@GoldenElementXL said:
@MirkoS77: Power is the only reason. If install base was the reason, why did Mass Effect and Assassins Creed skip the Wii but appear on the Wii U at launch? The Wii had a HUGE install base and at that time the Wii U sold 0 units. If they didn't have a good relationship with Nintendo, why take a chance with the Wii U? The answer is the Wii U's power allowed them to easily make ports of their games to the Wii U. The exact reason they skipped the Wii, despite its large user base. And now that we see 3rd parties leaving the PS3 and Xbox 360 behind, 3rd party support for the Wii U has disappeared. And that is because of its power. 3rd party games like Skylanders or Guitar Hero, games that don't require much horsepower, remain.
I didn't say install base, I said audience. They can be one in the same, but in this sense they are distinct. The Wii had a massive install base, yes, but it didn't matter because the audience that would've bought ME and AC wasn't among them. It was comprised of casuals (for lack of a better term) like soccer moms, retirees, and granny and grandpa. In turn, the install base for the U is paltry, but the audience is mostly all comprised of people who buy Nintendo games, not only that, but audiences that only desire those type of games. Nintendo's done nothing to try to expand their demographics: no cinematic games, realistic shooters or racers, barely any open world. The audiences aren't there. Had the Wii been more powerful, the only benefit it would've granted would've been cost effective ports, but so what? To an audience that's elsewhere? Again, that is not the only (nor most important) element.
So aside from Nintendo doing everything in their power to make their machines essentially Nintendo boxes that neglect whole genres and tastes outside their own comfort zone, online is also now a major factor in audiences' decisions to purchase and also for a developer to place them there (I've touched on this before). Players have become invested in PSN or Live, they pay for it, it's where they have their trophies, streaming, voice/party chat, etc. To make it all the worse....it's where they play with their friends. So in order for Nintendo to uproot those people and bring them on board, they would be undertaking a massive plural effort, but first they'd actually have increase their cultural appeal and start to compete with Sony and MS offer in terms of online, and as they've said, they don't like/"are poor" at competing. It will lead to their downfall or ultimate niche appeal, as we are seeing happen.
Gamers have found their homes online, so have publishers and developers, who are comfortable with Sony/MS's infrastructure that enables them to offer their services. And that's essentially the gist of why, even given power, third parties will be hard pressed to bother with Nintendo: online has blossomed and gaming has evolved somewhat into a service and not just a product and Nintendo has failed to keep up. Not only in software that fails to appeal to all audiences, Nintendo simply doesn't provide that service up to the standards people demand today due to philosophical differings, and they let (through numerous instances of shortsightedness) their audiences be snatched away by Sony and MS when online was in its infancy.
Now they will pay the price because that infrastructure is what third parties want. IF they and audiences come back to Ninty, it will be an undertaking that encompasses years. They have a lot to fix, and that's due to inaction and stubbornness from the past.
Log in to comment