I would buy it if it ever comes to PSN
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To try and avoid any confusion: it's about context.
GTA context: satirical criminals playing out a fantastical story about robbing and killing when forced and not...on the side goofy looking animations and physics go well with optional free roam mayhem.
HATRED context: kill innocent mothers bc you're mad at the world for pissing in your cheerios.
If HATRED has more to it than tjay, then it's their fault for not showing more.....Then again....that wouldn't make any noise.
Am I the only person who dosn't understand what difference it makes? Killing is killing regardless of reason for doing said killing. So if your motive is to murder and steal that is OK, but if you just want to murder that is bad? makes sense.
I'm with you pints.
I don't get it either. As I've said before, it's not as if people are saying, "I'm having fun killing pedestrians in GTA because I'm trying to climb a criminal empire!" (real admirable goal that completely justifies the slaughtering of innocents) or "I'm killing all these pirates because I'm in pursuit of untold treasure!" (because we all know $$$ is worth more than a human life). So what if it's not the main goal of the game, I wonder? What relevance does that have on the actual enjoyment people gain from indiscriminate killing?
Yea, no. People don't find FUN in the context, it is merely the door to ethical placation. It is not the reason we consume violent media. We are a very primal species and a base part of us revels in brutality and Hatred is just being honest. It does not hand us some half-assed "justification" for atrocity, but one that fits far more into the context of the action that it portrays: Hatred. Only hatred can justify the actions that so many partake in under the veil of varying context in so many other games, and it's refreshing to see Hatred identify its core. Yet for some reason, if that's acknowledged,
I don't think the issue here is so much context as it is people being confronted with something inherent in their nature they just don't want to recognize. Now if you'll excuse me, I'm going to go bash in some more heads with a lead pipe.....but in context, mind you.
Can't wait to shoot fucking pixels in the game, i hope there are all sorts of "cultural types" so to say, so i can stab the **** out of them jajajaj.
This game tries too hard to be edgy and there's pretty much no substance whatsoever besides...
**** HUMANITY, MUST KILL ALL HUMANS JUST BECAUSE THEY'RE SCUM.
I'll just stick to GTA and not this garbage.
It's even funnier because in the first few moments of the trailer he says "human scum", as if he is apart from humanity. The phrase "human scum" sounds something an alien or an orc would say, not necessarily another human.
The destruction physics look great. Hopefully that isn't just something that looks good in trailers but buggy or scripted in the actual game.
Story seems to be a missed opportunity. I like books and films about serial killers and spree killers as they tend to go over serious issues in an interesting way. But this game just seems so lazily put together with the character spewing out clichéd line after clichéd line.
Story seems to be a missed opportunity. I like books and films about serial killers and spree killers as they tend to go over serious issues in an interesting way.
I agree. It would be wonderful if the player could be like the unibomber and send people mail bombs while watching from across the street. Hitman is about the closest games have come to this.
In general killers that of this nature (arson/bombing/poison) tend to be anti-social avoiding direct confrontation. From a game play perspective stealth makes sense.
Looks cool, the people whining on here is fucking funny.
Probably the same people who play CoD and think that's perfectly fine even though it's more or less the same thing, shooting people with guns.
COD is trash though. Cancer to game industry.
I agree. The use of predominantly black and white against tidbits of color is very well done. Killing Floor 2's looks very obnoxious and overdone in comparison. The fire effect in which he hunts down a woman (possibly a feminist) and then proceeds to burn her alive was also pretty visually cool looking.
Overall: quite polished looking for an indie game.
Its very reminiscent of Sin City to me, looks to be a lot of fun
Gotta admit from a technical perspective the game looks really great. Graphics are nice, effects are good, lots of good looking physics and destructibility. The concept of the game doesn't appeal to me though. I don't think it's a big deal but I guess it does cross a line for me. Not that I don't think it should exist or agree with any controversy around it, but I dunno...I just don't want to play a game where I am a mowing down innocent people Colombine style. The appeal just isn't there for me.
And yes, you could make arguments that it's not that much different than Mortal Kombat, GTA, etc...and I think people who would actually have a good argument. Point remain for my own person though, not crazy about the theme and I probably wouldn't purchase the game. Same reason I never played Manhunt.
Definitely looks like another PC exclusive. Will metacritic in the 70s.
70's? Haha, you're too optimistic. This game will be lucky if it achieves a 20/100 on Metacritic with all the SJW's that will slander it to oblivion.
