Last of us - 30fps, Uncharted 4 - 60fps. ND is lying???

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#101 Posted by scottpsfan14 (3792 posts) -
@Evo_nine said:

TCHBO!

cant believe they are willing to pay $60 for this piece of shit that cant even run at locked 60fps.

You guys will believe anything lol

Why don't you run any modern game on PC and watch it's framerate drop on max settings. Locked 60fps is unneccecary when you hardly notice 53fps and 60 fps difference. The extra optimizations would eat too much time.

I would definatly agree with you if it dropped below 30fps in 60fps mode. But the fact is, the lowest framerate DF recorded was 48 fps for a split second lol. And that was when spore particles exploded on screen. No one with human eyes would be able to tell that anything even dropped if there was no fps counter.

#102 Posted by Laharl5 (405 posts) -

@Evo_nine said:

TCHBO!

cant believe they are willing to pay $60 for this piece of shit that cant even run at locked 60fps.

You guys will believe anything lol

What's your excuse for Sunset Slowverdrive at 900p 22fps?

#Burn

#103 Edited by speedfog (3045 posts) -

They won't be able to keep the 60 fps... Hardcore cows keep keeping that it would also look as good as the trailer...

#104 Posted by Dire_Weasel (15973 posts) -

OP really has a history of making quality threads.

#105 Edited by Wasdie (49628 posts) -

It's not hard to believe that they are simply using an earlier ported version of their engine which isn't going to be the most optimized thing in the world. They aren't building up a brand new engine on the PS4 for The Last of Us, they are doing that for Uncharted 4. When Uncharted 4 hits it will have an engine that was completely built up on the PS4 to use, not something ported from the PS3. It will also have a lot more dev time for them to flesh things out.

It's really not hard to believe.

#106 Posted by GrenadeLauncher (4092 posts) -

OP's been making a lot of threads today. Does TLOU upset you that much?

#107 Posted by lostrib (34519 posts) -

OP's been making a lot of threads today. Does TLOU upset you that much?

...this thread is over 2 days old

#108 Posted by Alcapello (780 posts) -

It really just a testament to the power of the cell.

#109 Posted by GrenadeLauncher (4092 posts) -

@lostrib said:

@GrenadeLauncher said:

OP's been making a lot of threads today. Does TLOU upset you that much?

...this thread is over 2 days old

His others aren't.

#110 Posted by scottpsfan14 (3792 posts) -

@lostrib said:

@GrenadeLauncher said:

OP's been making a lot of threads today. Does TLOU upset you that much?

...this thread is over 2 days old

His others aren't.

Lol. Lostrib must be bored.

#111 Edited by FastRobby (1248 posts) -

@Wasdie said:

It's not hard to believe that they are simply using an earlier ported version of their engine which isn't going to be the most optimized thing in the world. They aren't building up a brand new engine on the PS4 for The Last of Us, they are doing that for Uncharted 4. When Uncharted 4 hits it will have an engine that was completely built up on the PS4 to use, not something ported from the PS3. It will also have a lot more dev time for them to flesh things out.

It's really not hard to believe.

If 343 can run two engines at the same time for Halo MCC, why shouldn't ND be able to do is?

#112 Edited by Wasdie (49628 posts) -

@FastRobby said:

@Wasdie said:

It's not hard to believe that they are simply using an earlier ported version of their engine which isn't going to be the most optimized thing in the world. They aren't building up a brand new engine on the PS4 for The Last of Us, they are doing that for Uncharted 4. When Uncharted 4 hits it will have an engine that was completely built up on the PS4 to use, not something ported from the PS3. It will also have a lot more dev time for them to flesh things out.

It's really not hard to believe.

If 343 can run two engines at the same time for Halo MCC, why shouldn't ND be able to do is?

They are clearly running a new renderer for The Last of Us on the PS4. There is just no telling if it's the exact same renderer they are using for Uncharted 4 (probably not). It's probably a separate branched engine from their main that they are just using in this one project. They probably got everything working just "good enough" for release. No reason to reinvent the wheel with a quick cash in (in the end that's all this version is).

