PS4 = slightly bellow Mid range PC. Xbone = entry level PC

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04dcarraher

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#251 04dcarraher
Member since 2004 • 23829 Posts

@AM-Gamer said:

@04dcarraher said:

@AM-Gamer said:
@04dcarraher said:

@tormentos said:

@04dcarraher said:

@tormentos:

O yes lets ignore

version on consoles are using a updated and slimmed down.version of TressFX aka 2.0 , Pc version is still running full blown 1.0.

Also The developers of both PS4 and Xbox One versions of Tomb Raider have made some sacrifices to allow for their versions to be playable, Against Pc Ultra settings console version lack things such as tessellation are missing on the characters and environments, with some of these elements appearing more blocky on the PS4 and Xbox One as a result. Meanwhile, motion blur is used much more sparingly, while texture resolution is noticeably lower in some cases. While the new version introduces some goodies like sub surface scattering. They downgraded other aspects to make it work with TressFX 2.0.

Fact is to play with TressFX on,you need something stronger than the R9 270 to get 60 FPS.

I know what the PC version is running and as you can see DF also say they have do downgrade shadows on PC to PS4 level as well as turning off TressFX to be able to hit 60 FPS,that is call a trade off and it isn't better than what any console is doing.

I have been telling you this for ages,a great GPU today is a good GPU tomorrow and a ok GPU after tomorrow,at one point or another a trade off will be made,just like DF did to beat the PS4 version.

Funny things is like i have been saying for a long time you can't beat the PS4 performance wise with the money the PS4 on PC,DF say so to..

Yet your still ignoring every other fact , that the console version has also sacrificed other aspects too such as no tessellation, lower texture resolutions, no AO etc then them using using TressFX 2.0 which is more efficient then version 1.0. less demanding which helps alot but to the point is that the fact is PS4 cant run at a steady 60 fps neither.

And yet you ignore the fact the PS4 has more foliage rendered which is also dynamic, superior particle effects and better textures on the main characters . Somehow having more animated items rendered in an environment count for nothing now.

Nope, Ive already stated that the new console version introduced sub surface scattering to the game etc. Also changing character's textures but lower other texture quality is a compromise, Fact is that the Ps4 cant run the game with all the bells and whistles even with the updated TressFX or other compromises made.

"A direct comparison with the PC version set to the ultimate quality preset reveals some large discrepancies between the Definitive Editions compared with the full-fat PC experience. Aspects such as tessellation are missing on the characters and environments, with some of these elements appearing more blocky on the PS4 and Xbox One as a result. Meanwhile, motion blur is used much more sparingly, while texture resolution is noticeably lower in some cases. On the flip side, all the Definitive Edition graphical extras - such as the dynamic foliage and the impressive sub-surface scattering - are absent from the PC, which represents another (albeit smaller) compromise."

""The Definitive Edition includes effects not found on the PC game, but lacks key high-end rendering effects only computer users get to enjoy."

The effects like tessellation and AO is much more demanding then dynamic foliage and slightly better npc textures and some added particle effects. TressFX 2.0 is much easier to run then 1.0 hence the reason why Pc version lags behind with a similar gpu because of TressFX 1.0 and he graphical effects not included on console version.

The console version features a mix of Ultra and high textures. Do you honestly mean to tell me you don't think the PS4 could max all settings ? Here you go again, its like saying the 360 couldn't handle quake lmao. These are launch window multiplats, and even there it best the pc version in several areas. And no TressFX 1.0 offers no graphical effects over 2.0. Its just more demanding and looks far worse. Please tell me how unrealistic horse hair is a benefit in any way shape or form? The 2.0 version introduced in the console version looks superior nobody would debate that. Not to mention if the console version wasn't running better subsurface scattering, better particle effects, dynamic foliage and more foliage there is a possibility they could have just done the default max settings of the pc.

Your an idiot, the comparison is from eurogamer....