PS4 Blowout: GPGPU, DirectX 11; Sony London to Set the Bar for the Industry,MORE

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Blazerdt47

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#1 Blazerdt47
Member since 2004 • 5671 Posts

Now this is getting interesting. Stuff we've never heard about yet.:D

PS4 Blowout: GPGPU, DirectX 11; Sony London to Set the Bar for the Industry, Global Illumination, Instant Radiosity, More

With the PS4 probably coming out next year, and certainly no later than 2014, weve been digging around looking for the inside scoop on what exactly you should expect. All of the following is based on publicly available information, rather than shady secret anonymous sources where you have to trust us because were games journalists (ha!).

Due to the size of this post, it has been split up into sections, feel free to scroll to the ones that interest you, or read the whole article to get the full picture.

First off, PSLS has uncovereda job listingfor a Lead Systems Engineer that will act as an industry expert and a leader in systems level development on PlayStation platforms, which includes hands-on low-level research on cutting-edge hardware. Basically, the job listing heavily hints that the Lead Systems Engineer will be working on future PlayStation hardware that is, the PlayStation 4 or Orbis.

So thats why the fact that the advert lists experience on GPGPU programming as required is rather interesting. Aprevious job listingfor a Staff Compiler Engineer at SCEs US R&D team for current and future platforms also talks about GPGPUs, as doesthisTechnical Account Manager job. So does a Sony London job, but well get to that later.

GPGPU What it is:

General-purpose computing on graphics processing units (GPGPU) isnt an entirely new concept its been used in super computers for a while and Nvidia has been pushing the tech heavily with its Tesla Personal Supercomputers that use their CUDA parallel computing architecture. The trend of using a GPU for more general purpose stuff came into being in 2006 right when this generation of consoles began, meaning they missed out on it and has become increasingly popular. Most importantly, the Wii U also uses one (although with arguably weak chips).

In its most basic terms, what a GPGPU is is a GPU that also handles stuff that a CPU would do. Nvidias Sanford Russell explains the traditional GPU and CPU arrangement as thus (paraphrased byGizmodo) - If you were looking for a word in a book, and handed the task to a CPU, it would start at page one and read it all the way to the end, because its a serial processor. It would be fast, but would take time because it has to go in order. A GPU, which is a parallel processor, would tear [the book] into a thousand pieces and read it all at the same time. Even if each individual word is read more slowly, the book may be read in its entirety quicker, because words are read simultaneously.

GPGPU In Gaming:

The true impact this will have on games will depend on the chips themselves, but GPU consultants and researchers Nullpointer explained the benefits of a GPGPUin a slideshow.

High processing power of the GPUs, the GPUs are very powerful and games, as real time applications, need its power to add performance. It could also avoid a bottleneck of CPU to GPU transfer time, as well as leading to better AI and game physics.

AMD explained the current usage of GPGPUsin a presentationat their Fusion 12 Developer Summit this summer the GPGPUs all focus on visual aspects like particles, fluid simulation and destruction. But it has limitations for non-graphics processing with buffers, delays and constrained programming models. The future, however, is bright. Heterogeneous Systems Architecture is the latest take on GPGPUs , which AMD thinks will drastically decrease latency.

  • With HSA you can simulate physics on the GPU and get the results back in the same frame.
  • More objects, higher fidelity.

Load times could also be minimized significantly as decompression would be far faster. Equally, simulating thousands of troops motion across terrain was highlighted as something that would be far easier. AMD ended by saying:

HSA will finally make GPUs available to developers as full-featured co-processors.

Essentially, it means that developers will be able to make the full use of a systems power, and not have problems like with the PS3s Cell chip, where theres a ton of power under the hood, but its hard to access.

AMD has long been rumored to be working with Sony on the PlayStation 4.

DirectX 11, Tessellation:

The Lead Systems Engineer job also mentions experience with DirectX11 and compute shaders, hinting at either DX11 support or aims to offer something equivalent. Its far from conclusive, so we searched further. The now-closed Sony studio Zipper Interactive were working on a next gen title, something that has been reported and confirmed numerous times before. Weve uncovered that developer Casey McDonnellworked at Zipperon next-gen research. Specifically, he Researched and documented next-gen character art pipeline and tools, including shading, DX11 tessellation, target renders and look development.