"they showed too much skin on the female characters, blatant objectification" - Polygon 1/10
As long as I can skip his blah blah tripe, day one from me. I play games to do things I can't, or wouldn't for obvious reasons in the real world. Being a rational adult, one can separate reality from fantasy.
It is concerning just how easy it is for children to gain access to these mature games though. Blame it on parents w/e, but it shouldn't be all on them. Kids are sneaky as shit, I know I was.
Just my opinion.
Still interested in playing it for the mere fact of supporting the freedom of speech and expression in an artistic medium.
The protagonist definitely has mental issues, and that justifies the gameplay actions.
I'm loving the controversy the game is generating.
Support wank over supporting an actual good video game.
I'm with you pints.
I don't get it either. As I've said before, it's not as if people are saying, "I'm having fun killing pedestrians in GTA because I'm trying to climb a criminal empire!" (real admirable goal that completely justifies the slaughtering of innocents) or "I'm killing all these pirates because I'm in pursuit of untold treasure!" (because we all know $$$ is worth more than a human life). So what if it's not the main goal of the game, I wonder? What relevance does that have on the actual enjoyment people gain from indiscriminate killing?
Yea, no. People don't find FUN in the context, it is merely the door to ethical placation. It is not the reason we consume violent media. We are a very primal species and a base part of us revels in brutality and Hatred is just being honest. It does not hand us some half-assed "justification" for atrocity, but one that fits far more into the context of the action that it portrays: Hatred. Only hatred can justify the actions that so many partake in under the veil of varying context in so many other games, and it's refreshing to see Hatred identify its core. Yet for some reason, if that's acknowledged,
I don't think the issue here is so much context as it is people being confronted with something inherent in their nature they just don't want to recognize. Now if you'll excuse me, I'm going to go bash in some more heads with a lead pipe.....but in context, mind you.
It's really not that nuanced of a thought, comparing games as if one violent game to another is created equal is completely ignoring how games handle this shit.
If I'm not mistaken it wasn't that long ago we had some giant essay battle between the finer aspects of MGS5's combat vs The Last of Us, and you focused entirely on how the core combat+the context of the situation created a reaction out of you, that the deeper and more varied action of MGS5 couldn't possibly compete with.
So just sticking to that, there is context to be had in a lot of ways. Killing something in Bayonetta vs Hatred comes down to Bayonetta having far more sophisticated gameplay. Ditto if we just bring this down to shooters. It could be more content in GTA, it could be a grander spectacle in GTA, it could be as simple as when you go postal in GTA, it's you the player that gets to do it, not some douche in the story the game devs created. It's a level of freedom the game doesn't provide, a level of nuance, depth, or excitement that just isn't there. Taken at face value it looks like a very basic twin stick shooter whose saving grace is violence/some try hard dark fest.
Now plot=context, again why would none of this matter? There are plenty of people that play GTA specifically for the characters Rockstar created (gross I know, but humor me for a second), John Marston or the cast of GTA 5's sequences are created out of the cheep thrill of recreating Unforgiven, Heat, Dirty Harry, what have you. It's violent yes, brutal yes, but one that works effectively in its narrative logic. A plot that focuses entirely on a flawed human being, and then makes an attempt to do something with it. One of them fails at it (GTA 5) the other actually has a pretty effective ending (Red Dead Redemption). Likewise things like Mortal Kombat, Dishonored, and company are hardly comparable, they are so over the top, absurd, and ridiculous both in concept, tone, and execution that to derive anything reflective from it is straight up jive. The day you get the ability to teleport because of some ancient wizard ghost you tell me Dishonored reflects something about a person, beyond that it's big stupid fun. It's Bad Boys 2.
Hatred can get its props for willing to push the envelope all it wants, any artistic medium needs people that are willing to turn that dial as far as possible. There is nothing inherently wrong with building a game around the notion that you want the player to feel uneasy, unsettled, disgusted even. Spec Ops the Line tried that, difference being Spec Ops made a genuine attempt to say something. This? is going to be some psychopath goes off on a bunch of innocent people with a good chance it has very little to say about people who shoot up schools, or people who play violent games (spec ops had a whole lot of preachy shit to say in that regard), or violence in media, or guns, or violence, or what have you. A psychopath going on a killing spree (which most games don't actually depict, in most cases it's a crime drama, swash buckling pirates, everything is under the guise of fantasy, the grit is different, and if we want to go there; are you really going to tell me right now the violence in hatred isn't significantly different from how violence is being depicted in The Last of Us?) should actually be handled with some grace, because it is a serious subject, it shouldn't be handled lightly, yet the game is.
