Official GS GOTY 2013 - Zelda: A Link Between Worlds

This topic is locked from further discussion.

#1 Edited by AppleFan1991 (3022 posts) -

Congratulations to The Legend of Zelda: A Link Between Worlds

_____________________________________________________________________________________________________

"This isn’t just a tribute; as amazing as A Link to the Past is, I can’t think of a single thing A Link Between Worlds doesn’t do better...In every way, A Link Between Worlds is exactly what you want out of a Zelda game." - Game Informer

"A perfect handheld Zelda experience, offering the classic gameplay you cherish at a snappier pace. Link's new 2D ability, combined with the nonlinear progression, provide a flexibility that makes exploring the land – both Hy and Lo – exciting all over again." - Joystiq

"At once accessible and incredibly deep. It displays a stunning fearlessness. Tweaking and completely redefining the basic concepts of the series might have been risk enough. But Nintendo has been shockingly cavalier with one of the most beloved games ever. The result is the sequel I never knew I wanted — and one of my favorite games of 2013." - Polygon

"A Link between Worlds is a delightful trap - it starts beautifully revamping the A Link to The Past IP, then it shocks you with some lovely twists and saga firsts. It's a "back to the roots to look to the future" vibe which is hard to resist." - IGN

"Zelda: A Link Between Worlds brings the outstanding gameplay of the SNES prequel to the 3DS in a well-crafted adventure that will give you a rush of nostalgia. With interesting new characters, atypical series gameplay elements, and fantastic 3D visuals, Link's next adventure is a must play." - Gamesradar

_____________________________________________________________________________________________________

Developer: Nintendo

Released: November 22, 2013

Platform: Nintendo 3DS

Gamespot Review - 9

Source

_____________________________________________________________________________________________________

Honorable Mentions:

  • Super Mario 3D World
  • The Last of Us
  • Bioshock Infinite
  • Path of Exile
  • Brothers: A Tale of Two Sons
  • DOTA 2
  • Gone Home
  • Assassin's Creed IV: Black Flag
  • Grand Theft Auto V

#2 Posted by charizard1605 (54518 posts) -

The year of the 3DS.

Flawless victory. A handheld game showed all the other games what true game design is.

Based Nintendo. Please make the Wii U Zelda like this one.

#3 Posted by PhazonBlazer (11385 posts) -

Yawn

#4 Edited by Shirokishi_ (11194 posts) -

Holy shit, nice. I loved the game but I did like Bioshock Infinite and The Last of Us more. Still, a worthy game.

#5 Edited by Daious (892 posts) -

I really need to pick up this game.

When was the last time zelda won here?

#6 Posted by charizard1605 (54518 posts) -

@daious said:

I really need to pick up this game.

When was the last time zelda won here?

Wind Waker. 2003.

#7 Posted by Sweenix (5395 posts) -

Pokemon X got robbed

#8 Edited by trugs26 (5131 posts) -

I called it a while ago, before Zelda came out, that a 3DS game would win GOTY.

#9 Edited by MrYaotubo (2522 posts) -

@daious said:

I really need to pick up this game.

When was the last time zelda won here?

I don´t think any Zelda has won overall GOTY before on GS,Ocarina got console GOTY in 98 but that wasn´t made directly by gamespot but by their parent company at the time,the PC GOTY Grim Fandango was the overall de facto GOTY,at least that´s what Jeff Gerstmann said.

Edit: I guess WW won in 03 lol.

#10 Posted by treedoor (7478 posts) -

The Year of Luigi Cool

#11 Posted by R3FURBISHED (10072 posts) -

.....Ok

I can't say I agree that a game like this is more deserving than GTA V (a game that does everything and does it all incredibly well) but whatever.

Maybe one day I'll decide its a worthwhile purchase for my 3DS.

#12 Edited by lamprey263 (22460 posts) -

I was about ready to play it when my 3DS got the black screen of death, got to wait for the repair to mail back to me before I can have at it. Luckily I've enough of a backlist to keep me occupied in the meantime.

#13 Posted by Life-is-a-Game (546 posts) -

Man .. I love Nintendo .. they are brilliant!! .. LoZ:ALBW definitely deserves this award :)

#14 Posted by charizard1605 (54518 posts) -

.....Ok

I can't say I agree that a game like this is more deserving than GTA V (a game that does everything and does it all incredibly well) but whatever.

Maybe one day I'll decide its a worthwhile purchase for my 3DS.

It's the best game on the 3DS, the best handheld game ever made, the best Zelda game in 20 years, and the best game of this year. Honestly, I don't know what other recommendation you want.

#15 Posted by lostrib (31881 posts) -

That was unexpected

#16 Posted by Daious (892 posts) -

@daious said:

I really need to pick up this game.

When was the last time zelda won here?

I don´t think any Zelda has won overall GOTY before on GS,Ocarina got console GOTY in 98 but that wasn´t made directly by gamespot but by their parent company at the time,the PC GOTY Grim Fandango was the overall de facto GOTY,at least that´s what Jeff Gerstmann said.

