Ryse has better graphics than Killzone: Shadow Fall

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#1 Edited by FreedomFreeLife (2435 posts) -

FOREST

FACE

RANDOM GAMEPLAY

#2 Posted by PinkieWinkie (1363 posts) -

Lower resolution, lower fps, smaller world/levels

#3 Posted by FreedomFreeLife (2435 posts) -

#4 Edited by Heil68 (44504 posts) -

@PinkieWinkie said:

Lower resolution, lower fps, smaller world/levels

and thus SDC, thank you Sony.

#5 Posted by freedomfreak (40568 posts) -

FACEEESS

#6 Edited by HaloinventedFPS (4727 posts) -

The Ryse faces are from a cutscene, all the cutscenes are pre rendered in Ryse

Just thought ill point that out, but yeah Ryse does look better

#7 Posted by GrenadeLauncher (4880 posts) -

lol still caring about Ryse with a day to go until the year of our Lord twenty fourteen

Put a sock in it

#8 Posted by kuu2 (7329 posts) -

Another water is wet thread.

Bloom/Blur/Fogzone looks fine until you notice ever background has fog in it.

#9 Posted by Cubs360 (3767 posts) -

@HaloinventedFPS: they are no pre-rendered. They are real time. Look into it.

#10 Posted by Wasdie (49907 posts) -

Ryse is also running smaller environments and at a lower resolution. It does look good, but they made some obvious sacrifices to get it to run at 30fps.

The CryEngine is one impressive engine too. It's a huge advantage for Crytek because it's a far more mature engine. ShadowFalll was the first game on Guerrilla's new engine for the PS4 which they said they were scrambling to get playable before launch. I would expect their next game to look far better.

#11 Posted by seanmcloughlin (38216 posts) -

@Wasdie said:

Ryse is also running smaller environments and at a lower resolution. It does look good, but they made some obvious sacrifices to get it to run at 30fps.

The CryEngine is one impressive engine too. It's a huge advantage for Crytek because it's a far more mature engine. ShadowFalll was the first game on Guerrilla's new engine for the PS4 which they said they were scrambling to get playable before launch. I would expect their next game to look far better.

/thread

#12 Posted by jsmoke03 (12900 posts) -

@seanmcloughlin said:

@Wasdie said:

Ryse is also running smaller environments and at a lower resolution. It does look good, but they made some obvious sacrifices to get it to run at 30fps.

The CryEngine is one impressive engine too. It's a huge advantage for Crytek because it's a far more mature engine. ShadowFalll was the first game on Guerrilla's new engine for the PS4 which they said they were scrambling to get playable before launch. I would expect their next game to look far better.

/thread

for such a rush job, kz looks freaking awesome. wish they had a little bit better gameplay but it wasnt terrible. ryse does look pretty....

#13 Posted by Messiahbolical- (5560 posts) -

You can say it looks better, but that wont make it any less of a terrible game. At leas Shadow Fall's campaign is good/fun at times and it has a good online mode. Ryse has nothing going for it other than visuals, which aren't that impressive when you consider the FPS it's running at, the size of the environments/draw distance, and the overall amount of things going on at once. As well as the fact that CryEngine 3 has been around for a long time while Guerilla had to rush their new engine to make it in time for launch. I'll wait for the next Guerilla game to see if Guerilla has truly fallen off from their "console graphics king" throne or not. Launch titles don't typically show the full extend of what a console is capable of or how good a development team can be working on that console.

#14 Edited by Gue1 (9982 posts) -

Ryse looks kind of blurry though and the frame-rate is atrocious. On top of it the crushed blacks make the shadows be too dark and the lighting is much more superior on Killzone. The levels are much bigger too on Killzone.

#15 Posted by id_mew (465 posts) -

From the pictures Ryse looks blurry and has lower rez textures.

To me, Shadow Fall looks better from the pics you posted...

#16 Posted by Cyberdot (3537 posts) -

Wow, those trees in Killzone: Shadow Fall looks bad, and lol at the resolution in Ryse.

Console games rocks!

#17 Edited by cainetao11 (17550 posts) -

GREAT TC!!! KZSF is probably 10 times more fun to play.

#18 Posted by farrell2k (6089 posts) -

So Ryse looks like something a lower end 2012 Radeon HD7790 could do, and Killzone looks like something a Mid range 2012 Radeon HD7850 could do. Both look nice enough for consoles.

