Rome 2 Total War The Battle of Teutoburg trailler plus new info

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#1 Posted by NoodleFighter (6983 posts) -

I got myself a new GIF of that epic spear throw

http://www.youtube.com/watch?v=7fqb3cPPfuM

http://www.pcgamer.com/previews/total-war-rome-ii-preview-a-run-down-of-new-features-in-creative-assemblys-latest/

A simpler, stylised interface

Rome IIs UI continues the trend of ornate, era-appropriate artwork that began in Shogun 2. Each faction has their own style the Mediterranean factions, for example, are themed around Greco-Roman pottery. Unit cards are a little larger, by default, but can be minimised and theyll shrink when your army grows, like the icons on an iOS dock. It didnt look like any elements had been removed mousing over units still brings up a detailed status indication, for example but theres been an evident effort to get you looking at the battle more and the interface less, which I like.

More varied individual soldiers

The version of the game I saw was reportedly pre-alpha, and I was told that theres still work to be done inserting greater variety into the game in terms of animation there were a few awkwardly synchronised moments in the demo, as is Total War tradition. Nonetheless, the guys from CA spent a lot of time excitedly pointing out little details that add granularity and visual interest to Rome IIs battles. Theres now height variation between soldiers, with the Germanic forces notably taller than their Roman rivals. Men coming under fire from a unit of archers raise their shields dynamically as individuals. Slight differences in equipment establish the idea that these are individuals, not clones.

This extends to voice work, too: the orders you can hear being yelled if you zoom in close enough are situation-appropriate. A few I heard were definitely scripted for the Teutoburg Forest scenario Roman leader Varus, for example, yelling for someone to go and find German ally Arminius and his auxiliaries but others werent, and I was told that this is another way that CA are trying to communicate battle information in more interesting ways.

Tactical view

The new Total Wars highest zoom setting pulls you right back out to a top-down view of the battlefield with units represented as translucent coloured rectangles. I was told that the art for this is currently a placeholder, and that CA are experimenting with a few different looks including depicting troops as pieces of Roman-style coloured glass. The view was used sparingly during the demo, usually as a way to quickly confirm the position of multiple units before crashing back down to give orders at the unit level. I can see the two options working together well, due to a major change to Total Wars battle mechanics:

Dynamic line-of-sight

In a first for the series, you are now only able to see what your men can see no more abstraction of certain battlefield elements, no more always-visible generals represented by a star. This has the effect of making battles much more reactive in the dense Teutoburg Forest, with its winding forest paths and multiple elevated ridge-lines, units could appear from the treeline or from around corners demanding an immediate tactical shift. According to the designers I spoke to, making this change has allowed them to fiddle with the pace and balance of battle in ways that will hopefully do away with some of the series long-standing problems. Heavy cavalry units, for example, will now be limited by the fact that wearing a lot of armour means that theyre not very maneuverable and they cant see very much. Theyll need to be accompanied by light auxiliaries or scouts to be effective, and this in turn keeps lighter and faster units tactically relevant when a faction has the resources to afford more powerful troops. A modern analogy would be the relationship between a piece of heavy artillery and the advance spotters that mean it can actually hit something.

It also means that its potentially possible for an army to disguise its numbers or composition right up until the point where it lands on top of an enemy. Im really excited about the potential this has as ancient history nerds will know, there are innumerable instances where misinformation and deception earned victories for smaller forces that seem impossible on paper.

Baggage trains!

Creative Assembly were still experimenting with the inclusion of optional objectives for regular battles when I spoke to them, but one example that was mentioned was the presence of an armys baggage train as a static encampment behind the lines of each engagement. Capturing or destroying supplies would be a way for a clever, maneuverable army to get the better of a larger one. Again the way this works as a part of a regular campaign is still being worked on. But its great that theyre working to provide ways to win besides bringing more dudes.

Persistent terrain and ambushes

Once a terrain map is generated for the campaign itll be persistent for any subsequent battles that take place in the same area in previous Total War games, a series of variously hilly, flat and coastal maps were rotated in and out for each new battle. What this means is that players will become familiar with the best places to attack, defend, and ambush enemy armies, turning the home-field advantage from a rule-based mechanic to a dynamic one based on your tactical understanding of your territory.