Edit: I guess WW won in 03 lol.

Windwaker was such a great game.

Its been a decade since zelda won it. wow

#17 Edited by AmayaPapaya (9011 posts) -

HAHAHA I predicted this. KNEW IT!

EDIT: Also this game is awesome and deserves the award.

#18 Posted by charizard1605 (54518 posts) -

Figures that 3DS would be the handheld that broke the handheld GotY curse

#19 Edited by blamix99 (1547 posts) -

i thought it will be The Last of Us, Super Mario 3D or GTA V. wow Congratz to the 3DS

#20 Posted by R3FURBISHED (10072 posts) -

@R3FURBISHED said:

.....Ok

I can't say I agree that a game like this is more deserving than GTA V (a game that does everything and does it all incredibly well) but whatever.

Maybe one day I'll decide its a worthwhile purchase for my 3DS.

It's the best game on the 3DS, the best handheld game ever made, the best Zelda game in 20 years, and the best game of this year. Honestly, I don't know what other recommendation you want.

Zelda to me is Ocarina of Time and A Link to the Past - both of which I played in the 90s and the only two I've ever played.

I haven't touched a Zelda game since the mid 90s

#21 Posted by nini200 (9390 posts) -

LOL!!! System Wars meltdown initiated

#22 Posted by X1PS4Life (243 posts) -

This site is a joke

#23 Edited by charizard1605 (54518 posts) -

@charizard1605 said:

@R3FURBISHED said:

.....Ok

I can't say I agree that a game like this is more deserving than GTA V (a game that does everything and does it all incredibly well) but whatever.

Maybe one day I'll decide its a worthwhile purchase for my 3DS.

It's the best game on the 3DS, the best handheld game ever made, the best Zelda game in 20 years, and the best game of this year. Honestly, I don't know what other recommendation you want.

Zelda to me is Ocarina of Time and A Link to the Past - both of which I played in the 90s and the only two I've ever played.

I haven't touched a Zelda game since the mid 90s

The lovely thing is, this game is the best of Link to the Past and Ocarina of Time. And then it takes the series forwards in multiple ways.

It's basically a true sequel to ALttP. It does that game and its legacy justice. Seriously, play it.

#24 Posted by X1PS4Life (243 posts) -

@R3FURBISHED said:

@charizard1605 said:

@R3FURBISHED said:

.....Ok

I can't say I agree that a game like this is more deserving than GTA V (a game that does everything and does it all incredibly well) but whatever.

Maybe one day I'll decide its a worthwhile purchase for my 3DS.

It's the best game on the 3DS, the best handheld game ever made, the best Zelda game in 20 years, and the best game of this year. Honestly, I don't know what other recommendation you want.

Zelda to me is Ocarina of Time and A Link to the Past - both of which I played in the 90s and the only two I've ever played.

I haven't touched a Zelda game since the mid 90s

The lovely thing is, this game is the best of Link to the Past and Ocarina of Time. And then it takes the series forwards in multiple ways.

It's basically a true sequel to ALttP. It does that game and its legacy justice. Seriously, play it.

Btw you are an idiot if you want Zelda on Wii U to be an isometric (Top down game).

It would benefit much more from a 3rd person angle with good visuals

#25 Edited by GrenadeLauncher (3259 posts) -

Iwata redeemed.

#26 Posted by charizard1605 (54518 posts) -

@charizard1605 said:

@R3FURBISHED said:

@charizard1605 said:

@R3FURBISHED said:

.....Ok

I can't say I agree that a game like this is more deserving than GTA V (a game that does everything and does it all incredibly well) but whatever.

Maybe one day I'll decide its a worthwhile purchase for my 3DS.

It's the best game on the 3DS, the best handheld game ever made, the best Zelda game in 20 years, and the best game of this year. Honestly, I don't know what other recommendation you want.

Zelda to me is Ocarina of Time and A Link to the Past - both of which I played in the 90s and the only two I've ever played.

I haven't touched a Zelda game since the mid 90s

The lovely thing is, this game is the best of Link to the Past and Ocarina of Time. And then it takes the series forwards in multiple ways.

It's basically a true sequel to ALttP. It does that game and its legacy justice. Seriously, play it.

Btw you are an idiot if you want Zelda on Wii U to be an isometric (Top down game).

It would benefit much more from a 3rd person angle with good visuals

I don't? When did I ever say I want it to be isometric?

#27 Posted by Xaero_Gravity (8687 posts) -

Wow. Mine is still GTA V, but ALBW is a very close second, so I can't complain.

#28 Edited by X1PS4Life (243 posts) -

@x1ps4life said:

@charizard1605 said:

@R3FURBISHED said:

@charizard1605 said:

@R3FURBISHED said:

.....Ok

I can't say I agree that a game like this is more deserving than GTA V (a game that does everything and does it all incredibly well) but whatever.

Maybe one day I'll decide its a worthwhile purchase for my 3DS.

It's the best game on the 3DS, the best handheld game ever made, the best Zelda game in 20 years, and the best game of this year. Honestly, I don't know what other recommendation you want.

