is much more important then just pure numbers.
@walloftruth: Which proves my point that just because a model has a high number of polygons doesn't mean it looks any better then a model with less polygons.
And in fairness the model itself is fine it's just let down by Half Life 2's ancient lighting engine and pixel shading.
There's a also a high resolution version of a normal looking Alyx and not the slutty one you posted.
@scottpsfan14:
1. I've been playing the new Unreal on PC with above graphical features.
2. I've played games with higher character polygon counts on PC for a good few years.
Name a game then instead of beating around the bush.
Fighting games have had characters with much higher polygon numbers on PC. But it's not a real-world environment.
In that case, Aiden Peirce in Watch Dogs has 64,769 polygons.
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