To me, it's literally a real-life realization of an age old adage:
Those who live by the sword, die by the sword.
Gaming journalism, funded in no small part by large amounts of advertising dollars from their corporate overlords, made a massive deal over every frame drop/resolution difference/texture detail/smoke effect for the past eight years. They all forgot one thing along the way, sadly. It is a reality that every gamer is aware of but every journalist and even Microsoft themselves certainly forgot.
Every new generation plays by new rules. Sony designed a system to make absolutely sure they didn't run into the shortfalls they had last generation. It was an evolutionary step for this very exact reason as far as I can tell. Everyone just assumed new hardware would have 1080p locked down. I mean, WTF is the point of even upgrading to a new system if it can't substantially do things better than its predecessor?
So, all the while, we've been pitched buzzwords like "power of the cloud" and "actually, ESRam makes XBox One more powerful than PS4" and even "Well, it's a more balanced system." WHY would we not assume that everything is locked and loaded with the XBox if MS themselves throw smoke in everyones face to avoid having an honest conversation about the power of their system? Bottom line being, up until a few weeks ago, we all operated under the assumption that there would not be as big a difference between the systems.
The blame lies squarely on Microsofts shoulders and the gaming "journalists" that leaned on their advertising dollars too much to ask real questions and demand real answers. Blaming the gamers for being a tad bit upset after the dust settles from a summer of hype, smoke and mirrors is very wrong. Either games are going to need to have points docked off of them just for coming out on the XBox One (and thusly weaker than the PS4 counterpart) or we are going to be ram-rodded with a generation of straight up horse shit.
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