I wouldn't mind playing TLoU on the PS4 at 60fps as the PS3 version suffers from obvious graphical limitations of the PS3. Lots of jaggies, lower resolution textures, and framerate dips plauged the game. They clearly pushed rendering on the PS3 to its absolute limits. Would be nice to play it on the PS4 where those issues have been solved by simply throwing more hardware at the game.

There is no reason for them to do a split renderer though. The PS3 renderer probably wouldn't port very nicely in the first place given the difference of tech. Second it's unnecessary. They didn't redo all of the assets (textures, objects, and art) like 343 did for Halo CE and Halo 2. Running the two renderers in a parallel would allow the user to switch between a nice 1080p image and a 720p image with slightly worse assets and rendering. No point.

#113 Posted by scottpsfan14 (3792 posts) -
@Wasdie said:

@FastRobby said:

@Wasdie said:

It's not hard to believe that they are simply using an earlier ported version of their engine which isn't going to be the most optimized thing in the world. They aren't building up a brand new engine on the PS4 for The Last of Us, they are doing that for Uncharted 4. When Uncharted 4 hits it will have an engine that was completely built up on the PS4 to use, not something ported from the PS3. It will also have a lot more dev time for them to flesh things out.

It's really not hard to believe.

If 343 can run two engines at the same time for Halo MCC, why shouldn't ND be able to do is?

They are clearly running a new renderer for The Last of Us on the PS4. There is just no telling if it's the exact same renderer they are using for Uncharted 4 (probably not). It's probably a separate branched engine from their main that they are just using in this one project. They probably got everything working just "good enough" for release. No reason to reinvent the wheel with a quick cash in (in the end that's all this version is).

I wouldn't mind playing TLoU on the PS4 at 60fps as the PS3 version suffers from obvious graphical limitations of the PS3. Lots of jaggies, lower resolution textures, and framerate dips plauged the game. They clearly pushed rendering on the PS3 to its absolute limits. Would be nice to play it on the PS4 where those issues have been solved by simply throwing more hardware at the game.

There is no reason for them to do a split renderer though. The PS3 renderer probably wouldn't port very nicely in the first place given the difference of tech. Second it's unnecessary. They didn't redo all of the assets (textures, objects, and art) like 343 did for Halo CE and Halo 2. Running the two renderers in a parallel would allow the user to switch between a nice 1080p image and a 720p image with slightly worse assets and rendering. No point.

The Last Of Us on PS4 used the exact same game art and assets. I think they used the cutscene models in gameplay though. They do look more polished.

And you are correct. TLOU Remaster performance/graphics ratio is no indication that UC4 would not reach it's 60fps target just the same. As the game is built for that hardware entirely down to every piece of code and every asset. And will most likely exercise the GPU entirely. Something TLOU R is certainly not doing.

#114 Edited by NUSNA_Moebius (33 posts) -

I would imagine that the Cell handled quite a bit of TLOU's rendering, so effectively ND has to reprogram the engine or build a new one to reintegrate all the rendering into the graphics array. This must be done while likely porting all non-graphics SPE jobs into the Jaguar cores which can only achieve half the same theoretical GFLOPS as the SPEs because they are half the clock speed (but still capable of 4 single precision FLOPS per clock). The PS4 is a great machine in totality I think, but it's not really the kind of setup suited to porting PS3 games to since the emphasis on large scale vector throughput isn't the CPU, but the GPU now, even though the CPU cores have plenty of GFLOPS and quite the step up in IPC.

#115 Posted by magicalclick (22448 posts) -

Not that 30 fps is bad, but, enjoy your 30 fps last gen port cows. We will see what happens when Uncharted 4 comes out, in the meanwhile, toggle your last gen port for better shadows.

#116 Posted by B4X (3625 posts) -

Let me consult the Magic Eight ball.

"T3H Jaguar"

No clue what that means?

#117 Edited by NUSNA_Moebius (33 posts) -

@b4x: I think Sony made the right decision to go x86. Jaguar was a good fit for packing many cores with lower TDP into a small area. The general non-SIMD performance of the 8 Jaguar cores is leagues beyond the Cell BE's, which it was highly lacking.