"Movie Games". How long the cut-scenes have to be?

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#1 Edited by Joedgabe (4996 posts) -

I keep seeing this being throw a lot around here just because games have cutscenes trying to tell a story( but mostly just for uncharted). How long do the cutscenes have to be for the game to be called a movie game ?

Batman Arkham City.

Gameplay : About 11 - 12 hours

Cutscenes: 1:18:00 ~

https://www.youtube.com/watch?v=DTksq4412_w

Tomb Raider 2013.

Gameplay: About 10 - 11 hours

Cutscenes: 1:30:00 ~

https://www.youtube.com/watch?v=9GC0QFUazkQ

Mass Effect 2

Gameplay: About 22 hours

Cutscenes: 2:55:00 ~

https://www.youtube.com/watch?v=PasrpGtMB8I

Uncharted 2

Gameplay: About 10 - 11 hours

Cutscenes: 1:28:00 ~

https://www.youtube.com/watch?v=6eLsYkPhicU

Gears of War 3

Gameplay: About 9 hours

Cutscenes: 2:18:00~

https://www.youtube.com/watch?v=yrgae5ZTHDc

The Last of Us

Gameplay: About 15 hours

Cutscenes: 2:02:00~

http://youtu.be/aJpXI8Ao-9I

Halo 4

Gameplay: About 7:30 - 8 hours

Cutscenes: 1:08:00~

https://www.youtube.com/watch?v=GbjA6rB98Yk

Now, for the real movie game you all know about

MTGS 4

Gameplay: about 18 hours

Cutscenes: 5:06:00~

https://www.youtube.com/watch?v=FbSO3tQFA0s

Fact

  • The cutscenes of MGS4 are longer than half a season of Game of thrones. (With intro included )
#2 Edited by Heil68 (40667 posts) -

They have to be long enough to tell the story.

#3 Posted by padaporra (3320 posts) -

About ME2, the gameplay time, with all the DLC, is closer to 40 hours, certainly more than 30. So I'd say 22 hours of gameplay to be very off. No to mention a lot of those cutscenes are actually dialogues, with direct feedback from the player.

That said, I would bring another to question to this topicwhat means to be a "movie game"? Is it any worse than a "game game"? An inferior form of gaming?

#4 Posted by Gifye (166 posts) -

I wouldn't say length is the main factor. You can have long cutscenes, but if the gameplay itself is openworld then it's not a movie game. A movie game is a combination of long cutscenes and linear cinematic focussed gameplay.

#5 Posted by Floppy_Jim (25078 posts) -

I don't remember Gears 3 being that cutscene heavy.

Pacing and placement of cutscenes is more important to me than the total length. I mean I don't need a pointless gameplay interrupting cut-scene of Max Payne opening a door or whatever. There's too many instances of control getting stolen away from the player for no good reason in many of today's games.

/jaded old bastard rant

#6 Posted by heretrix (36985 posts) -

A cutscene should be there long enough to give you a sense of place, fill in some of the backstory and not overstay their welcome. They should respect that people are playing a game and shouldn't have people sitting there with a controller in their hands doing nothing with it.

Kojima always goes overboard, but that's part of his charm mostly.

#7 Edited by Netret0120 (1549 posts) -

I'm curious to see MGS2 Cutscene figures.

It was my 1st MGS and i absolutely loved it but i remember getting popcorn to watch that final cutscene that lasted over an houro_O

#8 Posted by treedoor (7478 posts) -

I've never really associated cutscene length with the term "movie game" though there are definitely big problems with using cut scenes to tell the story in a game.

I've always imagined the gameplay being so mind-numbingly easy, and simplistic that it allows someone to almost literally "watch" a game.

#9 Posted by XboxDone74 (1799 posts) -

Doesn't matter how long they are. If you interact with it...it's a game.

#10 Edited by Joedgabe (4996 posts) -

About ME2, the gameplay time, with all the DLC, is closer to 40 hours, certainly more than 30. So I'd say 22 hours of gameplay to be very off. No to mention a lot of those cutscenes are actually dialogues, with direct feedback from the player.

That said, I would bring another to question to this topicwhat means to be a "movie game"? Is it any worse than a "game game"? An inferior form of gaming?

This was my point exactly, a lot of the games we play and enjoy are filled with cutscenes and/or dialogues. So my whole argument is labeling a single game a "movie" not a real game is a bogus claim. MGS 5 does over do it though.

#11 Edited by Pikminmaniac (8284 posts) -

It's not about the cutscene length it's about the focus of the game. Uncharted 2 pushes you through a story heavy experience in which gameplay scenarios are present solely because the story asks for it. The ice cave with Tenzen, the opening scene in the train, the museum heist, and the foreign village are all perfect examples of this.

Those portions would not have existed in the game if gameplay was their first priority. I conclude from that that Uncharted 2 is a story driven game. Some people like to call those "movie games"

P.S. I'd definitely not place Arkham City in "movie game" territory when it has well over 40 hours of single player gameplay content.

#12 Posted by Jag85 (3991 posts) -
#13 Posted by charizard1605 (52827 posts) -

I sat through Persona 4, about 5-8 hours of that game is pure cutscenes or dialog sections, at least.

#14 Posted by StriateEnd (497 posts) -

Movie games/story driven games are such silly terms. If it's sold as a video game then its a fuking video game.

#15 Edited by Lulu_Lulu (4946 posts) -

Non-Intetactive Cutscenes are the devil !

#16 Posted by CrownKingArthur (2061 posts) -

This calls for wisdom. Let the person who has insight calculate the length of the cutscene in seconds, for it is the number of a man. That number is six hundred and sixty six seconds.

Then I looked, and there before my was the Sheep, standing on Mount Wii U, and with him 144,000hours of cutscenes who had his name and his Father's name written on their Gamepads.

And I heard a sound from the moderators like the roar of disenchanted MP3-file-format enthusiasts and like a loud peal of thunder. The sound I heard was like that of consolites playing their consoles.

#17 Posted by AppleFan1991 (2928 posts) -

It's only considered a movie game if it has cutscenes and you don't like it

#18 Posted by foxhound_fox (85389 posts) -

I'd say a movie game is one that limits player interaction in favour of a cinematic or "on-rails" (not the gameplay type) experiences.