PC Only-Sandbox Fantasy RPG,Northern Shadow Switches to UE4

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Cloud_imperium

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#1  Edited By Cloud_imperium
Member since 2013 • 15146 Posts

Arda Gunes revealed today that it has ditched Unity Engine over Unreal Engine 4 for its upcoming first person PC Exclusive RPG, Northern Shadow.

Norther Shadow packs both sandbox elements, and a classical RPG story, and will let players build and manage their own kingdom.

As the team noted, the reasons behind this engine switch were the lack of 64-bit editor in Unity, as well as level streaming.

“Lack of 64-bit editor was the biggest issue, as it single handedly almost halted the development of content. We couldn’t open some of the maps because editor would run out of memory almost instantly due to the heavy amount of objects. Accidental clicks on some of the scene hierarchies would lock the editor up for minutes, and possibly crash it. Level streaming issues prevented us from dividing the levels into smaller sized chunks.”

As a result, the development team decided to bring its game in Unreal Engine 4.

We should note that Unity 5 has addressed the aforementioned issues.

Moreover, this engine switch brought a number of new graphical features to the table:

“We now have a single 103.4sqkm overworld zone that you can seamlessly travel. We’ve added seasons to the game, AI acts accordingly to them and your cities’ requirements change over time. Switch also gave us a free boost to eye-candy department with better Post-Processing, GPU particles, dynamic global illumination, and better Anti-Aliasing.”

.

Old Trailer in Unity 5

Unreal Engine 4 screen from early implementation

http://www.dsogaming.com/news/northern-shadow-ditches-unity-over-unreal-engine-4-first-ue4-screenshots-released/

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indzman

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#2  Edited By indzman
Member since 2006 • 27736 Posts

WOW, looks great man.

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DarthRamms

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#3 DarthRamms
Member since 2013 • 1128 Posts

A lot better choice in engine

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#4  Edited By Cloud_imperium
Member since 2013 • 15146 Posts

@DarthRamms said:

A lot better choice in engine

Yup ,,, Unity isn't good for bigger games .

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#5  Edited By DarthRamms
Member since 2013 • 1128 Posts

@Cloud_imperium said:

@DarthRamms said:

A lot better choice in engine

Yup ,,, Unity isn't good for bigger games .

Did they just port the entire games asset to the UE4 engine I hope they take advantage of the engine graphical capibilities.

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NoodleFighter

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#6 NoodleFighter
Member since 2011 • 11793 Posts

Things just keep getting even better

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#7  Edited By Cloud_imperium
Member since 2013 • 15146 Posts
@DarthRamms said:

@Cloud_imperium said:

@DarthRamms said:

A lot better choice in engine

Yup ,,, Unity isn't good for bigger games .

Did they just port the entire games asset to the UE4 engine I hope they take advantage of the engine graphical capibilities.

“We now have a single 103.4sqkm overworld zone that you can seamlessly travel. We’ve added seasons to the game, AI acts accordingly to them and your cities’ requirements change over time. Switch also gave us a free boost to eye-candy department with better Post-Processing, GPU particles, dynamic global illumination, and better Anti-Aliasing.”

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NoodleFighter

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#8  Edited By NoodleFighter
Member since 2011 • 11793 Posts

@Cloud_imperium said:
@DarthRamms said:

@Cloud_imperium said:

@DarthRamms said:

A lot better choice in engine

Yup ,,, Unity isn't good for bigger games .

Did they just port the entire games asset to the UE4 engine I hope they take advantage of the engine graphical capibilities.

“We now have a single 103.4sqkm overworld zone that you can seamlessly travel. We’ve added seasons to the game, AI acts accordingly to them and your cities’ requirements change over time. Switch also gave us a free boost to eye-candy department with better Post-Processing, GPU particles, dynamic global illumination, and better Anti-Aliasing.”

I wonder if the switch to UE4 is going to slowdown the games development or accelerate it since all you can do from switching to completely different engines is import assets.

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parkurtommo

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#9  Edited By parkurtommo
Member since 2009 • 28295 Posts

@NoodleFighter said:

@Cloud_imperium said:
@DarthRamms said:

@Cloud_imperium said:

@DarthRamms said:

A lot better choice in engine

Yup ,,, Unity isn't good for bigger games .

Did they just port the entire games asset to the UE4 engine I hope they take advantage of the engine graphical capibilities.

“We now have a single 103.4sqkm overworld zone that you can seamlessly travel. We’ve added seasons to the game, AI acts accordingly to them and your cities’ requirements change over time. Switch also gave us a free boost to eye-candy department with better Post-Processing, GPU particles, dynamic global illumination, and better Anti-Aliasing.”

I wonder if the switch to UE4 is going to slowdown the games development or accelerate it since all you can do from switching to completely different engines is import assets.

They can import assets, animations, textures, anything really. I'm not sure how the programming part works though. UE4 does have a very simplified and intuitive scripting interface so even if they had to start from scratch it shouldn't take long to get things back in order.

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#10 DEadliNE-Zero0
Member since 2014 • 6607 Posts

Looks good

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lawlessx

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#11 lawlessx
Member since 2004 • 48753 Posts

read about this last night. Hopefully this doesn't slow down the game's development to 2016