MGS GZ PS3/X360/X1/PS4 Comparison video

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#1 Edited by PinkieWinkie (1362 posts) -

http://www.gametrailers.com/videos/8n0uaa/metal-gear-solid-v--ground-zeroes-console-quality-comparison

No surprise, PS4 version is clearly superior. IMO, The X1 version is hardly even noticeably better compared to last gen. Pretty pathetic TBH. 5+ years of PS4 superior console multiplats.

#2 Posted by silversix_ (14640 posts) -

The game box of Metal Gear GZ is more different on 360 vs Xbone than graphics themselves. Pretty sad lmao

#3 Posted by StrongBlackVine (8418 posts) -

Dat 720p....

#4 Edited by PinkieWinkie (1362 posts) -

#5 Posted by Nengo_Flow (9770 posts) -

Ind4 "PS4 version has no cloudz, teh down grade confirm"

#6 Posted by edwardecl (2239 posts) -

Nice comparison video... this is how all developers should present their games so customers can make their choice on which version to buy.

#7 Posted by StrongBlackVine (8418 posts) -

@Nengo_Flow said:

Ind4 "PS4 version has no cloudz, teh down grade confirm"

Yep. PS4 version has dynamic weather though. Xflop has the static prebaked clouds from last gen.

#8 Edited by Nengo_Flow (9770 posts) -

@StrongBlackVine said:

@Nengo_Flow said:

Ind4 "PS4 version has no cloudz, teh down grade confirm"

Yep. PS4 version has dynamic weather though. Xflop has the static prebaked clouds from last gen.

all versions have dynamic weather and real time day/night time

#9 Posted by IMAHAPYHIPPO (2582 posts) -

Am I the only one who's wishing next-gen versions looked a little better compared to 360/ps3?

#10 Posted by StrongBlackVine (8418 posts) -

@Nengo_Flow said:

@StrongBlackVine said:

@Nengo_Flow said:

Ind4 "PS4 version has no cloudz, teh down grade confirm"

Yep. PS4 version has dynamic weather though. Xflop has the static prebaked clouds from last gen.

all versions have dynamic weather and real time day/night time

Didn't think that would be possible on last gen. PS4 is version easily the cream of crop though and Xflop looks closer to PS360.

Won't be buying this demo, but it is great for ownage purposes.

#11 Posted by blamix99 (1967 posts) -

damn the PS4 is so sexy..

#13 Edited by ReadingRainbow4 (14111 posts) -

It's not just the resolution, the game on ps4 looks entirely different from the others, wtf.. Those colors are so vibrant, the shading is more detailed. Everything looks so much better.

No wonder Kojima said this was going to piss some fanboys off.

#14 Edited by SolidTy (43391 posts) -

@IMAHAPYHIPPO said:

Am I the only one who's wishing next-gen versions looked a little better compared to 360/ps3?

This is what happens when you make an engine that supports PS360 in the first place. It looks good, but as I've said since it was announced, scaling back to the lowest common denominator will take it's toll on how far the game can go on PS4/Xbone. Plus, they have limited resources, so it's not like the old days when they could spend time maximizing single hardware. This time they are cranking out four games at once.

Basically, the PS4 and to a lesser extent the Xbone are beautified PS360 games.

Graphically, I'm more excited when Kojima creates a newer game and leaves behind the old hardware, when the lowest common denominator is the PS4/Xbone instead of the PS360.

#15 Edited by Gatman32 (441 posts) -

Only difference I notice is colors, I'm sure while playing it on the Xbox One that I wont be worrying about how green a plant is.

#16 Edited by Nengo_Flow (9770 posts) -

@StrongBlackVine said:

@Nengo_Flow said:

@StrongBlackVine said:

@Nengo_Flow said:

Ind4 "PS4 version has no cloudz, teh down grade confirm"

Yep. PS4 version has dynamic weather though. Xflop has the static prebaked clouds from last gen.

all versions have dynamic weather and real time day/night time

Didn't think that would be possible on last gen. PS4 is version easily the cream of crop though and Xflop looks closer to PS360.

