PS4 Boost (BEAST) mode tested by Digital Foundry (More Games Tested!)

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Zero_epyon

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#1  Edited By Zero_epyon
Member since 2004 • 20103 Posts

  • Improvements depend on whether the game is CPU or GPU bound.
  • Games that rely on both gain the most (Project Cars)
  • Textures load faster
  • Might just be using the increase in GPU frequency as opposes to using the full GPU
  • Phantom input bug on Tomb Raider is weird
  • Bioshock Infinite and Mighty #9 benefit as well, suggesting older engines like UE3 work with boost mode
  • Broforce doesn't run that much better, possibly a game optimization issue

MOAR TESTS!

Bloodborne, Withcer 3, Evil Within and more!

  • Bloodborne stays at 30 fps, no drop. Frame pacing is still bad since boosting hardware performance does not fix frame pacing issues.
  • Same for Dark Souls 3
  • Dark Souls 2 hits 60FPS with drops to 59fps
  • Lords of the Fallen stable 30FPS with minor drops.
  • Boost mode doesn't help Evil Within that much.
  • Until Dawn doesn't get helped by Boost Mode either
  • Boost mode helps Odd World. Goes from low 30's to mid 40's upper 50's
  • Witcher 3 is harder to notice since the PS4 can run Witcher much better than launch. But Boost mode smooths out parts that do. Shortens load times.
  • Batman AK driving is smoother and does not drop frames
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kvally

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#2 kvally
Member since 2014 • 8445 Posts

"Games that rely on both gain the most (Project Cars)"

Project Cars needs more than just a boost from the PS Pro. That game is a bug ridden, performance nightmare. It was a beta for the upcoming Project Cars 2.

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deactivated-63d2876fd4204

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#3 deactivated-63d2876fd4204
Member since 2016 • 9129 Posts

So the improvements are because of the increased clock speeds of the CPU and GPU only. Boost mode is a nice feature, but the benefits from a "Pro Patch" are undeniable. Lets go devs! Give us our patches!

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Heil68

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#4 Heil68
Member since 2004 • 60710 Posts

Good to hear, SONY pushing the boundaries of tech once again.

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DaVillain

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#5 DaVillain  Moderator
Member since 2014 • 56060 Posts

So it's usually 5-7 frame boost which is pretty good. But the one thing I find interesting was Broforce, which was somehow worse with boost mode. (end of video)

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R4gn4r0k

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#6 R4gn4r0k
Member since 2004 • 46217 Posts

@goldenelementxl said:

So the improvements are because of the increased clock speeds of the CPU and GPU only. Boost mode is a nice feature, but the benefits from a "Pro Patch" are undeniable. Lets go devs! Give us our patches!

It takes extra work for a dev to take into account two SKUs. Optimizing for both PS4 and the Pro.

So yeah 'brute forcing' it like this is bound to give some results in a few games, but not a lot in most.

I definitely look forward to PS4vsPro differences in the future, where upcoming games can be fully optimized for both:

Spiderman, Days Gone, Horizon, TLOU2 and multiplats like say RDR2 :)

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deactivated-5ba16896d1cc2

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#7 deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts

@Heil68: Pushing "the boundaries of tech" by letting the Pro run at its designated frequency! Amazing revolutionary groundbreaking never seen before innovation!!!!!

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Dakur

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#8 Dakur
Member since 2014 • 3275 Posts

@davillain- said:

So it's usually 5-7 frame boost which is pretty good. But the one thing I find interesting was Broforce, which was somehow worse with boost mode. (end of video)

Seems like brute forcing broforce doesn't work.

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R4gn4r0k

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#9 R4gn4r0k
Member since 2004 • 46217 Posts

@Heil68 said:

Good to hear, SONY pushing the boundaries of tech once again.

They have released a Nintendo 64 DD

They have released a Playstation 4 Pro

Truly they are the greatest inventors of our time.

