Official: PlayStation 4 vs Xbox One COD Comparison

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MajesticShea

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#1 MajesticShea
Member since 2013 • 730 Posts

http://www.charlieintel.com/2013/11/12/xbox-one-vs-ps4-ghosts-comparison-videos/

"Apparently the Xbox One uses those crushed blacks affect to hide the amount of jaggies the game suffers from compared to the PS4 running in native 1080p"

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danabo

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#2  Edited By danabo
Member since 2003 • 2438 Posts

http://blog.jeffgerstmann.net/post/66790643652/so-does-ghosts-run-better-on-xb1-rather-than-ps4

IGN -

http://www.ign.com/articles/2013/11/...-ghosts-review

Character customization, maps, dynamic events, weapons, gametypes, and constant 60fps multiplayer framerates are ubiquitous across current- and next-gen platforms. The biggest variations between platforms falls upon visuals and player counts.

On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4, whereas my time with the Xbox One version was stable throughout.

Polygon-

http://www.polygon.com/2013/11/5/505...-ghosts-review

While the Xbox One version of Call of Duty: Ghosts has been confirmed by Activision to run at a lower resolution than its PS4 counterpart (720p upscaled to 1080p native, respectively), that numerical difference is less meaningful than you might imagine.

The two versions look nearly identical. Viewing the Xbox One release next to the PS4 ,

I had difficulty telling them apart. It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference.

The next-gen releases of Call of Duty: Ghosts are so close together that gun to my head, I'd have no confidence in being able to discern which version was which — at least, while the two are standing still.

The Xbox One release's framerate was far more noticeable. As mentioned in the initial review, Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops, maintaining a steady 60 frames per second throughout.

For a multiplayer shooter, framerate consistency is paramount. Given its relative visual parity with the PS4 release,

Call of Duty: Ghosts is a more playable, slightly superior (albeit disappointing) game on Xbox One.

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Spartan070

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#3 Spartan070
Member since 2004 • 16497 Posts

BOOM...

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MajesticShea

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#4 MajesticShea
Member since 2013 • 730 Posts

@danabo said:

http://blog.jeffgerstmann.net/post/66790643652/so-does-ghosts-run-better-on-xb1-rather-than-ps4

IGN -

http://www.ign.com/articles/2013/11/...-ghosts-review

Character customization, maps, dynamic events, weapons, gametypes, and constant 60fps multiplayer framerates are ubiquitous across current- and next-gen platforms. The biggest variations between platforms falls upon visuals and player counts.

On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4, whereas my time with the Xbox One version was stable throughout.

Polygon-

http://www.polygon.com/2013/11/5/505...-ghosts-review

While the Xbox One version of Call of Duty: Ghosts has been confirmed by Activision to run at a lower resolution than its PS4 counterpart (720p upscaled to 1080p native, respectively), that numerical difference is less meaningful than you might imagine.

The two versions look nearly identical. Viewing the Xbox One release next to the PS4 ,

I had difficulty telling them apart. It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference.

The next-gen releases of Call of Duty: Ghosts are so close together that gun to my head, I'd have no confidence in being able to discern which version was which — at least, while the two are standing still.

The Xbox One release's framerate was far more noticeable. As mentioned in the initial review, Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops, maintaining a steady 60 frames per second throughout.

For a multiplayer shooter, framerate consistency is paramount. Given its relative visual parity with the PS4 release,

Call of Duty: Ghosts is a more playable, slightly superior (albeit disappointing) game on Xbox One.

the picture can speak for themselves so look at them and speak for yourself.

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danabo

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#5 danabo
Member since 2003 • 2438 Posts

@majesticshea said:

@danabo said:

http://blog.jeffgerstmann.net/post/66790643652/so-does-ghosts-run-better-on-xb1-rather-than-ps4

IGN -

http://www.ign.com/articles/2013/11/...-ghosts-review

Character customization, maps, dynamic events, weapons, gametypes, and constant 60fps multiplayer framerates are ubiquitous across current- and next-gen platforms. The biggest variations between platforms falls upon visuals and player counts.

