Crytek’s breathtaking new action-adventure game, Ryse: Son of Rome, was revealed to audiences at the E3 games expo in Los Angeles this year. Become Legendary. Experience a cinematic adventure that leads you deep into the dramatic world of the Roman Empire.
The brutality and intensity of Roman warfare are brought to life in visceral detail, thrusting the player into the chaos of close-quarters combat. See and feel the emotion on your opponent's face! Players have to master sophisticated sword and shield combat techniques to vary attacks and manage multiple enemies, and then finish foes with one of over a hundred brutal final executions.
Ryse tells the story of a young Roman soldier named Marius who witnesses the murder of his family at the hands of barbarian bandits, then travels with the Roman army to Britannia to seek revenge. Quickly rising through the ranks, Marius leads the Roman army against the barbarian horde and then
discovers that he must return to Rome to find his vengeance. Ryse: Son of Rome presents a cinematic recreation of the Roman Empire in breathtaking detail, from the northern reaches of Britannia, to the Coliseum and the very heart of Rome itself.
Stunning visuals bring every aspect of the Empire to life: Incredibly detailed facial animations add character to the people you encounter, and new CryENGINE features allow for a world unlike anything you've seen on console before. Witness the power of CryENGINE 3 in full flow on Xbox One. New features like Crytek’s Virtual Camera hardware provide more directorial power than ever before, meaning developers can make lighting, environment and effects changes on the spot to create a more immersive game world. Meanwhile, advanced Vertex Animation combines with numerous other new features to set new standards for facial animation and realism. At every turn, CryENGINE’s power is put to work not just to change what you see on-screen, but how you connect to the action too.
The power of Xbox One enables realistic characters with incredibly detailed facial animations and expressions.
The hero of Ryse: Son of Rome, Marius is a young soldier with a strong sense of duty who is completely dedicated to Rome and her ideals. Initially eager to fight against Rome’s enemies and expand the Empire, he soon realizes that Rome is vulnerable to an even more insidious threat than the barbarians he faces on the battlefield. Ever loyal to Rome, he resolves to rid the Empire of her true enemies.
A wise and charismatic general who has served Rome for decades, Vitallion has fought in many campaigns and serves as a mentor to Marius. As events transpire he begins to wonder if duty has its limits, and whether self-restraint is always the correct course of action.
Nero, Emperor of Rome, struggles to maintain his grip on power. He promotes his two sons Commodus and Basillius to powerful positions, letting them take control of the rebellious province of Britannia. Nero feels threatened by all potential rivals and exacts ruthless retribution against anyone who crosses him.
Commodus and Basillius.
As governor of Britannia, Nero’s eldest son, Commodus, sees himself as a god, and the people of Britannia as his subjects. His reign is characterized by brutal repression. Nero’s youngest son, Basillius, enjoys anything carnal or cruel.
At the Colosseum he delights in watching gladiators kill each other, and lords over the terrified slaves he keeps in his harem in the bowels of the structure. (No actual pictures of Basillius exist on the web)
The daughter of King Oswald, the ruler of the Britons. Strong and resilient, Boudica hates Rome, and with good reason: under Roman rule, her people are made to suffer horribly. When her father faces horrific retribution from a perceived insult, it galvanizes Boudica and she rallies her people to rise against their oppressors. Boudica is a principled woman and has the will to go to the ends of the world to save her people.
Benevolent king of the Britons. He leads a rebellion against the tyrannical rule of Rome, but when the Romans brutally repress the rebels, Oswald submits to Roman dominance in hopes this will spare his people. His naivety leaves him vulnerable to the Romans.
Enigmatic leader of the Northern barbarians, rumored to be more beast than man. Very little is known about him except that he is fiercely independent and will make war on both the Romans and Oswald’s tribe.
The Spirit Gods
Immortal spirit, one who watches over humanity, guides Marius. She appears in mortal form, but radiates an otherworldly aura. Another (known in mortal form as Aquilo) seeks the destruction of Rome and allies himself with her enemies.
Command and fight with Kinect for Xbox One. Optional voice commands allow players to direct attacks and encourage their troops, while motivational cries can turn the tide of a mass battle by rallying troops or focusing attacks. Physical gestures can be used in combination with (or instead of) button presses to launch ranged weapons, or to block with your shield.
