@jg4xchamp said:
@SolidGame_basic said:
@Heirren said:
Mario 64. It wasn't just revolutionary, it was also an incredible game. Even to this day it is amongst the best, if not THE best as far as 3D control. The acrobatic capability in 64 are more complex and require more finesse than the Galaxy series. Nintendo started to tone this down over time, probably in fear of navigating the more complex levels. Sunshine is up there but the long jump really added risk to player momentum.
thank you
Mechanics are one part of the gameplay. Sunshine has the deepest jumping mechanics in the franchise, still doesn't stop it from being a bad game, at the least a lesser one.
The Galaxy games are more creative, have more variety, and all around more consistent platformers. Mario 64 is almost universally dependent on its mecahnics, and back in the 90s when 3D games were mechanics or bust, that flew. But more and more games and gameplay in general has gone beyond just the mechanics and more to the entire composition. And Galaxy's composition clowns Mario 64.
Creative in what sense? Adapting 2d platforming design to the 3d space? Mario 64 created how 3d was controlled by the player, in a platformer. Not sure how something can be more creative than that. ALL of these games are great. Mario 64 and Sunshine have a more open ended approach for the player. The goals offer more creative freedom to the player, while Galaxy is more in the vein of "now here comes the level and complete it." Neither is wrong they are just different.
And imo it is a MASSIVE accomplishement for a game to spark interest in the sense of players asking themselves things like, "well that is there. Maybe if I do this I can get there and do that," and have a self discovery moment in a videogame by thinking outside the box. The mechanics are the most important part.
I'd also go against claiming Galaxy's "composition" as you say "clowns" Mario 64. Galaxy is somewhat all over the place. It plays to past games in the series as far as design and music. There are stretches of random gravity levels which rely on two other peripherals to function properly. And they do most of the time--though even as a massive fan of the series I will say that depending on where I was sitting I'd get that edge of screen effect with the wiimote.
Mario 64 on the other hand brought in fresh design, a great skill cap, a new structure to furthering oneself in a game, and all-new music. As an experience I think Mario 64 is at the tops, perhaps. It stands on its own.
Log in to comment