http://www.charlieintel.com/2013/11/12/xbox-one-vs-ps4-ghosts-comparison-videos/
"Apparently the Xbox One uses those crushed blacks affect to hide the amount of jaggies the game suffers from compared to the PS4 running in native 1080p"
This topic is locked from further discussion.
http://www.charlieintel.com/2013/11/12/xbox-one-vs-ps4-ghosts-comparison-videos/
"Apparently the Xbox One uses those crushed blacks affect to hide the amount of jaggies the game suffers from compared to the PS4 running in native 1080p"
http://blog.jeffgerstmann.net/post/66790643652/so-does-ghosts-run-better-on-xb1-rather-than-ps4
IGN -
http://www.ign.com/articles/2013/11/...-ghosts-review
Character customization, maps, dynamic events, weapons, gametypes, and constant 60fps multiplayer framerates are ubiquitous across current- and next-gen platforms. The biggest variations between platforms falls upon visuals and player counts.
On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4, whereas my time with the Xbox One version was stable throughout.
Polygon-
http://www.polygon.com/2013/11/5/505...-ghosts-review
While the Xbox One version of Call of Duty: Ghosts has been confirmed by Activision to run at a lower resolution than its PS4 counterpart (720p upscaled to 1080p native, respectively), that numerical difference is less meaningful than you might imagine.
The two versions look nearly identical. Viewing the Xbox One release next to the PS4 ,
I had difficulty telling them apart. It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference.
The next-gen releases of Call of Duty: Ghosts are so close together that gun to my head, I'd have no confidence in being able to discern which version was which — at least, while the two are standing still.
The Xbox One release's framerate was far more noticeable. As mentioned in the initial review, Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops, maintaining a steady 60 frames per second throughout.
For a multiplayer shooter, framerate consistency is paramount. Given its relative visual parity with the PS4 release,
Call of Duty: Ghosts is a more playable, slightly superior (albeit disappointing) game on Xbox One.
http://blog.jeffgerstmann.net/post/66790643652/so-does-ghosts-run-better-on-xb1-rather-than-ps4
IGN -
http://www.ign.com/articles/2013/11/...-ghosts-review
Character customization, maps, dynamic events, weapons, gametypes, and constant 60fps multiplayer framerates are ubiquitous across current- and next-gen platforms. The biggest variations between platforms falls upon visuals and player counts.
On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4, whereas my time with the Xbox One version was stable throughout.
Polygon-
http://www.polygon.com/2013/11/5/505...-ghosts-review
While the Xbox One version of Call of Duty: Ghosts has been confirmed by Activision to run at a lower resolution than its PS4 counterpart (720p upscaled to 1080p native, respectively), that numerical difference is less meaningful than you might imagine.
The two versions look nearly identical. Viewing the Xbox One release next to the PS4 ,
I had difficulty telling them apart. It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference.
The next-gen releases of Call of Duty: Ghosts are so close together that gun to my head, I'd have no confidence in being able to discern which version was which — at least, while the two are standing still.
The Xbox One release's framerate was far more noticeable. As mentioned in the initial review, Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops, maintaining a steady 60 frames per second throughout.
For a multiplayer shooter, framerate consistency is paramount. Given its relative visual parity with the PS4 release,
Call of Duty: Ghosts is a more playable, slightly superior (albeit disappointing) game on Xbox One.
the picture can speak for themselves so look at them and speak for yourself.
http://blog.jeffgerstmann.net/post/66790643652/so-does-ghosts-run-better-on-xb1-rather-than-ps4
IGN -
http://www.ign.com/articles/2013/11/...-ghosts-review
Character customization, maps, dynamic events, weapons, gametypes, and constant 60fps multiplayer framerates are ubiquitous across current- and next-gen platforms. The biggest variations between platforms falls upon visuals and player counts.
On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4, whereas my time with the Xbox One version was stable throughout.
Polygon-
http://www.polygon.com/2013/11/5/505...-ghosts-review
While the Xbox One version of Call of Duty: Ghosts has been confirmed by Activision to run at a lower resolution than its PS4 counterpart (720p upscaled to 1080p native, respectively), that numerical difference is less meaningful than you might imagine.
The two versions look nearly identical. Viewing the Xbox One release next to the PS4 ,
I had difficulty telling them apart. It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference.
