I haven't been able to play many games in a while, but I had a couple of weeks worth of free time recently, so I took the opportunity to binge on things I missed out on when they first came out months (years) prior. Long story short, I ended up heart broken halfway through the marathon when I had finished playing Hitman: Absolution. I knew they were going to butcher the character and his background somehow (which is largely why I didn't pick it up when it first came out), but I sorely underestimated how thoroughly the writing would mangle everything about the whole damn franchise.
Everything they did to destroy 47's character felt like a bunch of individual kicks to the chest: I had been waiting for quite some time for a new installment of Hitman, and so I was pretty hopeful. But my optimism made the pain that much worse. Absolution? Try Abortion.
Anywho, it got me to thinking that, like Hitman, there were some other overdue projects I wish would get life breathed into them again. In which case, even if my hopes come to fruition, is that really going to be a good thing?
1) The Darkness 3 - I just finished the second one a couple days ago, and I'm ashamed to have waited so long before buying it (used, no less). It downgraded the first in a couple irritating ways, but it also added to it in others. And it still had Paul Jenkins writing the story: the extra-dimensional surrealism his stories employee is worth the price of admission (see also: WW I trenches, Hell). Unfortunately, the sequel sold less than 300,000 copies. So it may be forever put on the shelf--OR they may decide to use a different format (writer, story, gameplay) to sell any further installments (suck).
2) Kane and Lynch 3 - I don't care what anyone says: Dog Days is a damn decent, atmospheric shooter. It corrects all the mistakes of its predecessor while building upon its strengths. It's true that the dialogue is shit, but its genre doesn't require brilliant writing. Above all else, it's about two guys who always screw up, and cause a shit-ton of mayhem in the process.
I realize that actually hitting a target can sometimes be tantamount to pissing in the wind. But, in my mind, that's one of those qualities that made Dog Days unique as a shooter. The goal is not so much about applying accuracy as it is about coping with inaccuracy (and Lynch's battle stress).
IO--probably at Square Enix's behest--has shelved the franchise. I hope it's not permanent. If the hiatus ends though, I fear that they'll undo all the progress of Dog Days in favor of restructuring the format.
3) Freedom Fighters 2 - Over a decade and still no sequel in sight! I can't be alone in wanting to see more urban warfare between resistance fighters and an invading communist army in the streets of New York--or where ever else.
I have a sneaking suspicion that reactionary executives stamped it with a label that reads, "Endorses Jingoism. Do Not Develop." In which case, if a sequel were ever developed, they might decide to use a Nazi redux instead of the soviets so the game could play "safe politics." Or perhaps the US would be the invading force (after Absolution, I wouldn't put that past Square Enix or IO).
How about you guys?