It's a superficial experience without any depth to it or even an attempt to add any depth to it. Acting like it's no different than GTA, Spec Ops, or what have you, when it clearly is, is a naive way of looking at something. It's a gross misunderstanding of the different ways violence itself can be depicted in media. If someone genuinely finds that game fun? Idgaf, no harm no foul there, carry on. But, as someone who routinely thinks video game stories are mostly laughable, even I would argue that acting like what Hatred is doing with its "so weak, so fragile, they don't deserve a natural death" darkness of my soul, try hard tripe vs what Rockstar does is downright insulting.
Beyond I genuinely think the game looks like shit, and life's too short for shitty games. I'd much rather have my money spent on a game that you know doesn't give me the impression that I think it sucks.
It's a superficial experience without any depth to it or even an attempt to add any depth to it. Acting like it's no different than GTA, Spec Ops, or what have you, when it clearly is, is a naive way of looking at something. It's a gross misunderstanding of the different ways violence itself can be depicted in media. If someone genuinely finds that game fun? Idgaf, no harm no foul there, carry on. But, as someone who routinely thinks video game stories are mostly laughable, even I would argue that acting like what Hatred is doing with its "so weak, so fragile, they don't deserve a natural death" darkness of my soul, try hard tripe vs what Rockstar does is downright insulting.
Beyond I genuinely think the game looks like shit, and life's too short for shitty games. I'd much rather have my money spent on a game that you know doesn't give me the impression that I think it sucks.
Since the game has yet to release, the underlined is a bit of a premature statement to make even though it'll probably more than likely end up as such. Still, let's wait until it hits, though I'm under the assumption you are more than likely not going to play this given your post?
I'm not acting like Hatred is no different. My post was more about why people can enjoy some violence yet not others given context and story that is oftentimes just as superficial as you would claim Hatred to be.
I'm with you pints.
I don't get it either. As I've said before, it's not as if people are saying, "I'm having fun killing pedestrians in GTA because I'm trying to climb a criminal empire!" (real admirable goal that completely justifies the slaughtering of innocents) or "I'm killing all these pirates because I'm in pursuit of untold treasure!" (because we all know $$$ is worth more than a human life). So what if it's not the main goal of the game, I wonder? What relevance does that have on the actual enjoyment people gain from indiscriminate killing?
Yea, no. People don't find FUN in the context, it is merely the door to ethical placation. It is not the reason we consume violent media. We are a very primal species and a base part of us revels in brutality and Hatred is just being honest. It does not hand us some half-assed "justification" for atrocity, but one that fits far more into the context of the action that it portrays: Hatred. Only hatred can justify the actions that so many partake in under the veil of varying context in so many other games, and it's refreshing to see Hatred identify its core. Yet for some reason, if that's acknowledged,
I don't think the issue here is so much context as it is people being confronted with something inherent in their nature they just don't want to recognize. Now if you'll excuse me, I'm going to go bash in some more heads with a lead pipe.....but in context, mind you.
It's really not that nuanced of a thought, comparing games as if one violent game to another is created equal is completely ignoring how games handle this shit.
If I'm not mistaken it wasn't that long ago we had some giant essay battle between the finer aspects of MGS5's combat vs The Last of Us, and you focused entirely on how the core combat+the context of the situation created a reaction out of you, that the deeper and more varied action of MGS5 couldn't possibly compete with.
So just sticking to that, there is context to be had in a lot of ways. Killing something in Bayonetta vs Hatred comes down to Bayonetta having far more sophisticated gameplay. Ditto if we just bring this down to shooters. It could be more content in GTA, it could be a grander spectacle in GTA, it could be as simple as when you go postal in GTA, it's you the player that gets to do it, not some douche in the story the game devs created. It's a level of freedom the game doesn't provide, a level of nuance, depth, or excitement that just isn't there. Taken at face value it looks like a very basic twin stick shooter whose saving grace is violence/some try hard dark fest.