Zelda to me is Ocarina of Time and A Link to the Past - both of which I played in the 90s and the only two I've ever played.

I haven't touched a Zelda game since the mid 90s

The lovely thing is, this game is the best of Link to the Past and Ocarina of Time. And then it takes the series forwards in multiple ways.

It's basically a true sequel to ALttP. It does that game and its legacy justice. Seriously, play it.

Btw you are an idiot if you want Zelda on Wii U to be an isometric (Top down game).

It would benefit much more from a 3rd person angle with good visuals

I don't? When did I ever say I want it to be isometric?

Read your first post in this thread you said.

You mention wanting the WIi U one to be just like this.

#29 Posted by charizard1605 (54518 posts) -

@charizard1605 said:

@x1ps4life said:

@charizard1605 said:

@R3FURBISHED said:

@charizard1605 said:

@R3FURBISHED said:

.....Ok

I can't say I agree that a game like this is more deserving than GTA V (a game that does everything and does it all incredibly well) but whatever.

Maybe one day I'll decide its a worthwhile purchase for my 3DS.

It's the best game on the 3DS, the best handheld game ever made, the best Zelda game in 20 years, and the best game of this year. Honestly, I don't know what other recommendation you want.

Zelda to me is Ocarina of Time and A Link to the Past - both of which I played in the 90s and the only two I've ever played.

I haven't touched a Zelda game since the mid 90s

The lovely thing is, this game is the best of Link to the Past and Ocarina of Time. And then it takes the series forwards in multiple ways.

It's basically a true sequel to ALttP. It does that game and its legacy justice. Seriously, play it.

Btw you are an idiot if you want Zelda on Wii U to be an isometric (Top down game).

It would benefit much more from a 3rd person angle with good visuals

I don't? When did I ever say I want it to be isometric?

Read your first post in this thread you said.

You mention wanting the WIi U one to be just like this.

I meant in terms of structure and formula, of course. The new Zelda games move too slow, have pacing and padding issues, hours of tutorials, and adhere too strictly to the dungeon->item->boss formula. Link Between Worlds breaks all these problems, and refreshes the series. I want the Wii U Zelda to take cues from ALBW instead of reverting to the traditional Zelda formula.

#30 Edited by X1PS4Life (243 posts) -

@charizard1605 said:

@x1ps4life said:

@charizard1605 said:

@x1ps4life said:

@charizard1605 said:

@R3FURBISHED said:

@charizard1605 said:

@R3FURBISHED said:

.....Ok

I can't say I agree that a game like this is more deserving than GTA V (a game that does everything and does it all incredibly well) but whatever.

Maybe one day I'll decide its a worthwhile purchase for my 3DS.

It's the best game on the 3DS, the best handheld game ever made, the best Zelda game in 20 years, and the best game of this year. Honestly, I don't know what other recommendation you want.

Zelda to me is Ocarina of Time and A Link to the Past - both of which I played in the 90s and the only two I've ever played.

I haven't touched a Zelda game since the mid 90s

The lovely thing is, this game is the best of Link to the Past and Ocarina of Time. And then it takes the series forwards in multiple ways.

It's basically a true sequel to ALttP. It does that game and its legacy justice. Seriously, play it.

Btw you are an idiot if you want Zelda on Wii U to be an isometric (Top down game).

It would benefit much more from a 3rd person angle with good visuals

I don't? When did I ever say I want it to be isometric?

Read your first post in this thread you said.

You mention wanting the WIi U one to be just like this.

I meant in terms of structure and formula, of course. The new Zelda games move too slow, have pacing and padding issues, hours of tutorials, and adhere too strictly to the dungeon->item->boss formula. Link Between Worlds breaks all these problems, and refreshes the series. I want the Wii U Zelda to take cues from ALBW instead of reverting to the traditional Zelda formula.

I see, Zelda U will probably take some features from ALBW, the rental items seems like something that could affect a game like Zelda on a console.

#31 Edited by charizard1605 (54518 posts) -

@charizard1605 said:

@x1ps4life said:

@charizard1605 said:

@x1ps4life said:

@charizard1605 said:

@R3FURBISHED said:

@charizard1605 said:

@R3FURBISHED said:

.....Ok

I can't say I agree that a game like this is more deserving than GTA V (a game that does everything and does it all incredibly well) but whatever.

Maybe one day I'll decide its a worthwhile purchase for my 3DS.

It's the best game on the 3DS, the best handheld game ever made, the best Zelda game in 20 years, and the best game of this year. Honestly, I don't know what other recommendation you want.

Zelda to me is Ocarina of Time and A Link to the Past - both of which I played in the 90s and the only two I've ever played.

I haven't touched a Zelda game since the mid 90s

The lovely thing is, this game is the best of Link to the Past and Ocarina of Time. And then it takes the series forwards in multiple ways.

It's basically a true sequel to ALttP. It does that game and its legacy justice. Seriously, play it.

Btw you are an idiot if you want Zelda on Wii U to be an isometric (Top down game).