On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4, whereas my time with the Xbox One version was stable throughout.

Polygon-

http://www.polygon.com/2013/11/5/505...-ghosts-review

While the Xbox One version of Call of Duty: Ghosts has been confirmed by Activision to run at a lower resolution than its PS4 counterpart (720p upscaled to 1080p native, respectively), that numerical difference is less meaningful than you might imagine.

The two versions look nearly identical. Viewing the Xbox One release next to the PS4 ,

I had difficulty telling them apart. It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference.

The next-gen releases of Call of Duty: Ghosts are so close together that gun to my head, I'd have no confidence in being able to discern which version was which — at least, while the two are standing still.

The Xbox One release's framerate was far more noticeable. As mentioned in the initial review, Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops, maintaining a steady 60 frames per second throughout.

For a multiplayer shooter, framerate consistency is paramount. Given its relative visual parity with the PS4 release,

Call of Duty: Ghosts is a more playable, slightly superior (albeit disappointing) game on Xbox One.

the picture can speak for themselves so look at them and speak for yourself.

You mean like the BF4 Xbox One shots that look superior...

Nope. Every website that prefers the Xbox One version is a paid for shill, even Giant Bomb.



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SonofK

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#6 SonofK
Member since 2013 • 1088 Posts

@danabo said:

http://blog.jeffgerstmann.net/post/66790643652/so-does-ghosts-run-better-on-xb1-rather-than-ps4

IGN -

http://www.ign.com/articles/2013/11/...-ghosts-review

Character customization, maps, dynamic events, weapons, gametypes, and constant 60fps multiplayer framerates are ubiquitous across current- and next-gen platforms. The biggest variations between platforms falls upon visuals and player counts.

On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4, whereas my time with the Xbox One version was stable throughout.

Polygon-

http://www.polygon.com/2013/11/5/505...-ghosts-review

While the Xbox One version of Call of Duty: Ghosts has been confirmed by Activision to run at a lower resolution than its PS4 counterpart (720p upscaled to 1080p native, respectively), that numerical difference is less meaningful than you might imagine.

The two versions look nearly identical. Viewing the Xbox One release next to the PS4 ,

I had difficulty telling them apart. It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference.

The next-gen releases of Call of Duty: Ghosts are so close together that gun to my head, I'd have no confidence in being able to discern which version was which — at least, while the two are standing still.

The Xbox One release's framerate was far more noticeable. As mentioned in the initial review, Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops, maintaining a steady 60 frames per second throughout.

For a multiplayer shooter, framerate consistency is paramount. Given its relative visual parity with the PS4 release,

Call of Duty: Ghosts is a more playable, slightly superior (albeit disappointing) game on Xbox One.

That's embarrassing, cows hyped the 1080p version of COD to the moon and now they get the short end of the stick.

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lx_theo

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#7 lx_theo
Member since 2010 • 6211 Posts

@danabo

Lemming afraid of people making their own opinion, eh? lol, shocking

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deactivated-5c8ff6a32bb23

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#8 deactivated-5c8ff6a32bb23
Member since 2012 • 3185 Posts

@majesticshea said:

@danabo said:

http://blog.jeffgerstmann.net/post/66790643652/so-does-ghosts-run-better-on-xb1-rather-than-ps4

IGN -

http://www.ign.com/articles/2013/11/...-ghosts-review

Character customization, maps, dynamic events, weapons, gametypes, and constant 60fps multiplayer framerates are ubiquitous across current- and next-gen platforms. The biggest variations between platforms falls upon visuals and player counts.

On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4, whereas my time with the Xbox One version was stable throughout.

Polygon-

http://www.polygon.com/2013/11/5/505...-ghosts-review

While the Xbox One version of Call of Duty: Ghosts has been confirmed by Activision to run at a lower resolution than its PS4 counterpart (720p upscaled to 1080p native, respectively), that numerical difference is less meaningful than you might imagine.

The two versions look nearly identical. Viewing the Xbox One release next to the PS4 ,

I had difficulty telling them apart. It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference.

The next-gen releases of Call of Duty: Ghosts are so close together that gun to my head, I'd have no confidence in being able to discern which version was which — at least, while the two are standing still.