Now plot=context, again why would none of this matter? There are plenty of people that play GTA specifically for the characters Rockstar created (gross I know, but humor me for a second), John Marston or the cast of GTA 5's sequences are created out of the cheep thrill of recreating Unforgiven, Heat, Dirty Harry, what have you. It's violent yes, brutal yes, but one that works effectively in its narrative logic. A plot that focuses entirely on a flawed human being, and then makes an attempt to do something with it. One of them fails at it (GTA 5) the other actually has a pretty effective ending (Red Dead Redemption). Likewise things like Mortal Kombat, Dishonored, and company are hardly comparable, they are so over the top, absurd, and ridiculous both in concept, tone, and execution that to derive anything reflective from it is straight up jive. The day you get the ability to teleport because of some ancient wizard ghost you tell me Dishonored reflects something about a person, beyond that it's big stupid fun. It's Bad Boys 2.
Hatred can get its props for willing to push the envelope all it wants, any artistic medium needs people that are willing to turn that dial as far as possible. There is nothing inherently wrong with building a game around the notion that you want the player to feel uneasy, unsettled, disgusted even. Spec Ops the Line tried that, difference being Spec Ops made a genuine attempt to say something. This? is going to be some psychopath goes off on a bunch of innocent people with a good chance it has very little to say about people who shoot up schools, or people who play violent games (spec ops had a whole lot of preachy shit to say in that regard), or violence in media, or guns, or violence, or what have you. A psychopath going on a killing spree (which most games don't actually depict, in most cases it's a crime drama, swash buckling pirates, everything is under the guise of fantasy, the grit is different, and if we want to go there; are you really going to tell me right now the violence in hatred isn't significantly different from how violence is being depicted in The Last of Us?) should actually be handled with some grace, because it is a serious subject, it shouldn't be handled lightly, yet the game is.
It's a superficial experience without any depth to it or even an attempt to add any depth to it. Acting like it's no different than GTA, Spec Ops, or what have you, when it clearly is, is a naive way of looking at something. It's a gross misunderstanding of the different ways violence itself can be depicted in media. If someone genuinely finds that game fun? Idgaf, no harm no foul there, carry on. But, as someone who routinely thinks video game stories are mostly laughable, even I would argue that acting like what Hatred is doing with its "so weak, so fragile, they don't deserve a natural death" darkness of my soul, try hard tripe vs what Rockstar does is downright insulting.
Beyond I genuinely think the game looks like shit, and life's too short for shitty games. I'd much rather have my money spent on a game that you know doesn't give me the impression that I think it sucks.
You get to shoot people.
It's Postal without the not-so-funny sense of humor. There are more suckers for marketing out there than I thought.
It's a superficial experience without any depth to it or even an attempt to add any depth to it. Acting like it's no different than GTA, Spec Ops, or what have you, when it clearly is, is a naive way of looking at something. It's a gross misunderstanding of the different ways violence itself can be depicted in media. If someone genuinely finds that game fun? Idgaf, no harm no foul there, carry on. But, as someone who routinely thinks video game stories are mostly laughable, even I would argue that acting like what Hatred is doing with its "so weak, so fragile, they don't deserve a natural death" darkness of my soul, try hard tripe vs what Rockstar does is downright insulting.
Beyond I genuinely think the game looks like shit, and life's too short for shitty games. I'd much rather have my money spent on a game that you know doesn't give me the impression that I think it sucks.
Since the game has yet to release, the underlined is a bit of a premature statement to make even though it'll probably more than likely end up as such. Still, let's wait until it hits, though I'm under the assumption you are more than likely not going to play this given your post?
I'm not acting like Hatred is no different. My post was more about why people can enjoy some violence yet not others given context and story that is oftentimes just as superficial as you would claim Hatred to be.
Barring it being a spec ops scenario where it gets a decent buzz about it having something to say, no I probably won't give the game the time of day.
And I think my larger post give plenty of reasons someone can go from doing violent things in another game vs hatred. In the other games the context allows them to shut their brain off, in Hatred it's all right in your face.
@parkurtommo:
I was thinking the same thing. But none the less it still looks like an epic adventure.
A game to test this generation of gamer's tolerence to completely ridiculous and over-the-top violence.
Im looking forward to seeing peoples opinions of it when its released, might buy it if its good. \one thing I wont be doing is paying any attention to the politically correct review sites, especially on this one -times have changed since Manhunt got reviewed.
I'm with you pints.
