1-The xbox one doesn't have a Garlic and Onion Bus.
2-DX12 will not anything for xbox one,because DX12 is basically on xbox one since day 1,it was on xbox 360 for years as well,Consoles have lower CPU over head than PC,reason why the demo was done on PC to show the gains because on xbox one it would have shown non.
DX 12 is basically MS version of Mantle or LibGNM on PS4.
And i quote Phill freaking spencer talking about how DX12 will not deliver what you think it will.
http://wccftech.com/phil-spencer-directx-12-massive-change-xbox-expect-1st-party-studios/#ixzz386T81576
Now this is from Phil Spencer him self..lol
3-Cloud is a big term which included many clouds,not all cloud are alike and what MS claimed from teh cloud was different,they talked about 40 times the power of the xbox 360 with teh cloud which is impossible to deliver over a latency riddent online connection.
http://www.eurogamer.net/articles/2014-06-16-microsofts-confusing-xbox-one-cloud-message-shifts-to-dedicated-servers
But but the cloud..lol
From MS own mouth.
In fact MS invest in the cloud because regarless of the xbox one failing the cloud still can be usefull for them,Office 365 use it as well as otehr MS programs as well is not just for live gaming dude,google has a cloud so does amazon and they don't have consoles.
4-Yes the 176GB/s are shared with the CPU,but there is a different buss that connect CPU and GPU directly which is 20GB/s 10/10,so yeah is not just 176GB/s which will be stupid either way the 7950 has almost 100GB/s more in bandwidth than the 660TI yet the 660TI can beat in many games.
http://www.anandtech.com/bench/product/855?vs=860
Bandwidth without GPU power is a waste of bandwidth,the xbox one can have 250GB/s bandwidth it mean sh** when its GPU is under power,the 7770 has 72GB/s and the 7790 has 96GB/s so yeah after 100GB/s is basically meaning less what the xbox one can gain,specially when the xbox one doesn't have the 7790 full power or speed.
5-No that is something you pull from dip dip dnow your ass,the PS4 doens't go to 1.4TF if you use compute quote any developer or sony saying that.Second if a multiplatform game uses 400Gflops for compute on PS4 from where the fu** do you think the xbox one will compensate from.?
If 400Gflops are used for compute unless you want an extremely gimped xbox one version,you have to also use 400Gflops for compute on xbox one,which mean you only have 900Gflops left when the PS4 still has 1.4TF left.
You are a moron because you believe that out of air the xbox one will have parity if the PS4 use 400Gflops for compute.
If a 3rd party use 400Gflops on PS4 they need 400Gflops on xbox one,from where the fu** the developer will get those on xbox one.?
So no matter what is 1.3 vs 1,84 if you pull 400Gflosp from the PS4 you most also pull them from the xbox one,because gpgpu will pull from the GPU it self..lol
No MS can't offload 400Gflops of power over a damn cloud,which is the reason why games are superior on PS4.
The only thing we should analyse here is how sad you are and how stupid your arguments are,""The xbox one doesn't use Gpgpu because it has balance""..hahahahahaa
That is what i call owning your self with you own link,in what fu**ing part he say you most mandatory use 14CU for graphics and if you use compute you will have to use 400Gflops for it.?
All the contrary he say that ""it was from a leak and that it wasn't any form of evangelisation"" You know what that means.? it means that is not mandatory it was an example..hahaha
Also the PS4 is design to use cycles which were basically loss when you were doing another job,and use it as GpGPU as well.
You don't know what GpGPU is right.? is very clear from the way to argue.
I keep owning you latter have to work now...to be continue..
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