@Icarian said:
Some main missions are varied, but majority of them follow the same paths as the side ops. Capture/kill this guy.
Yeah the end goals can be similar, but they're a whole different beast from the side ops man. Some of the main missions revolve around kill/capture/rescue/destroy/find objects. But a lot of them don't. Even the ones that do, not only are they structured differently from each other and take place in different locations from one another, but the freedom of gameplay allows for you to go about them in a ridiculous amount of different ways.
I could understand if they were sending you to the same bases over and over again to carry out the same tasks over and over again, but that's never the case.
Traveling through the mountain relay base then sneaking through the Da Smasei Fort and into the cavernous ruins to obtain the Honeybee and fight the Skulls (or escape from them) on the way out is a completely different scenario than obtaining the film canister that is protected by heavily armed guards and snipers on some wide open mountain side ruins with low cover. Technically it's the same objective "get this item", but it's a completely different play experience.
Finding the intel and rescuing Kaz from the mountain side base and ducking the skulls is a completely different scenario than rescuing Huey from deep in the munitions base and playing hide and seek with a Gundam on the way out. Which is also completely different from sneaking past (or killing) Skull snipers in the jungle on the way to rescue Code Talker from the mansion basement. Technically the same objectives, completely different experiences.
Riding all over the Afghan country side destroying armored caravans on a time limit is not at all the same as sneaking into the oilfield facility, destroying the separator tank, shutting down the switch, and ducking Walker Gears on the way out. Still a "destroy these things" goal, but played out differently from beginning to end.
Killing/abducting the arms dealer and CFA official as they meet at the airport is a completely different scenario from taking down the commander at the Windh Sakh Barracks.
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Really man, need I go on? I could list out the overview of every main mission in the game, it's like that across the board bro.
Shit man, I didn't even list the side objectives in those main missions that can greatly affect how you go about things.
Honestly, when I hear people complain about the main mission objectives being repetitive in MGSV it's almost as silly as hearing someone complain about collecting stars in a Mario game lol.
@Icarian said:
Maybe there was another way to get the final mission, but the game sure as hell didn't tell me. It just put those repeat missions on there and I did them all, only the ones with no gadgets/guns were fun. Others were easy and boring, because of how brain dead the AI is. And when I had done them all, mission 46 truth appeared which btw was a repeat mission you had to do. And it was also the worst mission in the game.
Yes, this part in bold I'll give you. It was garbage the first time and having to do it again was a slap in the face. Total dick move on Kojima, absolutely agreed on that.
So yeah, in the post game it's basically repeat challenge missions and a handful of new missions. And of course there are still side ops. Basically all you need to do to progress the game is play. Play anything, it doesn't matter. Old missions, new missions, repeat missions, side ops, any of them will progress the game. At this point you've had your victory against Skulldick and now Boss is just expanding his army. The game offers far more development content, base building, and staff recruitment than anybody could realistically obtain in a single normal play. This is where the game allows MGSV addicts to go all out with that stuff and start really competing in FOB if they so desire. Those repeat challenges aren't required to progress, but they will progress the game if you play them all the same.
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As an aside, that brain dead AI. Turns out the AI isn't bad at all, it's their retard limited vision distance that makes it seem so. Playing Ground Zeroes on hard made this clear, but of course, TPP not having proper difficulty settings (fucking sucks) rarely allows you to experience the AI in action. No excuse for it really.
HOWEVER. If you're playing this game on PC, you should check out the Infinite Heaven mod (Jango put me on to this one). It has an array of game changing parameters and QOL improvements... like imagine never doing a chopper ride again. Amazing lol. But getting to the point, one of the many options is that it allows you to change enemy sight distance to your liking. This alone is a HUGE game changer. The game becomes much more realistic and absolutely vicious if you want it to be.
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