The next-gen releases of Call of Duty: Ghosts are so close together that gun to my head, I'd have no confidence in being able to discern which version was which — at least, while the two are standing still.
The Xbox One release's framerate was far more noticeable. As mentioned in the initial review, Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops, maintaining a steady 60 frames per second throughout.
For a multiplayer shooter, framerate consistency is paramount. Given its relative visual parity with the PS4 release,
Call of Duty: Ghosts is a more playable, slightly superior (albeit disappointing) game on Xbox One.
the picture can speak for themselves so look at them and speak for yourself.
You mean like the BF4 Xbox One shots that look superior...
Nope. Every website that prefers the Xbox One version is a paid for shill, even Giant Bomb.
http://blog.jeffgerstmann.net/post/66790643652/so-does-ghosts-run-better-on-xb1-rather-than-ps4
IGN -
http://www.ign.com/articles/2013/11/...-ghosts-review
Character customization, maps, dynamic events, weapons, gametypes, and constant 60fps multiplayer framerates are ubiquitous across current- and next-gen platforms. The biggest variations between platforms falls upon visuals and player counts.
On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4, whereas my time with the Xbox One version was stable throughout.
Polygon-
http://www.polygon.com/2013/11/5/505...-ghosts-review
While the Xbox One version of Call of Duty: Ghosts has been confirmed by Activision to run at a lower resolution than its PS4 counterpart (720p upscaled to 1080p native, respectively), that numerical difference is less meaningful than you might imagine.
The two versions look nearly identical. Viewing the Xbox One release next to the PS4 ,
I had difficulty telling them apart. It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference.
The next-gen releases of Call of Duty: Ghosts are so close together that gun to my head, I'd have no confidence in being able to discern which version was which — at least, while the two are standing still.
The Xbox One release's framerate was far more noticeable. As mentioned in the initial review, Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops, maintaining a steady 60 frames per second throughout.
For a multiplayer shooter, framerate consistency is paramount. Given its relative visual parity with the PS4 release,
Call of Duty: Ghosts is a more playable, slightly superior (albeit disappointing) game on Xbox One.
That's embarrassing, cows hyped the 1080p version of COD to the moon and now they get the short end of the stick.
http://blog.jeffgerstmann.net/post/66790643652/so-does-ghosts-run-better-on-xb1-rather-than-ps4
IGN -
http://www.ign.com/articles/2013/11/...-ghosts-review
Character customization, maps, dynamic events, weapons, gametypes, and constant 60fps multiplayer framerates are ubiquitous across current- and next-gen platforms. The biggest variations between platforms falls upon visuals and player counts.
On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4, whereas my time with the Xbox One version was stable throughout.
Polygon-
http://www.polygon.com/2013/11/5/505...-ghosts-review
While the Xbox One version of Call of Duty: Ghosts has been confirmed by Activision to run at a lower resolution than its PS4 counterpart (720p upscaled to 1080p native, respectively), that numerical difference is less meaningful than you might imagine.
The two versions look nearly identical. Viewing the Xbox One release next to the PS4 ,
I had difficulty telling them apart. It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference.
The next-gen releases of Call of Duty: Ghosts are so close together that gun to my head, I'd have no confidence in being able to discern which version was which — at least, while the two are standing still.
The Xbox One release's framerate was far more noticeable. As mentioned in the initial review, Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops, maintaining a steady 60 frames per second throughout.
For a multiplayer shooter, framerate consistency is paramount. Given its relative visual parity with the PS4 release,
Call of Duty: Ghosts is a more playable, slightly superior (albeit disappointing) game on Xbox One.
the picture can speak for themselves so look at them and speak for yourself.
To be fair (not saying one is better than the other), the pictures are terrible. When you click them they zoom into a blurry mess.