Won't be buying this demo, but it is great for ownage purposes.

I would buy if I had a PS4 and it cost $15-$20 I would buy day one

yeah I know i could get for PS3, but rather have both GZ and Phantom Pain together on the PS4

#17 Posted by ReadingRainbow4 (14111 posts) -

It also looks like ps4's the only version rocking some kind of ambient occlusion.

#18 Edited by PinkieWinkie (1362 posts) -
@Gatman32 said:

Only difference I notice is colors, I'm sure while playing it on the Xbox One that I wont be worrying about how green a plant is.

So you own a PS4 and a X1 and are going with the X1 version?

Now thats loyalty. Also stupidity.

#19 Posted by StrongBlackVine (8418 posts) -

@Nengo_Flow said:

@StrongBlackVine said:

@Nengo_Flow said:

@StrongBlackVine said:

@Nengo_Flow said:

Ind4 "PS4 version has no cloudz, teh down grade confirm"

Yep. PS4 version has dynamic weather though. Xflop has the static prebaked clouds from last gen.

all versions have dynamic weather and real time day/night time

Didn't think that would be possible on last gen. PS4 is version easily the cream of crop though and Xflop looks closer to PS360.

Won't be buying this demo, but it is great for ownage purposes.

I would buy if I had a PS4 and it cost $15-$20 I would buy day one

yeah I know i could get for PS3, but rather have both GZ and Phantom Pain together on the PS4

I have a PS4, but I'm not paying $40 for a demo. I only buy digital if it is digital-only.

#20 Posted by Nengo_Flow (9770 posts) -

@IMAHAPYHIPPO said:

Am I the only one who's wishing next-gen versions looked a little better compared to 360/ps3?

The game and its engine were originally designed on last gen platforms (like 2 years ago that new Fox engine was being shown off).

So basically the PS4/X1 versions are just upgraded ports of the PS360 version

#21 Posted by kemar7856 (11507 posts) -

i'll be honest the difference ins't that big of a difference to me its just like the cod ghosts comparsions

#22 Edited by Gatman32 (441 posts) -

@PinkieWinkie: I prefer the X1 controller, why is it stupid that I have my own preferences? Resolution is not a big deal to me at all, if I cared about that I would build a gaming PC.

#23 Posted by mems_1224 (47157 posts) -

Looks alright. Not all that impressive on any console. Give us a PC version please Kojima

#24 Edited by kemar7856 (11507 posts) -

@Gatman32: they're just jelly they cant switch from tv to gamesand back agian ps4 OS can't do $hit

#25 Posted by edwardecl (2239 posts) -

So it's confirmed that the Xbox One not only gets a resolution downgrade, but stuff like the lighting engine and weather has been changed as well.

LOL, I bet Hideo Kojima is not on Microsoft's Christmas card list anymore.

#26 Edited by PinkieWinkie (1362 posts) -

@Gatman32: So you got duped into buying a x1 for $100 more, and now you choose to buy a far inferior multiplat at the same price?

Have you ever heard of the phrase, "learning from your mistakes"?

#27 Posted by GTSaiyanjin2 (5976 posts) -

High quality version... Its night and day difference here, especially if your watching it on a monitor.

http://trailers-ak.gametrailers.com/gt_vault/1/t_metalgearsolidv_consolecomparison_10kbps.mp4

#28 Posted by ConanTheStoner (5437 posts) -

Damn, the X1 version looks just slightly better than the PS3 version... and lol @ any sucker getting this on 360.

Honestly though, I figured the PS4 would have a slight leg up, but it's far and away the clear winner here. Kind of strange since at its core this is a last gen game. You'd figure the difference between Xbone and PS4 wouldn't be so damn obvious.

#29 Posted by vashkey (33733 posts) -

I don't really feel like the next gen versions look significantly better. It's just down to resolution and some texture quality you probably wouldn't notice without direct comparison. So yeah, I'm not too bothered that I haven't upgraded. Now to see how Titanfall on 360 looks

#30 Edited by ReadingRainbow4 (14111 posts) -

@ConanTheStoner said:

Damn, the X1 version looks just slightly better than the PS3 version... and lol @ any sucker getting this on 360.

