Jayde Rossi semi-front profile.
Bioware's digital Jayde chin needs to be slightly smaller
EVERYONE STOPE POSTING!!!! RON has posted an image and made a post not involving pie-charts or GPU designs. This is a first here!!!!!!!!!!!!!!!
Jayde Rossi semi-front profile.
Bioware's digital Jayde chin needs to be slightly smaller
EVERYONE STOPE POSTING!!!! RON has posted an image and made a post not involving pie-charts or GPU designs. This is a first here!!!!!!!!!!!!!!!
I posted the above pictures in year 2016. The person with the letter A was a Russian Spy Anna Chapman and She was kicked out of USA.
Guy looks fine, women looks almost cartoonish. Luckily I'm awesome at creating hot females in rpg's it only takes 2 hours in character creation.
There are certain proportional rules in creating nice looking females. My basic facial references range from Japanese to Slavic women.
Guy looks fine, women looks almost cartoonish. Luckily I'm awesome at creating hot females in rpg's it only takes 2 hours in character creation.
There are certain proportional rules in creating nice looking females.
Thats what sliders are for. The one thing I struggle with is cheekbones I spend more times tweaking those than any other part.
Jayde Rossi semi-front profile.
Bioware's digital Jayde chin needs to be slightly smaller
EVERYONE STOPE POSTING!!!! RON has posted an image and made a post not involving pie-charts or GPU designs. This is a first here!!!!!!!!!!!!!!!
EA Bioware's Star Wars TOR MMO trailer
So I would probably be labeled as a SJW and definitely a feminist, and the reality of what that means is that I just do my best to be respectful and not act like a prick towards other people. That's all it means folks! Me being a feminist has nothing to do with my sexuality, and it does not change my desire that if given the choice between a hot chick and a fat chick, i would hang with the hot chick.
Also, to those talking about Overwatch and its female characters- I'm not sure where people are praising and applauding their fem character designs, because its the exact opposite. Blizzard got a lot of flack over super overt sexism and the fact that all of the original Female characters use the same exact character model when compared to the male characters that showed tons of originality and unique deigns from character to character. And I have to agree with that. Nothing wrong with making attractive characters, but its pretty offensive and sexist being the female and male models together.
As for the mass effect, that character design is totally wack. In my opinion, this is worse than overt sexualization of characters. Where is sexualization could be said to be unintentional sexism, to design attractive Male characters based off of their actors and then turn around and intentionally make the designs of women characters less attractive is such a dick move- to make your male characters hot and your females ugly, is like the definition of sexism. I can't imagine what BioWare was thinking, and I would love to hear them respond to this issue.
It honestly makes them look like some spoiled immature child, reacting to being scolded. Why is it so hard for Bioware to just design normal characters? They go from one extreme to the other. I mean, I don't think it's too hard for anyone to see the ridiculous sexualization when you have a Robot (Edi) with a friggin' camel toe.
I mean I look at the comparison between BroShep and FemShep, and it's like they are having a tantrum because people pointed out there camel toes. The Broshep looks super hot, and the FemShep looks a practically generic default model that they spent 10 minutes on.
@jg4xchamp: did you play the MP from mass effect 3? Just curious. If so, what did you think?
I thought it was a boring ass horde mode that got mass effect fans feeling a strong case of stockholm syndrome, where they convinced themselves that mode was all that special and not dull as ****, because otherwise they'd have to come to grips with Mass Effect 3 was a pretty disappointing game across the board, beyond just the ending being shitty.
Its better than the first two....ME3 has the least flaws
@jg4xchamp: did you play the MP from mass effect 3? Just curious. If so, what did you think?
I thought it was a boring ass horde mode that got mass effect fans feeling a strong case of stockholm syndrome, where they convinced themselves that mode was all that special and not dull as ****, because otherwise they'd have to come to grips with Mass Effect 3 was a pretty disappointing game across the board, beyond just the ending being shitty.
Its better than the first two....ME3 has the least flaws
Ugh, Homer, I need your help here:
The least flawed? Come on now! There is no reason it should have had the initial ending it did, there's no reason to bank on a multiplayer for "better" results for said ending, and lacking a lot of conversation options doesn't help either.
I say this even as I LIKE ME3.