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Dakur

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#10 Dakur
Member since 2014 • 3275 Posts

Seems like Sony has already BEASTed the scorpio. TLHBO

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commander

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#11 commander
Member since 2010 • 16217 Posts

why didn't they test games like fallout 4.

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Heil68

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#12 Heil68
Member since 2004 • 60710 Posts

@xboxiphoneps3 said:

@Heil68: Pushing "the boundaries of tech" by letting the Pro run at its designated frequency! Amazing revolutionary groundbreaking never seen before innovation!!!!!

match that with world class game development and its no wonder SONY has received so many AA-AAAE excluives this year.

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Epak_

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#13 Epak_
Member since 2004 • 11911 Posts

@commander said:

why didn't they test games like fallout 4.

It's getting a PRO patch, but I guess it would have been interesting to see. Bloodborne and Witcher 3 interest me the most though.

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FLOPPAGE_50

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#14 FLOPPAGE_50
Member since 2004 • 4500 Posts

Nice so nioh isn't 720p anymore?

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Epak_

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#15 Epak_
Member since 2004 • 11911 Posts

@FLOPPAGE_50 said:

Nice so nioh isn't 720p anymore?

I didn't know that the action mode was 720p on the PRO, where have you heard that?

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Pedro

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#16 Pedro
Member since 2002 • 69407 Posts

MS better deliver superior upgraded performance than this because this is just mehish.

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Epak_

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#17 Epak_
Member since 2004 • 11911 Posts

@Pedro said:

MS better deliver superior upgraded performance than this because this is just mehish.

1.3 TF vs. 6 TF, Scorpio should be able to brute force Xbone games to hell and back.

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Pedro

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#18 Pedro
Member since 2002 • 69407 Posts

@Epak_ said:

1.3 TF vs. 6 TF, Scorpio should be able to brute force Xbone games to hell and back.

Thats what I am expecting. Anything less is a fail.

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FLOPPAGE_50

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#19 FLOPPAGE_50
Member since 2004 • 4500 Posts

@Pedro said:
@Epak_ said:

1.3 TF vs. 6 TF, Scorpio should be able to brute force Xbone games to hell and back.

Thats what I am expecting. Anything less is a fail.

It will obliterate the PRO, which still has 720p games despite the boost.

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Epak_

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#20 Epak_
Member since 2004 • 11911 Posts

@FLOPPAGE_50 said:
@Pedro said:
@Epak_ said:

1.3 TF vs. 6 TF, Scorpio should be able to brute force Xbone games to hell and back.

Thats what I am expecting. Anything less is a fail.

It will obliterate the PRO, which still has 720p games despite the boost.

Does that mean Xbone has 480p games now?

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FLOPPAGE_50

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#21 FLOPPAGE_50
Member since 2004 • 4500 Posts

@Epak_ said:
@FLOPPAGE_50 said:
@Pedro said:
@Epak_ said:

1.3 TF vs. 6 TF, Scorpio should be able to brute force Xbone games to hell and back.

Thats what I am expecting. Anything less is a fail.

It will obliterate the PRO, which still has 720p games despite the boost.

Does that mean Xbone has 480p games now?

Whoa bro, don't get peppered, I'm just posting facts.

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Epak_

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#22 Epak_
Member since 2004 • 11911 Posts

@FLOPPAGE_50 said:
@Epak_ said:
@FLOPPAGE_50 said:
@Pedro said:
@Epak_ said:

1.3 TF vs. 6 TF, Scorpio should be able to brute force Xbone games to hell and back.

Thats what I am expecting. Anything less is a fail.

It will obliterate the PRO, which still has 720p games despite the boost.

Does that mean Xbone has 480p games now?

Whoa bro, don't get peppered, I'm just posting facts.

Hey, that's what I'm doing too :D

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FLOPPAGE_50

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#23 FLOPPAGE_50
Member since 2004 • 4500 Posts

@Epak_ said:
@FLOPPAGE_50 said:
@Epak_ said:
@FLOPPAGE_50 said:
@Pedro said:

Thats what I am expecting. Anything less is a fail.