The Combat System
“Ryse” features a deep, multi-layered combat system that arms the player with a plethora of tools.
Attacks and Timing.
The basis for all combat is a mastery of timing of attacks and blocks: the tighter the timing the better the player will perform. For example, a perfectly timed block will not only deflect an incoming attack but also throw the enemy wide open, making the counter attack much more effective. And the shield is not just for blocking; it can be just as potent as the sword if used correctly.
When an enemy has been nearly defeated, an Execution can be enabled to finish them off. These are made up of a series of timed blows using either the sword or the shield, with associated rewards that can be assigned to different perks. There are three Execution Tiers; players must open up the higher level tiers to experience the most dramatic Executions.
There are well over 100 different Executions in the game: some are location-sensitive, like dropping an enemy on a conveniently-placed spike or kicking them off a wall; and some are performed by executing multiple enemies at the same time. There are also special combo-Executions that can be performed in co-op mode.
The Perk system lets the player decide which rewards they want from hitting the execution timing windows. They can choose between increased damage, XP, health and Focus. When Focus is sufficiently built up the player can trigger a large area effect that slows enemies.
In Gladiator Mode, perks are assigned based on which god players choose at the beginning of the match, and players can receive benefit from their partner’s perk if they are nearby.
Combo Counter & Execution Tiers.
Each successful hit without taking damage increases the combo counter when the player crosses certain combo thresholds they move up an execution tier.
The basic ranged weapon is a pilum (javelin), but scorpios (huge crossbows) can also be encountered.
Master sophisticated combat techniques to vary attacks and confront multiple enemies, and finish your foes with one of over a hundred brutal final moves.
Engage in devastating ranged combat using pilums and ballistae. Display your mastery of deadly moves to earn prestige and please the roaring crowd of spectators. Perform well to earn additional gold. Bore them and be pelted with rotten fruits. Redeem gold for weaponry and armor with bonus attributes.
Get the latest game news, and compare your progress and stats to other players'. Manage your character, inventory and upgrades using SmartGlass.Through online MultiPlayer, Ryse plunges you into this brutal world of the gladiator.
Enter the Colosseum to fight side-by-side with your friends in dynamic environments, to the roar of ten-thousand spectators.* Roman warfare is brought to life in vivid, visceral detail, thrusting you into the chaos of close-quarters combat, where you can see the emotion on your opponent’s face. The power of Xbox One enables realistic characters with incredibly detailed facial animations and expressions.
Microsoft Studios and Crytek debuted “Gladiator: Blood-Brothers” mode, the cooperative multiplayer experience in “Ryse: Son of Rome,” and offered an in-depth look at a myriad of never-before-seen features and refinements to the game’s combat system.
Plunging you into the brutal world of gladiatorial combat, Gladiator Mode lets you relive the intense and brutal battles of the Colosseum as you fight cooperatively with your friends against an ever-changing array of enemies to the roar of thousands of spectators.
In Rome, the Colosseum was the heart and soul of the city; in “Ryse: Son of Rome,” it becomes the stage where you’ll forge your path to glory as a fearless gladiator. Key features of the multiplayer experience include:
Be Your Own Hero. “Ryse” offers a large variety of armor, weapons, shields, and consumables to customize your own unique gladiator. These items are earned through gold rewarded from victories
in combat and impact your stats by improving your focus, XP, crowd reaction, and health. Consumables are elixirs that have a temporary effect, such as improving health or allowing instant kills.
Dynamic Tile Sets. Inspired by the movable floor pieces used to re-create historic battles in the ancient Colosseum, “Ryse” uses dynamic “tile sets” of scenery to provide a continuous stream of unpredictable challenges.
Scenery hidden in the hypogeum literally erupts from the floor, providing players with settings ranging from strongholds, to ruins, to naval battles.
Custom Challenges and Arenas. “Ryse” allows you to create your own experiences by using the challenge editor to mix and match the maps and events into custom playlists.
Each challenge has its own leaderboard and the more players who have played, the higher the reward at the end of the challenge.