Tessellation is one of the big features of DirectX 11 (nb: DirectX is a set APIs created by Microsoft that massively affects game development and the quality of games). Nvidiasums upwhat tessellation is:

In its most basic form, tessellation is a method of breaking down polygons into finer pieces. For example, if you take a square and cut it across its diagonal, youve tessellated this square into two triangles. By itself, tessellation does little to improve realism. For example, in a game, it doesnt really matter if a square is rendered as two triangles or two thousand trianglestessellation only improves realism if the new triangles are put to use in depicting new information.

Buzzword benefits of tessellation include perfect bump mapping, smoother characters, seamless level of detail, scalable artwork. In essence, it makes stuff lookmuchbetter, with less jagged edges and more depth.

Unitys CEO claimed that it was potentially possible for the Wii U to allow for DX11 equivalent functionality, but that is highly debatable. However, considering Microsoft used the X from DirectX to title the Xbox (the project name was DirectXbox), and both previous Xboxes have used DX, its almost guaranteed the 720 will use DX11. Thats why its important to hear that Sony are working on an equivalent API if they plan on competing graphically with whatever Microsoft brings out.

Previous Bethesdajob adsalso suggested that the next generation of consoles will feature architecture built around the latest DirectX 11 APIs.

SCE London Creating a PS4 Graphics Library:

Sonys London studio is a key studio for PlayStation their largest in Europe. Having led the development of PS Home and the PS Eye, SCE London is best known for games with broader appeals likeSingStar,EyePetand, recently,Wonderbook. But core gamers still love them forThe Getawayseries, and shed manly tears at the cancellation ofThe Getaway3 andEight Days. Theres hope that they could be developing a core game, however, as we previously uncovered thattheyre working onan AAA character action game.

One thing is for sure theyre developing a graphics library for the PlayStation 4. In a job listing (mirror 1,2) for a Graphics Programmer, they offer an opportunity to work on the shaping of a newly developed set of graphics libraries which will become the core graphics technology for the prestigious London studiofor many years to come. Continuing: there is the opportunity to work oncutting edgeeffects for our new concepts, building onthe very latest graphics research.

Join us in applying cutting edge graphics research in numerous areas to differentiate the visual presentation of our games, and set the bar for the industry:

  • Real-time Global Illumination of fully dynamic scenes using Instant Radiosity
  • High fidelity materials and physically based shaders
  • Fluid simulation and rendering
  • Volumetric lighting and shadows
  • Procedural geometry: fur, hair, grass
  • Advanced post-processing techniques
  • Next generation particles and volumetric effects
  • Maintain an up-to-date knowledge of emerging graphical techniques within Sony Worldwide Studios and the wider graphics community
  • Opportunity to drive forward the direction and quality of the visual effects based on this knowledge
  • Create viable technical solutions to effects requirements

The job listing also says that GPGPU experience [is] an advantage.

Its clear that they are developing the tools for the next generation of PlayStation consoles, so lets take a closer look at some of the jargon and what it can tell us anything about the PS4.

Global Illumination, Instant Radiosity

Lighting is vitally important to realism in games, and something that has taken great strides this gen. Having the lighting being dynamic that is, changing with what you do and what happens, rather than being fixed is all the more important. Currently, most games handle light and shadows like this heres a light source, and heres the shadow it makes. What they dont take into account is the reflections and shadows of everything else in the world think how mirrors in games rarely affect the light levels in the room.

Martin Kinkelin and Christian Liensberger show the outcome of Global Illuminationin their overviewof Instant Radiosity:

To do this realtime in a fully dynamic scene will require a powerful console to be able to pull it off, and will lead to incredible realism with lighting.

In Conclusion:

None of this is of course confirmed and so should be treated as a rumor, however the sheer number of job listings across two continents and an ex-Sony employees LinkedIn account adds credence to the findings.

