Honestly, Miyamoto's Star Fox presentation raised a lot of red flags for me, particularly being a fan of the series (despite the fact that I have not bought a new Nintendo system in a very long time). Miyamoto wants the game out next year, and at this point it does not even actually exist outside of the proof-of-concept demo he showed on the showroom floor. What he showed was a couple of potentially interesting ideas cobbled together from assets ripped from old games, and then he spoke about what kind of game he would like to see made using the franchise, and admitted that they have not even found a studio to make the game yet. The showroom floor demo was little more than a tech demonstration showing some ideas that might be in the next Star Fox game, and I can say from years of watching Nintendo and other developers that Miyamoto's goal of a 2015 release date for a Star Fox game is not going to happen.
Star Citizen and Elite Dangerous have taken years to develop, and they are not even ready for retail yet (especially Star Citizen, which just recently entered public alpha, and will not be considered "finished" until 2016). No Man's Sky is another space game that has been around for a while and is aiming for some very lofty goals, and it is still in development. The next Star Fox game does not even exist at this point, and given how much work it takes to make a space game, I do not see a 2015 release date happening unless this game is a massive step backwards from the amount of ambition that we saw in Star Fox Assault or even Star Fox 64. Say what you will about some of Assault's problems, but you have to at least admit that it had some very big and cool ideas for what a Star Fox game could be, and I would have loved to see the concept revisited again with modern technology and a less troubled development cycle (it did begein as an FPS only to be overhauled halfway through development due to poor feedback, after all). I would hate to think that the new game might take a step backwards from the amount of production value and ambition that we saw on a game that is almost 10 years old. (Also, Assault's multiplayer mode was one of the Gamecube's all-time bests, and to release an SF game two generations later without an update to it would seem like a crime.)
I don't know-- maybe I am just so used to being disappointed by Nintendo that I have trained myself to expect disappointment from them, but hearing Miyamoto of all people throwing out a 2015 release date for a game that has not even started real development yet is a bit alarming. He is the man who said "a delayed game is eventually good, but a rushed game is almost always bad." I do not want another rushed Star Fox game, and to announce the game before they've even chosen a developer comes across as irresponsible. I am almost not sure if the game should count as an announcement or merely a declaration of intent, to be honest.
Log in to comment