The Xbox One release's framerate was far more noticeable. As mentioned in the initial review, Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops, maintaining a steady 60 frames per second throughout.

For a multiplayer shooter, framerate consistency is paramount. Given its relative visual parity with the PS4 release,

Call of Duty: Ghosts is a more playable, slightly superior (albeit disappointing) game on Xbox One.

the picture can speak for themselves so look at them and speak for yourself.

To be fair (not saying one is better than the other), the pictures are terrible. When you click them they zoom into a blurry mess.

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#9  Edited By ELJUDEZ
Member since 2004 • 7389 Posts

The early reviews of Call of Duty: Ghosts--includingmine--mentioned that the PlayStation 4 version of the game suffers from occasional frame rate issues. For me, it usually showed up whenever there were a lot of particle effects on screen, but it'd pop up at random, too. I'm told that Infinity Ward is working on a patch to correct the performance issues.

http://www.giantbomb.com/articles/a-few-last-minute-bits-of-playstation-4-info/1100-4785/

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danabo

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#10  Edited By danabo
Member since 2003 • 2438 Posts

@lx_theo said:

@danabo

Lemming afraid of people making their own opinion, eh? lol, shocking

Weak hardware outperforming the vastly superior hardware is pretty shocking. I agree.

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danabo

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#12 danabo
Member since 2003 • 2438 Posts

@magicalclick said:

I guess we should start calling it HiccupStation.

WobbleStation?

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shawn30

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#13 shawn30
Member since 2006 • 4409 Posts

They look so close I wouldn't be able to tell the difference.

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#14 Floppy_Jim
Member since 2007 • 25931 Posts

Just let them have this one. The games that are actually good appear to be "better" on PS4. There will be another Dog of Duty next year and we'll all forget Ghosts existed.

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MajesticShea

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#15 MajesticShea
Member since 2013 • 730 Posts

@danabo said:

@majesticshea said:

@danabo said:

http://blog.jeffgerstmann.net/post/66790643652/so-does-ghosts-run-better-on-xb1-rather-than-ps4

IGN -

http://www.ign.com/articles/2013/11/...-ghosts-review

Character customization, maps, dynamic events, weapons, gametypes, and constant 60fps multiplayer framerates are ubiquitous across current- and next-gen platforms. The biggest variations between platforms falls upon visuals and player counts.

On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4, whereas my time with the Xbox One version was stable throughout.

Polygon-

http://www.polygon.com/2013/11/5/505...-ghosts-review

While the Xbox One version of Call of Duty: Ghosts has been confirmed by Activision to run at a lower resolution than its PS4 counterpart (720p upscaled to 1080p native, respectively), that numerical difference is less meaningful than you might imagine.

The two versions look nearly identical. Viewing the Xbox One release next to the PS4 ,

I had difficulty telling them apart. It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference.

The next-gen releases of Call of Duty: Ghosts are so close together that gun to my head, I'd have no confidence in being able to discern which version was which — at least, while the two are standing still.

The Xbox One release's framerate was far more noticeable. As mentioned in the initial review, Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops, maintaining a steady 60 frames per second throughout.

For a multiplayer shooter, framerate consistency is paramount. Given its relative visual parity with the PS4 release,

Call of Duty: Ghosts is a more playable, slightly superior (albeit disappointing) game on Xbox One.

the picture can speak for themselves so look at them and speak for yourself.

You mean like the BF4 Xbox One shots that look superior...

Nope. Every website that prefers the Xbox One version is a paid for shill, even Giant Bomb.

The fact that you can't formulate your own opinions is sad.

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Gue1

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#16 Gue1
Member since 2004 • 12171 Posts

tell me, what is the verdict? I don't wanna watch! OMG!

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danabo

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#17  Edited By danabo
Member since 2003 • 2438 Posts

@majesticshea said:

@danabo said:

@majesticshea said:

@danabo said:

http://blog.jeffgerstmann.net/post/66790643652/so-does-ghosts-run-better-on-xb1-rather-than-ps4

IGN -

http://www.ign.com/articles/2013/11/...-ghosts-review

Character customization, maps, dynamic events, weapons, gametypes, and constant 60fps multiplayer framerates are ubiquitous across current- and next-gen platforms. The biggest variations between platforms falls upon visuals and player counts.