It will obliterate the PRO, which still has 720p games despite the boost.

Does that mean Xbone has 480p games now?

Whoa bro, don't get peppered, I'm just posting facts.

Hey, that's what I'm doing too :D

But I'm not peppered ;)

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Epak_

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#24 Epak_
Member since 2004 • 11911 Posts

@FLOPPAGE_50 said:
@Epak_ said:
@FLOPPAGE_50 said:
@Epak_ said:
@FLOPPAGE_50 said:

It will obliterate the PRO, which still has 720p games despite the boost.

Does that mean Xbone has 480p games now?

Whoa bro, don't get peppered, I'm just posting facts.

Hey, that's what I'm doing too :D

But I'm not peppered ;)

Neither am I.

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FLOPPAGE_50

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#25 FLOPPAGE_50
Member since 2004 • 4500 Posts

@Epak_ said:
@FLOPPAGE_50 said:
@Epak_ said:
@FLOPPAGE_50 said:
@Epak_ said:

Does that mean Xbone has 480p games now?

Whoa bro, don't get peppered, I'm just posting facts.

Hey, that's what I'm doing too :D

But I'm not peppered ;)

Neither am I.

Then it was useless to respond in the first place then? :)

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me2002

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#26 me2002
Member since 2002 • 3058 Posts

What I care about most is loading times....from Bloodborne, Fallout 4, Witcher 3 to FFXV, loading times has been bad.

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FLOPPAGE_50

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#27 FLOPPAGE_50
Member since 2004 • 4500 Posts

@me2002 said:

What I care about most is loading times....from Bloodborne, Fallout 4, Witcher 3 to FFXV, loading times has been bad.

FO4 Loading times are so bad.. drove me nuts

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Epak_

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#28 Epak_
Member since 2004 • 11911 Posts

@FLOPPAGE_50 said:
@Epak_ said:
@FLOPPAGE_50 said:
@Epak_ said:
@FLOPPAGE_50 said:

Whoa bro, don't get peppered, I'm just posting facts.

Hey, that's what I'm doing too :D

But I'm not peppered ;)

Neither am I.

Then it was useless to respond in the first place then? :)

I'm bored, that's what I am. Did a 15 hour night shift at work, don't feel like playing anything, meh....

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FLOPPAGE_50

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#29 FLOPPAGE_50
Member since 2004 • 4500 Posts

@Epak_ said:
@FLOPPAGE_50 said:
@Epak_ said:
@FLOPPAGE_50 said:
@Epak_ said:

Hey, that's what I'm doing too :D

But I'm not peppered ;)

Neither am I.

Then it was useless to respond in the first place then? :)

I'm bored, that's what I am. Did a 15 hour night shift at work, don't feel like playing anything, meh....

christ 15 hours, I wouldn't want to game either, would just melt onto my bed

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Epak_

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#30 Epak_
Member since 2004 • 11911 Posts

@FLOPPAGE_50 said:
@Epak_ said:
@FLOPPAGE_50 said:
@Epak_ said:
@FLOPPAGE_50 said:

But I'm not peppered ;)

Neither am I.

Then it was useless to respond in the first place then? :)

I'm bored, that's what I am. Did a 15 hour night shift at work, don't feel like playing anything, meh....

christ 15 hours, I wouldn't want to game either, would just melt onto my bed

I've gotten some sleep today, but yeah, it has been a resting day for me for the most part :P

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04dcarraher

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#31 04dcarraher
Member since 2004 • 23829 Posts

@FLOPPAGE_50 said:
@me2002 said:

What I care about most is loading times....from Bloodborne, Fallout 4, Witcher 3 to FFXV, loading times has been bad.