The early reviews of Call of Duty: Ghosts--includingmine--mentioned that the PlayStation 4 version of the game suffers from occasional frame rate issues. For me, it usually showed up whenever there were a lot of particle effects on screen, but it'd pop up at random, too. I'm told that Infinity Ward is working on a patch to correct the performance issues.
http://www.giantbomb.com/articles/a-few-last-minute-bits-of-playstation-4-info/1100-4785/
Just let them have this one. The games that are actually good appear to be "better" on PS4. There will be another Dog of Duty next year and we'll all forget Ghosts existed.
http://blog.jeffgerstmann.net/post/66790643652/so-does-ghosts-run-better-on-xb1-rather-than-ps4
IGN -
http://www.ign.com/articles/2013/11/...-ghosts-review
Character customization, maps, dynamic events, weapons, gametypes, and constant 60fps multiplayer framerates are ubiquitous across current- and next-gen platforms. The biggest variations between platforms falls upon visuals and player counts.
On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4, whereas my time with the Xbox One version was stable throughout.
Polygon-
http://www.polygon.com/2013/11/5/505...-ghosts-review
While the Xbox One version of Call of Duty: Ghosts has been confirmed by Activision to run at a lower resolution than its PS4 counterpart (720p upscaled to 1080p native, respectively), that numerical difference is less meaningful than you might imagine.
The two versions look nearly identical. Viewing the Xbox One release next to the PS4 ,
I had difficulty telling them apart. It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference.
The next-gen releases of Call of Duty: Ghosts are so close together that gun to my head, I'd have no confidence in being able to discern which version was which — at least, while the two are standing still.
The Xbox One release's framerate was far more noticeable. As mentioned in the initial review, Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops, maintaining a steady 60 frames per second throughout.
For a multiplayer shooter, framerate consistency is paramount. Given its relative visual parity with the PS4 release,
Call of Duty: Ghosts is a more playable, slightly superior (albeit disappointing) game on Xbox One.
the picture can speak for themselves so look at them and speak for yourself.
You mean like the BF4 Xbox One shots that look superior...
Nope. Every website that prefers the Xbox One version is a paid for shill, even Giant Bomb.
The fact that you can't formulate your own opinions is sad.
http://blog.jeffgerstmann.net/post/66790643652/so-does-ghosts-run-better-on-xb1-rather-than-ps4
IGN -
http://www.ign.com/articles/2013/11/...-ghosts-review
Character customization, maps, dynamic events, weapons, gametypes, and constant 60fps multiplayer framerates are ubiquitous across current- and next-gen platforms. The biggest variations between platforms falls upon visuals and player counts.
On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4, whereas my time with the Xbox One version was stable throughout.
Polygon-
http://www.polygon.com/2013/11/5/505...-ghosts-review
While the Xbox One version of Call of Duty: Ghosts has been confirmed by Activision to run at a lower resolution than its PS4 counterpart (720p upscaled to 1080p native, respectively), that numerical difference is less meaningful than you might imagine.
The two versions look nearly identical. Viewing the Xbox One release next to the PS4 ,
I had difficulty telling them apart. It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference.
The next-gen releases of Call of Duty: Ghosts are so close together that gun to my head, I'd have no confidence in being able to discern which version was which — at least, while the two are standing still.
The Xbox One release's framerate was far more noticeable. As mentioned in the initial review, Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops, maintaining a steady 60 frames per second throughout.
For a multiplayer shooter, framerate consistency is paramount. Given its relative visual parity with the PS4 release,
Call of Duty: Ghosts is a more playable, slightly superior (albeit disappointing) game on Xbox One.
the picture can speak for themselves so look at them and speak for yourself.
You mean like the BF4 Xbox One shots that look superior...
Nope. Every website that prefers the Xbox One version is a paid for shill, even Giant Bomb.
The fact that you can't formulate your own opinions is sad.
I haven't played any version of CoD: Ghosts. I'm basing my opinion on statements made by Giant Bomb, Game Informer, Polygon, IGN and so on - who all agree the Xbox One version is the superior next-gen CoD: Ghosts. Sorry.
http://blog.jeffgerstmann.net/post/66790643652/so-does-ghosts-run-better-on-xb1-rather-than-ps4
IGN -
http://www.ign.com/articles/2013/11/...-ghosts-review
Character customization, maps, dynamic events, weapons, gametypes, and constant 60fps multiplayer framerates are ubiquitous across current- and next-gen platforms. The biggest variations between platforms falls upon visuals and player counts.
On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4, whereas my time with the Xbox One version was stable throughout.
Polygon-
http://www.polygon.com/2013/11/5/505...-ghosts-review
While the Xbox One version of Call of Duty: Ghosts has been confirmed by Activision to run at a lower resolution than its PS4 counterpart (720p upscaled to 1080p native, respectively), that numerical difference is less meaningful than you might imagine.