Feel free to discuss your thoughts on what youve read, as well as your general hopes for the PS4.

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VendettaRed07

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#2 VendettaRed07
Member since 2007 • 14012 Posts

Hoping it turns out good, but really sounds like teh cell hype all over again

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clyde46

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#3 clyde46
Member since 2005 • 49061 Posts
Oh boy, here we go.
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NEWMAHAY

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#4 NEWMAHAY
Member since 2012 • 3824 Posts

As long as the system is easier for develop for than the cell, Sony should be fine

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accesdenied

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#5 accesdenied
Member since 2008 • 485 Posts

lol the artcle said is not rumors and then ends with it should be treated like a rumor. I did get hyped though. looking forward to what is offer from the ps4 not just in graphics and power but also for entertainment, i.e. actual internet experience fast (its a shame my galaxy s3 is faster), cable box, full on hd 1080p everything, a better store. more ways to use the system smartly and ingeniously. I want alot for my money especially if the system will be priced high (you know it will -_- )

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EliteM0nk3y

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#6 EliteM0nk3y
Member since 2010 • 3382 Posts
DirectX is only usable on Windows, while modified versions are used for Xbox and Windows Phone. So if any source claims that the PS4 will have DirectX 11 or any version, than more then likely it's fake. Sony will likely use OpenGL again.
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LittleMac19

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#7 LittleMac19
Member since 2009 • 1638 Posts
We will finally get our 4D gaming, hooray.
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NoodleFighter

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#8 NoodleFighter
Member since 2011 • 11791 Posts

I'm sick of these rumors, just launch the console or the specs already :evil:

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GamingVengeance

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#9 GamingVengeance
Member since 2012 • 1874 Posts

nice, this is looking very promising, if true, which i hope it is

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Meeeper282

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#10 Meeeper282
Member since 2012 • 1597 Posts

$599 us dollers

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ninjapirate2000

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#11 ninjapirate2000
Member since 2008 • 3347 Posts

Teh Cell part deux

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Blazerdt47

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#12 Blazerdt47
Member since 2004 • 5671 Posts

DirectX is only usable on Windows, while modified versions are used for Xbox and Windows Phone. So if any source claims that the PS4 will have DirectX 11 or any version, than more then likely it's fake. Sony will likely use OpenGL again.EliteM0nk3y

Read the paragraph under DirectX11, they never said it was going to use DirectX11, but something very similar, which most likely will be OpenGL.

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campzor

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#13 campzor
Member since 2004 • 34932 Posts
a rumor is a rumor...but if true... i'd be satisfied.. Want sony to blow it out of the water :cool:
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tonitorsi

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#14 tonitorsi
Member since 2006 • 8692 Posts

This is the rumor Im liking the most. A powerful, multimedia and entertainment monster that smartly caters to all of today's stuff/trends while strictly staying true to its roots.

Fear not, Godny will deliver.

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ChubbyGuy40

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#15 ChubbyGuy40
Member since 2007 • 26442 Posts

It has teh GPGPU. WEAK CPU AM CONFIRMED. SONY IS DEAD NEXT-GEN (moar like current gen lolol amirite?)

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k2theswiss

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#16 k2theswiss
Member since 2007 • 16599 Posts

IF DX11 is even a questionale act of not beinging in ps4k/720 Then we going have some really interesting future...

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ChubbyGuy40

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#17 ChubbyGuy40
Member since 2007 • 26442 Posts

IF DX11 is even a questionale act of not beinging in ps4k/720 Then we going have some really interesting future...

k2theswiss

Why would Microsoft's API for Windows 7/8 be in the PS4 at all?

Probably cause most of these rumor starters/"sources" don't even know about OpenGL.

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Gue1

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#18 Gue1
Member since 2004 • 12171 Posts

It has teh GPGPU. WEAK CPU AM CONFIRMED. SONY IS DEAD NEXT-GEN (moar like current gen lolol amirite?)