On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4, whereas my time with the Xbox One version was stable throughout.

Polygon-

http://www.polygon.com/2013/11/5/505...-ghosts-review

While the Xbox One version of Call of Duty: Ghosts has been confirmed by Activision to run at a lower resolution than its PS4 counterpart (720p upscaled to 1080p native, respectively), that numerical difference is less meaningful than you might imagine.

The two versions look nearly identical. Viewing the Xbox One release next to the PS4 ,

I had difficulty telling them apart. It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference.

The next-gen releases of Call of Duty: Ghosts are so close together that gun to my head, I'd have no confidence in being able to discern which version was which — at least, while the two are standing still.

The Xbox One release's framerate was far more noticeable. As mentioned in the initial review, Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops, maintaining a steady 60 frames per second throughout.

For a multiplayer shooter, framerate consistency is paramount. Given its relative visual parity with the PS4 release,

Call of Duty: Ghosts is a more playable, slightly superior (albeit disappointing) game on Xbox One.

the picture can speak for themselves so look at them and speak for yourself.

You mean like the BF4 Xbox One shots that look superior...

Nope. Every website that prefers the Xbox One version is a paid for shill, even Giant Bomb.

The fact that you can't formulate your own opinions is sad.

I haven't played any version of CoD: Ghosts. I'm basing my opinion on statements made by Giant Bomb, Game Informer, Polygon, IGN and so on - who all agree the Xbox One version is the superior next-gen CoD: Ghosts. Sorry.

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#18  Edited By Gue1
Member since 2004 • 12171 Posts

forget it, I thought it was from DF not some amateurs wanna be.

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#19 Szminsky
Member since 2005 • 1471 Posts

Call her doody!

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lx_theo

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#20 lx_theo
Member since 2010 • 6211 Posts

@danabo said:

@lx_theo said:

@danabo

Lemming afraid of people making their own opinion, eh? lol, shocking

Weak hardware outperforming the vastly superior hardware is pretty shocking. I agree.

Oh, why so mad?

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MajesticShea

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#21  Edited By MajesticShea
Member since 2013 • 730 Posts

@danabo said:

@majesticshea said:

@danabo said:

@majesticshea said:

@danabo said:

http://blog.jeffgerstmann.net/post/66790643652/so-does-ghosts-run-better-on-xb1-rather-than-ps4

IGN -

http://www.ign.com/articles/2013/11/...-ghosts-review

Character customization, maps, dynamic events, weapons, gametypes, and constant 60fps multiplayer framerates are ubiquitous across current- and next-gen platforms. The biggest variations between platforms falls upon visuals and player counts.

On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4, whereas my time with the Xbox One version was stable throughout.

Polygon-

http://www.polygon.com/2013/11/5/505...-ghosts-review

While the Xbox One version of Call of Duty: Ghosts has been confirmed by Activision to run at a lower resolution than its PS4 counterpart (720p upscaled to 1080p native, respectively), that numerical difference is less meaningful than you might imagine.

The two versions look nearly identical. Viewing the Xbox One release next to the PS4 ,

I had difficulty telling them apart. It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference.

The next-gen releases of Call of Duty: Ghosts are so close together that gun to my head, I'd have no confidence in being able to discern which version was which — at least, while the two are standing still.

The Xbox One release's framerate was far more noticeable. As mentioned in the initial review, Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops, maintaining a steady 60 frames per second throughout.

For a multiplayer shooter, framerate consistency is paramount. Given its relative visual parity with the PS4 release,

Call of Duty: Ghosts is a more playable, slightly superior (albeit disappointing) game on Xbox One.

the picture can speak for themselves so look at them and speak for yourself.

You mean like the BF4 Xbox One shots that look superior...

Nope. Every website that prefers the Xbox One version is a paid for shill, even Giant Bomb.

The fact that you can't formulate your own opinions is sad.