The two versions look nearly identical. Viewing the Xbox One release next to the PS4 ,
I had difficulty telling them apart. It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference.
The next-gen releases of Call of Duty: Ghosts are so close together that gun to my head, I'd have no confidence in being able to discern which version was which — at least, while the two are standing still.
The Xbox One release's framerate was far more noticeable. As mentioned in the initial review, Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops, maintaining a steady 60 frames per second throughout.
For a multiplayer shooter, framerate consistency is paramount. Given its relative visual parity with the PS4 release,
Call of Duty: Ghosts is a more playable, slightly superior (albeit disappointing) game on Xbox One.
the picture can speak for themselves so look at them and speak for yourself.
You mean like the BF4 Xbox One shots that look superior...
Nope. Every website that prefers the Xbox One version is a paid for shill, even Giant Bomb.
The fact that you can't formulate your own opinions is sad.
I haven't played any version of CoD: Ghosts. I'm basing my opinion on statements made by Giant Bomb, Game Informer, Polygon, IGN and so on - who all agree the Xbox One version is the superior next-gen CoD: Ghosts. Sorry.
So when digital foundry and multiple other sites said Battlefield 4 ran (2-4fps lead) and looked better on the PS4 why was your tune so different?
Here's a quote in case you forgot.
http://www.gamespot.com/forums/system-wars-314159282/battlefield-4-review-8-0-keep-it-here-30889327/?page=5
Xbox One version looks better than the PS4 version.
http://blog.jeffgerstmann.net/post/66790643652/so-does-ghosts-run-better-on-xb1-rather-than-ps4
IGN -
http://www.ign.com/articles/2013/11/...-ghosts-review
Character customization, maps, dynamic events, weapons, gametypes, and constant 60fps multiplayer framerates are ubiquitous across current- and next-gen platforms. The biggest variations between platforms falls upon visuals and player counts.
On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4, whereas my time with the Xbox One version was stable throughout.
Polygon-
http://www.polygon.com/2013/11/5/505...-ghosts-review
While the Xbox One version of Call of Duty: Ghosts has been confirmed by Activision to run at a lower resolution than its PS4 counterpart (720p upscaled to 1080p native, respectively), that numerical difference is less meaningful than you might imagine.
The two versions look nearly identical. Viewing the Xbox One release next to the PS4 ,
I had difficulty telling them apart. It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference.
The next-gen releases of Call of Duty: Ghosts are so close together that gun to my head, I'd have no confidence in being able to discern which version was which — at least, while the two are standing still.
The Xbox One release's framerate was far more noticeable. As mentioned in the initial review, Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops, maintaining a steady 60 frames per second throughout.
For a multiplayer shooter, framerate consistency is paramount. Given its relative visual parity with the PS4 release,
Call of Duty: Ghosts is a more playable, slightly superior (albeit disappointing) game on Xbox One.
the picture can speak for themselves so look at them and speak for yourself.
You mean like the BF4 Xbox One shots that look superior...
Nope. Every website that prefers the Xbox One version is a paid for shill, even Giant Bomb.
The fact that you can't formulate your own opinions is sad.
I haven't played any version of CoD: Ghosts. I'm basing my opinion on statements made by Giant Bomb, Game Informer, Polygon, IGN and so on - who all agree the Xbox One version is the superior next-gen CoD: Ghosts. Sorry.
So when digital foundry and multiple other sites said Battlefield 4 ran (2-4fps lead) and looked better on the PS4 why was you tune so different.
Here's a quote in case you forgot.
Xbox One version looks better than the PS4 version.
http://www.gamespot.com/forums/system-wars-314159282/battlefield-4-review-8-0-keep-it-here-30889327/?page=5
"What is curious is the level of "pop" given to the Xbox One's textures, where - bizarrely - artwork often seems to be more detailed than on PlayStation 4."
http://www.eurogamer.net/articles/digitalfoundry-battlefield-4-next-gen-vs-pc-face-off-preview
http://blog.jeffgerstmann.net/post/66790643652/so-does-ghosts-run-better-on-xb1-rather-than-ps4
IGN -
http://www.ign.com/articles/2013/11/...-ghosts-review
Character customization, maps, dynamic events, weapons, gametypes, and constant 60fps multiplayer framerates are ubiquitous across current- and next-gen platforms. The biggest variations between platforms falls upon visuals and player counts.