Yep. Pretty terrible weird, plastic, cadaver reanimated model and animations.
Pretty terrible compared to Halflife 2, which is older than many gamers.
What's new? I thought this was already known that Bioware likes to make their females unattractive after ME2. At least this time I don't see any stories or articles about how righteous Bioware is in game design for their characters being gay, lesbians, or whatever. It's funny, I'm not quite sure if I should be offended that the guy is so attractive that it doesn't represent the human male race or not. I am however, offended that Bioware believes that every female is ugly as fvck. Whatever the case, how attractive the females are aren't going to factor in whether the game is good or not--unless, you really are playing this game for the "space sex" section only....................
This is mostly a lack of quality character-modellers. Something BioWare has always struggled with. It's much easier to create fictional things in a virtual environment than recreate something real in a virtual environment.
Also, hair is hard.
@nintendoboy16: What ME3 makes up for in lack of conversation options are BETTER WRITTEN conversation options, where renegade is actually is grey instead of being the biggest jerk possible. Also, characters in ME3 remember what you say to them far better than the first two games did. Quality beats quantity, and oh boy does ME1 and ME2 get renegade wrong. Renegade Shepard in those two games are walking plot holes, being so out of character to what his role is.
And if you want to talk about the initial ending, lets talk about ME2's brain dead, rush job of a plot shall we. ME2's plot makes absolutely no sense, is full of contrivances and plot holes, and it seems like scenes were simply put out of order. Add to the fact that the end boss is one of the worst in gaming. Lets also talk about what ME2 does wrong and ME3 does right, character interaction. I mean party member on party member. There was very little of that in ME2 but there is a ton of it in ME3.
And ME3's filler, it has filler no doubt, is no where near as bad as ME1 and ME2. Hell, I can be done with ME3's filler in less than an hour. Search and rescue is no where near as bad as planet scanning in ME2 or the dreadful exploration game of ME1.
Because in a thread about Andromeda, of course we have to have @texasgoldrush apologizing for Mass Effect 3.
Because in a thread about Andromeda, of course we have to have @texasgoldrush apologizing for Mass Effect 3.
Lets apologize for ME1 and ME2 instead. Oh wait, lets ignore what they did wrong and bash ME3 again.
Because in a thread about Andromeda, of course we have to have @texasgoldrush apologizing for Mass Effect 3.
Lets apologize for ME1 and ME2 instead. Oh wait, lets ignore what they did wrong and bash ME3 again.
How is this related to ME:A in the slightest?
Because in a thread about Andromeda, of course we have to have @texasgoldrush apologizing for Mass Effect 3.
Lets apologize for ME1 and ME2 instead. Oh wait, lets ignore what they did wrong and bash ME3 again.
How is this related to ME:A in the slightest?
You can repeat the flaws of the first two because they are "liked" and many studios repeat the same flaws of their earlier popular games. This does not seem to be the case thankfully and really ME3 already addressed much of what was wrong with ME2. It should be the same with MEA.
And I do believe fans had a hand in DAI being a disappointment.
*Character animation looks bad*
"DAMN YOU FEMINISTS AND SJWS!!!!!!!!!!!!!!!!!!!!!"
Sounds about right for a gamer forum.
You don't know much about Bioware, do you?
The thing I don't get is they're owned by EA and have had help from DICE before. And on top of that they're putting this out after so many recent games setting precedents for good character design. So why are the characters so creepy and off putting?
Characters having diminished attractiveness is one thing, but the characters drop so far into uncanny valley they might as well be at the center of the earth.
I just hope this doesn't become a norm. We already had too much meltyface from Sera in DA:I and here in ME:A it just seems worse.
I thought it was a boring ass horde mode that got mass effect fans feeling a strong case of stockholm syndrome, where they convinced themselves that mode was all that special and not dull as ****, because otherwise they'd have to come to grips with Mass Effect 3 was a pretty disappointing game across the board, beyond just the ending being shitty.
Its better than the first two....ME3 has the least flaws
That's some tallest midget shit.
*Character animation looks bad*
"DAMN YOU FEMINISTS AND SJWS!!!!!!!!!!!!!!!!!!!!!"
Sounds about right for a gamer forum.
You don't know much about Bioware, do you?