I haven't played any version of CoD: Ghosts. I'm basing my opinion on statements made by Giant Bomb, Game Informer, Polygon, IGN and so on - who all agree the Xbox One version is the superior next-gen CoD: Ghosts. Sorry.

So when digital foundry and multiple other sites said Battlefield 4 ran (2-4fps lead) and looked better on the PS4 why was your tune so different?

Here's a quote in case you forgot.

http://www.gamespot.com/forums/system-wars-314159282/battlefield-4-review-8-0-keep-it-here-30889327/?page=5

@danabo said:

Xbox One version looks better than the PS4 version.

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#22 I_can_haz
Member since 2013 • 6511 Posts

lol not even DF. It's funny you cut out the part of the IGN comparison where they said the PS4 version looks better. Videogamer also says PS4 version looks better. Keep damage controlling butthurt lem.

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ReadingRainbow4

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#23 ReadingRainbow4
Member since 2012 • 18733 Posts

Any updates on xbone performance for AC4?

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#24  Edited By danabo
Member since 2003 • 2438 Posts

@majesticshea said:

@danabo said:

@majesticshea said:

@danabo said:

@majesticshea said:

@danabo said:

http://blog.jeffgerstmann.net/post/66790643652/so-does-ghosts-run-better-on-xb1-rather-than-ps4

IGN -

http://www.ign.com/articles/2013/11/...-ghosts-review

Character customization, maps, dynamic events, weapons, gametypes, and constant 60fps multiplayer framerates are ubiquitous across current- and next-gen platforms. The biggest variations between platforms falls upon visuals and player counts.

On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4, whereas my time with the Xbox One version was stable throughout.

Polygon-

http://www.polygon.com/2013/11/5/505...-ghosts-review

While the Xbox One version of Call of Duty: Ghosts has been confirmed by Activision to run at a lower resolution than its PS4 counterpart (720p upscaled to 1080p native, respectively), that numerical difference is less meaningful than you might imagine.

The two versions look nearly identical. Viewing the Xbox One release next to the PS4 ,

I had difficulty telling them apart. It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference.

The next-gen releases of Call of Duty: Ghosts are so close together that gun to my head, I'd have no confidence in being able to discern which version was which — at least, while the two are standing still.

The Xbox One release's framerate was far more noticeable. As mentioned in the initial review, Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops, maintaining a steady 60 frames per second throughout.

For a multiplayer shooter, framerate consistency is paramount. Given its relative visual parity with the PS4 release,

Call of Duty: Ghosts is a more playable, slightly superior (albeit disappointing) game on Xbox One.

the picture can speak for themselves so look at them and speak for yourself.

You mean like the BF4 Xbox One shots that look superior...

Nope. Every website that prefers the Xbox One version is a paid for shill, even Giant Bomb.

The fact that you can't formulate your own opinions is sad.

I haven't played any version of CoD: Ghosts. I'm basing my opinion on statements made by Giant Bomb, Game Informer, Polygon, IGN and so on - who all agree the Xbox One version is the superior next-gen CoD: Ghosts. Sorry.

So when digital foundry and multiple other sites said Battlefield 4 ran (2-4fps lead) and looked better on the PS4 why was you tune so different.

Here's a quote in case you forgot.

@danabo said:

Xbox One version looks better than the PS4 version.

http://www.gamespot.com/forums/system-wars-314159282/battlefield-4-review-8-0-keep-it-here-30889327/?page=5

"What is curious is the level of "pop" given to the Xbox One's textures, where - bizarrely - artwork often seems to be more detailed than on PlayStation 4."

http://www.eurogamer.net/articles/digitalfoundry-battlefield-4-next-gen-vs-pc-face-off-preview

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MajesticShea

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#25 MajesticShea
Member since 2013 • 730 Posts

@danabo said:

@majesticshea said:

@danabo said:

@majesticshea said:

@danabo said:

@majesticshea said:

@danabo said:

http://blog.jeffgerstmann.net/post/66790643652/so-does-ghosts-run-better-on-xb1-rather-than-ps4

IGN -

http://www.ign.com/articles/2013/11/...-ghosts-review

Character customization, maps, dynamic events, weapons, gametypes, and constant 60fps multiplayer framerates are ubiquitous across current- and next-gen platforms. The biggest variations between platforms falls upon visuals and player counts.

