Next-gen (consoles) just became even more obsolete!

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#1 Posted by loco145 (10778 posts) -

NVIDIA head Jen-Hsun Huang revealed G-Sync this morning, a module for gaming monitors that helps alleviate screen tearing and skipping issues. A variety of display companies are already on board, including ASUS, BenQ, Philips and ViewSonic. Huang said the module kills stutter entirely, pushes down lag and kills tearing. The monitors with G-Sync look the same as a normal display, as the module is built into the rear (as seen above). We're told by NVIDIA's Ujesh Desai that the module won't make new monitors much more expensive, and the module works with GPUs that have Kepler architecture (so the GTX 660 and up). G-Sync monitors will be available starting in Q1 2014.

Source

Consolites has been pwned!

#2 Posted by GTSaiyanjin2 (6012 posts) -

sounds great and all, but I've never had a problem with screen tearing, maybe its something I don't notice when playing games. I do have a 120hz monitor, so maybe that helps. But the Sync monitors still sound interesting, if they have any 120-144hz monitors I may be in for one.

#4 Edited by loco145 (10778 posts) -

@Seiki_sands said:

Consoles can be hooked to monitors.

PCs can be hooked to TVs.

Isn't that a point hermits are very fond of making when a console gamer mentions comfort and ease as a plus for consoles?

Consoles can't be G-Synced. Pwnit!

#5 Edited by Seiki_sands (1704 posts) -

@loco145 said:

@Seiki_sands said:

Consoles can be hooked to monitors.

PCs can be hooked to TVs.

Isn't that a point hermits are very fond of making when a console gamer mentions comfort and ease as a plus for consoles?

Consoles can't be G-Synced. Pwnit!

Yep. Realized that as soon as I posted, tried to delete, but ran into "issues" with the site.

Though that said, much like any other news regarding PC hardware, it is mitigated by the fact that it won't be used by most PC gamers, and is largely unavailable to a sizable segment of PC gamers (those with AMD cards, specifically).

#6 Posted by Gue1 (10198 posts) -

if you have screen tear on your PC games then that means that you have a crap rig. This G-sync is just a gimmick to force idiot herms into buying new monitors that support the feature.

#DealWithIt ;)

#7 Edited by gameofthering (10314 posts) -

The only game I really noticed screen tearing in was Portal 2. I had no choice but to put on Vsync :(

#8 Edited by slipknot0129 (5492 posts) -

Seems like it would solve all the screen tearing issues and stuff. Make things smoother too. I'll buy one when my monitor goes out.

#9 Edited by Kinthalis (5322 posts) -

It's more than just no Vsync necessary, this would change the way timings ona monitor work. They would be fully driven by the GPU.

That means smoother motion than even on 120hz monitors. And ofcourse even lower latency.

But yeah, this pretty much renders consoles obselete for me. One of the biggest updates to display technology since HD,a nd consoles are left behind...yet again.

#10 Edited by ReadingRainbow4 (14445 posts) -

I watched that demo, and half the time could literally not see the difference unless I really, really tried.

It just came off as a massive PR cock-tease. I hate Vsync as much as the next guy, hence I don't use it in anything that requires precision. If this can change that, then great.

But it still required you to purchase a G-sync Monitor, something I wish wasn't the case.

#11 Posted by clyde46 (46598 posts) -

@Gue1 said:

if you have screen tear on your PC games then that means that you have a crap rig. This G-sync is just a gimmick to force idiot herms into buying new monitors that support the feature.

#DealWithIt ;)

Wrong.

#12 Edited by donalbane (16363 posts) -

Maybe PC gamers should try turning on V-sync before buying a new monitor. Just my 2 cents here.

#13 Posted by ReadingRainbow4 (14445 posts) -

@clyde46 said:

@Gue1 said:

if you have screen tear on your PC games then that means that you have a crap rig. This G-sync is just a gimmick to force idiot herms into buying new monitors that support the feature.

#DealWithIt ;)

Wrong.

Very.

#14 Edited by psymon100 (6138 posts) -

Eh.

Great ... but at the same time, I'm not sure I need this. Plus I'm using AMD GPUs all around at the moment.

#15 Posted by Peredith (2310 posts) -

Hermits in fullscale damage control

#16 Edited by Kinthalis (5322 posts) -

@Peredith said:

Hermits in fullscale damage control

???

Damage control for what? Consoel gamers are the ones running into rude awakening after rude awakening wiht these "next gen" consoles, barely able to run at 1080p.

#17 Posted by tormentos (18347 posts) -

@loco145 said:

NVIDIA head Jen-Hsun Huang revealed G-Sync this morning, a module for gaming monitors that helps alleviate screen tearing and skipping issues. A variety of display companies are already on board, including ASUS, BenQ, Philips and ViewSonic. Huang said the module kills stutter entirely, pushes down lag and kills tearing. The monitors with G-Sync look the same as a normal display, as the module is built into the rear (as seen above). We're told by NVIDIA's Ujesh Desai that the module won't make new monitors much more expensive, and the module works with GPUs that have Kepler architecture (so the GTX 660 and up). G-Sync monitors will be available starting in Q1 2014.

Source

Consolites has been pwned!

So this involves trowing your monitor away and buying a new one.?