Honestly though, I figured the PS4 would have a slight leg up, but it's far and away the clear winner here. Kind of strange since at its core this is a last gen game. You'd figure the difference between Xbone and PS4 wouldn't be so damn obvious.

I remember the rainy pics being compared before and certain users here were saying the ps4 had to give up on shaders to achieve the 1080p.

Lmfao, they just have realistic gravel now, finally games are getting less and less plastic looking. I'd be interested in seeing that same shot in the rain on the xbone, because like you said it just seems they received a boost in resolution.

#31 Posted by ConanTheStoner (5437 posts) -

@GTSaiyanjin2 said:

High quality version... Its night and day difference here, especially if your watching it on a monitor.

http://trailers-ak.gametrailers.com/gt_vault/1/t_metalgearsolidv_consolecomparison_10kbps.mp4

Nice!

And finally a smooth framerate in MGS again. I always missed that aspect of MGS2.

#32 Posted by PinkieWinkie (1362 posts) -

@kemar7856: I can switch just fine from ps4 to tv, using my tv remote. Meanwhile you are yelling xbox in your living room.

#33 Edited by I_can_haz (6551 posts) -
@GTSaiyanjin2 said:

High quality version... Its night and day difference here, especially if your watching it on a monitor.

http://trailers-ak.gametrailers.com/gt_vault/1/t_metalgearsolidv_consolecomparison_10kbps.mp4

Definitely a big difference. Glad I have a PS4 to play this the way it was meant to be played.

LOL @ Xbone 720p version.

#34 Posted by killatwill15 (845 posts) -

@SolidTy said:

@IMAHAPYHIPPO said:

Am I the only one who's wishing next-gen versions looked a little better compared to 360/ps3?

This is what happens when you make an engine that supports PS360 in the first place. It looks good, but as I've said since it was announced, scaling back to the lowest common denominator will take it's toll on how far the game can go on PS4/Xbone. Plus, they have limited resources, so it's not like the old days when they could spend time maximizing single hardware. This time they are cranking out four games at once.

Basically, the PS4 and to a lesser extent the Xbone are beautified PS360 games.

Graphically, I'm more excited when Kojima creates a newer game and leaves behind the old hardware, when the lowest common denominator is the PS4/Xbone instead of the PS360.

that game is called the phantom pain,

I would be offended if the game releases for ps360.

hopefully that wont happen since in December,

pretty much every dev will leave 360 and ps3 behind

#35 Edited by IMAHAPYHIPPO (2582 posts) -

@killatwill15 said:

@SolidTy said:

@IMAHAPYHIPPO said:

Am I the only one who's wishing next-gen versions looked a little better compared to 360/ps3?

This is what happens when you make an engine that supports PS360 in the first place. It looks good, but as I've said since it was announced, scaling back to the lowest common denominator will take it's toll on how far the game can go on PS4/Xbone. Plus, they have limited resources, so it's not like the old days when they could spend time maximizing single hardware. This time they are cranking out four games at once.

Basically, the PS4 and to a lesser extent the Xbone are beautified PS360 games.

Graphically, I'm more excited when Kojima creates a newer game and leaves behind the old hardware, when the lowest common denominator is the PS4/Xbone instead of the PS360.

that game is called the phantom pain,

I would be offended if the game releases for ps360.

hopefully that wont happen since in December,

pretty much every dev will leave 360 and ps3 behind

I agree. It seems like the tradition is the end of the first year for consoles is when the graphics start to really sing -- which is when the old consoles get abandoned.

#36 Edited by hippiesanta (9868 posts) -

Lem goes ..

#37 Posted by killatwill15 (845 posts) -

@IMAHAPYHIPPO said:

@killatwill15 said:

@SolidTy said:

@IMAHAPYHIPPO said:

Am I the only one who's wishing next-gen versions looked a little better compared to 360/ps3?

