New gen, bigger games?

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deactivated-5e83c14458072

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#1  Edited By deactivated-5e83c14458072
Member since 2006 • 2727 Posts

This is something I've tought about since the first time I played an open world game. Does it get "bigger" than this? I believe we've reached a point where it will take a lot of time to a see the next step, similar to how we went from linear (because of limitations rather than choice) to open world games. Space sims such as Star Citizen seem to be trying to reach a new high.

What do you guys think will be the new/next meta for devs in the coming generations?

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Ghosts4ever

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#2 Ghosts4ever
Member since 2015 • 24988 Posts

Bigger is not equal to better. as result we are now stick to boring empty open world games that tend to be boring.

good level design is important rather than making big world but being very boring. i want next gen to move from this crappy open world trend.

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Pedro

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#3 Pedro  Online
Member since 2002 • 69946 Posts

Anytime I see open world I cringe. I don't mind open world games just that most are just big for the sake of being big and marketing.

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DaVillain

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#4 DaVillain  Moderator
Member since 2014 • 56258 Posts

Using Star Citizen is a bad example. It's only being develop on PC hardware and not on consoles (or next-gen consoles for that matter) so you will never see anything Star Citizen on a console, at least not for a another decade from now but one could hope.

I love open-world games, I want'em big, take more time to complete but at the same time, don't even attempt stupid fetch-quest that don't make sense and look how Witcher 3 does it with it's side missions, they are almost as good as the main quest of the game. This gen show us open-world games can go bigger if developers put alot of heart/soul into the game making it as big as it can be like Witcher 3, Horizon: Zero Dawn, and Legend of Zelda: Breath of the Wild.

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Wiiboxstation

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#5 Wiiboxstation
Member since 2014 • 1753 Posts

Games are too big now.

GTA 5 had the best big map, perfect size every part of it had a purpose. Some of the new games are big with the only purpose to market the game due to the size of the map. Incidentally, these games contain 5 million things to do and 4.9 million things are on repeat. I rarely complete games anymore due to them being 100 hours to complete and the grind of having to level up and do side tasks that are identical.

These games need to get more creative and shorter. 8-15 hour campaign at most. Unless of course there's a masterpiece at work like Zelda BOTW.

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AJStyles

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#6 AJStyles
Member since 2018 • 1430 Posts

GTAV is the biggest game maps should be. But GTAVI should allow you to enter every building, destructible environments and more actual gameplay in the world.

We need more stuff to do instead of just cars and guns.

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scatteh316

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#7 scatteh316
Member since 2004 • 10273 Posts

Smaller maps with more interactivity and accessible interiors is the way forward....

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uninspiredcup

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#8 uninspiredcup
Member since 2013 • 59118 Posts

Bigger prices, new, innovative pyramid schemes, same old shit.

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deactivated-6068afec1b77d

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#9  Edited By deactivated-6068afec1b77d
Member since 2017 • 2539 Posts

Yes, games are going to get bigger. Fallout 4 and Skyrim was much bigger than Fallout 3. Red dead 2 was much bigger than the original Red dead. Rage 2 was bigger than Rage and Witcher 3 was bigger than Witcher 1 and 2. See, my point is games are going bigger and bigger and it will keep getting bigger no matter what.

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04dcarraher

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#10 04dcarraher
Member since 2004 • 23832 Posts

size isnt the issue its the lack of complexity. I hoping with the new consoles using more modern processors this will fix this.

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KungfuKitten

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#11  Edited By KungfuKitten
Member since 2006 • 27389 Posts

Half the Skyrim map, 4 times the detail (A.I. responses, interactions, weather, quest polish) > twice times the Skyrim map with the same detail as before.

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Raining51

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#12 Raining51
Member since 2016 • 1162 Posts

Video games are exhausting to be honest.

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deactivated-63d1ad7651984

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#13  Edited By deactivated-63d1ad7651984
Member since 2017 • 10057 Posts

As long as the world is full of fun activities it's all good.