It would benefit much more from a 3rd person angle with good visuals

I don't? When did I ever say I want it to be isometric?

Read your first post in this thread you said.

You mention wanting the WIi U one to be just like this.

I meant in terms of structure and formula, of course. The new Zelda games move too slow, have pacing and padding issues, hours of tutorials, and adhere too strictly to the dungeon->item->boss formula. Link Between Worlds breaks all these problems, and refreshes the series. I want the Wii U Zelda to take cues from ALBW instead of reverting to the traditional Zelda formula.

I see, Zelda U will probably take some features from ALBW, the rental items seems like something that could affect a game like Zelda on a console.

In any case, they need to make sure it's paced right, without tutorials, and allows non linear progression. Item rentals was just a way to enable that, and if they find a different/better way to do it for Zelda U, then more power to them, as long as they maintain the non linear progression.

#32 Posted by MikeMoose (3074 posts) -

Dont doubt the game is good, but it is an absolute joke to imply that this game is a better game that Last of Us, Bioshock Infinite, GTA 5 or Super Mario 3D world.

#33 Edited by finalfantasy94 (26177 posts) -

Well its different so theres something. Even though I like zelda this one doesint spark my interest.

#34 Posted by charizard1605 (54518 posts) -

Dont doubt the game is good, but it is an absolute joke to imply that this game is a better game that Last of Us, Bioshock Infinite, GTA 5 or Super Mario 3D world.

And why is it a joke to imply that?

#35 Edited by X1PS4Life (243 posts) -

@x1ps4life said:

@charizard1605 said:

@x1ps4life said:

@charizard1605 said:

@x1ps4life said:

@charizard1605 said:

@R3FURBISHED said:

@charizard1605 said:

@R3FURBISHED said:

.....Ok

I can't say I agree that a game like this is more deserving than GTA V (a game that does everything and does it all incredibly well) but whatever.

Maybe one day I'll decide its a worthwhile purchase for my 3DS.

It's the best game on the 3DS, the best handheld game ever made, the best Zelda game in 20 years, and the best game of this year. Honestly, I don't know what other recommendation you want.

Zelda to me is Ocarina of Time and A Link to the Past - both of which I played in the 90s and the only two I've ever played.

I haven't touched a Zelda game since the mid 90s

The lovely thing is, this game is the best of Link to the Past and Ocarina of Time. And then it takes the series forwards in multiple ways.

It's basically a true sequel to ALttP. It does that game and its legacy justice. Seriously, play it.

Btw you are an idiot if you want Zelda on Wii U to be an isometric (Top down game).

It would benefit much more from a 3rd person angle with good visuals

I don't? When did I ever say I want it to be isometric?

Read your first post in this thread you said.

You mention wanting the WIi U one to be just like this.

I meant in terms of structure and formula, of course. The new Zelda games move too slow, have pacing and padding issues, hours of tutorials, and adhere too strictly to the dungeon->item->boss formula. Link Between Worlds breaks all these problems, and refreshes the series. I want the Wii U Zelda to take cues from ALBW instead of reverting to the traditional Zelda formula.

I see, Zelda U will probably take some features from ALBW, the rental items seems like something that could affect a game like Zelda on a console.

In any case, they need to make sure it's paced right, without tutorials, and allows non linear progression. Item rentals was just a way to enable that, and if they find a different/better way to do it for Zelda U, then more power to them, as long as they maintain the non linear progression.

What is the best console Zelda ever?

Btw to avoid linear progression they could just allow dungeons to be done in any order and keep the game open world.

#36 Edited by trugs26 (5131 posts) -

@charizard1605 said:

In any case, they need to make sure it's paced right, without tutorials, and allows non linear progression. Item rentals was just a way to enable that, and if they find a different/better way to do it for Zelda U, then more power to them, as long as they maintain the non linear progression.

Well the non-linearity came at the cost of a story. Which is actually suitable for a handheld. The more structure you have, the better you can create a story (or a solid context) - which might be suited for the console version. So maybe they can loosen up the linearity a little, but they don't need to go to the extent of ALBW. I particularly agree with the tutorials things though.

#37 Edited by X1PS4Life (243 posts) -

Dont doubt the game is good, but it is an absolute joke to imply that this game is a better game that Last of Us, Bioshock Infinite, GTA 5 or Super Mario 3D world.

As good as ALBW is, it's hard to rate it above a console game.

Pokemon X/Y are better than ALBW, they have way more replayability, Zelda is the kind of game where you beat it once and never come back.

#38 Posted by charizard1605 (54518 posts) -

@charizard1605 said:

@x1ps4life said:

@charizard1605 said:

@x1ps4life said:

@charizard1605 said:

@x1ps4life said:

@charizard1605 said:

@R3FURBISHED said:

@charizard1605 said:

@R3FURBISHED said:

.....Ok

I can't say I agree that a game like this is more deserving than GTA V (a game that does everything and does it all incredibly well) but whatever.

Maybe one day I'll decide its a worthwhile purchase for my 3DS.

