[QUOTE="xboxiphoneps3"]
[QUOTE="XBOunity"]
I cant believe that as big as Sony Fan that you are that you would care so much about Xbox One.   Please show the link confirming the 1.1.    Im sure they have modes that can put the other OS in dormant mode if a game is being played.      Id like a link for your claims if you intent to keep up the misinformation in your OP
XBOunity
768 Shader cores clocked at 800 MHZ= 1.23 teraflops of performance. Since the OS uses 10% of GPU power at all times, you deduct 10% gpu performance for gamesÂ
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1) Running: The game is loaded in memory and is fully running. The game has full access to the reserved system resources, which are six CPU cores, 90 percent of GPU processing power, and 5 GB of memory. The game is rendering full-screen and the user can interact with it.
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2) Constrained: The game is loaded in memory and is still running, but it has limited access to the system resources. The game is not rendering full screen in this state; it either is rendering to a reduced area of the screen or is not visible at all. The user cannot interact with the game in this state. System resource limits in this state are four CPUs, 5 GB of memory, and 45 percent of GPU power if the game is rendering to a reduced area of the screen, or 10 percent of GPU power if the game is not visible.
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3) Suspended: The game is loaded in memory but is not running, meaning that the system has stopped scheduling all threads in the game process. The game has no access to CPUs or to the GPU processing power, but it still has the same 5 GB of memory reserved.
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4) NotRunning: The game is not loaded in memory and is not running, and the system has no game-history information about the previous execution of the game. A game would be in NotRunning state in any of these three scenarios: -The game has not been run since the console started. -The game crashed during the last execution. -The game did not properly handle the suspend process during the last execution and was forced to exit by the system.
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5) Terminated: The game is not loaded in memory and is not running, which is identical to the NotRunning state in terms of system resource usage. Terminated state, however, indicates that during the last execution of the game, the game process was successfully suspended and then terminated by the system. This means that the game had a chance to save its state as it was suspended; the next time the game is activated, it can load this previous state data and continue the user experience from the same position. A game, for example, can start from the same level and position in the players last session without showing any front-end menu.
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which brings me back to my post before your's... your not even a Microsoft/Xbox fan because if you truly were you would of known all this information right now... which proves my other point that you just respew the nonsense that Blackshirt and RROD spew 24/7... trollers....
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stay butthurt =]
stay misinformed =D
I believe this is the link.
http://kotaku.com/the-five-possible-states-of-xbox-one-games-are-strangel-509597078
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