ChubbyGuy40

I said that (but in a more respectful manner) on N4G and people wanted to eat me alive. :cry:

People think that GPGPU is actually a good thing when this is just a way to save on money by putting a fail CPU on the PS4. And the worst part is that they are probably going to do GPGPU on the crappy integrated card of the APU so I expect games to look just like they look now on the PS3 if all these rumors are true. =/

But it will have more Ram for more multimedia features, that's for sure.

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ronvalencia

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#19 ronvalencia
Member since 2008 • 29612 Posts

DirectX is only usable on Windows, while modified versions are used for Xbox and Windows Phone. So if any source claims that the PS4 will have DirectX 11 or any version, than more then likely it's fake. Sony will likely use OpenGL again.EliteM0nk3y

Sony used LibCGM (for RSX) and rarely used OpenGL.

AMD has Intermediate Language (IL) which is a superset for OpenGL/OpenCL/DirectX ASM.

AMD Intermediate Language is based on Microsoft's DirectX ASM i.e. AMD copied it and customised it for their GPU.

AMD_IL_APP.jpg

AMD_IL_DX_GPU.jpg

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Blazerdt47

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#20 Blazerdt47
Member since 2004 • 5671 Posts

[QUOTE="k2theswiss"]

IF DX11 is even a questionale act of not beinging in ps4k/720 Then we going have some really interesting future...

ChubbyGuy40

Why would Microsoft's API for Windows 7/8 be in the PS4 at all?

Probably cause most of these rumor starters/"sources" don't even know about OpenGL.

You should read before posting. The rumor never states that DX11 will be in PS4.

"However, considering Microsoft used the X from DirectX to title the Xbox (the project name was DirectXbox), and both previous Xboxes have used DX, its almost guaranteed the 720 will use DX11. Thats why its important to hear that Sony are working on an equivalent API if they plan on competing graphically with whatever Microsoft brings out."

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ChubbyGuy40

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#21 ChubbyGuy40
Member since 2007 • 26442 Posts

I said that (but in a more respectful manner) on N4G and people wanted to eat me alive. :cry:

People think that GPGPU is actually a good thing when this is just a way to save on money by putting a fail CPU on the PS4. And the worst part is that they are probably going to do GPGPU on the crappy integrated card of the APU so I expect games to look just like they look now on the PS3 if all these rumors are true. =/

But it will have more Ram for more multimedia features, that's for sure.

Gue1

...what the hell are you talking about? GPGPU is a fantastic thing. How is using the GPU to perform tasks normally run on the CPU, with much better performance in doing so, a bad thing? It is, in no possible way, a negative thing.

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gamecubepad

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#22 gamecubepad
Member since 2003 • 7214 Posts

Can it max C3 at 1080p?

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deactivated-5d6bb9cb2ee20

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#24 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
Oh boy, here we go.clyde46
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NoodleFighter

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#25 NoodleFighter
Member since 2011 • 11791 Posts

[QUOTE="Gue1"]

I said that (but in a more respectful manner) on N4G and people wanted to eat me alive. :cry:

People think that GPGPU is actually a good thing when this is just a way to save on money by putting a fail CPU on the PS4. And the worst part is that they are probably going to do GPGPU on the crappy integrated card of the APU so I expect games to look just like they look now on the PS3 if all these rumors are true. =/

But it will have more Ram for more multimedia features, that's for sure.

ChubbyGuy40

...what the hell are you talking about? GPGPU is a fantastic thing. How is using the GPU to perform tasks normally run on the CPU, with much better performance in doing so, a bad thing? It is, in no possible way, a negative thing.

Well I guess CPU intensive games will look terrible since some of the GPU dedicated is taken up to do CPU task. Then again..

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ChubbyGuy40

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#26 ChubbyGuy40
Member since 2007 • 26442 Posts

You should read before posting. The rumor never states that DX11 will be in PS4.

Blazerdt47

No point in reading pointless rumors with no grounds for their claims.

Sony has always used their own API for their machines, which is more or less a modified OpenGL variant. Doesn't mean their games will look automatically better either. Super Mario Galaxy runs on a machine that's comparable to DX7/8 and it looks better than many PS3 and 360 titles.

