@ConanTheStoner said:
@killatwill15 said:
@ConanTheStoner said:
@IMAHAPYHIPPO said:
@killatwill15 said:
@SolidTy said:
@IMAHAPYHIPPO said:
Am I the only one who's wishing next-gen versions looked a little better compared to 360/ps3?
This is what happens when you make an engine that supports PS360 in the first place. It looks good, but as I've said since it was announced, scaling back to the lowest common denominator will take it's toll on how far the game can go on PS4/Xbone. Plus, they have limited resources, so it's not like the old days when they could spend time maximizing single hardware. This time they are cranking out four games at once.
Basically, the PS4 and to a lesser extent the Xbone are beautified PS360 games.
Graphically, I'm more excited when Kojima creates a newer game and leaves behind the old hardware, when the lowest common denominator is the PS4/Xbone instead of the PS360.
that game is called the phantom pain,
I would be offended if the game releases for ps360.
hopefully that wont happen since in December,
pretty much every dev will leave 360 and ps3 behind
I agree. It seems like the tradition is the end of the first year for consoles is when the graphics start to really sing -- which is when the old consoles get abandoned.
Well, Konami is a business and businesses like to make money.
There is NO WAY they will abandon Phantom Pain on PS3/360. They're not just going to ignore a gigantic install base when they already have the engine and a portion of the game up and running on those systems. MGS5 is already deep in development for all platforms. It began development as a PS3 exclusive, the game is getting ported up as it is, not down as some people seem to think.
The only way I could see Phantom Pain getting canceled for PS360 is if they run into development issues and have a major delay like a late 2016 release... and tbh, it would still be unlikely to see them canceled as they'd still be able to squeeze out a million + sales.
reel back and think about this,
the ps4 and xbone have sold 5.3 and 3.6 million respectively in 3months,
imagine how big that install base is going to be by December 10 months away,
especially after black Friday and what not,
the 360 and ps3 isn't going to get sloppy seconds again.
devs would be foolish to waste money developing for those paperweights
There are over 160,000,000 of those paper-weights out there and the games sell all the same. You can call sit back and say Konami is foolish all you want, but the game is in development for those systems as we speak. And truth be told, those "paper weights" will likely sell more units of MGS5 than the new consoles.
I'm not sure why this is so tough for you to grasp. The game is already up and running on those systems. The engine is highly scalable. It would be idiotic to just cancel something that is already in production that can be sold into a MASSIVE install base.
Also, this isn't even close to the first time that a big game has been released for old consoles in the first year of a new gen. It actually happens all the time because there is more potential for high sales.
You seem to have this idea that the entire gaming world quits playing their consoles as soon as the new ones drop. It doesn't work that way at all.
there were 100 million ps2s,
and they cut that shit off 2007,
what would stop them from doing it again,
I think you are the one that has trouble accepting it,
devs and pubs are going to push em out this year,
there is no denying,
despite the numbers out there.
by your definition,
blu-ray shouldve been compatible with dvd players.
it just doesn't happen when new tech because it is non conducive.
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