This works hand-in-hand with the ambush feature, which lets you put armies into hiding ready to jump out at anyone enemy or ally that youd like them to force into battle. In ambush scenarios, the defending army wont get a chance to deploy: theyll be marching in a line when the battle starts and will have to move into defensive formation as soon as possible. The Battle of the Teutoburg Forest is a standalone mission, but hopefully situations like it will be repeatable in the main campaign.

Assuming direct control

Shogun 2: Fall of the Samurai allowed you to fire certain pieces of siege equipment such as the gatling gun directly, using a crosshair. This feature will return in Rome II for siege equipment. I havent seen it in play yet, so thats about all I know but expect to manually fire some trebuchets.

Dynasty warriors

We still havent seen the new campaign map, but a few details crept out. When selecting a faction youll also choose which political power you belong to in the case of the Romans, these are the Junii, Julii and Cornelii. You are still playing as Rome, effectively, but the presence of other interest groups within your faction gives you something to consider at home as well as abroad. The designers I spoke to described this as a substantially expanded version of Shogun 2s loyalty mechanic.

Sudden but inevitable betrayal

#2 Posted by metal_zombie (2287 posts) -
sorry didn't read the post but will they let you control one of the hero units or something killing either with bows or melee
#3 Posted by padaporra (3393 posts) -

ROME HAS CONQUERED!

Can't wait for this game, but didn't like the trailer.  

#4 Posted by wis3boi (31117 posts) -

sorry didn't read the post but will they let you control one of the hero units or something killing either with bows or melee metal_zombie

this is a total war game, sir, not an action game :P

#5 Posted by sherman-tank1 (8107 posts) -

My main concern is how the multiplayer will shape up. No stupid Avatar Conquest.

#6 Posted by LazySloth718 (2332 posts) -

I'm looking on Steam and it's all very confusing.

I see

"Total War 2 : Shogun"

"Total War 2 : Rome"

"Empire : Total War"

"Medieval 2 : Total War"

"Total War"

Along with like 50 other things.

Is each faction its own product? Or can you buy 1 central product and get DLC for each faction?

Very confusing

#7 Posted by sherman-tank1 (8107 posts) -

I'm looking on Steam and it's all very confusing.

I see

"Total War 2 : Shogun"

"Total War 2 : Rome"

"Empire : Total War"

"Medieval 2 : Total War"

"Total War"

Along with like 50 other things.

Is each faction its own product? Or can you buy 1 central product and get DLC for each faction?

Very confusing

LazySloth718

You can buy extra factions for Shogun 2 and there are quite a few expansion packs for every game. There is also DLC you can get for extra multiplayer units.

#8 Posted by wis3boi (31117 posts) -

I'm looking on Steam and it's all very confusing.

I see

"Total War 2 : Shogun"

"Total War 2 : Rome"

"Empire : Total War"

"Medieval 2 : Total War"

"Total War"

Along with like 50 other things.

Is each faction its own product? Or can you buy 1 central product and get DLC for each faction?

Very confusing

LazySloth718

 

Those are all separate games from different years :roll:

#9 Posted by LazySloth718 (2332 posts) -

[QUOTE="LazySloth718"]

I'm looking on Steam and it's all very confusing.

I see

"Total War 2 : Shogun"

"Total War 2 : Rome"

"Empire : Total War"

"Medieval 2 : Total War"

"Total War"

Along with like 50 other things.

Is each faction its own product? Or can you buy 1 central product and get DLC for each faction?

Very confusing

sherman-tank1

You can buy extra factions for Shogun 2 and there are quite a few expansion packs for every game. There is also DLC you can get for extra multiplayer units.

What's the one core product a newbie to this series should buy?

#10 Posted by sherman-tank1 (8107 posts) -

[QUOTE="sherman-tank1"]

[QUOTE="LazySloth718"]

I'm looking on Steam and it's all very confusing.

I see

"Total War 2 : Shogun"

"Total War 2 : Rome"

"Empire : Total War"

"Medieval 2 : Total War"

"Total War"

Along with like 50 other things.

Is each faction its own product? Or can you buy 1 central product and get DLC for each faction?