On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4, whereas my time with the Xbox One version was stable throughout.

Polygon-

http://www.polygon.com/2013/11/5/505...-ghosts-review

While the Xbox One version of Call of Duty: Ghosts has been confirmed by Activision to run at a lower resolution than its PS4 counterpart (720p upscaled to 1080p native, respectively), that numerical difference is less meaningful than you might imagine.

The two versions look nearly identical. Viewing the Xbox One release next to the PS4 ,

I had difficulty telling them apart. It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference.

The next-gen releases of Call of Duty: Ghosts are so close together that gun to my head, I'd have no confidence in being able to discern which version was which — at least, while the two are standing still.

The Xbox One release's framerate was far more noticeable. As mentioned in the initial review, Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops, maintaining a steady 60 frames per second throughout.

For a multiplayer shooter, framerate consistency is paramount. Given its relative visual parity with the PS4 release,

Call of Duty: Ghosts is a more playable, slightly superior (albeit disappointing) game on Xbox One.

the picture can speak for themselves so look at them and speak for yourself.

You mean like the BF4 Xbox One shots that look superior...

Nope. Every website that prefers the Xbox One version is a paid for shill, even Giant Bomb.

The fact that you can't formulate your own opinions is sad.

I haven't played any version of CoD: Ghosts. I'm basing my opinion on statements made by Giant Bomb, Game Informer, Polygon, IGN and so on - who all agree the Xbox One version is the superior next-gen CoD: Ghosts. Sorry.

So when digital foundry and multiple other sites said Battlefield 4 ran (2-4fps lead) and looked better on the PS4 why was you tune so different.

Here's a quote in case you forgot.

@danabo said:

Xbox One version looks better than the PS4 version.

http://www.gamespot.com/forums/system-wars-314159282/battlefield-4-review-8-0-keep-it-here-30889327/?page=5

"What is curious is the level of "pop" given to the Xbox One's textures, where - bizarrely - artwork often seems to be

more

detailed than on PlayStation 4."

http://www.eurogamer.net/articles/digitalfoundry-battlefield-4-next-gen-vs-pc-face-off-preview

Nice deflection. You're terribly pathetic.

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StormyJoe

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#26 StormyJoe
Member since 2011 • 7806 Posts

@danabo said:

@lx_theo said:

@danabo

Lemming afraid of people making their own opinion, eh? lol, shocking

Weak hardware outperforming the vastly superior hardware is pretty shocking. I agree.

See, this is why we make fun of cows. "vastly superior hardware"? Give me a break...

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k2theswiss

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#27 k2theswiss
Member since 2007 • 16599 Posts

@majesticshea:

game looks like complete SHIT on both... NO ONE WINS

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#28  Edited By lx_theo
Member since 2010 • 6211 Posts

@StormyJoe said:

@danabo said:

@lx_theo said:

@danabo

Lemming afraid of people making their own opinion, eh? lol, shocking

Weak hardware outperforming the vastly superior hardware is pretty shocking. I agree.

See, this is why we make fun of cows. "vastly superior hardware"? Give me a break...

It was a lemming who said that.

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MajesticShea

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#29  Edited By MajesticShea
Member since 2013 • 730 Posts

@StormyJoe said:

@danabo said:

@lx_theo said:

@danabo

Lemming afraid of people making their own opinion, eh? lol, shocking

Weak hardware outperforming the vastly superior hardware is pretty shocking. I agree.

See, this is why we make fun of cows. "vastly superior hardware"? Give me a break...

This is how ignorant you lems are, attacking anyone who isn't on board your agenda lol. He's one of the biggest lems on here.