It's the best game on the 3DS, the best handheld game ever made, the best Zelda game in 20 years, and the best game of this year. Honestly, I don't know what other recommendation you want.

Zelda to me is Ocarina of Time and A Link to the Past - both of which I played in the 90s and the only two I've ever played.

I haven't touched a Zelda game since the mid 90s

The lovely thing is, this game is the best of Link to the Past and Ocarina of Time. And then it takes the series forwards in multiple ways.

It's basically a true sequel to ALttP. It does that game and its legacy justice. Seriously, play it.

Btw you are an idiot if you want Zelda on Wii U to be an isometric (Top down game).

It would benefit much more from a 3rd person angle with good visuals

I don't? When did I ever say I want it to be isometric?

Read your first post in this thread you said.

You mention wanting the WIi U one to be just like this.

I meant in terms of structure and formula, of course. The new Zelda games move too slow, have pacing and padding issues, hours of tutorials, and adhere too strictly to the dungeon->item->boss formula. Link Between Worlds breaks all these problems, and refreshes the series. I want the Wii U Zelda to take cues from ALBW instead of reverting to the traditional Zelda formula.

I see, Zelda U will probably take some features from ALBW, the rental items seems like something that could affect a game like Zelda on a console.

In any case, they need to make sure it's paced right, without tutorials, and allows non linear progression. Item rentals was just a way to enable that, and if they find a different/better way to do it for Zelda U, then more power to them, as long as they maintain the non linear progression.

What is the best console Zelda ever?

Btw to avoid linear progression they could just allow dungeons to be done in any order and keep the game open world.

They can't do that, since dungeon progression requires items, which are found in dungeons. It's why they had the item rental system in this game in the first place.

I'm sure they could figure something better out. I have ideas how they could do it (mini dungeons that have items hidden that you can solve in any order- based on that, go ahead and finish the main dungeons in any order), or maybe they'll just keep and improve on the item rental system.

Best console Zelda? Wind Waker, IMO.

#39 Posted by X1PS4Life (243 posts) -

@x1ps4life said:

@charizard1605 said:

@x1ps4life said:

@charizard1605 said:

@x1ps4life said:

@charizard1605 said:

@x1ps4life said:

@charizard1605 said:

@R3FURBISHED said:

@charizard1605 said:

@R3FURBISHED said:

.....Ok

I can't say I agree that a game like this is more deserving than GTA V (a game that does everything and does it all incredibly well) but whatever.

Maybe one day I'll decide its a worthwhile purchase for my 3DS.

It's the best game on the 3DS, the best handheld game ever made, the best Zelda game in 20 years, and the best game of this year. Honestly, I don't know what other recommendation you want.

Zelda to me is Ocarina of Time and A Link to the Past - both of which I played in the 90s and the only two I've ever played.

I haven't touched a Zelda game since the mid 90s

The lovely thing is, this game is the best of Link to the Past and Ocarina of Time. And then it takes the series forwards in multiple ways.

It's basically a true sequel to ALttP. It does that game and its legacy justice. Seriously, play it.

Btw you are an idiot if you want Zelda on Wii U to be an isometric (Top down game).

It would benefit much more from a 3rd person angle with good visuals

I don't? When did I ever say I want it to be isometric?

Read your first post in this thread you said.

You mention wanting the WIi U one to be just like this.

I meant in terms of structure and formula, of course. The new Zelda games move too slow, have pacing and padding issues, hours of tutorials, and adhere too strictly to the dungeon->item->boss formula. Link Between Worlds breaks all these problems, and refreshes the series. I want the Wii U Zelda to take cues from ALBW instead of reverting to the traditional Zelda formula.

I see, Zelda U will probably take some features from ALBW, the rental items seems like something that could affect a game like Zelda on a console.

In any case, they need to make sure it's paced right, without tutorials, and allows non linear progression. Item rentals was just a way to enable that, and if they find a different/better way to do it for Zelda U, then more power to them, as long as they maintain the non linear progression.

What is the best console Zelda ever?

Btw to avoid linear progression they could just allow dungeons to be done in any order and keep the game open world.

They can't do that, since dungeon progression requires items, which are found in dungeons. It's why they had the item rental system in this game in the first place.

I'm sure they could figure something better out. I have ideas how they could do it (mini dungeons that have items hidden that you can solve in any order- based on that, go ahead and finish the main dungeons in any order), or maybe they'll just keep and improve on the item rental system.

Best console Zelda? Wind Waker, IMO.

Is Skyward Sword good?

I beat WW and Twilight Princess

#40 Posted by charizard1605 (54518 posts) -

@MikeMoose said:

Dont doubt the game is good, but it is an absolute joke to imply that this game is a better game that Last of Us, Bioshock Infinite, GTA 5 or Super Mario 3D world.

As good as ALBW is, it's hard to rate it above a console game.

Pokemon X/Y are better than ALBW, they have way more replayability, Zelda is the kind of game where you beat it once and never come back.

No, and no.

Pokemon X/Y's lack of an endgame cripples them- Zelda has Hero Mode, plus the temptation of trying the game through in a different order, since there is no set order.