Very confusing

LazySloth718

You can buy extra factions for Shogun 2 and there are quite a few expansion packs for every game. There is also DLC you can get for extra multiplayer units.

What's the one core product a newbie to this series should buy?

Probably Rome, Shogun 2, or Napoleon. Empire and Medieval II is for more for experienced players. Rome is probably the best but a bit outdated. If you like fast paced gun battles buy Napoleon (beware it has a limited campaign). If you like a mix between traditional warfare and gunpowder warfare buy Shogun 2. 

#11 Posted by LazySloth718 (2332 posts) -

Hrm. I was hoping for something like "Total War 2 : Sparta" something with ancient Greece, all I could find was the Alexander campaign.

Thanks anyway.

#12 Posted by wis3boi (31117 posts) -

Hrm. I was hoping for something like "Total War 2 : Sparta" something with ancient Greece, all I could find was the Alexander campaign.

Thanks anyway.

LazySloth718

rome isnt just rome, its rome, middle east, greece, barbarians, etc.  They are global games with specific eras

#13 Posted by padaporra (3393 posts) -

Hrm. I was hoping for something like "Total War 2 : Sparta" something with ancient Greece, all I could find was the Alexander campaign.

Thanks anyway.

LazySloth718



Greece is but a province of the Roman Empire, so they are there, but it would make no sense to restrict a game with them. 

#14 Posted by MirkoS77 (7167 posts) -
I really, REALLY want to like these games, but two things stop me:

1) I am not a military commander and am entirely ignorant of tactics. I barely know what flanking is. Seems to me I'd have to read a book by Patton to stand a chance.

2) There's just too much going on and I can't keep track of it all. Keeping tabs on things such as knowing where my general is, what unit is good against what, etc, at any given moment is confusing and overly burdonsome. If I could pause the action to give orders and then let it play out I'm sure I'd love it but it's just not fun scanning around the battlefield at breakneck speed micromanaging, trying to keep things in order. I can't watch battles or enjoy seeing the chaos ensue, nor can I coordinate tactics to be employed simultaneously. I do hope they allow us to pause or slow down the action for us slow folks because it looks incredible otherwise.
#15 Posted by funsohng (27614 posts) -

Hrm. I was hoping for something like "Total War 2 : Sparta" something with ancient Greece, all I could find was the Alexander campaign.

Thanks anyway.

LazySloth718
There is a game called Spartan Total Warrior, but that's an action game. There is a faction called Greek Cities in Rome Total War, and it can produce Spartan phalanx when upgraded enough. But Greece sucks so much that if you are a newcomer, you will have a hell of time trying to defend your land from invaders. Shogun 2 is the best for newcomer. Its tactical aspect is more streamlined (and in a good way too) and easy to understand, and if you are playing vanilla version of the games, diplomatic AI is usually sh*t, especially in Rome and unpatched Medieval 2 (and modded version are sometimes a bit too difficult for newcomers). And I also heard campaigns in Napoleon are more difficult than usual.
#16 Posted by Sagem28 (10498 posts) -

This looks so good.

#17 Posted by funsohng (27614 posts) -
[QUOTE="MirkoS77"]I really, REALLY want to like these games, but two things stop me:

1) I am not a military commander and am entirely ignorant of tactics. I barely know what flanking is. Seems to me I'd have to read a book by Patton to stand a chance.

2) There's just too much going on and I can't keep track of it all. Keeping tabs on things such as knowing where my general is, what unit is good against what, etc, at any given moment is confusing and overly burdonsome. If I could pause the action to give orders and then let it play out I'm sure I'd love it but it's just not fun scanning around the battlefield at breakneck speed micromanaging, trying to keep things in order. I can't watch battles or enjoy seeing the chaos ensue, nor can I coordinate tactics to be employed simultaneously. I do hope they allow us to pause or slow down the action for us slow folks because it looks incredible otherwise.