FO4 Loading times are so bad.. drove me nuts

ssd really helps

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lrdfancypants

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#32 lrdfancypants
Member since 2014 • 3850 Posts

If I didn't own a PS4 the pro makes sense. I'm not sure it's worth the cost of an upgrade.

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Chutebox

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#33 Chutebox
Member since 2007 • 50549 Posts

I'm saddened by the lack of Marshawn Lynch pictures.

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BassMan

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#34  Edited By BassMan
Member since 2002 • 17801 Posts

Shame it is not using the full GPU. I don't see why they don't use it fully as long as it doesn't exceed the target frame rate. If a game like Shadowfall has a variable frame rate with a 60fps Adaptive V-Sync, it should be using the full GPU power.

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scatteh316

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#35 scatteh316
Member since 2004 • 10273 Posts

What you are looking at ladies and gentleman is a preview of what next generation backwards compatibility is going to be like.

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KBFloYd

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#36 KBFloYd
Member since 2009 • 22714 Posts

lol now i can play knack at a locked 60fps

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04dcarraher

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#37 04dcarraher
Member since 2004 • 23829 Posts
@BassMan said:

Shame it is not using the full GPU. I don't see why they don't use it fully as long as it doesn't exceed the target frame rate. If a game like Shadowfall has a variable frame rate with a 60fps Adaptive V-Sync, it should be using the full GPU power.

Cpu coding of the game( using single thread or only limited deferred multithreading), which can still bottleneck the gpu and if the game is locked at 30fps. they have to individually patch the games to remove the framerate lock to force more gpu usage.

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#38  Edited By BassMan
Member since 2002 • 17801 Posts

@04dcarraher said:
@BassMan said:

Shame it is not using the full GPU. I don't see why they don't use it fully as long as it doesn't exceed the target frame rate. If a game like Shadowfall has a variable frame rate with a 60fps Adaptive V-Sync, it should be using the full GPU power.

Cpu coding of the game( using single thread or only limited deferred multithreading), which can still bottleneck the gpu and if the game is locked at 30fps. they have to individually patch the games to remove the framerate lock to force more gpu usage.

That is why I mentioned as long as it does not exceed the frame rate target which is set by the devs. In the case of KZ:SF the cap is a 60fps Adaptive V-Sync. The title is getting the boost from the clock speed increase, but the GPU is not fully unlocked, which is retarded. I don't see how unlocking the rest of the GPU causes compatibility issues as long as the game is operating under the targets set by the devs. They should be able to regulate the GPU usage and lock/unlock state at the driver level of the OS/firmware.

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Pedro

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#39 Pedro
Member since 2002 • 69407 Posts

@BassMan said:

That is why I mentioned as long as it does not exceed the frame rate target which is set by the devs. In the case of KZ:SF the cap is a 60fps Adaptive V-Sync. The title is getting the boost from the clock speed increase, but the GPU is not fully unlocked, which is retarded. I don't see how unlocking the rest of the GPU causes compatibility issues as long as the game is operating under the targets set by the devs. They should be able to regulate the GPU usage and lock/unlock state at the driver level of the OS/firmware.

A PS4 fanboy once stated that what you are proposing is too complex and needs a deep understanding of memory allocation in order for it work. LMAO.

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BassMan

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#40  Edited By BassMan
Member since 2002 • 17801 Posts

@Pedro said:
@BassMan said:

That is why I mentioned as long as it does not exceed the frame rate target which is set by the devs. In the case of KZ:SF the cap is a 60fps Adaptive V-Sync. The title is getting the boost from the clock speed increase, but the GPU is not fully unlocked, which is retarded. I don't see how unlocking the rest of the GPU causes compatibility issues as long as the game is operating under the targets set by the devs. They should be able to regulate the GPU usage and lock/unlock state at the driver level of the OS/firmware.

A PS4 fanboy once stated that what you are proposing is too complex and needs a deep understanding of memory allocation in order for it work. LMAO.

