The Xbox One might have a weaker hardware compared to the PlayStation 4, but according to the Xbox’s director of development, Boyd Multerer, the design of Xbox One is effectively a “Super-Computer Design,” and it will allow the developers to squeeze more performance out of the Xbox One with time.
In an interview with Total Xbox, Multerer commented on the resolution controversy that is usually associated with the Xbox One.
“Part of it is the obvious one where everyone’s still getting to know this hardware and they’ll learn to optimise it. Part of it is less obvious, in that we focused a lot of our energy on framerate. And I think we have a consistently better framerate story that we can tell.
Boyd then talks about how they prioritized the CPU performance on the Xbox One, in order to get the best performance out of the CPU. While it may have not resulted in better resolution in games, he placed an emphasis on the frame rate calling it “smooth” on the Xbox One.