You can pause the game at any point by pressing "p" and give orders while paused. Moreover, the new game will have a "tactics view" which is basically a simplified, bird's-eye-view of the battlefield, where you can't give orders, but you can still keep track of where things are easier. Also, Total War isn't meant to be played as "giver order, and watch your men fight". You can watch your fights during a replay mode, or you can bump down the difficulty to easy to make the battles less crazy. As for the not knowing anything on flanking, just read a bit about "hammer and anvil tactic" on wiki or something. Or you could watch some videos, Prince of Macedon does a good series of commentated battles on Total War games (mostly on Rome).
#18 Posted by MirkoS77 (7167 posts) -
[QUOTE="funsohng"][QUOTE="MirkoS77"]I really, REALLY want to like these games, but two things stop me:

1) I am not a military commander and am entirely ignorant of tactics. I barely know what flanking is. Seems to me I'd have to read a book by Patton to stand a chance.

2) There's just too much going on and I can't keep track of it all. Keeping tabs on things such as knowing where my general is, what unit is good against what, etc, at any given moment is confusing and overly burdonsome. If I could pause the action to give orders and then let it play out I'm sure I'd love it but it's just not fun scanning around the battlefield at breakneck speed micromanaging, trying to keep things in order. I can't watch battles or enjoy seeing the chaos ensue, nor can I coordinate tactics to be employed simultaneously. I do hope they allow us to pause or slow down the action for us slow folks because it looks incredible otherwise.

You can pause the game at any point by pressing "p" and give orders while paused. Moreover, the new game will have a "tactics view" which is basically a simplified, bird's-eye-view of the battlefield, where you can't give orders, but you can still keep track of where things are easier. Also, Total War isn't meant to be played as "giver order, and watch your men fight". You can watch your fights during a replay mode, or you can bump down the difficulty to easy to make the battles less crazy. As for the not knowing anything on flanking, just read a bit about "hammer and anvil tactic" on wiki or something. Or you could watch some videos, Prince of Macedon does a good series of commentated battles on Total War games (mostly on Rome).

You will be able to pause, give/change orders, and then unpause? NICE. Then I'm definitely sold. Is this possible in the previous games also? I thought I tried it in Shogun 2 but it didn't work.
#19 Posted by funsohng (27614 posts) -
[QUOTE="MirkoS77"][QUOTE="funsohng"][QUOTE="MirkoS77"]I really, REALLY want to like these games, but two things stop me:

1) I am not a military commander and am entirely ignorant of tactics. I barely know what flanking is. Seems to me I'd have to read a book by Patton to stand a chance.

2) There's just too much going on and I can't keep track of it all. Keeping tabs on things such as knowing where my general is, what unit is good against what, etc, at any given moment is confusing and overly burdonsome. If I could pause the action to give orders and then let it play out I'm sure I'd love it but it's just not fun scanning around the battlefield at breakneck speed micromanaging, trying to keep things in order. I can't watch battles or enjoy seeing the chaos ensue, nor can I coordinate tactics to be employed simultaneously. I do hope they allow us to pause or slow down the action for us slow folks because it looks incredible otherwise.

You can pause the game at any point by pressing "p" and give orders while paused. Moreover, the new game will have a "tactics view" which is basically a simplified, bird's-eye-view of the battlefield, where you can't give orders, but you can still keep track of where things are easier. Also, Total War isn't meant to be played as "giver order, and watch your men fight". You can watch your fights during a replay mode, or you can bump down the difficulty to easy to make the battles less crazy. As for the not knowing anything on flanking, just read a bit about "hammer and anvil tactic" on wiki or something. Or you could watch some videos, Prince of Macedon does a good series of commentated battles on Total War games (mostly on Rome).

You will be able to pause, give/change orders, and then unpause? NICE. Then I'm definitely sold. Is this possible in the previous games also? I thought I tried it in Shogun 2 but it didn't work.

It's not that you "will" be, you can do that with any other Total War game out right now. In fact, I'd say it's one of the most crucial things you have to do during SP combat. Apparently you can't give orders while paused in Shogun 2's highest difficulty. I know for a fact you can do it in Rome Total War and Medieval 2. My memory is bit fuzzy on Empire though, but I'm pretty sure you can. Just check by playing the demo. Also, if you are wondering, Shogun 2 demo's historical battle part is NOT representative of the difficulty of most of the battles in the campaign. Usually you can make the campaign battles to be a lot easier by being more careful with where you move your army in the turn-based part, but the historical battles in Total War games have always been made to be a lot harder than the usual campaign ones.