Considering that their females have been rather ugly since Baldur's Gate 1 and only got uglier from there? Hell, look at the Lady Aribeth portrait I linked. Lady Aribeth was a character from NeverWinter Nights.
The best answer is almost always the simplest one. And considering how their female characters got increasingly ugly starting with BG2 (though to be fair, the returning BG1 characters looked noticably better than returning BG2 characters), it is not much of a stretch and doesnt rely on conspiracy theories.
Can someone explain to me how this is linked to feminism without saying "hur dur feminism ruins everything!"
I know this is a gaming forum so I should expect the worst but this thread is surprisingly dumb.
Part of it could be intentional, exercising artistic liberty and fucking things up in the process.
But a lot of issues with a lot of AAA game characters these days is that these studios are working with scan data now. You would think scan data would make things look better, though that's not always the case. Scan data is only accurate in a point cloud, but once it's converted to geometry you have hundreds if not thousands of layers of mesh trying to average out with each other to create a solid continuous surface. It's accurate enough for the larger general form, but the secondary and tertiary forms usually need to be worked up by eye. Therein lies the issue.
You put an artist to work designing something from scratch, or even using reference photography to build something from scratch, and they'll trust their gut. They'll use their artistic eye to interpret shape and form.
You put an artist to work with scan data and they usually trust the data way too much. The eyes are an especially bad area for 3d scanning, the lids soften out too much and usually look a mess. The eyeballs themselves are reflective surfaces which don't work friendly with scanning and the eyelashes create a ton of noise. You end up with something terribly inaccurate in that area of the face. Which is no bueno because eyes are arguably the most important aspect to nail when creating a believable character in any medium.
Scan data is a great tool when in the right hands (that's what she said). It can speed the modeling process by up to 90% while also yielding more realistic results. Artists just have to know when and when not to trust it. That's something that comes with experience and a lot of in-house game artists, as excellent as they are, simply lack the experience of working with scan data.
Scan data has been used in gaming for a long time, but it was always outsourced to specialist companies that only work with scan data. Now companies are trying to do that stuff in-house and we're witnessing the growing pains.
Fail thread. Comparing a touched up head shot of an actress to the character modeling. I studied acting for 3 years and when you see the women you study with show their headshots off, you catch yourself thinking "Who in the hell is she?" They always look different then the actual person. Men on the other hand just have to be presentable.
*Character animation looks bad*
"DAMN YOU FEMINISTS AND SJWS!!!!!!!!!!!!!!!!!!!!!"
Sounds about right for a gamer forum.
You don't know much about Bioware, do you?
Considering that their females have been rather ugly since Baldur's Gate 1 and only got uglier from there? Hell, look at the Lady Aribeth portrait I linked. Lady Aribeth was a character from NeverWinter Nights.
The best answer is almost always the simplest one. And considering how their female characters got increasingly ugly starting with BG2 (though to be fair, the returning BG1 characters looked noticably better than returning BG2 characters), it is not much of a stretch and doesnt rely on conspiracy theories.
Liara disagrees.
Part of it could be intentional, exercising artistic liberty and fucking things up in the process.
But a lot of issues with a lot of AAA game characters these days is that these studios are working with scan data now. You would think scan data would make things look better, though that's not always the case. Scan data is only accurate in a point cloud, but once it's converted to geometry you have hundreds if not thousands of layers of mesh trying to average out with each other to create a solid continuous surface. It's accurate enough for the larger general form, but the secondary and tertiary forms usually need to be worked up by eye. Therein lies the issue.
You put an artist to work designing something from scratch, or even using reference photography to build something from scratch, and they'll trust their gut. They'll use their artistic eye to interpret shape and form.
You put an artist to work with scan data and they usually trust the data way too much. The eyes are an especially bad area for 3d scanning, the lids soften out too much and usually look a mess. The eyeballs themselves are reflective surfaces which don't work friendly with scanning and the eyelashes create a ton of noise. You end up with something terribly inaccurate in that area of the face. Which is no bueno because eyes are arguably the most important aspect to nail when creating a believable character in any medium.
Scan data is a great tool when in the right hands (that's what she said). It can speed the modeling process by up to 90% while also yielding more realistic results. Artists just have to know when and when not to trust it. That's something that comes with experience and a lot of in-house game artists, as excellent as they are, simply lack the experience of working with scan data.
