O yes lets ignore
version on consoles are using a updated and slimmed down.version of TressFX aka 2.0 , Pc version is still running full blown 1.0.
Also The developers of both PS4 and Xbox One versions of Tomb Raider have made some sacrifices to allow for their versions to be playable, Against Pc Ultra settings console version lack things such as tessellation are missing on the characters and environments, with some of these elements appearing more blocky on the PS4 and Xbox One as a result. Meanwhile, motion blur is used much more sparingly, while texture resolution is noticeably lower in some cases. While the new version introduces some goodies like sub surface scattering. They downgraded other aspects to make it work with TressFX 2.0.
Fact is to play with TressFX on,you need something stronger than the R9 270 to get 60 FPS.
I know what the PC version is running and as you can see DF also say they have do downgrade shadows on PC to PS4 level as well as turning off TressFX to be able to hit 60 FPS,that is call a trade off and it isn't better than what any console is doing.
I have been telling you this for ages,a great GPU today is a good GPU tomorrow and a ok GPU after tomorrow,at one point or another a trade off will be made,just like DF did to beat the PS4 version.
Funny things is like i have been saying for a long time you can't beat the PS4 performance wise with the money the PS4 on PC,DF say so to..
Yet your still ignoring every other fact , that the console version has also sacrificed other aspects too such as no tessellation, lower texture resolutions, no AO etc then them using using TressFX 2.0 which is more efficient then version 1.0. less demanding which helps alot but to the point is that the fact is PS4 cant run at a steady 60 fps neither.
And yet you ignore the fact the PS4 has more foliage rendered which is also dynamic, superior particle effects and better textures on the main characters . Somehow having more animated items rendered in an environment count for nothing now.