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clyde46

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#27 clyde46
Member since 2005 • 49061 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="Gue1"]

I said that (but in a more respectful manner) on N4G and people wanted to eat me alive. :cry:

People think that GPGPU is actually a good thing when this is just a way to save on money by putting a fail CPU on the PS4. And the worst part is that they are probably going to do GPGPU on the crappy integrated card of the APU so I expect games to look just like they look now on the PS3 if all these rumors are true. =/

But it will have more Ram for more multimedia features, that's for sure.

NoodleFighter

...what the hell are you talking about? GPGPU is a fantastic thing. How is using the GPU to perform tasks normally run on the CPU, with much better performance in doing so, a bad thing? It is, in no possible way, a negative thing.

Well I guess CPU intensive games will look terrible since some of the GPU dedicated is taken up to do CPU task. Then again..

Only certain things will be offloaded to the GPU.
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Riadon2

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#28 Riadon2
Member since 2011 • 1598 Posts

Hopefully it beats the PS3's 4D 120 fps.

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ronvalencia

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#29 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="Gue1"]

I said that (but in a more respectful manner) on N4G and people wanted to eat me alive. :cry:

People think that GPGPU is actually a good thing when this is just a way to save on money by putting a fail CPU on the PS4. And the worst part is that they are probably going to do GPGPU on the crappy integrated card of the APU so I expect games to look just like they look now on the PS3 if all these rumors are true. =/

But it will have more Ram for more multimedia features, that's for sure.

NoodleFighter

...what the hell are you talking about? GPGPU is a fantastic thing. How is using the GPU to perform tasks normally run on the CPU, with much better performance in doing so, a bad thing? It is, in no possible way, a negative thing.

Well I guess CPU intensive games will look terrible since some of the GPU dedicated is taken up to do CPU task. Then again..

AMD Leo tech demo uses plenty of DirectCompute. https://www.youtube.com/watch?v=f2ml-Mf9XZw

TC's bullet points seems to be copy and paste from AMD Leo's bullet points.

Note that DX11 doesn't use AMD GCN's C++ and X86-64 hardware features. Atm, AMD GCN's X86-64 related IP is being wasted with DirectX.

AMD_GCN_CUnit_689.jpg

4def9270_AMD_GCN_VirtMemory_689.jpeg


This is AMD's GPU (Red team) side CELL-SPE like solution and AMD GCN is GPU bias Fusion. IBM CELL is bias towards PowerPC CPU ISA i.e. SPU ISA being based from IBM VMX.

AMD's other teams are working on APUs (even split CPU:GPU Fusion) and AMD64 CPUs (i.e. Intel AVX V2).

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PinkiePirate

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#30 PinkiePirate
Member since 2012 • 1973 Posts

Sounding awesome so far.

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themyth01

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#31 themyth01
Member since 2003 • 13924 Posts
That didn't tell us anything we didn't already know. Any modern GPU can be used as a GPGPU. Obviously we'll have more realistic effects, blahblah.. to some people this may sound like hype or amazing specs, but it's more like what your standard systems inside your PCs can do if a capable developer decides to use it.
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Heil68

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#32 Heil68
Member since 2004 • 60695 Posts
 Dat PS4 is locked and muther fuking loaded gaiz. Day fuking 1. Thank you Sony.
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mariokart64fan

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#33 mariokart64fan
Member since 2003 • 20828 Posts

I'm sick of these rumors, just launch the console or the specs already :evil:

NoodleFighter

lol we dont even know if it actuallly exists thats the funny thing about the 720 and ps4 haha all these rumors bla bla bla devkits blabla bla i want ms and sony to open up ,

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themyth01

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#34 themyth01
Member since 2003 • 13924 Posts

[QUOTE="NoodleFighter"]

[QUOTE="ChubbyGuy40"]

...what the hell are you talking about? GPGPU is a fantastic thing. How is using the GPU to perform tasks normally run on the CPU, with much better performance in doing so, a bad thing? It is, in no possible way, a negative thing.

ronvalencia

Well I guess CPU intensive games will look terrible since some of the GPU dedicated is taken up to do CPU task. Then again..

