@lostrib: I would too. It's awesome hardware, I just don't have any interest in spending 200$ on something that primarily features ports of console games. Sony really needs to take a queue from Nintendo -- the on thing they're doing right, right now -- and offer premium games you can't get anywhere else. Sony needs its Pokemon, so to speak. With all that babble about Gamefreak's insistence Pokemon won't work on consoles, I think the main reason is that Pokemon moves so many handhelds for Nintendo, they don't want to risk cutting into that business.
The Vita needs that title, something addictive that can move millions of handhelds, and that's been what they've lacked in their handheld division so far.
That's just plain ignorance. The Vita has more original IPs than the 3DS. Also, having multiplats is a plus, not a negative. Giving people the option to play their favorites games on the go is a plus. Or if they didn't play the game before they now have an opportunity to in a much more convenient form.
Quantity doesn't equal quality. The Vita has some great games. But if the the Vita had a must have game, it wouldn't be selling like it is. History shows that. Multiplatform games aren't a plus when you have to spend an additional 40$ on top of the original 60 to play them on your handheld. If you're playing them for the first time, why not spend less on the better version on a console you most likely already have? I doubt many people buying a Vita don't already have another console. The Vita very rarely has simultaneous releases. Borderlands 2 is no longer 40$ on consoles, why spend that on the worst looking version, when you already have a console with a much cheaper, better looking version?
If I'm being ignorant, I'm certainly not seeing it. I played a fair game when talking about the console. It's a great console. It's awesome. It does things the 3DS never will be able to do, but it's somehow not selling nearly as well. I never laid out any kind of argument of vast superiority for the 3DS. I pointed out Pokemon. Pokemon is the addictive franchise that moves millions upon millions of Nintendo handhelds. Sony doesn't have that. And pushing a handheld that simulates a lesser version of home consoles isn't going to change its fortunes. It needs not more exclusive IP, it needs defining IP. What was the defining IP of the PSP? I couldn't tell you. Many gamers (not all, not most, but many) couldn't tell you. Again, the PSP was great hardware. It was better than the DS. But it didn't have the software to move it.
I really like the Vita. Hell, I like it more than the 3DS and I'm a Nintendo enthusiast. But the console doesn't have any defining titles that make me have to own it, at least not anything I can't already play on other, more capable consoles. Promoting Borderlands 2, a game that the kind of gamers the Vita's aimed at played in 2012, is not going to give it the boost Sony wants and needs in 2014. It needs a title that says, "This is why this fucking thing exists. This is why we made a Vita. And this is why the combination of those two things will make you buy one." Sony's handhelds don't have that. If that's being ignorant, I don't know what being reasonable is. I'm playing fair ball here.
People don't seem to understand the point of a handheld. It's for the on to go experience. You try bringing your HDTV and PS3 with you on the bus and trying to find an outlet to play it. And you're right, quantity doesn't equal quality. Vita's sales have a lot less to do with library than it does with a combination of bad timing and the smart device era. Also, the Vita and 3DS are both fundamentally different devices. The 3DS has a much more family oriented/casual audience, as evidenced by its titles, commercials, and its owners. The problem with the fanboys is that that they have this weird ego thing going on where they have to socially validate a device before actually trying it for themselves. Promoting Borderlands 2 was an interesting move. You can't really say it didn't work until you see the results. Borderlands 2 is a very popular franchise with millions of copies sold. What makes you think people wouldn't want to play this on the go? at work? at school? The game also showcases the hardware pretty well. All in all, I don't let other people decide for me what I think is enjoyable. Pokemon is a very successful franshise, but you can't deny that it's propelled by its kiddy audience whether you like it or not. I grew up with Pokemon, was basically part of the gamer generation that played it first. It was fun then, but as an adult I can barely consider that fun.
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