while it looks visually stunning, I hear it plays like a rhythmless parappa the rappa. :P
This topic is locked from further discussion.
It looks good alright, not like CG though. Cryengine's lighting is incredible sometimes
Agreed, jsut the gameplay elements are all wrong unfortunately. CG is still a bit off, but I think we'll see games getting pretty close this generation and for sure CG quality next gen.
@ronvalencia:
Did you even review the images I quoted? There IS no form of AO visible on the characters. I don't care about surrounding lights, the actual characters seem free of any form of AO. This makes the helmet look pasted on. For all we know they disable SSDO on characters to save resources or due to graphical errors. Showing me an example box next to a wall wont change that, environment AO could be prebaked in this game for all we know.
If you want to cancel my statement try to tell me there is AO on the highlighted parts of the image I just attached.
Again, my last SSDO example shows a less aggressive AO type effects.
Your presenated examples doesn't dismiss the use of SSDO for this title. My inital reply post wasn't just for the characters.
I'm just quoting from DF's updated statements.
@ronvalencia:
Did you even review the images I quoted? There IS no form of AO visible on the characters. I don't care about surrounding lights, the actual characters seem free of any form of AO. This makes the helmet look pasted on. For all we know they disable SSDO on characters to save resources or due to graphical errors. Showing me an example box next to a wall wont change that, environment AO could be prebaked in this game for all we know.
If you want to cancel my statement try to tell me there is AO on the highlighted parts of the image I just attached.
Again, my last SSDO example shows a less aggressive AO type effects.
Your presenated examples doesn't dismiss the use of SSDO for this title. My inital reply post wasn't just for the characters.
I'm just quoting from DF's updated statements.
You are mistaken, my original comments were not stating there is no SSDO, that is not my concern. My concern is the complete lack of AO on a lot of key parts. Namely characters - which is something both Crytek and Lems seem to brag about. I don't care about DF's comments, it is clearly lacking AO in key areas, not just on characters, but also in some environment areas. It isn't less aggressive, it is non-existent.
Can you honestly look at the pictures and say - yep, there is AO, but it just isn't very heavy.
It looks good alright, not like CG though. Cryengine's lighting is incredible sometimes
Agreed, jsut the gameplay elements are all wrong unfortunately. CG is still a bit off, but I think we'll see games getting pretty close this generation and for sure CG quality next gen.
Whatever Naughty Dog or Sony Santa Monica pump out in this gen should show us all a thing or two
They will never get to CG level though because some real good CG has insane fidelity
Having finished Ryse and in the middle progression of KZSF, I can safely say KZ beats it hands down in almost every category. If you played them on a big HDTV the difference would be even larger than the screenshots show.
her face looks so good here wtf.
Agreed, It's a ridiculously gorgeous game.
I am Jelly :( Come next year and I'll start saving up!
Damn, thats the best they could do at 900p/26fps?
That is on like TLOU quality lol http://farm8.staticflickr.com/7347/11101877674_240e353ae6_o.png
It is a 1st gen launch title and started on xbox 360 too
Gears 3 was 2 generations better looking than Gears 1, remember that
Please Log In to post.
Log in to comment