#18 Edited by clyde46 (46598 posts) -

@donalbane said:

Maybe PC gamers should try turning on V-sync before buying a new monitor. Just my 2 cents here.

Hardware >>>> Software.

#19 Edited by Kinthalis (5322 posts) -

@donalbane said:

Maybe PC gamers should try turning on V-sync before buying a new monitor. Just my 2 cents here.

Lol. I think you missed the point.

Alright, the issue is that monitors and TV's currently run at a predetermined refresh rate. Dsiplay adapters need to sync their frame rates to this rate or frame tearing occurs.

V-sync solves the frame tearing issue, though you can only run it essentially at that refresh rate or 1/2 that refresh rate. AND it introduces stutter and latency.

Enter G-sync. By doing what shoudl have been done the moment we switched over from CRT technology in the first place, and making the monitor refresh the display according to the display adapter, you don't have to worry about latency, about stuttering, OR about screen tearing.

What's more, because regardless of the frame rate, the screen is only refreshed when the GPU is ready this creates a type of persistance, for lack of a better term, for each frame.

The end result is that motion is incredibly smooth, even smoother in appearance than a 120hz monitor, and smoother even at lower framrates! (that's key), motion blur is also eliminated. Moving objects would appear as they do in the real world. Here's an example:

As you cna see text, inside the moving object apepars crisp and clear vs blurry on the other panel.

This is probably the most amazing leap in dsiplay tech since HD. And the tech is here. So it'll coem to everyone, evantually. That's the really exciting part.

#20 Posted by ronvalencia (15129 posts) -

@loco145 said:

NVIDIA head Jen-Hsun Huang revealed G-Sync this morning, a module for gaming monitors that helps alleviate screen tearing and skipping issues. A variety of display companies are already on board, including ASUS, BenQ, Philips and ViewSonic. Huang said the module kills stutter entirely, pushes down lag and kills tearing. The monitors with G-Sync look the same as a normal display, as the module is built into the rear (as seen above). We're told by NVIDIA's Ujesh Desai that the module won't make new monitors much more expensive, and the module works with GPUs that have Kepler architecture (so the GTX 660 and up). G-Sync monitors will be available starting in Q1 2014.

Source

Consolites has been pwned!

The problem with PC ecosystem is gap between the hardware and user land software.

#21 Edited by Peredith (2310 posts) -

@Kinthalis said:

@Peredith said:

Hermits in fullscale damage control

???

Damage control for what? Consoel gamers are the ones running into rude awakening after rude awakening wiht these "next gen" consoles, barely able to run at 1080p.

Hermits get "G Sync", console gamers get

Lawl

#22 Posted by Kinthalis (5322 posts) -

@Peredith said:

@Kinthalis said:

@Peredith said:

Hermits in fullscale damage control

???

Damage control for what? Consoel gamers are the ones running into rude awakening after rude awakening wiht these "next gen" consoles, barely able to run at 1080p.

Hermits get "G Sync", console gamers get

Lawl

Boring game?

#23 Edited by Peredith (2310 posts) -

Nah, CGI quality graphics. Enjoy your G Sync on your indie games though.

#24 Edited by HaloinventedFPS (4731 posts) -

Ha & Ryse doesn't even have v-sync

I wonder how many next gen games will skip out on v-sync

#25 Edited by ronvalencia (15129 posts) -

@HaloinventedFPS said:

Ha & Ryse doesn't even have v-sync

I wonder how many next gen games will skip out on v-sync

It depends on the final game release.

#26 Edited by ronvalencia (15129 posts) -

@loco145 said:

NVIDIA head Jen-Hsun Huang revealed G-Sync this morning, a module for gaming monitors that helps alleviate screen tearing and skipping issues. A variety of display companies are already on board, including ASUS, BenQ, Philips and ViewSonic. Huang said the module kills stutter entirely, pushes down lag and kills tearing. The monitors with G-Sync look the same as a normal display, as the module is built into the rear (as seen above). We're told by NVIDIA's Ujesh Desai that the module won't make new monitors much more expensive, and the module works with GPUs that have Kepler architecture (so the GTX 660 and up). G-Sync monitors will be available starting in Q1 2014.

Source

Consolites has been pwned!

PSR has similar features.

http://www.anandtech.com/show/7208/understanding-panel-self-refresh

http://www.anandtech.com/show/4803/lgs-shuriken-self-refreshing-panel-aims-to-improve-notebook-battery-life-by-up-to-an-hour

http://liliputing.com/2012/04/intel-future-could-use-less-power-panel-self-refresh-tech.html

#27 Posted by Sushiglutton (5335 posts) -

"In traditional setups a display will refresh the screen at a fixed interval, but in a G-Sync enabled setup the display won't refresh the screen until it's given a new frame from the GPU."

It seems obvious that the latter is much better, I wonder what makes it so difficult to achieve?

#28 Edited by lowe0 (13692 posts) -

@Sushiglutton said:

"In traditional setups a display will refresh the screen at a fixed interval, but in a G-Sync enabled setup the display won't refresh the screen until it's given a new frame from the GPU."

It seems obvious that the latter is much better, I wonder what makes it so difficult to achieve?

It's a holdover from the CRT days where the refresh rate was tied to the physical process of guiding electrons to the right spot on the screen over and over. Now that it's just an arbitrary timer for legacy purposes, it doesn't have to tick at a fixed rate anymore.