@NFJSupreme:Have you never been through a console launch before? Developers didn't even know how much memory the ps4 was going to have until it was almost out.
few things here. I get your point and it's valid but I'm not talking about graphical fidelity here we're talking about performance. It is true that over the life of a console graphical fidelity improves drastically. This is well documented and I have stated this before. But it is also true that throughout the life of a console performance does not iimprove drastically. In fact it stays pretty much the same and might actually decrease as the console gets pushed to it's limits. Don't believe me? Google the resolution and fps of games like Uncharted, Halo, Call of Duty, Killzone, and other last gen PS360 games and google their resolution and fps for each of their games. You will find that not only do they stay pretty much the same with some slight improvements some of them actually had lower resolution in later installments even though the later installment clearly looked better. Yes judging performance with launch games is valid so long as the games aren't broken (if they were using AC4 or COD launch code this would be pointless cause those games launched not in their final form.) This mid range PC will outperform next gen consoles for their entire generation same way the 8800GT outperformed the PS360 through out it's life.
Well, right. The specs are the specs. My point is there are always issues with launch window multiplats, games like Quake4 and Prey ran and looked like ass on consoles, but ran great on my pentium 4 with a radeon x800.
Games later in the gen, not so much.
The reason for that was because the games were still being developed with only single core usage and non shader intensive engines. It took almost two years for the 360 to see games use all three cores and actually see engines that were more shader based(making use of the new standard of unified shader architecture) . And then for the PS3 it also took almost two years to tap into the unused SPU's from the Cell to complement the RSX. These new consoles are nothing like their predecessors.
These new consoles are cut from the same cloth as PC's using x86 based cpu's, and using current low to mid ranged gpu's. Developers know what they have and dont have to wait for the software to mature to make use of all the cpu cores nor have to design engines that can make use of the gpu's. Most of the work has been done already. The only things they have to do is tweak the minor details. While we will see improvements as time goes on it will not be anything like what happened from 7th gen or earlier since Pc has already made the standards years ago.
Also like to point out that these console's have very weak cpu's along with only 6 cores available for games and the OS+features memory allocation eats 3-3.5 gb of the 8gb.
You're already seeing ugly multiplats (titanfall) require things like stupid amounts of vram for higher graphics settings.