This is what happens when you make an engine that supports PS360 in the first place. It looks good, but as I've said since it was announced, scaling back to the lowest common denominator will take it's toll on how far the game can go on PS4/Xbone. Plus, they have limited resources, so it's not like the old days when they could spend time maximizing single hardware. This time they are cranking out four games at once.

Basically, the PS4 and to a lesser extent the Xbone are beautified PS360 games.

Graphically, I'm more excited when Kojima creates a newer game and leaves behind the old hardware, when the lowest common denominator is the PS4/Xbone instead of the PS360.

that game is called the phantom pain,

I would be offended if the game releases for ps360.

hopefully that wont happen since in December,

pretty much every dev will leave 360 and ps3 behind

I agree. It seems like the tradition is the end of the first year for consoles is when the graphics start to really sing -- which is when the old consoles get abandoned.

but that is also when treasures start springing,

i missed some good ps2 games jumping to 360,

like cold winter,

that game should've been released a year earlier,

that was the ps2's true goldeneye/perfect dark

#38 Edited by ConanTheStoner (5437 posts) -

@IMAHAPYHIPPO said:

@killatwill15 said:

@SolidTy said:

@IMAHAPYHIPPO said:

Am I the only one who's wishing next-gen versions looked a little better compared to 360/ps3?

This is what happens when you make an engine that supports PS360 in the first place. It looks good, but as I've said since it was announced, scaling back to the lowest common denominator will take it's toll on how far the game can go on PS4/Xbone. Plus, they have limited resources, so it's not like the old days when they could spend time maximizing single hardware. This time they are cranking out four games at once.

Basically, the PS4 and to a lesser extent the Xbone are beautified PS360 games.

Graphically, I'm more excited when Kojima creates a newer game and leaves behind the old hardware, when the lowest common denominator is the PS4/Xbone instead of the PS360.

that game is called the phantom pain,

I would be offended if the game releases for ps360.

hopefully that wont happen since in December,

pretty much every dev will leave 360 and ps3 behind

I agree. It seems like the tradition is the end of the first year for consoles is when the graphics start to really sing -- which is when the old consoles get abandoned.

Well, Konami is a business and businesses like to make money.

There is NO WAY they will abandon Phantom Pain on PS3/360. They're not just going to ignore a gigantic install base when they already have the engine and a portion of the game up and running on those systems. MGS5 is already deep in development for all platforms. It began development as a PS3 exclusive, the game is getting ported up as it is, not down as some people seem to think.

The only way I could see Phantom Pain getting canceled for PS360 is if they run into development issues and have a major delay like a late 2016 release... and tbh, it would still be unlikely to see them canceled as they'd still be able to squeeze out a million + sales between those two platforms.

#39 Posted by killzowned24 (7345 posts) -

@kemar7856 said:

i'll be honest the difference ins't that big of a difference to me its just like the cod ghosts comparsions

Thats because you're blind as a bat.

Total domination once again.

#40 Posted by killatwill15 (845 posts) -

@ConanTheStoner said:

@IMAHAPYHIPPO said:

@killatwill15 said:

@SolidTy said:

@IMAHAPYHIPPO said:

Am I the only one who's wishing next-gen versions looked a little better compared to 360/ps3?

This is what happens when you make an engine that supports PS360 in the first place. It looks good, but as I've said since it was announced, scaling back to the lowest common denominator will take it's toll on how far the game can go on PS4/Xbone. Plus, they have limited resources, so it's not like the old days when they could spend time maximizing single hardware. This time they are cranking out four games at once.

Basically, the PS4 and to a lesser extent the Xbone are beautified PS360 games.

Graphically, I'm more excited when Kojima creates a newer game and leaves behind the old hardware, when the lowest common denominator is the PS4/Xbone instead of the PS360.

that game is called the phantom pain,

I would be offended if the game releases for ps360.

hopefully that wont happen since in December,

pretty much every dev will leave 360 and ps3 behind

I agree. It seems like the tradition is the end of the first year for consoles is when the graphics start to really sing -- which is when the old consoles get abandoned.