“Ryse” will feature 11 multiplayer maps at launch, plus an additional bonus map for those who purchase the Day One edition of the game. At gamescom, Crytek showcased two of the unique and visually stunning maps:
Courtyard is an open environment highlighting the dynamic nature of the Colosseum. With each wave new dangers are introduced to the Arena, from flaming pits, to deadly traps, to automated catapults.
Stronghold shows off the ability to completely change the environment, re-creating a battle between Roman forces and the barbarian hordes in the distant pagan lands of Germania.
Crytek and Machinima have partnered to produce a live-action webseries based on Xbox One game Ryse: Son of Rome called "The Fall." This four-part story will explore the character of Marius Titus, who is also the main character in the upcoming game, and will be stabbing its way to a computer near you on November 5.
Cytek is an independent company at the forefront of the interactive entertainment industry, and is dedicated to pushing the boundaries of gaming by creating standout experiences for Xbox 360™, Playstation3, PC, mobile devices and games-as-service using their cutting-edge 3D-Game-Technology, CryENGINE
Our purpose defines our vision: we put gamers' experience at the center of everything we do and create. Always! At Crytek we like to dream big; a portion of everyone's time goes into interdisciplinary projects and our Heroes' ideas. Our doors are open for feedback and creativity. This creative vision rules our efforts - trust is the Alpha and Omega of all we do in the Crytek family, and we want you to trust u
The company’s headquarters are in Frankfurt am Main (Germany). Crytek also has studios in Kiev (Ukraine), Budapest (Hungary), Sofia (Bulgaria), Seoul (South Korea), Nottingham (UK), Shanghai (China), Istanbul (Turkey) and Austin (USA).
Founded by brothers Avni, Cevat, and Faruk Yerli in 1999, Crytek has its headquarters in Frankfurt, Germany, with additional studios in Kiev (Ukraine), Budapest (Hungary), Sofia (Bulgaria), Seoul (South Korea), Nottingham (United Kingdom), Shanghai (China), Istanbul (Turkey), and Austin (USA).
Since its establishment, Crytek has consistently been recognized for excellence in its field – earning accolades such as the 2011 Develop Award for Best Independent Studio and a 2010 Red Dot Design Award. Its award-winning games include Far Cry®, Crysis® (Best PC Game of E3 2007),
Crysis® Warhead (Best Graphics Technology at IGN Best of 2008 Awards), Crysis® 2 (Best Shooter of E3 2010 and Gamescom 2010), Fibble – Flick ‘n’ Roll, Crysis® 3 (Electronic Playground Best of E3 2012 and Most Valuable Game from PC Gamer E3 2012), and Warface® (Best Social/Casual/Online Game of Gamescom 2012).
Crytek is committed to creating high-quality products powered by its CryENGINE technology.
The engine was awarded the ‘Best Simulation in Real Time’ at the IMAGINA Awards 2010, as well as the ‘Most Innovative Technology’ at the European Innovative Games Awards. It is not only used throughout the gaming industry, but also in fields such as architecture, simulation, and learning and development.
Developers who use CryENGINE include NCSoft, Deutsche Telekom, XL Games, and Norman Foster Design. In 2009, Crytek launched CryENGINE 3 – the first game development platform for PC (DX9/DX10/DX11), Xbox 360 and PlayStation®3 that is next-gen ready.
In 2010, Crytek announced Warface, their first free-to-play game service and a major milestone in the studio’s history. The announcement was followed by the 2012 release of Fibble – Flick ‘n’ Roll, their debut on mobile devices.To further support the company’s future within the free-to-play gaming model, Crytek launched GFACE in 2012: a social gaming hub which serves as a platform for upcoming Crytek and third-party games.
Mount Panorama is a treacherous circuit, but at the crest of its dizzying 174-meter climb is a view of the Australian countryside so gorgeous that for a few fleeting moments all that exists is you and the howl of a roaring engine. Moments like this are what make Forza Motorsport 5 so special. This is a game that expertly captures the bond between car and driver, improving on a world-class racing simulation with just as much human touch as technical wizardry
Although Forza finds its modern day rival in Gran Turismo, when Turn 10's original simulation racer hit the shelves, console exclusivity separated the two.Rather than the first Forza going up against Gran Turismo 4 in 2005, then, Xbox fans were primarily making comparisons with another racing giant of years gone by, Project Gotham Racing.
