http://www.nintendoworldreport.com/hands-on-preview/40233/one-night-online-with-splatoon
Along with other players reviewing the game (including our own Daan Koopman), I wound up playing Splatoon online for three hours straight. It was sometimes tough to get a game together (since the game isn’t out yet, the only players are reviewers and Nintendo employees), but all that did was give me time to play Squid Jump or quickly duck out to buy more weapons and gear. In all that time, not once was I bothered by the lack of voice chat, outside of wanting to high-five GameXplain’s Andre Segers (that dude is a ringer at this game) when we were on the same team, or complaining when Daan snuck up behind me and splatted my brains out. Playing online was a fluid, wonderful experience that didn’t show signs of wear or boredom even as we just played on two maps the entire time (Walleye Warehouse and Urchin Underpass). There are other maps in the game, but only two are available in each multiplayer mode at a time.
Real talk: all that matters is that for those three hours, Splatoon’s online multiplayer was incredible (ink-credible?) (editor’s note: No, bad Neal). For better or worse, when I looked at the prospect of staying up even later last night to play matches, I decided to say “nah” and back out of the online lobby. But then I then proceeded to plunk an hour into customizing my inkling and playing the surprisingly robust single-player mode. By the time I finally turned off my Wii U after 2 a.m., I went to sleep extremely happy about my first night of Splatoon. If this game can keep up this kind of online electricity, it might truly be something special, regardless of voice chat.
(How come I can create new topics but I can't post in the comments? wtf gamespot!)
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