Well, Konami is a business and businesses like to make money.

There is NO WAY they will abandon Phantom Pain on PS3/360. They're not just going to ignore a gigantic install base when they already have the engine and a portion of the game up and running on those systems. MGS5 is already deep in development for all platforms. It began development as a PS3 exclusive, the game is getting ported up as it is, not down as some people seem to think.

The only way I could see Phantom Pain getting canceled for PS360 is if they run into development issues and have a major delay like a late 2016 release... and tbh, it would still be unlikely to see them canceled as they'd still be able to squeeze out a million + sales.

reel back and think about this,

the ps4 and xbone have sold 5.3 and 3.6 million respectively in 3months,

imagine how big that install base is going to be by December 10 months away,

especially after black Friday and what not,

the 360 and ps3 isn't going to get sloppy seconds again.

devs would be foolish to waste money developing for those paperweights

#41 Posted by IMAHAPYHIPPO (2582 posts) -

@ConanTheStoner: Have they said the game would be coming to last-gen consoles?

#42 Posted by kemar7856 (11507 posts) -

@PinkieWinkie: I can use my controller just like everyone else if voice control was'nt so important why did sony support it with the ps4

#43 Edited by silversix_ (14640 posts) -
Here's a demonstration for those who don't know how much is 12 feet. See the window? Its the sweet spot!

Hello lems! I have a solution for you, you don't have to worry about PS4's version being superior! Sit 10-12 (i prefer 13 feet personally) from your tv screen and it will look as good as ps4 version or even better. This is pretty much free performance gain! PC nerds waste hours of their lives overclocking their rigs while YOU can gain image quality increase in a matter of seconds! Jump In.

#44 Posted by ConanTheStoner (5437 posts) -

@killatwill15 said:

@ConanTheStoner said:

@IMAHAPYHIPPO said:

@killatwill15 said:

@SolidTy said:

@IMAHAPYHIPPO said:

Am I the only one who's wishing next-gen versions looked a little better compared to 360/ps3?

This is what happens when you make an engine that supports PS360 in the first place. It looks good, but as I've said since it was announced, scaling back to the lowest common denominator will take it's toll on how far the game can go on PS4/Xbone. Plus, they have limited resources, so it's not like the old days when they could spend time maximizing single hardware. This time they are cranking out four games at once.

Basically, the PS4 and to a lesser extent the Xbone are beautified PS360 games.

Graphically, I'm more excited when Kojima creates a newer game and leaves behind the old hardware, when the lowest common denominator is the PS4/Xbone instead of the PS360.

that game is called the phantom pain,

I would be offended if the game releases for ps360.

hopefully that wont happen since in December,

pretty much every dev will leave 360 and ps3 behind

I agree. It seems like the tradition is the end of the first year for consoles is when the graphics start to really sing -- which is when the old consoles get abandoned.

Well, Konami is a business and businesses like to make money.

There is NO WAY they will abandon Phantom Pain on PS3/360. They're not just going to ignore a gigantic install base when they already have the engine and a portion of the game up and running on those systems. MGS5 is already deep in development for all platforms. It began development as a PS3 exclusive, the game is getting ported up as it is, not down as some people seem to think.

The only way I could see Phantom Pain getting canceled for PS360 is if they run into development issues and have a major delay like a late 2016 release... and tbh, it would still be unlikely to see them canceled as they'd still be able to squeeze out a million + sales.

reel back and think about this,

the ps4 and xbone have sold 5.3 and 3.6 million respectively in 3months,

imagine how big that install base is going to be by December 10 months away,

especially after black Friday and what not,

the 360 and ps3 isn't going to get sloppy seconds again.

devs would be foolish to waste money developing for those paperweights

There are over 160,000,000 of those paper-weights out there and the games sell all the same. You can call sit back and say Konami is foolish all you want, but the game is in development for those systems as we speak. And truth be told, those "paper weights" will likely sell more units of MGS5 than the new consoles.