It's the kind of game you keep returning to over and over again.

#41 Edited by charizard1605 (54518 posts) -

@charizard1605 said:

@x1ps4life said:

@charizard1605 said:

@x1ps4life said:

@charizard1605 said:

@x1ps4life said:

@charizard1605 said:

@x1ps4life said:

@charizard1605 said:

@R3FURBISHED said:

@charizard1605 said:

@R3FURBISHED said:

.....Ok

I can't say I agree that a game like this is more deserving than GTA V (a game that does everything and does it all incredibly well) but whatever.

Maybe one day I'll decide its a worthwhile purchase for my 3DS.

It's the best game on the 3DS, the best handheld game ever made, the best Zelda game in 20 years, and the best game of this year. Honestly, I don't know what other recommendation you want.

Zelda to me is Ocarina of Time and A Link to the Past - both of which I played in the 90s and the only two I've ever played.

I haven't touched a Zelda game since the mid 90s

The lovely thing is, this game is the best of Link to the Past and Ocarina of Time. And then it takes the series forwards in multiple ways.

It's basically a true sequel to ALttP. It does that game and its legacy justice. Seriously, play it.

Btw you are an idiot if you want Zelda on Wii U to be an isometric (Top down game).

It would benefit much more from a 3rd person angle with good visuals

I don't? When did I ever say I want it to be isometric?

Read your first post in this thread you said.

You mention wanting the WIi U one to be just like this.

I meant in terms of structure and formula, of course. The new Zelda games move too slow, have pacing and padding issues, hours of tutorials, and adhere too strictly to the dungeon->item->boss formula. Link Between Worlds breaks all these problems, and refreshes the series. I want the Wii U Zelda to take cues from ALBW instead of reverting to the traditional Zelda formula.

I see, Zelda U will probably take some features from ALBW, the rental items seems like something that could affect a game like Zelda on a console.

In any case, they need to make sure it's paced right, without tutorials, and allows non linear progression. Item rentals was just a way to enable that, and if they find a different/better way to do it for Zelda U, then more power to them, as long as they maintain the non linear progression.

What is the best console Zelda ever?

Btw to avoid linear progression they could just allow dungeons to be done in any order and keep the game open world.

They can't do that, since dungeon progression requires items, which are found in dungeons. It's why they had the item rental system in this game in the first place.

I'm sure they could figure something better out. I have ideas how they could do it (mini dungeons that have items hidden that you can solve in any order- based on that, go ahead and finish the main dungeons in any order), or maybe they'll just keep and improve on the item rental system.

Best console Zelda? Wind Waker, IMO.

Is Skyward Sword good?

I beat WW and Twilight Princess

No, just... don't play Skyward Sword. Look up the story on Youtube, though.

#42 Edited by X1PS4Life (243 posts) -

@charizard1605 said:

@x1ps4life said:

@MikeMoose said:

Dont doubt the game is good, but it is an absolute joke to imply that this game is a better game that Last of Us, Bioshock Infinite, GTA 5 or Super Mario 3D world.

As good as ALBW is, it's hard to rate it above a console game.

Pokemon X/Y are better than ALBW, they have way more replayability, Zelda is the kind of game where you beat it once and never come back.

No, and no.

Pokemon X/Y's lack of an endgame cripples them- Zelda has Hero Mode, plus the temptation of trying the game through in a different order, since there is no set order.

It's the kind of game you keep returning to over and over again.

X/Y lack end game?

Since when have Pokemon games had an end game aside from battling/breeding?

Emerald had the Battle Frontier but aside from that they were all the same.

Battle Tower (Maison in X.Y) or Battle.

XY improve the battling metagame and the 3D battle scene is more cinematic.

Been playing pokemon and haven't missed an entry since Red/Blue

Btw all Hero mode is on Zelda is a difficulty setting.

#43 Posted by Xaero_Gravity (8687 posts) -

The rental system is the best thing to come into the Zelda series in years so I hope Zelda U retains that structure. I also hope it's not as laughably easy as ALBW and takes a page from WWHD's book by offering me a harder difficulty from the start.

#44 Edited by finalfantasy94 (26177 posts) -

@x1ps4life said:

@charizard1605 said:

@x1ps4life said:

@charizard1605 said:

@x1ps4life said:

@charizard1605 said:

@x1ps4life said:

@charizard1605 said:

@R3FURBISHED said:

@charizard1605 said:

@R3FURBISHED said:

.....Ok

I can't say I agree that a game like this is more deserving than GTA V (a game that does everything and does it all incredibly well) but whatever.

Maybe one day I'll decide its a worthwhile purchase for my 3DS.

It's the best game on the 3DS, the best handheld game ever made, the best Zelda game in 20 years, and the best game of this year. Honestly, I don't know what other recommendation you want.

Zelda to me is Ocarina of Time and A Link to the Past - both of which I played in the 90s and the only two I've ever played.

I haven't touched a Zelda game since the mid 90s

The lovely thing is, this game is the best of Link to the Past and Ocarina of Time. And then it takes the series forwards in multiple ways.