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Gue1

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#30  Edited By Gue1
Member since 2004 • 12171 Posts

the stupid quote chains ruined the thread. =/

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XBOunity

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#31  Edited By XBOunity
Member since 2013 • 3837 Posts

@majesticshea said:

http://www.charlieintel.com/2013/11/12/xbox-one-vs-ps4-ghosts-comparison-videos/

"Apparently the Xbox One uses those crushed blacks affect to hide the amount of jaggies the game suffers from compared to the PS4 running in native 1080p"

stop trying so hard to deflect the framerate issues. cow confirmed and I wish we could get mods to implement a lvl 10 so spammers like yourself cant make threads at every turn to defend the ps4 issues. smh PLEASE OLD TOS RULES GAMESPOT, SYSTEMWARS IS A MESS. Link this thread for the need to swift out the trolls and fanboys

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#32 StormyJoe
Member since 2011 • 7806 Posts

@majesticshea said:

@StormyJoe said:

@danabo said:

@lx_theo said:

@danabo

Lemming afraid of people making their own opinion, eh? lol, shocking

Weak hardware outperforming the vastly superior hardware is pretty shocking. I agree.

See, this is why we make fun of cows. "vastly superior hardware"? Give me a break...

This is how ignorant you lems are, attacking anyone who isn't on board your agenda lol. He's one of the biggest lems on here.

Because I call out the fanboy bullsh*t, I am a lemming? I defend the XB1 because I hate FUD, not because I am in love with a particular platform. I plan on getting a PS4 as well after the holidays.

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Heil68

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#33 Heil68
Member since 2004 • 60712 Posts

http://www.giantbomb.com/articles/a-few-last-minute-bits-of-playstation-4-info/1100-4785/

PS4 gets a patch and Jeff prefers the DS4..great endorsement.

Great all around day for the PS4. 2 days till launch! :D

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k2theswiss

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#34 k2theswiss
Member since 2007 • 16599 Posts

x1 version looks like s straight up current console port, 720p isn't the issue here. True dev laziness

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chikenfriedrice

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#35 chikenfriedrice
Member since 2006 • 13561 Posts

What horrible comparison pics

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MajesticShea

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#36  Edited By MajesticShea
Member since 2013 • 730 Posts

@XBOunity said:

@majesticshea said:

http://www.charlieintel.com/2013/11/12/xbox-one-vs-ps4-ghosts-comparison-videos/

"Apparently the Xbox One uses those crushed blacks affect to hide the amount of jaggies the game suffers from compared to the PS4 running in native 1080p"

stop trying so hard to deflect the framerate issues. cow confirmed and I wish we could get mods to implement a lvl 10 so spammers like yourself cant make threads at every turn to defend the ps4 issues. smh PLEASE OLD TOS RULES GAMESPOT, SYSTEMWARS IS A MESS. Link this thread for the need to swift out the trolls and fanboys

Dat meltdown.

Oooh it seems I struck a nerve, sorry.

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danabo

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#37 danabo
Member since 2003 • 2438 Posts

You know what would be great, an humble acceptance that the Xbox One has the superior version of CoD: Ghosts.

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XBOunity

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#38 XBOunity
Member since 2013 • 3837 Posts

lol dana that would be something wouldn't it. well davekeef was never respectable anyway, a man with no word is not a man at all. oh well, moar deflection by TC lol.

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Chrome-

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#39  Edited By Chrome-
Member since 2009 • 1744 Posts

oh boy lmfao

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Basinboy

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#40 Basinboy
Member since 2003 • 14495 Posts

Bad game is bad

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MajesticShea

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#41 MajesticShea
Member since 2013 • 730 Posts

@XBOunity said:

lol dana that would be something wouldn't it. well davekeef was never respectable anyway, a man with no word is not a man at all. oh well, moar deflection by TC lol.

Why are you so upset?

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TheTruthIsREAL

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#42 TheTruthIsREAL
Member since 2013 • 813 Posts

This game looks HORRIBLE

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lx_theo

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#43 lx_theo
Member since 2010 • 6211 Posts

@StormyJoe said:

@majesticshea said:

@StormyJoe said:

@danabo said:

@lx_theo said:

@danabo

Lemming afraid of people making their own opinion, eh? lol, shocking

Weak hardware outperforming the vastly superior hardware is pretty shocking. I agree.