Well... I am certainly no hardware engineer, but what I am proposing makes sense based on my understanding of how game performance scales on PC. Since the PS4 is essentially a closed platform PC, it should work with PS4 and PS4 Pro scaling. Perhaps @ronvalencia could chime in as he is more knowledgeable about this stuff than I am.

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Dakur

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#41 Dakur
Member since 2014 • 3275 Posts

@BassMan said:
@04dcarraher said:
@BassMan said:

Shame it is not using the full GPU. I don't see why they don't use it fully as long as it doesn't exceed the target frame rate. If a game like Shadowfall has a variable frame rate with a 60fps Adaptive V-Sync, it should be using the full GPU power.

Cpu coding of the game( using single thread or only limited deferred multithreading), which can still bottleneck the gpu and if the game is locked at 30fps. they have to individually patch the games to remove the framerate lock to force more gpu usage.

That is why I mentioned as long as it does not exceed the frame rate target which is set by the devs. In the case of KZ:SF the cap is a 60fps Adaptive V-Sync. The title is getting the boost from the clock speed increase, but the GPU is not fully unlocked, which is retarded. I don't see how unlocking the rest of the GPU causes compatibility issues as long as the game is operating under the targets set by the devs. They should be able to regulate the GPU usage and lock/unlock state at the driver level of the OS/firmware.

My bet is that console manufacturers artificially hinder part of the hardware to improve gradually during the gen. That way they can make sure that late games continue being impressive. If they unlock everything at once devs could unleash all the power earlier and late in gen it will stop impressing users who might move to newer hardware. I'm speculating 100% here

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commander

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#42  Edited By commander
Member since 2010 • 16217 Posts

@Epak_ said:
@commander said:

why didn't they test games like fallout 4.

It's getting a PRO patch, but I guess it would have been interesting to see. Bloodborne and Witcher 3 interest me the most though.

I could defenitely use a patch for fallout 4 as well but I'm on the xbox one. The fact that the pro has released a year sooner has denitely its advantages. When does that patch release?

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stereointegrity

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#43 stereointegrity
Member since 2007 • 12151 Posts

@Pedro said:
@Epak_ said:

1.3 TF vs. 6 TF, Scorpio should be able to brute force Xbone games to hell and back.

Thats what I am expecting. Anything less is a fail.

is the game isnt programmed to run on a 6tf gpu then it wont help. only the upped clocked can help

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Pedro

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#44  Edited By Pedro
Member since 2002 • 69407 Posts

@stereointegrity said:

is the game isnt programmed to run on a 6tf gpu then it wont help. only the upped clocked can help

WUT? Thats like saying a faster graphics card would not help an older game.

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deactivated-5cf3bfcedc29b

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#45 deactivated-5cf3bfcedc29b
Member since 2014 • 776 Posts

Beast mode approved! I can't wait to try it out on Final Fantasy XIV.

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xantufrog

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#46  Edited By xantufrog  Moderator
Member since 2013 • 17875 Posts

This looks pretty great. I had a suspicion it might retain the core disable. It's amazing what an OC can do (effectively what we are seeing here)

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___gamemaster__

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#47 ___gamemaster__
Member since 2009 • 3347 Posts

How i wish i can buy ps4pro but the upgrade is so minimal. Im already on my 2nd PS4 and not planning to buy my 3rd one. PSpro is recommended for those who doesnt have PS4 yet.

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ellos

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#48 ellos
Member since 2015 • 2532 Posts

They should have added this from the get go.

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mjorh

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#49 mjorh
Member since 2011 • 6749 Posts

Maybe it's time to stop calling this console "half-ass"

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#50  Edited By QuadKnight
Member since 2015 • 12916 Posts

I'm currently in the beta and it's nice to see the improvements Boost mode brings to my older PS4 games. Even though it's not making full use of the GPU power it's nice to see how well a simple OC can do to improve the performance on games. This feature should have been there from day one but better late than never I guess.