It's basically a true sequel to ALttP. It does that game and its legacy justice. Seriously, play it.

Btw you are an idiot if you want Zelda on Wii U to be an isometric (Top down game).

It would benefit much more from a 3rd person angle with good visuals

I don't? When did I ever say I want it to be isometric?

Read your first post in this thread you said.

You mention wanting the WIi U one to be just like this.

I meant in terms of structure and formula, of course. The new Zelda games move too slow, have pacing and padding issues, hours of tutorials, and adhere too strictly to the dungeon->item->boss formula. Link Between Worlds breaks all these problems, and refreshes the series. I want the Wii U Zelda to take cues from ALBW instead of reverting to the traditional Zelda formula.

I see, Zelda U will probably take some features from ALBW, the rental items seems like something that could affect a game like Zelda on a console.

In any case, they need to make sure it's paced right, without tutorials, and allows non linear progression. Item rentals was just a way to enable that, and if they find a different/better way to do it for Zelda U, then more power to them, as long as they maintain the non linear progression.

What is the best console Zelda ever?

Btw to avoid linear progression they could just allow dungeons to be done in any order and keep the game open world.

They can't do that, since dungeon progression requires items, which are found in dungeons. It's why they had the item rental system in this game in the first place.

I'm sure they could figure something better out. I have ideas how they could do it (mini dungeons that have items hidden that you can solve in any order- based on that, go ahead and finish the main dungeons in any order), or maybe they'll just keep and improve on the item rental system.

Best console Zelda? Wind Waker, IMO.

That tri force hunt crippled WW imo. It was so bad I was about to say f it and not finish the rest.That was indeed poor game design.Lucky I suffered through it.

#45 Posted by X1PS4Life (243 posts) -

@charizard1605 said:

@x1ps4life said:

@charizard1605 said:

@x1ps4life said:

@charizard1605 said:

@x1ps4life said:

@charizard1605 said:

@x1ps4life said:

@charizard1605 said:

@R3FURBISHED said:

@charizard1605 said:

@R3FURBISHED said:

.....Ok

I can't say I agree that a game like this is more deserving than GTA V (a game that does everything and does it all incredibly well) but whatever.

Maybe one day I'll decide its a worthwhile purchase for my 3DS.

It's the best game on the 3DS, the best handheld game ever made, the best Zelda game in 20 years, and the best game of this year. Honestly, I don't know what other recommendation you want.

Zelda to me is Ocarina of Time and A Link to the Past - both of which I played in the 90s and the only two I've ever played.

I haven't touched a Zelda game since the mid 90s

The lovely thing is, this game is the best of Link to the Past and Ocarina of Time. And then it takes the series forwards in multiple ways.

It's basically a true sequel to ALttP. It does that game and its legacy justice. Seriously, play it.

Btw you are an idiot if you want Zelda on Wii U to be an isometric (Top down game).

It would benefit much more from a 3rd person angle with good visuals

I don't? When did I ever say I want it to be isometric?

Read your first post in this thread you said.

You mention wanting the WIi U one to be just like this.

I meant in terms of structure and formula, of course. The new Zelda games move too slow, have pacing and padding issues, hours of tutorials, and adhere too strictly to the dungeon->item->boss formula. Link Between Worlds breaks all these problems, and refreshes the series. I want the Wii U Zelda to take cues from ALBW instead of reverting to the traditional Zelda formula.

I see, Zelda U will probably take some features from ALBW, the rental items seems like something that could affect a game like Zelda on a console.

In any case, they need to make sure it's paced right, without tutorials, and allows non linear progression. Item rentals was just a way to enable that, and if they find a different/better way to do it for Zelda U, then more power to them, as long as they maintain the non linear progression.

What is the best console Zelda ever?

Btw to avoid linear progression they could just allow dungeons to be done in any order and keep the game open world.

They can't do that, since dungeon progression requires items, which are found in dungeons. It's why they had the item rental system in this game in the first place.

I'm sure they could figure something better out. I have ideas how they could do it (mini dungeons that have items hidden that you can solve in any order- based on that, go ahead and finish the main dungeons in any order), or maybe they'll just keep and improve on the item rental system.

Best console Zelda? Wind Waker, IMO.

That tri force hunt crippled WW imo. It was so bad I was about to say f it and not finish the rest.That was indeed poor game design.Lucky I suffered through it.

Yeh the tri force hunt is there to pad the game length.

#46 Edited by charizard1605 (54518 posts) -

@trugs26 said:

@charizard1605 said:

In any case, they need to make sure it's paced right, without tutorials, and allows non linear progression. Item rentals was just a way to enable that, and if they find a different/better way to do it for Zelda U, then more power to them, as long as they maintain the non linear progression.

Well the non-linearity came at the cost of a story. Which is actually suitable for a handheld. The more structure you have, the better you can create a story (or a solid context) - which might be suited for the console version. So maybe they can loosen up the linearity a little, but they don't need to go to the extent of ALBW. I particularly agree with the tutorials things though.