See, this is why we make fun of cows. "vastly superior hardware"? Give me a break...

This is how ignorant you lems are, attacking anyone who isn't on board your agenda lol. He's one of the biggest lems on here.

Because I call out the fanboy bullsh*t, I am a lemming? I defend the XB1 because I hate FUD, not because I am in love with a particular platform. I plan on getting a PS4 as well after the holidays.

You called out a lemming and called him a cow.

yeah. No response of yours is going to save you here.

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GTSaiyanjin2

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#44 GTSaiyanjin2
Member since 2005 • 6018 Posts

can you not post compressed pictures of a compressed video from youtube... just wait for DF.

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MajesticShea

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#45 MajesticShea
Member since 2013 • 730 Posts

@lx_theo said:

@StormyJoe said:

@majesticshea said:

@StormyJoe said:

@danabo said:

@lx_theo said:

@danabo

Lemming afraid of people making their own opinion, eh? lol, shocking

Weak hardware outperforming the vastly superior hardware is pretty shocking. I agree.

See, this is why we make fun of cows. "vastly superior hardware"? Give me a break...

This is how ignorant you lems are, attacking anyone who isn't on board your agenda lol. He's one of the biggest lems on here.

Because I call out the fanboy bullsh*t, I am a lemming? I defend the XB1 because I hate FUD, not because I am in love with a particular platform. I plan on getting a PS4 as well after the holidays.

You called out a lemming and called him a cow.

yeah. No response of yours is going to save you here.

StormyJoe is kind of a fucking idiot if you haven't noticed...

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danabo

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#46 danabo
Member since 2003 • 2438 Posts

@majesticshea said:

StormyJoe is kind of a fucking idiot if you haven't noticed...

People notice what they want to notice. For example, you failed to point out in the BF4 comparison threads where I stated that the people that prefer the static comparison shots on the Xbox One over the PS4 version are in for a shock when they see actual side-by-sides (not youtube footage) and see the clear differences in the superior PS4 version. Again, it's undeniable at this point, in real-terms, and on paper that the PS4 is the more powerful machine of the two. Yet, CoD:Ghosts runs better on the weaker hardware.

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Jakandsigz

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#47 Jakandsigz
Member since 2013 • 6341 Posts

Morons in this thread. This game looks unplayable from those screens no matter what system it's on. They are on the limit of that modified Quake 2 engine.

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lx_theo

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#48 lx_theo
Member since 2010 • 6211 Posts

@majesticshea said:

@lx_theo said:

@StormyJoe said:

@majesticshea said:

@StormyJoe said:

@danabo said:

@lx_theo said:

@danabo

Lemming afraid of people making their own opinion, eh? lol, shocking

Weak hardware outperforming the vastly superior hardware is pretty shocking. I agree.

See, this is why we make fun of cows. "vastly superior hardware"? Give me a break...

This is how ignorant you lems are, attacking anyone who isn't on board your agenda lol. He's one of the biggest lems on here.

Because I call out the fanboy bullsh*t, I am a lemming? I defend the XB1 because I hate FUD, not because I am in love with a particular platform. I plan on getting a PS4 as well after the holidays.

You called out a lemming and called him a cow.

yeah. No response of yours is going to save you here.

StormyJoe is kind of a fucking idiot if you haven't noticed...

All fanboys are. You included.

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MajesticShea

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#49 MajesticShea
Member since 2013 • 730 Posts

@danabo said:

@majesticshea said:

StormyJoe is kind of a fucking idiot if you haven't noticed...

Again, it's undeniable at this point, in real-terms, and on paper that the PS4 is the more powerful machine of the two.

Only part of your tear filled essay that wasn't bullshit.

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#50 Martin_G_N
Member since 2006 • 2124 Posts

The visuals does'nt really impress on either platform. COD runs at 1080p 60fps on the PS4 because they could, ok, with some drops in fps. The X1 had to run at 720p to manage 60fps at all, and if the PS4 version had ran at 720p it would easily have managed a stable 60fps with more going on at once. The power difference between the consoles is looking to be true.

Also remember the extra compute power that devs are'nt utilizing on the PS4 yet.