I've chosen linear but the honest truth i like semi open worlds. the problem is every game could be open world as long as there is no empty space,
The whole red dead redemption was "GREAT" rubbish, is that, it's rubbish once you finish the main linear story there isn't anything to do. you can play poker wow, you can get drunk and do nothing but work around where are the bar fights, what happened to the prostitution which was a main thing back in them days. the great wilderness had barely anything of true interest once you killed your first animal and that dam cut scene. there were barely any towns to visit well know there was 2 in america part, the only good thing in the game was going down to mexico. that game showed that a open world game to me was a waste so much potiential for out of the main story gameplay.
Same with gta as well so much eye candy but not much interaction, i stumbled across a small caravan in gta v which was hidden away in this remote forest which i got to through a sewage/drain pipe it looked interesting but there was nothing to do there.
for me now that we have reached a point where consoles have enough ram to fit things in, open world games need medium size maps, but every building has something to do in it. i think man y developers feel bigger is better when reality is, small and lots of interactive or accessible buildings is better and alot more meaningful side missions would drive me more towards open world.
but for the most party story and gameplay for me is the most important not the type of world you play in.
Log in to comment