They should at the very least try and get the multiplayer at 60 FPS
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I agree that 30 can be fine. It is how the developer handles the controls in relation to the framerate. I often bring up Twisted Metal in this respect. However 60 fps is far from a marketing gimmick. Uncharted 1-3 do play great, but I bet if you were to play it at 60fps you'd notice a bit of "looseness" to the way the right analog stick handles the game at 30fps.
fair enough
awesome. people really need to stop pretending like 60fps is even a thing 'bu-bu-bu its more fluid!!!' its the same shit
and i rather have a really good looking 30fps game than something that looks like halo 5
So now 60fps doesn't matter, funny how cows change their stance as soon as Sony says something different. I fail to see how 30 fps is the same as 60fps, please explain.
Have you played Halo 5? I play almost everyday since the beta launched, so I don't really understand what you mean by something that looks like Halo 5. The game is pretty much solid, some dips but they are so rare that you don't really mind considering it's a beta.
I don't understand how when Sony pulls a 180 on something they said the logical answer is to bash an xbox game, instead of holding Sony accountable. So what will the excuse be if Halo releases at 1080/60fps.
''So now 60fps doesn't matter'' find me a post where i said a game needs to be 60fps. it doesnt matter to me no because i dont feel the difference anyway
yeah ive played h5, i was referring to its graphics rather the framerate. and no way in hell is h5 gona be 1080p, 900p max.
Lol, they are not even sure about PS4 Exclusive? The visuals that we saw during gameplay footage were impressive considering they planned to provide constant 60fps experience, on top of it, on release. Now, I'm not so sure.
It is sad they even have to say things like this. I'd take 60fps with a slight visual markdown anyday, but the bulk of gamers just whine and complain about everything.
Why do people automatically assume that it's only the graphical fidelity that impacts frame rate?
The level design is more open and vertical this time around, the AI is a bit more complex and there are numbers of incredibly detailed animations, I would rather have all that than a higher frame rate, personally.
I still think their statement is a PR bullshit, it's a nice way of saying PS4 has a shitty hardware and isn't powerful enough but I guess you can't say that when you're trying to sell a game for the system.
Edit: lol at people saying the difference between 60fps and 30fps is negligible. I love Uncharted dearly but c'mon
@ghostwarrior786: Sorry I don't track people's post but you do like to bash Xbox. If this were Halo or any other Xbox game cows would be going all in. Halo 5 is smooth for a beta rarely any dips, I don't know if it will be 1080p or not but so far 343 has not backtracked on the fact that they are aiming for 1080p, they said they went with 720p because the beta was all about gameplay, everything else like resolution will be optimized once they get the gameplay where they want it.
It may not be 1080p but it's not impossible considering how much the Xbox has improved over it's first year, it went from a 720p console to a 1080p console.
If you read the Eurogamer article on the evolution of the xbox one you can see where and how this happened.
@scottpsfan14:
What pessmistic attitude ? I'm sorry I can't be excited about graphics as you are but that doesn't make me pessimist.... a whiny bitch maybe but definitely not a pessmist...
There really is nothing to be excited about.... the evidence suggests we will be getting the same thing we got last only bigger and sharper.....
You know what does have me Excited...... The Phantom Pain.... :p
Well, so much for Naughty Dog being able to deliver a 1080p60 experience on PS4.
The very idea that the game isn't at 60fps "compromises the experience".
whatever the naughty gods think its best...
UC4 future game of the generation HYPE!!!
Praise Godny
@SolidGame_basic:
Games were more fun in the past, I have to admit.
Because you were younger.
i.e. we can't and it was never going to happen in the first place...
They still can't achieve 60fps on the PS4 in an open world it seems. Sure it's running over 30fps right now, but obviously it's not running smoothly or they wouldn't have locked it at 30fps for the demo. When you're demoing a game you don't want hiccups or freezing, that's for sure. The game still looks great even at 30fps so I'm fine with it.
What a shit attitude, 60FPS is part of the experience as it flows better especially if there are lots of things moving on the screen at once. I would pick animation quality over visual fidelity, most of the people nit picking stuff on graphics always have to use screenshots as a comparison and that tells you something.
Oh Ryse is the best quality graphics ever on console, yeah but it's at 20FPS **** that slideshow.
This sounds like less of an "artistic" or "cinematic" choice, and more like "We can't get the game to run anywhere near 60fps, so we'd rather have it locked at 30fps than have a variable framerate."
