Shamelessly stolen from another website.
The new Wolfenstein managed to unsettle me for a different reason. I don't get sick playing first-person shooters, but its display of graphic violence and Nazi-inflicted atrocity got to me. One sequence in particular from the game's first chapter disturbed me, enough to be convinced that developer MachineGames is making the new Wolfenstein a solid, old-school shooter wrapped around a chilling horror game.
But this new Wolfenstein isn’t leading you by the nose the entire time. Every level in the demo branched out multiple times into wider gunfight arenas with several methods of approach. These paths are usually split between a stealthy and guns-blazing method of confrontation. Blazkowicz can traverse buildings making up a Nazi checkpoint by traveling across patios or rooftops, by kicking down doors, or by speeding down a zip line. Health packs scattered throughout the levels provide the only way for you to regain energy — one of a few callbacks to Wolfenstein’s roots.
Standard controls apply, with the PlayStation 4’s triggers helping to bring the weighty, well-balanced gunplay to its brilliant best. Speaking of which, the guns feel incredibly powerful, and the game doesn’t shy away from the destructive power such weaponry would yield. Noggins pop like watermelons when you snap off a satisfying headshot, and the outstanding audio design makes each kill feel even more visceral.
Finally, a classic shooter in the vein of Doom and Quake, even sounds a little Red Faction-y.
EDIT: removed gif