While Project Gotham Racing 2 allowed for players to jump into some pretty mean cars and start zipping around the tarmac straight from the off, Forza brought the much more measured approach that Sony had established with Gran Turismo but the Microsoft console had maybe lacked. Forza made budding drivers work harder than most racers prior, collecting their cars, tuning them and learning how to get the best out of them before going out on to the track.
It was praised for its realistic physics, with car performances that matched their real life counterparts on a sophisticated level. Most importantly, however, it delivered more bite than Gran Turismo when it was compared to the
Sony opposition. It chopped out the admin of the driving tests and put you straight into racing with aggressive, intelligent opposition.Forza Motorsport was something of a surprise hit but the franchise would become considered one of the most well balanced racers around.
“We’ve said there’s three important cars in the game to every player; the first car you ever owned, the car you drive right now, and the car you hope to own someday,” says Turn 10 content director John Wendl, while weaving a Hazard Yellow HSV GTS through The Esses in Forza Motorsport 5’s newly-added Mount Panorama circuit.
“And that’s different for everybody, obviously, so we’ve trying to find that right blend for the most people in the world, so that we’re going to have those three cars in there for them.” It’s an interesting philosophy and one that has clearly driven the curation of Forza Motorsport’s vehicle line-up to date.
It certainly peaked with the broad, eclectic, global, and car culture savvy Forza Motorsport 4, which covered everything from old-school British sportscars, cult American performance pick-ups, classic German super saloons, and everything in between.
“Fortunately we have a reputation now; our car production engine has not shut off since 2006, on Forza 3,” says Wendl. “We built cars for Forza 3; we built cars for Forza 3 downloadable content. We built cars for Forza 4, for Forza
4 downloadable content. For Forza Horizon, for Forza Horizon downloadable content. Now for Forza 5. We are always building cars. That machine never shuts off. It’s a balancing act, by the sounds of things, between a diverse range of true icons and cult favourites delivered alongside today’s cutting-edge autos.
“And there’s always new ones coming up as well, right? We try to make sure that we have the relevant cars in there. And certain cars become stale. You don’t necessarily need every version of the Mustang, for example, in the game. Some of them aren’t that great. Some of them are really iconic and you need to have those in there, but if you’ve got
the most current one from Forza 4, from 2011, then it gets replaced with a new one for 2014, do you really still need that 2011 one? We needed it then because it was new, but now maybe it turns out that it wasn’t that well-received and the new one’s all that; we may get rid of that 2011 then because who’s gonna want it? They’re gonna want that ’14. Unless it rose to that status of one of those iconic cars that people love forever; unless it’s frozen in time.”
Easier to forgive is Forza 5's reduced car count. While smaller overall, this is the broadest assortment of vehicles the series has ever seen, highlighted by the introduction of open-wheel Formula One and IndyCars. Piloting a 750-horsepower Lotus E21 mere inches above the asphalt is an experience every bit as exhilarating as it is terrifying,
making you feel as though any switch on that cockpit could send you rocketing into outer space. But whether you're cruising around in a Ford Focus or a McLaren P1, every car in the game's catalog looks absolutely remarkable--both in their pristine showroom forms as well as those post-race close-ups where flecks of grime litter the exterior and scratches adorn the disc brakes.
Indeed, Forza 5 has hardly forgotten its roots as a racing sim known for its staggering dedication to realism. Improved tire physics give you a better sense of your car's shifting weight as you barrel through sloped corners, while a clever implementation of the Xbox One trigger rumble delivers valuable haptic feedback about your current traction and stability levels.
But as with previous games, Forza 5 is only as demanding as you want it to be. A generous collection of driving assists allows you to settle into your own personal comfort zone on the track, with rewards for ratcheting up the difficulty and penalties for overusing the rewind function.
