In an interview at his Silicon Valley office on Friday, Mr. House revealed PlayStation VR’s sales for the first time, saying consumers had purchased 915,000 of the headsets as of Feb. 19, roughly four months after it went on sale.
SOURCE
Before calling it a success or failure, it is important to note that the device is apparently supply constrained- Sony didn't believe it would sell much, and didn't make many as a result.
There are plenty of people who are skeptical about virtual reality, a technology some have heralded as the biggest thing to come along in years in games and entertainment.
Even Andrew House, global chief executive of Sony Interactive Entertainment, the video game division of the Japanese electronics giant, had doubts about how quickly virtual reality would be embraced by the mass market. So when Sony needed to decide how many of a new virtual reality headset to manufacture, Mr. House was among those inside the company advising that Sony make fewer of them.
“It’s the classic case in any organization — the guys who are on the front end in sales are getting very excited, very hyped up,” Mr. House said. “You have to temper that with other voices inside the company, myself among them, saying let’s just be a little bit careful.”
It turns out Mr. House was too cautious.
Moreover, it sounds like it is on pace to beat Sony's expectations:
Sony’s internal goal was to sell one million of the headsets in its first six months, by mid-April. The company will almost certainly surpass that forecast. “You literally have people lining up outside stores when they know stock is being replenished,” said Mr. House, describing the scene in Japan, one of the largest games markets.
Mr. House said the supply of PlayStation VR headsets will improve by April. By fall, Sony expects to begin selling them in Latin America.
This also makes the PSVR the market leader for VR:
Sony’s primary competitors, Oculus from Facebook and HTC, have not disclosed sales of their premium headsets. One research firm, SuperData Research, estimates there were 243,000 Oculus Rift headsets and 420,000 HTC Vive headsets sold by the end of last year.
What is your take on this? I want one, but I am waiting for more game support...
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