@MBirdy88 said:
These statistics are flawed... its like that study last year that showed "Apple was the favourite platform for game developers. Steve Jobs most influential figure in gaming" ... malarky... basically, its every single basement developer... even people like myself who can code very simple games... praising them because its easy to put a s*itty game on their devices at no cost.... or very little.
Anyone on the /Mobiles/Tablets can make a game and host it to the world.... hence why these platforms have tons of the same copy pasted crap.
PC is similar, you wont be on any distro platforms that are not indie though.
Costs nothing to make a game for PC ... so ofcourse it would be highly rated by more devs.
This is also a good thing, not everyone into game development will get the opportunity to work at a AAA studio since they all require you to have at least 5 years of experience in game development and most likely that experience from another AAA studio and you only get paid about 50k average or whatever depending on the studio and how much the suits hoard money. Plus with all the tools provided in this day in age you can easily start your own career in game development if you can't meet the requirements of AAA or have AAA equipment. Unity released new updates to make 2D development a lot more easier, you can make animations similar to those of motion capture suits by getting some webcams and using software like ipisoft.
Steam is best place to sell indie games on PC and they have greenlight as quality control so none of that generic RPGmaker or Mario copies from game maker or half assed mobile ports get on.
Apple are starting to crackdown on devs a bit after Flappy Bird being taken down and all these shameles devs making direct rip offs.
One problem with indies is that some of them are in the "Desperation Genre" like a games like minecraft and Day Z were so successful now we are suddenly seeing all these other sandbox games and zombie survival games. War Z was a game that took advantage of this. Steam and other app stores need to start cracking down on shameless rip off cash ins. They also need to do something about early access, it's great people can test games and help fund the developers but, some are getting lazy since they got the money already and since it's "alpha" they can't get the whip cracked on them for having glitchy games. Too many early access games are taking up the front page some don't even need to be early access like ubisofts upcoming game or Hawken and GunZ 2 which are both F2P games. Games like Asseto Corsa and Next Car game and doing wonderfully on early access but valve needs to start putting more limits on early access like only certain amount of copies can be sold or a time limit of how long it can be on early access.
@R4gn4r0k said:
@lostrib said:
I'm not sure being similar to mobile is a good thing...
Yeah, I wonder who is interested in playing moblie games on PC, like what is happening on Windows 8 lately i.e. ports of mobile games like Spartan Assault...
A game a couple of my friends play on steam is called Cook, Serve, Delicious. It was a mobile game at first but best the developer made $1,500 a month on iphone, he made about $15,000 on ipad, a little on android, but he had to cancel development for an iphone since the memory limits were too much. He got his game greenlit on steam and in the first 8 hours he made $50,000, much more than what he was making on mobiles.
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