Forza 5 goes out of its way to ensure that every feature carried over from previous games has seen meaningful improvements. The Autovista mode that debuted in Forza 4 (renamed Forzavista here) has expanded from a handful of cars to the game's entire roster, making it easy to lose time ogling your latest purchase from every conceivable angle. Rivals mode remains an exciting means of challenging your
friends' best lap times, but now it has been fully integrated into the career mode so that you're automatically presented with a new lap time to beat even as you're racing your way toward your next extravagant supercar. Even the livery editor has been expanded with new vinyls and surface materials, giving you the opportunity to defy all that is holy by designing a wood-grain Ferrari 458 Italia, or a Lexus LFA made entirely of brushed copper.
Unfortunately, I had limited access to Forza 5's multiplayer in the game's prerelease review state, with only the option to choose between a pair of hoppers for A- and S-class cars respectively. But my time competing against other players revealed a stable networking environment (thanks in some part to the game's dedicated servers, no doubt) and a lovely matchmaking system that lets you tinker around in any mode you please while it searches for an acceptable match.
All of this combined makes Forza Motorsport 5 an outstanding improvement to an already excellent racing franchise. It's far more than just a great racing sim, or a gorgeous showcase for the types of feats the Xbox One hardware is capable of. This is a game built on the romantic thrill of motorsport in all its forms, and that love for its subject matter is all but impossible to resist.
Fast and Fair Multiplayer – With Smart Match matchmaking and Xbox Live dedicated servers, experience epic, fast and competitive multiplayer perfectly suited to your skill and style.** Online multiplayer requires Xbox Live Gold membership (sold separately).
Rivals Everywhere - Every corner a new challenge, every event a new chance to win. Compete against your friends’ top times in rotating challenges for in-game credits and bragging rights.
Leading Simulation – Racing’s leading simulation engine, developed for Xbox One in conjunction with Calspan and the world’s top automotive manufacturers, makes driving easy to learn and rewarding to master.
Forzavista – Truly feel what it’s like to own the world’s most exclusive cars in an experience that brings you closer than ever to the history, craftsmanship and potential of every car in the game. Unique Careers – Take your favorite cars through unique careers highlighting their greatest strengths, most notorious rivals, and their place in motorsport history.
Hundreds of Next-Gen Cars – The most diverse line-up of vehicles ever seen in a Forza Motorsport game: from classic sports cars to modern tuners, purpose-built racers to extreme exotics, and for the first time in Forza Motorsport, open-wheel race cars.
Dynamic Damage – Hi-res damage modeling shows every bump and scrape. Roads accumulate tire rubber and debris. Racing has consequences; damage can stop you in your tracks.
Forza Motorsport 5's multiplayer mode supports up to 24 drivers a race, according to Amazon France, and will feature "hundreds" of cars - including 120 new rides, if we're translating the listing correctly. That's a lot of motors. Are you planning to drive them all?
This comes hot on the heels of the revelation that the world-famous Bathurst course will appear in the game. I call it "world-famous", but I have no idea if that's actually the case - I understand little of such matters. They might as well model a track on the M25 and call that "world-famous", where I'm concerned. Missed a trick there, Turn 10.
"Few circuits have been requested more by the worldwide Forza fanbase than Bathurst, and for good reason. It holds a special place in motorsports history as one of the most demanding and challenging circuits in the world," Turn 10's Dan Greenawalt declared, via Gamechup.
All the game's tracks have been laser-scanned for the utmost fidelity - including the Prague track, which you can read about in our most recent Forza 5 preview. Microsoft is now offering an Xbox One Day One Edition that includes a free Forza 5 game download, though supplies are predictably scarce.
Turn 10 is a subdivision of Microsoft Studios, established in 2001 as a first-party racing game developer. Turn 10 Studios began working on the original Forza Motorsport to fill the void of simulation racing games on the Xbox console. With an emphasis on driving mechanics and the newest features of Xbox LIVE, the original Forza Motorsport was released in May of 2005 to much critical acclaim and community support.
Building off its success, Turn 10’s team immediately began working on a sequel intended to be released on Microsoft’s new Xbox 360 console. Forza Motorsport 2 was released in May of 2007, pushing the boundaries of User Generated Content (UGC) with a robust livery editor and online Auction House, giving casual players new options for expressing their creativity on and off the track. With new online tools, the Forza community thrived as painters, tuners, seller, and racers shared their creations via Forzamotorsport.net.