I'd definitely say the series is one of gaming's definite must plays because of its stature as a series one man owns, created in the eighties yet remains relevant, and the way you can see his relationship with the series evolve with the gameplay and stories at hand is one of the most unique there is in gaming.
Kojima wanted to make something that put cinematic gameplay more on the map with MGS1 while working off the minute success of the first Metal Gear (and the sequel). With that, he pretty much created some of the most charismatic Western characters that a Japanese developer can. This clearly shows with the liberties taken with Twin Snakes, with the pulp being so overt because of the good will the original created. Despite that, I can't say I actually finished the game because the gameplay is just so dated. The cutscenes lack a sense of weight, there's no ebb and flow to combat, and the camera is a 1998 camera through and through. It's an overrated title for me.
The second game tries so so so hard to be so so so meta it interferes with the gameplay, which at times, feels excellent. It's everything a sequel should be from a sequel standpoint, with better performance, better level design, more options that scale with more challenge, but that shit gets so bogged down with fucking cutscenes bumbling on and on about what memes mean in the whole theory of things. Which is fine when it leads to excellent moments - Snake's monologue at the end is legendary and Kojima's best writing - but absolutely annoying when it gets woven in with the lore involving the Patriots. Kojima wanted his fame, he wanted this to be his MGS swan song, and with the way the rain trickles down the tanker, the way he handles his idea about sequels with his flip to Raiden, the way he balances batshit insane and that ever so small yet important suspension of disbelief is so good from a gameplay standpoint. It just should't have so much bad lore. Or Otacon.
Sorry.
MGS2 is overall a just right kind of game for me, seeing as it's a good game that doesn't get the love it once did. MGS3 is like eating two great meals at a steakhouse and then getting served a really good plate of sushi. It's so different, but so good. This, mainly, for me, is because The Boss is handled fantastically. No Kojima forgetting to put his pen down, no "ERMAGERD NANOMACHINES," just one of the best cycles in the video game history. Because when you play as Raiden, he's a weak dude in the shadow of Solid Snake. When you play as Solid Snake, you learn about Big Boss being the superior soldier Snake's genetics are taken from. When you're playing as Big Boss, you're tasked with eliminating the ultimate soldier, The Boss. And she's so calm about it, she's focused on her task, she's actually a character, that in a world where bad guys are on top of buildings fighting with katanas, immortal vampires, and electric-infused, crotch-grabbing Russians, she's thoroughly believeable. With her being so grounded, Kojima is able to get away with hovercrafts with Ocelot's silly ass, he's able to get away with The Boss' crew being supernatural, he's able to get away with so much because you know your ultimate goal is this man eliminating the woman he loves the most. The crazy stuff is just Metal Gear being Metal Gear. But the main mission is genuinely gripping, with a detailed, if too linear, set of levels to travel through and some great boss encounters. It's not really a great set of writing, but the stories are either plot driven or character driven, and Kojima absolutely nails at least two of these characters. It's slightly overrated for me because there are some legit downers in the overall gameplay department - stealth is deeper than ever, but more cumbersome, the last boss suuuuuuuuucks, and the general 2005-ness of having a TPS camera but not the smoothest control scheme. Games man.
MGS4: "ERMAGERD NANOMACHINES"
Kojima didn't want to make this game. It shows.
Peace Walker is eh. It's good because its gameplay is solid, it reintroduces Metal Gears as something you actually can give a shit about, and at the very least its Skinner Box shit can get my jimmies going for a bit. But the depth in the actual systems is barely there, and it takes all of two hours to exploit everything the menu has to offer you. The story, I put it like this - the first half, everything about the nukes is pretty decent and The Boss parts suck. The second half, switch that. Otherwise, Peace Walker's bosses are mediocre at best and the level design is awful. Thank god this isn't MGS V or I would have flipped a shit.
Peace Walker is pretty damn overrated. I had a fun time, but I wished it didn't exist because it stomped all over the good will of MGS3's ending **** YEAH IT LED TO MGS V WHICH WILL BE THE GOTY 2015
@ConanTheStoner, tagging y'all
@pyratrum said:
Greatest game franchise of all time.
Suuuuuuuuuuuup
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