Would rather have them drop the visuals to get a higher framerate, though playing on a controller at 30fps is bearable.
This sounds like less of an "artistic" or "cinematic" choice, and more like "We can't get the game to run anywhere near 60fps, so we'd rather have it locked at 30fps than have a variable framerate."
Would rather have them drop the visuals to get a higher framerate, though playing on a controller at 30fps is bearable.
If it was a choice between variable frame rate and 30 I would pick 30 unless the frame rate only dipped in rare occasions to 50FPS or something. But it's not like this game is a multiplat or from a third party developer, naughty dog needs to get their priorities straight.
@SolidGame_basic:
Games were more fun in the past, I have to admit.
Because you were younger.
People still play old games though and still love them. Some games still have more solid gameplay mechanics than new games.
awesome. people really need to stop pretending like 60fps is even a thing 'bu-bu-bu its more fluid!!!' its the same shit
and i rather have a really good looking 30fps game than something that looks like halo 5
I guess you'd like to play at 5 frame per second too since you can't tell frame rate apart.
yes because the difference of 30-60 is the same as 5-30 lmao what a horrible comparison
there is no damn difference between 30-60, its a marketing gimmick
There is a difference, though. 60 frames is native to the display.
i dont notice it. all uc games last gen were 30fps and felt fluid as hell as did gears of war. i played titanfall on my pc at 30fps and now playing it at 60fps on x1 and dont notice any difference. all the halo games feel just the same to me in 60fps as they did in 30fps.
what bothers me is when people act like 30fps is unplayble all of a sudden
Just loving your DC and how you are making up shit after riding the Naughty Duds train. LOL Keep entertaining us.
@SolidGame_basic:
Games were more fun in the past, I have to admit.
Because you were younger.
People still play old games though and still love them. Some games still have more solid gameplay mechanics than new games.
Ehh, they're just simpler, that's all. Less can go wrong.
As someone who's still "young" I'm fairly limited when it comes to older games like pre-2000. I'd say the oldest game that I can fully grasp and enjoy a lot is Wind Waker, anything before that tends to be boring.
Aside from Mario or zelda, they are so simple that anyone can enjoy them.
@SolidGame_basic:
Games were more fun in the past, I have to admit.
Because you were younger.
People still play old games though and still love them. Some games still have more solid gameplay mechanics than new games.
Ehh, they're just simpler, that's all. Less can go wrong.
As someone who's still "young" I'm fairly limited when it comes to older games like pre-2000. I'd say the oldest game that I can fully grasp and enjoy a lot is Wind Waker, anything before that tends to be boring.
Aside from Mario or zelda, they are so simple that anyone can enjoy them.
Play the original "UFO" / "XCOM" that game is still yet to be matched, openxcom makes the game a lot better. There is an android port too :).
I honestly don't care anymore about this sort of stuff. I used to a few years back for the sake of "teh ownage" but I've come to realize that if the game is fun then that is all that matters. If 30 FPS is all they can have so their game runs to their liking then by all means go right ahead.
@SolidGame_basic:
Games were more fun in the past, I have to admit.
Because you were younger.
People still play old games though and still love them. Some games still have more solid gameplay mechanics than new games.
Ehh, they're just simpler, that's all. Less can go wrong.
As someone who's still "young" I'm fairly limited when it comes to older games like pre-2000. I'd say the oldest game that I can fully grasp and enjoy a lot is Wind Waker, anything before that tends to be boring.
Aside from Mario or zelda, they are so simple that anyone can enjoy them.
Play the original "UFO" / "XCOM" that game is still yet to be matched, openxcom makes the game a lot better. There is an android port too :).
If it's at all similiar to the new xcom then I won't like it. Can't get in to most turn based games...
@SolidGame_basic:
Games were more fun in the past, I have to admit.
Because you were younger.
People still play old games though and still love them. Some games still have more solid gameplay mechanics than new games.
Ehh, they're just simpler, that's all. Less can go wrong.
As someone who's still "young" I'm fairly limited when it comes to older games like pre-2000. I'd say the oldest game that I can fully grasp and enjoy a lot is Wind Waker, anything before that tends to be boring.
Aside from Mario or zelda, they are so simple that anyone can enjoy them.
Then you've different preferences. IMO, new games a lot more simpler when it comes to gameplay mechanics. Characters, marketing and graphics are what make new games famous. Not gameplay mechanics.
@SolidGame_basic:
Games were more fun in the past, I have to admit.
Because you were younger.