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dxmcat

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#14 dxmcat
Member since 2007 • 3385 Posts

Try Elite Dangerous.........its an entire galaxy :D

as for boring...........heh.

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Pandadropkicks

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#15 Pandadropkicks
Member since 2017 • 389 Posts

@davillain-: Did they ever say SC couldn’t be developed for next gen consoles? I know they said this gen wasn’t powerful enough, don’t remember hearing about it for Xbox 2/ps5

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Pandadropkicks

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#16 Pandadropkicks
Member since 2017 • 389 Posts

I would like to see bigger open worlds. I love exploring the map, so getting more places to explore, more things to find, etc... seems exciting to me.

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deactivated-642321fb121ca

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#17 deactivated-642321fb121ca
Member since 2013 • 7142 Posts
@pandadropkicks said:

@davillain-: Did they ever say SC couldn’t be developed for next gen consoles? I know they said this gen wasn’t powerful enough, don’t remember hearing about it for Xbox 2/ps5

I really do not believe there is a fanbase on consoles for that to be honest.

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Pandadropkicks

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#18 Pandadropkicks
Member since 2017 • 389 Posts

@Random_Matt: I would play it, that is, if it ever comes out :p

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DaVillain

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#19  Edited By DaVillain  Moderator
Member since 2014 • 56258 Posts

@pandadropkicks said:

@davillain-: Did they ever say SC couldn’t be developed for next gen consoles? I know they said this gen wasn’t powerful enough, don’t remember hearing about it for Xbox 2/ps5

It's only being made for PC from the ground up and when it does release, it could be another decade to ever see it on consoles assuming Cloud Imperial would port it for extra cash.

Could PS6 run it? Hmmm who knows.

The closes thing you'll ever get a SC on consoles is Elite: Dangerous or No Man's Sky.

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Pandadropkicks

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#20 Pandadropkicks
Member since 2017 • 389 Posts

@davillain-: Yeah, I get what you’re saying. The point I was trying to make was I wonder if next generation consoles be able to run it hardware-wise. Anyways, this all depends on the game coming out at all in the first place lol.

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#21  Edited By deactivated-63d1ad7651984
Member since 2017 • 10057 Posts

@pandadropkicks said:

I would like to see bigger open worlds. I love exploring the map, so getting more places to explore, more things to find, etc... seems exciting to me.

Me too that's the best part I really hope GTA 6 will have alot interiors to explore that's the one thing really lacking in GTAV.

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#22 johnd13
Member since 2011 • 11126 Posts

I've already gotten tired of most modern open worlds. Anything bigger is just going to be a waste of resources. Filling the enormous empty space with meaningful content and detail will mean extremely long production times and let's be real the vast majority of developers won't bother, so we'll end up with an even worse version of the Ubisoft formula.

The ones capable of creating interesting open worlds (CDPR, Rockstar) should stick to the current maximum size, maybe add verticality to the maps like Cyberpunk, and the rest should instead go for an open hub approach like Deus Ex: Mankind Divided or The Outer Worlds (from what we know). There's potential to expand on that approach.

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R4gn4r0k

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#23 R4gn4r0k
Member since 2004 • 46482 Posts

Bigger doesn't mean better.

Vice City > San Andreas

And though GTA V had a huge map, most of it was empty and you had long drives in between. I far prefered GTA IV's version of New York City.

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Floppy_Jim

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#24 Floppy_Jim
Member since 2007 • 25931 Posts

'Bigger' means more time moving from A to B and doing boring chores for hapless NPCs. In many cases.

Improvements in detail, interactivity, physics, AI and whatnot are more interesting.

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cainetao11

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#25 cainetao11
Member since 2006 • 38036 Posts

@Pedro: agreed. Some doo it well like The Witcher 3, GTA5, RDR2 imo. Others don’t and there are too many to list.