On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4, whereas my time with the Xbox One version was stable throughout.
Polygon-
http://www.polygon.com/2013/11/5/505...-ghosts-review
While the Xbox One version of Call of Duty: Ghosts has been confirmed by Activision to run at a lower resolution than its PS4 counterpart (720p upscaled to 1080p native, respectively), that numerical difference is less meaningful than you might imagine.
The two versions look nearly identical. Viewing the Xbox One release next to the PS4 ,
I had difficulty telling them apart. It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference.
The next-gen releases of Call of Duty: Ghosts are so close together that gun to my head, I'd have no confidence in being able to discern which version was which — at least, while the two are standing still.
The Xbox One release's framerate was far more noticeable. As mentioned in the initial review, Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops, maintaining a steady 60 frames per second throughout.
For a multiplayer shooter, framerate consistency is paramount. Given its relative visual parity with the PS4 release,
Call of Duty: Ghosts is a more playable, slightly superior (albeit disappointing) game on Xbox One.
the picture can speak for themselves so look at them and speak for yourself.
You mean like the BF4 Xbox One shots that look superior...
Nope. Every website that prefers the Xbox One version is a paid for shill, even Giant Bomb.
The fact that you can't formulate your own opinions is sad.
I haven't played any version of CoD: Ghosts. I'm basing my opinion on statements made by Giant Bomb, Game Informer, Polygon, IGN and so on - who all agree the Xbox One version is the superior next-gen CoD: Ghosts. Sorry.
So when digital foundry and multiple other sites said Battlefield 4 ran (2-4fps lead) and looked better on the PS4 why was you tune so different.
Here's a quote in case you forgot.
Xbox One version looks better than the PS4 version.
http://www.gamespot.com/forums/system-wars-314159282/battlefield-4-review-8-0-keep-it-here-30889327/?page=5
"What is curious is the level of "pop" given to the Xbox One's textures, where - bizarrely - artwork often seems to be
more
detailed than on PlayStation 4."
http://www.eurogamer.net/articles/digitalfoundry-battlefield-4-next-gen-vs-pc-face-off-preview
Nice deflection. You're terribly pathetic.
@danabo
Lemming afraid of people making their own opinion, eh? lol, shocking
Weak hardware outperforming the vastly superior hardware is pretty shocking. I agree.
See, this is why we make fun of cows. "vastly superior hardware"? Give me a break...
@danabo
Lemming afraid of people making their own opinion, eh? lol, shocking
Weak hardware outperforming the vastly superior hardware is pretty shocking. I agree.
See, this is why we make fun of cows. "vastly superior hardware"? Give me a break...
It was a lemming who said that.
@danabo
Lemming afraid of people making their own opinion, eh? lol, shocking
Weak hardware outperforming the vastly superior hardware is pretty shocking. I agree.
See, this is why we make fun of cows. "vastly superior hardware"? Give me a break...
This is how ignorant you lems are, attacking anyone who isn't on board your agenda lol. He's one of the biggest lems on here.
http://www.charlieintel.com/2013/11/12/xbox-one-vs-ps4-ghosts-comparison-videos/
"Apparently the Xbox One uses those crushed blacks affect to hide the amount of jaggies the game suffers from compared to the PS4 running in native 1080p"
stop trying so hard to deflect the framerate issues. cow confirmed and I wish we could get mods to implement a lvl 10 so spammers like yourself cant make threads at every turn to defend the ps4 issues. smh PLEASE OLD TOS RULES GAMESPOT, SYSTEMWARS IS A MESS. Link this thread for the need to swift out the trolls and fanboys
@danabo
Lemming afraid of people making their own opinion, eh? lol, shocking
Weak hardware outperforming the vastly superior hardware is pretty shocking. I agree.
See, this is why we make fun of cows. "vastly superior hardware"? Give me a break...
This is how ignorant you lems are, attacking anyone who isn't on board your agenda lol. He's one of the biggest lems on here.