#19 Posted by hoosier7 (3822 posts) -

It's funny the way Lems will happily ignored the difference in scale and linearity between Ryse and KZ but get all teary eyed when the same happens when people start comparing DR3 to last gen games.

#20 Posted by kinectthedots (1915 posts) -

Ryse looks great, too bad XB1 has to struggle to much to acomplish it tho.

Crytek cut back on the game alot to get the results you see, they originally announced it would be 1080p then they had to nurf it down to 900p and the game never exceeds 30fps. The xb1 can acheive impressive graphcs but it is going to struggle with games in the future if even graphics pros Crytek had to cut back so much on such a small game.

#21 Edited by Ghost120x (3890 posts) -

Ryse is very linear and shallow. Of course it should look better.

#22 Posted by MrXboxOne (742 posts) -

This has been discussed many times. Everyone knows Ryse has better graphics. Every single gaming site agrees.

#23 Posted by FerdMertz (1034 posts) -

This thread has some misinformation. I own and have beaten both, check my GT if you choose Babylon Burning no space on PS4.

-first off, the levels in Killzone are just as small and linear as Ryse. With very few exceptions Killzone feels more like Doom than the past Killzone games.

-second, someone said that Ryse has framerate issues. It has been my experience that statement is completely false. State of Decay for consoles has framerate issues. You guys need to realize that these sites like Digital Foundry are looking for hits. Just because a game drops from 30 fps down to 22 fps a small handful of times doesn't mean a game has framerate issues. That is quite simply a site using console wars hyperbole to drum up hits, nothing more.

#24 Posted by PAL360 (26873 posts) -

Difference directions and priorities. Ryse does look more reallistic, but Shadow Fall performs better (1080p at about 45fps).

#25 Edited by I_can_haz (6551 posts) -

LOL Ryse. Still playing that 900p/20fps blurry mess? Nice cherry picking of screenshots for Killzone Shadow Fall from E3. Why don't you use the latest build for your comparison OP? Here, lemme help you. I dare you to post Ryse screesnhots from actual gameplay that isn't a prerendered cutscene that looks as good as these screens I just posted.

Nice try lem

#26 Posted by Basinboy (11168 posts) -

A bad game is bad.

Aliens: Colonial Marines has better graphics than Tetris

Catch my drift?

#27 Posted by lostrib (36959 posts) -

who the fuck cares?

#28 Edited by PAL360 (26873 posts) -

^Nice screens! Here some micro-detail:

#29 Posted by Chutebox (37218 posts) -

@PinkieWinkie said:

Lower resolution, lower fps, smaller world/levels

Don't forget less effects.

#30 Posted by Dreams-Visions (26569 posts) -

they're both pretty.

#31 Edited by SimplyFatal (1074 posts) -

Who cares, both games are bad. FLAME SHIELD ON!

#32 Posted by messedupworld (119 posts) -

@FerdMertz said:

This thread has some misinformation. I own and have beaten both, check my GT if you choose Babylon Burning no space on PS4.

-first off, the levels in Killzone are just as small and linear as Ryse. With very few exceptions Killzone feels more like Doom than the past Killzone games.

-second, someone said that Ryse has framerate issues. It has been my experience that statement is completely false. State of Decay for consoles has framerate issues. You guys need to realize that these sites like Digital Foundry are looking for hits. Just because a game drops from 30 fps down to 22 fps a small handful of times doesn't mean a game has framerate issues. That is quite simply a site using console wars hyperbole to drum up hits, nothing more.

thread/

#33 Posted by ReadingRainbow4 (14084 posts) -

But, I don't think that's true at all.

#34 Posted by jun_aka_pekto (16115 posts) -

@PAL360: Nice images. How did you capture them?

#35 Posted by Murderstyle75 (4167 posts) -

Not sure how launch game comparisions are relevant to anything.

I'm beginning to think that every lemming on System Wars is 12 to 20 years old and has never really seen a launch before. None of these games mean jack shit when it comes to comparing the quality of a console.

#36 Posted by Jakandsigz (4512 posts) -

Both the gameplay screens looks like you are playing on a 1998 maganvox crt.

#37 Posted by PAL360 (26873 posts) -

@jun_aka_pekto said:

@PAL360: Nice images. How did you capture them?

Thanks. Using the share button.

#38 Posted by ReadingRainbow4 (14084 posts) -

Why is ryse so blurry? not only is the image overly soft but it looks like it's barely running any anisotropic filtering.

