LOL. Did you missed DirectX 11.2's tiled resource demo with 16MB VRAM enabled GPU?
Your not thinking on where the texture's physical representation are being stored.
AMD PRT would still work on a single unified memory, but storing texture's physical representation on the same single unified memory pool is almost pointless i.e. why add the extra complexity? If the programmer wants is make it complex like the X1 on the PS4 then it's their choice.
As for CELL being a CPU... You DID NOT read IBM's statement on SPU being "DSP like" moron.
You misdirected the information on CELL CPU being able to handle graphics when IBM's source information states "DSP like" for SPUs.
Any CPU can handle graphics processing.
Unlike PS3's games, Swiftshader renders the game on just the CPU i.e. that's zero GPU 3D/NVIDIA RSX support.
So once again you run like a coward and hide on your PC,when asked for proof hey Ron where does the textures are before they are partially loaded into the Vram.?
Once again is irrelevant the GPU will see 2 different memorie banks 1 it can access can't it can be access,for all intended purposes is the same.
Hell i think PRT would work even better on PS4,because the actual textures don't have to travel from different memory setups,it would move across the same memory which is partitioned,much like when you move 1 big file from one folder in your computer to another which happen almost instantly,but if you move a big file from one PC to another bye card,pen drive or even over a network it will take more time.
I know they are DSP like you fu**ing idiot where did i say they are not.? Oh yeah it is you again arguing sh** no one is arguing about,you saw they i say Cell and you got a hard on and started posting sh** to downplay it,fact is Cell could pull GPU task which was my argument prove me wrong..
Once again link where AMD say that you need 2 different memory setups of your full of sh** like always,PRT will work just as good if not better than on xbox one,for all intended purposes the PS4 memory is partitioned and the GPU and CPU will see it that way.
- those are launch games. It takes a while for devs to get a handle on the hardware and API updates. The dev in the article even said as much.
- There are 100s of articles saying how the Xb1 is a media hub, and the PS4 is a pure gaming device. I have given you dozens of links saying that, but you just keep on ignoring them. Even fricken Sony said it - they built a gaming machine for gamers.
- What he said in that article is what - oh, IDK - every other developer who has also been interviewed?
Again, this is why so many people ignore you. We point out where your argument is flawed, and give reasons and links, but you just ignore the evidence and go back out your fantasy land.
1-Yeah that apply to both consoles the PS4 also just launched,what more proof that they same apply to PS4,that AC4 and Ghost need patch after release to be able to run at 1080p native,they didn't have time to even implement the patch before printing the game.
2-Once again both are muklti media what articles focused more was on MS Tv TV TV attitude,their push was more about media,but that doesn't make the PS4 been a non multi media machine,again the only thing the xbox one has on the PS4 is HDMI in,which serve a redundant purpose than anything else.
Explain to me how the PS4 is just a damn gaming only device,when it plays Blu-ray and DVD movies out of the box.? When it has Hulu,netflix,youtube,crackle, and a full HTML5 browser.
How it is just a gaming machine alone,not it is not stop been on denial,the difference was that the PS4 was more focus on Games which than movies and tv shows,but sony center around games and it showed the PS4 has more games than the xbox one out,it allow free to play games to be played online without paying,and paying to play games like the next skyrim are also don't need PSN+.
Sony chose to focus on games but that is hardly the only thing the PS4 does,it does allot more media things,and that is undeniable.
3-Yeah we know an update is coming to fix some performance issues,it is not magic and will not make the xbox one suddenly be on par or catch up the PS4 like he claim,the xbox one can't catch up the PS4 because there is a power difference that goes beyond ease of use,MS is so desperate to close the gap that they are dropping the 10% reservation in favor of a 2 % reservation,this 8% will do 3 or 4 frames the most it will not magically bring the xbox one to PS4 level.
I am tire of polite developers and liars,those 2 machines have a difference beyond ease of use,and any developers saying the xbox one will catch up is lying,lets see what the excuse will be in 1 year.
This thread is bookmarked...
Somehow this comment from Rebellion was missed.
"Will the process become easier over time as understanding of the hardware improves? “Definitely, yeah. They are releasing a new SDK that’s much faster and we will be comfortably running at 1080p on Xbox One. We were worried six months ago and we are not anymore, it’s got better and they are quite comparable machines. The Xbox One is a bit more multimedia, a bit more hub-centric so its a bit more complex. There’s stuff you can and can’t do because it’s a sort of multimedia hub. PS4 doesn’t have that. PS4 is just a games machine.”
The PS4 is thus more of a gaming machine in its core focus. “Yeah, I mean that’s probably why, well at least on paper, it’s a bit more powerful. But I think the Xbox One is gonna catch up. But definitely there’s this eSRAM. PS4 has 8GB and it’s almost as fast as eSRAM [bandwidth wise] but at the same time you can go a little bit further with it, because you don’t have this slower memory. That’s also why you don’t have that many games running in 1080p, because you have to make it smaller, for what you can fit into the eSRAM with the Xbox One.”
Guess I was right about the new DevKits. lol!! Of course SonyGaf closed the thread because it was something positive about the XB1. lmao!!
That was posted already and Tomb Raider already runs at 30 FPS in 1080p which is very good,in fact more solid than most xbox one games,including Ryse,DR3,BF4 and many other who has huge drops in frames while been lower than 1080p.
So yeah i say things a re already improving,but also on PS4 they are and they keep improving and once compute kick in even more.
You claim the Xbox One has a week as GPU, but the PS4 isn't much better. The performance power required to get from 900p to 1080p will take up most of the extra resources.
But there's no real point talking to you.
Actually is enough better to run 99% of its games at 1080p with not a single 720p game.
Please do the math for the xbox one and show us how many games are 1080p,how many 900p and how many 720p.
That is funny that is not what Tomb Raider show,it show it has extra performance over the xbox one,enough to double the xbox one version frame wise,while having better textures and effects to,.