People still play old games though and still love them. Some games still have more solid gameplay mechanics than new games.
Ehh, they're just simpler, that's all. Less can go wrong.
As someone who's still "young" I'm fairly limited when it comes to older games like pre-2000. I'd say the oldest game that I can fully grasp and enjoy a lot is Wind Waker, anything before that tends to be boring.
Aside from Mario or zelda, they are so simple that anyone can enjoy them.
Play the original "UFO" / "XCOM" that game is still yet to be matched, openxcom makes the game a lot better. There is an android port too :).
I think you're an OK guy.
It'll still look better than anything on Xbone and according to steam stats 99% of PC's.
Playstation pimps will be playing Bloodborn and this masterpiece while Xbro's and Neckbeards (aka Microsoft nuthuggers) will be playing Ryse and World of Warcraft- LMFAO!
As long as the game is fun as hell to play like all the other entries then IDC what the framerate the game ultimately runs at, as long as its a stable 30 then it will be fine.
Lol...From the announcement trailer to the gameplay footage to this,keep the downgrades coming.I cant believe how Cows keep falling for Sony hype every time.
I'd be ok with an unlocked framerate something between 30-60. Games this gen like second son have shown it works given console limitations.
This is ancient. Some of you argue like this is new. Isn't that boring?
This reminds me way back in the Dreamcast/PS2/Gamecube/Xbox 1 era and even before then.
Gamers look at the back of the box and buy games. Publishers know this. The mentality of fidelity over frame-rate will always be there in the future and past. They took aim and opted against the benefits.
SW does it too. The internet does it. We post picture after picture of still frames of upcoming and future games. Those pictures don't tell us the framerate, nope. Yet, they are arguing points all the same. It's about graphics fidelity and setting as high a bar they can with limited static hardware. It's going to be about graphics fidelity for a long, long time.
Insomniac spoke on the matter years back when they were pumping about R&C games at 60fps and their peers were getting praise for graphics for games at 30fps. Insomniac eventually acquiesced because the market forced their hand. This is an old song and those of us that have been around should know this dance by now.
It would be nice at 60fps and they could do it, but they aren't willing too...partially because the entire gaming industry is the way it is (framerate a second thought) and graphics trump frame-rate for the casuals. How many times do you hear people defend a game's graphics with but it's a locked 60fps VS. how many times do you hear people argue about which game has the bestest graphics? We all know the answer. People want the bestest graphics....and then later wish those bestest graphics were ALSO 60fps on consoles. The people that want higher frame rate are the minority. It's static hardware. Not many developers are willing to SACRIFICE visuals for a framerate boost. No matter HOW STRONG the hardware, that is always the equation on the table.
The PS5 and Xbtwo will also have developers juggling graphics over framerate. Don't expect most to have both next gen, because there are always going to be people that can push the hardware harder if they sacrifice the 60fos fir 30fps and make the pictures pretty. Devs are going to want the prettiest games, and publishers want that too because the majority of gamers notice that and look at the pretty pictures on the back of a gaming box at the store, online, or in magazines.
We will see the most 60fps this generation with indie games and last generation cross gen ports (Destiny, TLOU, Rise of the Tomb Raider, etc). Just like every gen, the devs use the extra horsepower on their old games. However, upcoming AAA games it's like watching a race on who can make the best looking games and the majority of publishers and developers are NOT going to Handicap themselves to 60fps on console when their peers are pumping out gorgeous visuals (and winning awards) at 30fps on consoles.
I said this way back in 2005 man and again last gen in 2008ish...the console developers are going to opt for a stable 30fps for as many games as possible whilst pushing graphics hard. It's the same deal and people are acting like it's not.
My post is not about PC. It's about console static hardware.
Naughty Dog shouldn't had talk about 60 FPS unless they were 100% certain that Uncharted 4 will have have 60 FPS. I have no problem playing a game at 30fps. I don't ever notice the difference between 60fps and 30fps
We post picture after picture of still frames of upcoming and future games. Those pictures don't tell us the framerate, nope. Yet, they are arguing points all the same. It's about graphics fidelity and setting as high a bar they can with limited static hardware. It's going to be about graphics fidelity for a long, long time.
yeah. that's what's happening, its a shame because i definitely feel that 'frame rate' is a part of 'graphics', but of course you don't see that in a screenshot.
unless the fps counter's turned on, but even if it reads 240 fps - the still frame can't deliver the feel of 240 fps.
and yeah, the rachet and clank thing was interesting.
do you game past 60 fps?
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