I'm currently on the 4th mission. So far, I really do enjoy the game. However, I cannot for the life of my understand how it could score higher then an 8.5.
ODST does one thing well, it has a pretty good story. It gives you a great background in the lives of the every day soldier in the Halo universe. The slightly more gritty and mature feel to the story really has a nice appeal to it, compared to Halo's main storyline, which to me has always felt a bit uninspired.
However... that aside, it really is Halo 3: ODST. It feels, by all means, an expansion pack that full price.
Gameplay wise, what is new? Nothing, aside from having your life being less dispensable, not having dual wielding, and enemies being noticably tougher to take down. Now, one might argue that the gun fights in the city are new and add a twist. However, I would argue that aspect of the gameplay feels very tacked on. As a story elements it's great, however as a gameplay element it is not.
It really feels like the sub-team at Bungie were really only going to release these mini-stories as addons, but then desided... hey, lets tie them all together, and sell it at full price.
I think what shocks me the most is, that those who are huge fans in the series are so complacent with it. At $40, I would have conceded this point -- at a full $60, and a score of 9.0 at Gamespot, I can only raise my eyebrows. I almost feel like they are mocking customers for calling Halo 3, Halo 2.5 by releasing this Halo 2.5.1 content patch.
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