New COD on XSX is 187 GB and includes Raytracing

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regnaston

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#1  Edited By regnaston
Member since 2008 • 4694 Posts

https://www.reddit.com/r/XboxSeriesX/comments/jrmbv8/cold_war_1879gb_on_series_x/

To install everything it will take a hole lot of space on your SSD

Has "Ray Tracing Data"

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Sancho_Panzer

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#2 Sancho_Panzer
Member since 2015 • 2525 Posts

Now that's just silly.

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Zero_epyon

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#3 Zero_epyon
Member since 2004 • 20286 Posts

Is that just the download? Or is that number the final install size?

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kingtito

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#4 kingtito
Member since 2003 • 11775 Posts

Installs are getting ridiculous. None of the SSDs are going to be big enough at this rate unless you want to uninstall games all the time.

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Martin_G_N

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#5 Martin_G_N
Member since 2006 • 2124 Posts

They just stopped compressing data or what??

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deactivated-628e6669daebe

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#6 deactivated-628e6669daebe
Member since 2020 • 3637 Posts

Those rays occupy a lot of space!!! Good think I would never play a CoD game.

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Pedro

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#7 Pedro
Member since 2002 • 70683 Posts

Why are we continuing to act as if this is the standard install size of games?🙄😑

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Xplode_games

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#8 Xplode_games
Member since 2011 • 2540 Posts

That's way smaller than the 240GB install people were complaining about. I don't play COD so it doesn't affect me but it's definitely monstrous in memory size.

The game I am waiting for is Cyberpunk 2077 and I can't wait for it and I don't care if it's 250GB install size. My Xbox Series X just arrived, I will be opening it a little later. I am now transferring the installed games from my internal HD of my One X, then I will plug in the Series X and just move the games from my external WD Passport to the new SSD and be set to go.

With 1TB of SSD space I completely understand that if I can't just install everything I want, I have to put the games I am playing only. But I have 6 TB external USB WD Passport drive so I have tons of games already there and it will be very easy to move things around so I am not downloading 100s of GBs like an idiot every day.

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lamprey263

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#9 lamprey263
Member since 2006 • 44724 Posts

Good thing I can shuffle things around to external storage. But for now I have no desire to pick this up. I won't support a $70 price on anything for starters. Not a fan of the competitive MP. That runway gameplay teaser was awful action movie on rails bullshit, so unless reviews show something redeeming, that just leaves zombies... $70, nah.

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SOedipus

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#10 SOedipus
Member since 2006 • 14838 Posts

What a fat, selfish game!

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Grey_Eyed_Elf

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#11 Grey_Eyed_Elf
Member since 2011 • 7970 Posts

Sure but Cerny said this isn't a issue as games will require less data next generation so games will be smaller than this generation...

I can't believe people actually bought that lie.

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tdkmillsy

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#12 tdkmillsy
Member since 2003 • 6261 Posts

Just imagine you had a smaller hard drive such as the PS5 or even the Series S.

At least the series S might take up less space.

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Pedro

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#13  Edited By Pedro
Member since 2002 • 70683 Posts

@Grey_Eyed_Elf said:

Sure but Cerny said this isn't a issue as games will require less data next generation so games will be smaller than this generation...

I can't believe people actually bought that lie.

I can't believe you are saying he was lying. Cerny is a genius and you wish he was working for Nvidia. I am surprised you didn't know that when you see a street light multiple times in a game, the game has to store that streetlight multiple times on the hard-drive. This consumes more space. Now if you apply that to everything in a game level, you are consuming significantly more space than you need to. COD just isn't utilizing the true capabilities of the SSD and is still making games for last gen hard-drives. You PC gamers don't know anything about consoles and should keep gaming on your bottleneck ridden system instead of hating on systems that are more efficient.

Hopefully, I was able to capture the essence of ignorance.😂

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Grey_Eyed_Elf

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#14 Grey_Eyed_Elf
Member since 2011 • 7970 Posts

@Pedro:

Cerny is slowly becoming Peter Molyneux.

He is literally reading off of a engineers sheet of what the hardware can do in a best case scenario environment and or if the developer needs/even cares for the feature and then giving the impression that this is what all games will be doing from now on vibes... Its no different then people reading the specifications of HDMI 2.1 and saying 8K!

What Cerny said was and is possible right now just like 60FPS and 120FPS is... Trouble is none of the developers are doing it because it requires complete overhauls of their engines.

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firedrakes

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#15  Edited By firedrakes
Member since 2004 • 4391 Posts

@Grey_Eyed_Elf said:

@Pedro:

Cerny is slowly becoming Peter Molyneux.

He is literally reading off of a engineers sheet of what the hardware can do in a best case scenario environment and or if the developer needs/even cares for the feature and then giving the impression that this is what all games will be doing from now on vibes... Its no different then people reading the specifications of HDMI 2.1 and saying 8K!

What Cerny said was and is possible right now just like 60FPS and 120FPS is... Trouble is none of the developers are doing it because it requires complete overhauls of their engines.

then after that a year or to testing said engines...

but hey its now realy easy to spot hard core console fan boys.

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Nonstop-Madness

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#16 Nonstop-Madness
Member since 2008 • 12397 Posts

@Grey_Eyed_Elf said:

Sure but Cerny said this isn't a issue as games will require less data next generation so games will be smaller than this generation...

I can't believe people actually bought that lie.

He said it would lead to smaller game and patch sizes, and/or bigger and more detailed worlds.

Ex. The PS4 version of Spiderman Miles Morales is 52GBs while the PS5 version is 50GBs.

So yeah, games can be smaller; the things he says are based on actual results from developing games because you know, that's literally what he does when he's not working on hardware development.

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Pedro

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#17 Pedro
Member since 2002 • 70683 Posts

@Nonstop-Madness said:

He said it would lead to smaller game and patch sizes, and/or bigger and more detailed worlds.

Ex. The PS4 version of Spiderman Miles Morales is 52GBs while the PS5 version is 50GBs.

So yeah, games can be smaller; the things he says are based on actual results from developing games because you know, that's literally what he does when he's not working on hardware development.

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sirk1264

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#18 sirk1264
Member since 2003 • 6242 Posts

This is COD we are talking about. It’s the most bloated series in history. This tells me there was no optimization being done which I’m not surprised because Activision.

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deactivated-618bc23e9b1c9

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#19 deactivated-618bc23e9b1c9
Member since 2007 • 7339 Posts

These game sizes are getting beyond ridiculous.

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firedrakes

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#20 firedrakes
Member since 2004 • 4391 Posts

flight sim 2020 walks in .... i got the biggest world data ever !

you cannot install me to your pc!

got to stream the data to you!