I don't get it either. As I've said before, it's not as if people are saying, "I'm having fun killing pedestrians in GTA because I'm trying to climb a criminal empire!" (real admirable goal that completely justifies the slaughtering of innocents) or "I'm killing all these pirates because I'm in pursuit of untold treasure!" (because we all know $$$ is worth more than a human life). So what if it's not the main goal of the game, I wonder? What relevance does that have on the actual enjoyment people gain from indiscriminate killing?
Yea, no. People don't find FUN in the context, it is merely the door to ethical placation. It is not the reason we consume violent media. We are a very primal species and a base part of us revels in brutality and Hatred is just being honest. It does not hand us some half-assed "justification" for atrocity, but one that fits far more into the context of the action that it portrays: Hatred. Only hatred can justify the actions that so many partake in under the veil of varying context in so many other games, and it's refreshing to see Hatred identify its core. Yet for some reason, if that's acknowledged,
I don't think the issue here is so much context as it is people being confronted with something inherent in their nature they just don't want to recognize. Now if you'll excuse me, I'm going to go bash in some more heads with a lead pipe.....but in context, mind you.
There is a very sizable difference in meaning between "murder" and "killing"; "Seven times sevenfold."
Self-deprecatingly referring to humanity as a "base species" in the interest of sounding enlightened is more than a little silly.
That being said: I'm gonna play the **** out of this game when it comes out.
I'm with you pints.
I don't get it either. As I've said before, it's not as if people are saying, "I'm having fun killing pedestrians in GTA because I'm trying to climb a criminal empire!" (real admirable goal that completely justifies the slaughtering of innocents) or "I'm killing all these pirates because I'm in pursuit of untold treasure!" (because we all know $$$ is worth more than a human life). So what if it's not the main goal of the game, I wonder? What relevance does that have on the actual enjoyment people gain from indiscriminate killing?
Yea, no. People don't find FUN in the context, it is merely the door to ethical placation. It is not the reason we consume violent media. We are a very primal species and a base part of us revels in brutality and Hatred is just being honest. It does not hand us some half-assed "justification" for atrocity, but one that fits far more into the context of the action that it portrays: Hatred. Only hatred can justify the actions that so many partake in under the veil of varying context in so many other games, and it's refreshing to see Hatred identify its core. Yet for some reason, if that's acknowledged,
I don't think the issue here is so much context as it is people being confronted with something inherent in their nature they just don't want to recognize. Now if you'll excuse me, I'm going to go bash in some more heads with a lead pipe.....but in context, mind you.
There is a very sizable difference in meaning between "murder" and "killing"; "Seven times sevenfold."
Self-deprecatingly referring to humanity as a "base species" in the interest of sounding enlightened is more than a little silly.
Difference in meaning sure, difference in morality, none.
And we are primal. We kill each other all the time for a variety of reasons, that goes to the base core of who we are as a species. It has nothing to do with attempting to sound enlightened as it does with acknowledging basic fact.
Would be cool if there is actually a quest where you have to hunt and kill feminazis in innovative ways.
Difference in meaning sure, difference in morality, none.
And we are primal. We kill each other all the time for a variety of reasons, that goes to the base core of who we are as a species. It has nothing to do with attempting to sound enlightened as it does with acknowledging basic fact.
That makes just south of zero sense. Moral structure derives meaning in both etymological and ethical contexts.
How exactly are you conflating "primal" with extinguishing life? "Primal" simply means that something is fundamental. It does not intuitively mean that someone or something is prone to killing.
The ultimate implication here is that people kill each other, and--therefore--people are inherently simplistic creatures....yeah, that's not true at all. The fact that we kill according to a variety of convoluted and ideologically founded motivations makes us extraordinarily complex creatures.
This thread was posted over a month ago...
Anyway, the way the psychopath painfully burns innocent victims alive with a flame thrower... looks an awful lot like that disturbing ISIS snuff video from last month... and yet Hatred now expects us to be the ones to actually carry out horrific atrocities like that on a much grander scale, far worse than even ISIS. The only kind of people who would enjoy trash like Hatred are would-be terrorists and psychopaths.
And if Steam is going to release this AO-rated game... then when are they going to start releasing AO-rated sexually explicit games? So it's okay to allow a game where the goal is to burn thousands of innocent people alive... yet it's not okay to allow a game showing uncensored consensual sex between two individuals? Steam and Gabe are a bunch of hypocrites.
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