Scan data has been used in gaming for a long time, but it was always outsourced to specialist companies that only work with scan data. Now companies are trying to do that stuff in-house and we're witnessing the growing pains.
This sounds like a reasonable explanation.
Eyes are deep, nose points in the wrong direction, chin is small......
Ok, i know that some fanboy's primary purpose in life is to complain about everything but this stretches it a bit, even by their own standards.
Attractive female character models are far too offensive for the average gaming journalist to handle. So this is what we get... I still find it hilarious that Overwatch is praised for its handling of female characters, and yet going by Pornhubs statistics, everybody still just wants to have sex with them anyway. So who are developers catering to?
It's almost as if Sexuality is one of our most basic, vital and desired requirements and therefore most sort after over pretty much anything other than breathing and food!
Who would of thought!
I mean damn I consider my self left-learning and liberal... but f*ck me I see why right-wing views are now getting very popular. Some Assholes took leftist views and went WAYYYY overboard.... ffs.
The extreme left can go crawl up its own anus where they clearly want to be.
@MBirdy88: I agree. I too am a left leaning liberal and I find my self cringing sometimes. People need to chill out a bit.
@freedomfreak: That part alone from the trailer/teaser completely ruined my hype. And I almost forgot about it.
Can someone explain to me how this is linked to feminism without saying "hur dur feminism ruins everything!"
We've gone to this backwards thing, where apparently Bioware is making ugly character models, because Anita made a video about how women in games lack body diversity or whatevs. It can't just be Bioware sucks at the technical stuff or at animating things.
@ConanTheStoner and that is an even more plausible explanation. We have seen these difficulties with tech transitions before as well, lending further credibility to your claim.
Liara disagrees.
Liara, at least if humanified would look like a botched plastic surgery operation. Try putting a human skintone of your choice and some human hair to that. She would look hideous as hell, if not uncanny.
The blue and non-human features move her out of the uncanny valley.
The problem is she doesn't really look like a battle hardened space warrior that's ready to take on the galaxy. She looks like your average joe ugly Betty high school student ready to protest Donald Trump. Female Shepard on the other hand looked and played the part really well. The character designs could just ruin immersion for me. Even the male model doesn't look the part.
Part of it could be intentional, exercising artistic liberty and fucking things up in the process.
But a lot of issues with a lot of AAA game characters these days is that these studios are working with scan data now. You would think scan data would make things look better, though that's not always the case. Scan data is only accurate in a point cloud, but once it's converted to geometry you have hundreds if not thousands of layers of mesh trying to average out with each other to create a solid continuous surface. It's accurate enough for the larger general form, but the secondary and tertiary forms usually need to be worked up by eye. Therein lies the issue.
You put an artist to work designing something from scratch, or even using reference photography to build something from scratch, and they'll trust their gut. They'll use their artistic eye to interpret shape and form.
You put an artist to work with scan data and they usually trust the data way too much. The eyes are an especially bad area for 3d scanning, the lids soften out too much and usually look a mess. The eyeballs themselves are reflective surfaces which don't work friendly with scanning and the eyelashes create a ton of noise. You end up with something terribly inaccurate in that area of the face. Which is no bueno because eyes are arguably the most important aspect to nail when creating a believable character in any medium.
Scan data is a great tool when in the right hands (that's what she said). It can speed the modeling process by up to 90% while also yielding more realistic results. Artists just have to know when and when not to trust it. That's something that comes with experience and a lot of in-house game artists, as excellent as they are, simply lack the experience of working with scan data.
Scan data has been used in gaming for a long time, but it was always outsourced to specialist companies that only work with scan data. Now companies are trying to do that stuff in-house and we're witnessing the growing pains.
Don't know anything about that 3d stuff from what I understand according to thems, books it seems in order to make an aesthetically pleasing female you don't stress the facial planes, keep the face as soft as possible omitting as much detail as possible to make it almost bare form, increasing the contrasts so the lights are tighter and the darks are darker.
Those Mass Effect models don't look like they do any of that. That women from Chuck looks 1/1, but rather than sexy hawt, just very odd looking. Kinda looks like a death mask.
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