Because I call out the fanboy bullsh*t, I am a lemming? I defend the XB1 because I hate FUD, not because I am in love with a particular platform. I plan on getting a PS4 as well after the holidays.
x1 version looks like s straight up current console port, 720p isn't the issue here. True dev laziness
http://www.charlieintel.com/2013/11/12/xbox-one-vs-ps4-ghosts-comparison-videos/
"Apparently the Xbox One uses those crushed blacks affect to hide the amount of jaggies the game suffers from compared to the PS4 running in native 1080p"
stop trying so hard to deflect the framerate issues. cow confirmed and I wish we could get mods to implement a lvl 10 so spammers like yourself cant make threads at every turn to defend the ps4 issues. smh PLEASE OLD TOS RULES GAMESPOT, SYSTEMWARS IS A MESS. Link this thread for the need to swift out the trolls and fanboys
Dat meltdown.
Oooh it seems I struck a nerve, sorry.
lol dana that would be something wouldn't it. well davekeef was never respectable anyway, a man with no word is not a man at all. oh well, moar deflection by TC lol.
Why are you so upset?
@danabo
Lemming afraid of people making their own opinion, eh? lol, shocking
Weak hardware outperforming the vastly superior hardware is pretty shocking. I agree.
See, this is why we make fun of cows. "vastly superior hardware"? Give me a break...
This is how ignorant you lems are, attacking anyone who isn't on board your agenda lol. He's one of the biggest lems on here.
Because I call out the fanboy bullsh*t, I am a lemming? I defend the XB1 because I hate FUD, not because I am in love with a particular platform. I plan on getting a PS4 as well after the holidays.
You called out a lemming and called him a cow.
yeah. No response of yours is going to save you here.
@danabo
Lemming afraid of people making their own opinion, eh? lol, shocking
Weak hardware outperforming the vastly superior hardware is pretty shocking. I agree.
See, this is why we make fun of cows. "vastly superior hardware"? Give me a break...
This is how ignorant you lems are, attacking anyone who isn't on board your agenda lol. He's one of the biggest lems on here.
Because I call out the fanboy bullsh*t, I am a lemming? I defend the XB1 because I hate FUD, not because I am in love with a particular platform. I plan on getting a PS4 as well after the holidays.
You called out a lemming and called him a cow.
yeah. No response of yours is going to save you here.
StormyJoe is kind of a fucking idiot if you haven't noticed...
StormyJoe is kind of a fucking idiot if you haven't noticed...
People notice what they want to notice. For example, you failed to point out in the BF4 comparison threads where I stated that the people that prefer the static comparison shots on the Xbox One over the PS4 version are in for a shock when they see actual side-by-sides (not youtube footage) and see the clear differences in the superior PS4 version. Again, it's undeniable at this point, in real-terms, and on paper that the PS4 is the more powerful machine of the two. Yet, CoD:Ghosts runs better on the weaker hardware.
Morons in this thread. This game looks unplayable from those screens no matter what system it's on. They are on the limit of that modified Quake 2 engine.
@danabo
Lemming afraid of people making their own opinion, eh? lol, shocking
Weak hardware outperforming the vastly superior hardware is pretty shocking. I agree.
See, this is why we make fun of cows. "vastly superior hardware"? Give me a break...
This is how ignorant you lems are, attacking anyone who isn't on board your agenda lol. He's one of the biggest lems on here.
Because I call out the fanboy bullsh*t, I am a lemming? I defend the XB1 because I hate FUD, not because I am in love with a particular platform. I plan on getting a PS4 as well after the holidays.
You called out a lemming and called him a cow.
yeah. No response of yours is going to save you here.
StormyJoe is kind of a fucking idiot if you haven't noticed...
All fanboys are. You included.
StormyJoe is kind of a fucking idiot if you haven't noticed...
Again, it's undeniable at this point, in real-terms, and on paper that the PS4 is the more powerful machine of the two.
Only part of your tear filled essay that wasn't bullshit.
The visuals does'nt really impress on either platform. COD runs at 1080p 60fps on the PS4 because they could, ok, with some drops in fps. The X1 had to run at 720p to manage 60fps at all, and if the PS4 version had ran at 720p it would easily have managed a stable 60fps with more going on at once. The power difference between the consoles is looking to be true.
Also remember the extra compute power that devs are'nt utilizing on the PS4 yet.
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