I'm not sure why this is so tough for you to grasp. The game is already up and running on those systems. The engine is highly scalable. It would be idiotic to just cancel something that is already in production that can be sold into a MASSIVE install base.

Also, this isn't even close to the first time that a big game has been released for old consoles in the first year of a new gen. It actually happens all the time because there is more potential for high sales.

You seem to have this idea that the entire gaming world quits playing their consoles as soon as the new ones drop. It doesn't work that way at all.

#45 Edited by ConanTheStoner (5437 posts) -

@IMAHAPYHIPPO said:

@ConanTheStoner: Have they said the game would be coming to last-gen consoles?

Yes, MGS5 is slated for release on PS4, Xbox One, PS3, and the 360.

#46 Posted by killzowned24 (7345 posts) -

@ConanTheStoner said:

@IMAHAPYHIPPO said:

@ConanTheStoner: Have they said the game would be coming to last-gen consoles?

Yes, MGS5 is slated for release on Xbox One.

fixed ;)

#47 Posted by killatwill15 (845 posts) -

@ConanTheStoner said:

@killatwill15 said:

@ConanTheStoner said:

@IMAHAPYHIPPO said:

@killatwill15 said:

@SolidTy said:

@IMAHAPYHIPPO said:

Am I the only one who's wishing next-gen versions looked a little better compared to 360/ps3?

This is what happens when you make an engine that supports PS360 in the first place. It looks good, but as I've said since it was announced, scaling back to the lowest common denominator will take it's toll on how far the game can go on PS4/Xbone. Plus, they have limited resources, so it's not like the old days when they could spend time maximizing single hardware. This time they are cranking out four games at once.

Basically, the PS4 and to a lesser extent the Xbone are beautified PS360 games.

Graphically, I'm more excited when Kojima creates a newer game and leaves behind the old hardware, when the lowest common denominator is the PS4/Xbone instead of the PS360.

that game is called the phantom pain,

I would be offended if the game releases for ps360.

hopefully that wont happen since in December,

pretty much every dev will leave 360 and ps3 behind

I agree. It seems like the tradition is the end of the first year for consoles is when the graphics start to really sing -- which is when the old consoles get abandoned.

Well, Konami is a business and businesses like to make money.

There is NO WAY they will abandon Phantom Pain on PS3/360. They're not just going to ignore a gigantic install base when they already have the engine and a portion of the game up and running on those systems. MGS5 is already deep in development for all platforms. It began development as a PS3 exclusive, the game is getting ported up as it is, not down as some people seem to think.

The only way I could see Phantom Pain getting canceled for PS360 is if they run into development issues and have a major delay like a late 2016 release... and tbh, it would still be unlikely to see them canceled as they'd still be able to squeeze out a million + sales.

reel back and think about this,

the ps4 and xbone have sold 5.3 and 3.6 million respectively in 3months,

imagine how big that install base is going to be by December 10 months away,

especially after black Friday and what not,

the 360 and ps3 isn't going to get sloppy seconds again.

devs would be foolish to waste money developing for those paperweights

There are over 160,000,000 of those paper-weights out there and the games sell all the same. You can call sit back and say Konami is foolish all you want, but the game is in development for those systems as we speak. And truth be told, those "paper weights" will likely sell more units of MGS5 than the new consoles.

I'm not sure why this is so tough for you to grasp. The game is already up and running on those systems. The engine is highly scalable. It would be idiotic to just cancel something that is already in production that can be sold into a MASSIVE install base.

Also, this isn't even close to the first time that a big game has been released for old consoles in the first year of a new gen. It actually happens all the time because there is more potential for high sales.

You seem to have this idea that the entire gaming world quits playing their consoles as soon as the new ones drop. It doesn't work that way at all.

there were 100 million ps2s,

and they cut that shit off 2007,

what would stop them from doing it again,

I think you are the one that has trouble accepting it,

devs and pubs are going to push em out this year,

there is no denying,

despite the numbers out there.

by your definition,

blu-ray shouldve been compatible with dvd players.

it just doesn't happen when new tech because it is non conducive.