#39 Posted by Nengo_Flow (9753 posts) -

I'm sorry but I can hear over that 4.0

#40 Posted by SonySoldier-_- (754 posts) -

The devs had to make the world tiny, lower the resolutions and frames per second in Ryse.

XBone isn't powerful enough to make Ryse how the devs originally envisioned it to be. Huge open world, 1080P, 60FPS while keeping the good graphics.

But like the other person mentioned, its about to be 2014. We should be talking about exciting new games coming out instead of bringing up bad games that flopped in 2013.

#41 Edited by jun_aka_pekto (16115 posts) -

@PAL360 said:

@jun_aka_pekto said:

@PAL360: Nice images. How did you capture them?

Thanks. Using the share button.

Ahhh. So that feature does work. Outstanding.....

#42 Edited by PAL360 (26873 posts) -

@jun_aka_pekto said:

@PAL360 said:

@jun_aka_pekto said:

@PAL360: Nice images. How did you capture them?

Thanks. Using the share button.

Ahhh. So that feature does work. Outstanding.....

It works pretty well. Recording vids too.

https://www.youtube.com/watch?v=AuAwPMhu4Co

#43 Posted by Phazevariance (10969 posts) -

Uncharted 2/3 were linear games with best graphics yet being linear didn't matter then. Oh how cows love to change the rules to apply to their whim when ever they see fit.

#44 Posted by ReadingRainbow4 (14084 posts) -

@Phazevariance said:

Uncharted 2/3 were linear games with best graphics yet being linear didn't matter then. Oh how cows love to change the rules to apply to their whim when ever they see fit.

even with it having the advantage of being much more linear, ryse also sports a lower resolution and generally doesn't look as good as KZ.

#45 Posted by uninspiredcup (8616 posts) -

But Crysis 3 looks better than either.

#46 Posted by foxhound_fox (88319 posts) -

I started playing Killzone 2 a little earlier and it's campaign is boring as fuck. I'm not sure what people like about these games. Skirmish is always welcome though. I love fighting bots. Instant fodder. A pain in the ass I can't use a custom button mapping though. Using the right stick to zoom/iiron-sight is so unintuitive it hurts.

#47 Posted by FerdMertz (1034 posts) -

@ReadingRainbow4: I'll say it again, KZ is every bit as linear as Ryse. Also it doesn't generally look better. The truth of the matter is they both look good and both have some equally jaw dropping moments graphically. To say otherwise is splitting hairs. I never once thought to myself "wow you can really tell Ryse is missing a few pixels and fps". It's a wash.

#48 Edited by kuu2 (7329 posts) -

@FerdMertz said:

This thread has some misinformation. I own and have beaten both, check my GT if you choose Babylon Burning no space on PS4.

-first off, the levels in Killzone are just as small and linear as Ryse. With very few exceptions Killzone feels more like Doom than the past Killzone games.

-second, someone said that Ryse has framerate issues. It has been my experience that statement is completely false. State of Decay for consoles has framerate issues. You guys need to realize that these sites like Digital Foundry are looking for hits. Just because a game drops from 30 fps down to 22 fps a small handful of times doesn't mean a game has framerate issues. That is quite simply a site using console wars hyperbole to drum up hits, nothing more.

Love it!!

#49 Posted by kuu2 (7329 posts) -
@I_can_haz said:

LOL Ryse. Still playing that 900p/20fps blurry mess? Nice cherry picking of screenshots for Killzone Shadow Fall from E3. Why don't you use the latest build for your comparison OP? Here, lemme help you. I dare you to post Ryse screesnhots from actual gameplay that isn't a prerendered cutscene that looks as good as these screens I just posted.

Nice try lem

How did they get fog inside the building. Yikes.

Corridor shooter confirmed. LOL at Bloom/Blur/FogZone being open and nonlinear. Cows are delusional.

#50 Posted by silversix_ (14592 posts) -

the only none bullshot pic of Ryse you've posted is the first pic of the forest and you can clearly see how blurry this game really is. You can't see any details cuz dat vaseline layer of smexy next gen 900p is present. KZ:SF looks significantly better in crispness (rez), textures, lighting and particle effects. Ryse isn't superior to KZ anywhere but maybe and that's just a big maaaaaybe faces. You never see Crytek create a game that looks uglier than their last game, Xbone is the first to receive an uglier AND worst game than their last title, Crysis 3.