Q: You're clearly a man who pays attention to fan feedback, and one of the growing noises among the community this year has been regarding '1080p-gate' and the constant recurrence of multiplatform titles running at a higher resolution on PS4 compared to Xbox One. You've done a great job of updating the platform on a monthly basis this year... do you feel you'll eventually get to a position where multiplatform games have total parity with you rival?
You know, and I'm not picking on you, but that's the first time I've been asked that question in months, and I always take how many times I get asked something as to how interesting it is to your readers. We have done a lot of work with our partners and we constantly evolve our development tools. We announced that Destiny will have the same resolution and framerate on Xbox One as PS4.
There are a long list of games. Reaching parity with our partners has been important. But in the end I don't want it to be about a number, because 1080p isn't some mythical, perfect resolution. Framerate to me is significantly more important to gameplay than resolution and the mix of those two which brings the right art style and freedom, whether it's on PlayStation or our platform.
I look at games like The Order on Sony's platform and they picked a different resolution - I like the resolution that they picked, I think it's interesting. I want to put the tools in the hands of the artists and not try to math it that there's some sort of math answer for the what the right resolution and frame rate is for a game - because there isn't.
Clearly some genres like with racing sims like Forza, hitting 1080p/60fps is important. So there are certain genres where there's an expectation, but there are also other genres where I'd rather use the cycles to put more effects on screen or better lighting. I've got to put the tools in the hands of developers.
See, personally, I agree. Resolution is ultimately meaningless, it doesn't affect gameplay at all, whereas framerate in fact does. I find Sony's emphasis on resolution to the exclusion of everything else to be troubling.
Having said that...
I also find Spencer's own comments regarding this pretty damn hypocritical, considering that so many major upcoming Xbox One games are not in fact running at 60 FPS. Most laughably, he calls out Forza as a game that he thinks should be at 60 frames, and Forza Horizon 2 is running at 30 frames per second to reach is 1080p resolution.
Still, at least he has his priorities right. Hopefully Sony starts focusing on framerate over resolution soon too. I don't care if it's 720p as long as it is 60FPS.