#48 Edited by IMAHAPYHIPPO (2582 posts) -
@ConanTheStoner said:

@killatwill15 said:

@ConanTheStoner said:

@IMAHAPYHIPPO said:

@killatwill15 said:

@SolidTy said:

@IMAHAPYHIPPO said:

Am I the only one who's wishing next-gen versions looked a little better compared to 360/ps3?

This is what happens when you make an engine that supports PS360 in the first place. It looks good, but as I've said since it was announced, scaling back to the lowest common denominator will take it's toll on how far the game can go on PS4/Xbone. Plus, they have limited resources, so it's not like the old days when they could spend time maximizing single hardware. This time they are cranking out four games at once.

Basically, the PS4 and to a lesser extent the Xbone are beautified PS360 games.

Graphically, I'm more excited when Kojima creates a newer game and leaves behind the old hardware, when the lowest common denominator is the PS4/Xbone instead of the PS360.

that game is called the phantom pain,

I would be offended if the game releases for ps360.

hopefully that wont happen since in December,

pretty much every dev will leave 360 and ps3 behind

I agree. It seems like the tradition is the end of the first year for consoles is when the graphics start to really sing -- which is when the old consoles get abandoned.

Well, Konami is a business and businesses like to make money.

There is NO WAY they will abandon Phantom Pain on PS3/360. They're not just going to ignore a gigantic install base when they already have the engine and a portion of the game up and running on those systems. MGS5 is already deep in development for all platforms. It began development as a PS3 exclusive, the game is getting ported up as it is, not down as some people seem to think.

The only way I could see Phantom Pain getting canceled for PS360 is if they run into development issues and have a major delay like a late 2016 release... and tbh, it would still be unlikely to see them canceled as they'd still be able to squeeze out a million + sales.

reel back and think about this,

the ps4 and xbone have sold 5.3 and 3.6 million respectively in 3months,

imagine how big that install base is going to be by December 10 months away,

especially after black Friday and what not,

the 360 and ps3 isn't going to get sloppy seconds again.

devs would be foolish to waste money developing for those paperweights

There are over 160,000,000 of those paper-weights out there and the games sell all the same. You can call sit back and say Konami is foolish all you want, but the game is in development for those systems as we speak. And truth be told, those "paper weights" will likely sell more units of MGS5 than the new consoles.

I'm not sure why this is so tough for you to grasp. The game is already up and running on those systems. The engine is highly scalable. It would be idiotic to just cancel something that is already in production that can be sold into a MASSIVE install base.

Also, this isn't even close to the first time that a big game has been released for old consoles in the first year of a new gen. It actually happens all the time because there is more potential for high sales.

You seem to have this idea that the entire gaming world quits playing their consoles as soon as the new ones drop. It doesn't work that way at all.

At the same time, it's like this at the end of every console generation, but eventually -- and sooner rather than later -- Microsoft and Sony will want gamers to purchase the new consoles. 160 million consoles is a lot less important than turning that into 160 million Ps4's and Xbox One's. On the opposite end, third parties don't have the same incentive to move consoles, but they certainly would rather make two versions of games instead of four, and as soon as they feel they can force gamers hand to buy the new consoles, they will.

#49 Edited by ConanTheStoner (5437 posts) -

@killzowned24 said:

@ConanTheStoner said:

@IMAHAPYHIPPO said:

@ConanTheStoner: Have they said the game would be coming to last-gen consoles?

Yes, MGS5 is slated for release on Xbox One.

fixed ;)

Hahaha, awesome! :D

Actually I don't get it.. :(

Edit: Oh derp, nvm. C wut u did thar now. lol

#50 Edited by I_can_haz (6551 posts) -

PS4 version is using special sky simulation tech according to Kojima. Xbone and last gen versions using regular last gen tech. Poor lems, the differences just keep piling up lol. So not only does the PS4 version run at higher res it has more effects and tech behind it, talk about getting Xboned.