AMD Leo tech demo uses plenty of DirectCompute. https://www.youtube.com/watch?v=f2ml-Mf9XZw

TC's bullet points seems to be copy and paste from AMD Leo's bullet points.

Note that DX11 doesn't use AMD GCN's C++ and X86-64 hardware features. Atm, AMD GCN's X86-64 related IP is being wasted with DirectX.

AMD_GCN_CUnit_689.jpg

4def9270_AMD_GCN_VirtMemory_689.jpeg

Well that should help with debugging. Getting rid of those gpuMalloc is a nice treat as well. I do like the added C++ support though. CUDA already does a pretty good job at it but it can be better. I guess the highlight being the use of virtual memory, not sure if it's necessary or even usable considering transfer speeds and the size of memory in GPUs nowadays. No idea what they mean by single lane programming though.
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ronvalencia

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#36 ronvalencia
Member since 2008 • 29612 Posts
That didn't tell us anything we didn't already know. Any modern GPU can be used as a GPGPU. Obviously we'll have more realistic effects, blahblah.. to some people this may sound like hype or amazing specs, but it's more like what your standard systems inside your PCs can do if a capable developer decides to use it. themyth01
Besides Intel Knights Corner, AMD GCN can support hardware C++.
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PinkiePirate

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#37 PinkiePirate
Member since 2012 • 1973 Posts

This is why I like Sony. They like to take risks in both hardware and software.

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themyth01

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#38 themyth01
Member since 2003 • 13924 Posts
[QUOTE="themyth01"] That didn't tell us anything we didn't already know. Any modern GPU can be used as a GPGPU. Obviously we'll have more realistic effects, blahblah.. to some people this may sound like hype or amazing specs, but it's more like what your standard systems inside your PCs can do if a capable developer decides to use it. ronvalencia
Besides Intel Knights Corner, AMD GCN can support hardware C++.

What exactly does "hardware C++" mean?
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Valknut4

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#39 Valknut4
Member since 2012 • 403 Posts

LoL, yeah that worked last gen for you, make some out of left field tech that no one has worked with before.

90% of programs don't even utalize multicore CPUS or GPUS(Ala SLI) everything is jsut brute forced through the cards.

This will either..

A) Force every programmar in the world to switch to coding multi core GPU, an CPU code, which is really likly right? I mean companies always want to invest in new unprooven methods >.>

B) Be as usful as just a single Core GPU/CPU combo, which means talk tech all you want people don't want to deal with " Teh cell" esk BS.

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ronvalencia

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#40 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="ronvalencia"][QUOTE="themyth01"] That didn't tell us anything we didn't already know. Any modern GPU can be used as a GPGPU. Obviously we'll have more realistic effects, blahblah.. to some people this may sound like hype or amazing specs, but it's more like what your standard systems inside your PCs can do if a capable developer decides to use it. themyth01
Besides Intel Knights Corner, AMD GCN can support hardware C++.

What exactly does "hardware C++" mean?

Hardware features to support the target language.
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super600

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#41 super600  Moderator
Member since 2007 • 33103 Posts

So everyone is following nintendo in terms of having a GPGPU.

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themyth01

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#42 themyth01
Member since 2003 • 13924 Posts

Ah so I've jsut read up a bit on the AMD GCN (don't know much about AMD since I do mainly CUDA code), so is this it?

"As a result GCN will be adding support for pointers, virtual functions, exception support, and even recursion. These underlying features mean that developers will not need to step down from higher languages to C to write code for the GPU, allowing them to more easily program for the GPU and CPU within the same application."

I've been doing this with CUDA (with some limitations, mind you) for a while now. I'm glad they're improving their tools. I've been working with parallel code for about 7 months now and debugging is definitely one of my biggest issues. Nvidia released NSight which greatly improved the experience. Here's hoping they have support for C++ 11 with the standard library. I need to get myself one of these kits, maybe if I harang my boss...