There are ways to do non linearity and still have an emphasis on the story.

Have triggers- direct player traffic to specific points at specific times for story progression.

What I mean is, intro, story heavy, three dungeons, any order, story heavy section, five dungeons, any order, story heavy section, final two dungeons, any order, story heavy final boss section.

It's not that hard at all, honestly.

#47 Posted by charizard1605 (54518 posts) -

Since when have Pokemon games had an end game aside from battling/breeding?

Emerald had the Battle Frontier but aside from that they were all the same.

Battle Tower (Maison in X.Y) or Battle.

XY improve the battling metagame and the 3D battle scene is more cinematic.

Been playing pokemon and haven't missed an entry since Red/Blue

Btw all Hero mode is on Zelda is a difficulty setting.

Pokemon Gold/Silver/Crystal/Emerald/Diamond/Pearl/Platinum/Black 2/White 2 all had an extensive post game.

X and Y are great games, don't get me wrong, and in an ordinary year, they would have easily been GotY contenders for me. But this year, with Zelda and Fire Emblem both out as well? Not a chance.

Hero Mode is just a difficulty setting, yes, but coupled with non linear progression, essentially it's a second, completely different playthrough. That's the beauty of ALBW.

That tri force hunt crippled WW imo. It was so bad I was about to say f it and not finish the rest.That was indeed poor game design.Lucky I suffered through it.

The Triforce Hunt was awful. At least they fixed it in Wind Waker HD.

What did you think of Wind Waker overall, then?

The rental system is the best thing to come into the Zelda series in years so I hope Zelda U retains that structure. I also hope it's not as laughably easy as ALBW and takes a page from WWHD's book by offering me a harder difficulty from the start.

Yeah, maybe make it a bit more difficult when it comes to combat...

#48 Edited by X1PS4Life (243 posts) -

@x1ps4life said:

Since when have Pokemon games had an end game aside from battling/breeding?

Emerald had the Battle Frontier but aside from that they were all the same.

Battle Tower (Maison in X.Y) or Battle.

XY improve the battling metagame and the 3D battle scene is more cinematic.

Been playing pokemon and haven't missed an entry since Red/Blue

Btw all Hero mode is on Zelda is a difficulty setting.

Pokemon Gold/Silver/Crystal/Emerald/Diamond/Pearl/Platinum/Black 2/White 2 all had an extensive post game.

X and Y are great games, don't get me wrong, and in an ordinary year, they would have easily been GotY contenders for me. But this year, with Zelda and Fire Emblem both out as well? Not a chance.

Hero Mode is just a difficulty setting, yes, but coupled with non linear progression, essentially it's a second, completely different playthrough. That's the beauty of ALBW.

@finalfantasy94 said:

That tri force hunt crippled WW imo. It was so bad I was about to say f it and not finish the rest.That was indeed poor game design.Lucky I suffered through it.

The Triforce Hunt was awful. At least they fixed it in Wind Waker HD.

What did you think of Wind Waker overall, then?

@Xaero_Gravity said:

The rental system is the best thing to come into the Zelda series in years so I hope Zelda U retains that structure. I also hope it's not as laughably easy as ALBW and takes a page from WWHD's book by offering me a harder difficulty from the start.

Yeah, maybe make it a bit more difficult when it comes to combat...

Those had extensive post games?

As in legendary catching?

BW2 had the PWT.

What else am I missing, I can't recall doing much aside from catching the legendaries and then breeding/battle tower/battling.

Battle me

#49 Posted by trugs26 (5131 posts) -

@trugs26 said:

@charizard1605 said:

In any case, they need to make sure it's paced right, without tutorials, and allows non linear progression. Item rentals was just a way to enable that, and if they find a different/better way to do it for Zelda U, then more power to them, as long as they maintain the non linear progression.

Well the non-linearity came at the cost of a story. Which is actually suitable for a handheld. The more structure you have, the better you can create a story (or a solid context) - which might be suited for the console version. So maybe they can loosen up the linearity a little, but they don't need to go to the extent of ALBW. I particularly agree with the tutorials things though.

There are ways to do non linearity and still have an emphasis on the story.

Have triggers- direct player traffic to specific points at specific times for story progression.

What I mean is, intro, story heavy, three dungeons, any order, story heavy section, five dungeons, any order, story heavy section, final two dungeons, any order, story heavy final boss section.

It's not that hard at all, honestly.

Yeah that sounds fair.

#50 Posted by charizard1605 (54518 posts) -

Those had extensive post games?

As in legendary catching?

BW2 had the PWT.

What else am I missing, I can't recall doing much aside from catching the legendaries and then breeding/battle tower/battling.

Battle me

Legendary catching, entirely new areas to explore, Elite 4 Second Challenge, more story events after the game ends, and so on.

Pokemon is known for strong post game, so a weak one often kills the game- Ruby and Sapphire, for example. Thankfully, X and Y were great games on their own that a weak postgame didn't drag them down as much.

Sure lol. PM me your Friend Code, I'll send you mine, and we can battle some time :)