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clyde46

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#43 clyde46
Member since 2005 • 49061 Posts

So everyone is following nintendo in terms of having a GPGPU.

super600
The next line of consoles was always going to be GPGPU. With the advances in GPU technology during the last few years means its now financially viable to include them.
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themyth01

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#44 themyth01
Member since 2003 • 13924 Posts
You know what would be nice, if they allow you to use a layer like AMP so your code maps to the GPU behind the scenes, it'd be good for prototyping. Of course any serious work will ultimately be done in OpenCL. You know people are going to be cracking passwords like crazy on a cluster of these things. Fun times.
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Blazerdt47

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#45 Blazerdt47
Member since 2004 • 5671 Posts

Ah so I've jsut read up a bit on the AMD GCN (don't know much about AMD since I do mainly CUDA code), so is this it?

"As a result GCN will be adding support for pointers, virtual functions, exception support, and even recursion. These underlying features mean that developers will not need to step down from higher languages to C to write code for the GPU, allowing them to more easily program for the GPU and CPU within the same application."

I've been doing this with CUDA (with some limitations, mind you) for a while now. I'm glad they're improving their tools. I've been working with parallel code for about 7 months now and debugging is definitely one of my biggest issues. Nvidia released NSight which greatly improved the experience. Here's hoping they have support for C++ 11 with the standard library. I need to get myself one of these kits, maybe if I harang my boss...

themyth01

This should significantly minimize bugs, glitches, etc.

Bethesda I'm looking at you.

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clyde46

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#46 clyde46
Member since 2005 • 49061 Posts

[QUOTE="themyth01"]

Ah so I've jsut read up a bit on the AMD GCN (don't know much about AMD since I do mainly CUDA code), so is this it?

"As a result GCN will be adding support for pointers, virtual functions, exception support, and even recursion. These underlying features mean that developers will not need to step down from higher languages to C to write code for the GPU, allowing them to more easily program for the GPU and CPU within the same application."

I've been doing this with CUDA (with some limitations, mind you) for a while now. I'm glad they're improving their tools. I've been working with parallel code for about 7 months now and debugging is definitely one of my biggest issues. Nvidia released NSight which greatly improved the experience. Here's hoping they have support for C++ 11 with the standard library. I need to get myself one of these kits, maybe if I harang my boss...

Blazerdt47

This should definitely help minimize bugs, glitches, etc.

Bethesda I'm looking at you.

Bethesda couldnt make a bug free game if their lifes depended on it.
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super600

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#47 super600  Moderator
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[QUOTE="super600"]

So everyone is following nintendo in terms of having a GPGPU.

clyde46

The next line of consoles was always going to be GPGPU. With the advances in GPU technology during the last few years means its now financially viable to include them.

I'm happy about this anyway.It may make multiplat games more possible between all the console depending on the sales and the power of each console.

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clyde46

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#48 clyde46
Member since 2005 • 49061 Posts

[QUOTE="clyde46"][QUOTE="super600"]

So everyone is following nintendo in terms of having a GPGPU.

super600

The next line of consoles was always going to be GPGPU. With the advances in GPU technology during the last few years means its now financially viable to include them.

I'm happy about this anyway.It may make multiplat games more possible between all the console depending on the sales and the power of each console.

If the consoles are similar to each other in terms of programing then the battle will be down to exclusive games and features. We could be in for some extremely dirty tactics this time around.
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BigDaddyPOLO

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#49 BigDaddyPOLO
Member since 2005 • 2251 Posts

7GN3z.jpg

BEHOLD! TEH GPGPU!!!

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#50 super600  Moderator
Member since 2007 • 33103 Posts

[QUOTE="super600"]

[QUOTE="clyde46"] The next line of consoles was always going to be GPGPU. With the advances in GPU technology during the last few years means its now financially viable to include them.clyde46

I'm happy about this anyway.It may make multiplat games more possible between all the console depending on the sales and the power of each console.

If the consoles are similar to each other in terms of programing then the battle will be down to exclusive games and features. We could be in for some extremely dirty tactics this time around.

Can't wait.