Killzone Shadow Fall’s Multiplayer is not 60fps most times

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#1 Edited by Far_RockNYC (1112 posts) -
#2 Edited by MajesticShea (695 posts) -

I have been having alot of fun with this game, Couldn't even tell it wasn't 60fps it runs well, looks gorgeous, and most importantly is fun.

#3 Edited by tormentos (16728 posts) -

http://playeressence.com/killzone-shadow-falls-multiplayer-60fps-lot-time-guerrilla-games-said-lied-faces/

"The Developers of Killzone Shadow Fall, Guerrilla Games, stated that their game’s multiplayer was in 60 fps “most of the time” with dips only coming when you die. However, Digital Foundry has done an official frame rate test and uncovered that the game barely ever reaches 60 fps. Most of the time, its in the 40-50′s range, sometimes even dipping down into the high 30′s."

BF4 and Ghost as well we all know COD has not been 60 frames steady for years.

#4 Edited by gamerdude970 (357 posts) -

looks 60 to me

#5 Edited by BluRayHiDef (10837 posts) -

Cry more, lemming.

#6 Edited by PAL360 (26628 posts) -

sp - 30/40fps

mp - 40/60fps

Good enough, considering it looks fantastic and runs at native 1080p.

#7 Edited by seanmcloughlin (38202 posts) -

@PAL360 said:

sp - 30/40fps

mp - 40/60fps

Good enough, considering it looks fantastic and runs at native 1080p.

It's more like 35-55 for MP. The average is 50 according to DF

It's still good though. The difference between 50 and 60 is negligible

#8 Edited by leandrro (787 posts) -

@PAL360 said:

sp - 30/40fps

mp - 40/60fps

Good enough, considering it looks fantastic and runs at native 1080p.

ps4 is nothing more than a 7850 graphics card

but that i can agree on, killzone games always look to good for the hardware the run on

#9 Edited by Heil68 (43172 posts) -

@PAL360 said:

sp - 30/40fps

mp - 40/60fps

Good enough, considering it looks fantastic and runs at native 1080p.

Indeed. We'll be sure to have a golly gee willikers of a good time playing!

#10 Edited by Heil68 (43172 posts) -

@PAL360 said:

sp - 30/40fps

mp - 40/60fps

Good enough, considering it looks fantastic and runs at native 1080p.

Indeed. We'll be sure to have a golly gee willikers of a good time playing!

#11 Edited by PAL360 (26628 posts) -

@PAL360 said:

sp - 30/40fps

mp - 40/60fps

Good enough, considering it looks fantastic and runs at native 1080p.

It's more like 35-55 for MP. The average is 50 according to DF

It's still good though. The difference between 50 and 60 is negligible

Yep, i'm ok with anything above 30fps. Less than that, like happened all the time on 7th gen, is unacceptable.

#12 Edited by I_can_haz (6551 posts) -

@PAL360 said:

sp - 30/40fps

mp - 40/60fps

Good enough, considering it looks fantastic and runs at native 1080p.

Totally agreed, The game looks stunning and plays well too. Been playing it a lot online and it's a ton of fun.

#13 Edited by CloudStrife213 (423 posts) -

I find it funny though that the people who bash the Xbox One over resolution problems and framerate problems, downplay the framerate issues of the PS4.

COD:Ghosts actually runs at a stable 60fps, 1080p upscaled from 720p on Xbox One.

On the PS4, it runs at native 1080p, but with framerate issues.http://kotaku.com/xbox-one-call-of-duty-offers-better-framerate-than-ps4-1463163114

Now infinity ward is releasing a patch to fix the 720p issue in single player for the PS4, to make it 1080p, but no word whether they will fix the framerate issues. http://www.joystiq.com/2013/11/13/day-one-patch-bumps-cod-ghosts-campaign-to-1080p-on-ps4/

#14 Edited by seanmcloughlin (38202 posts) -

@PAL360 said:

Yep, i'm ok with anything above 30fps. Less than that, like happened all the time on 7th gen, is unacceptable.

That's why Knack is so dreadfully disappointing

#15 Edited by Nengo_Flow (9376 posts) -

Cry more, lemming.

@PAL360 said:

sp - 30/40fps

mp - 40/60fps

Good enough, considering it looks fantastic and runs at native 1080p.

#16 Edited by Gaming-Planet (13863 posts) -

If it was steady 60fps, damn that would be one overkill GPU.

#17 Edited by blackace (19996 posts) -

Most of the time when KZ is running at 60fps, there's no enemies of gunfire happening on the screen. It still baffles me why Knack isn't running at a constant 60fps. That game shouldn't even dip before 50fps, never mind dropping to 14-15fps. KZ:SF framerate is fine though. 45-60fps is very good for a shooter. Not sure what happened with CoD.

#18 Edited by Jankarcop (8893 posts) -

Consoles underperforming, nothing new.

#19 Posted by Mr-Kutaragi (1919 posts) -

1080p 50fps and next gen graphic is much better than pay more for 720p 12fps and last gen graphic.

#20 Edited by Snugenz (11681 posts) -

You don't notice those small FPS drops so much with a controller so it's not the end of the world.

#21 Edited by lostrib (32961 posts) -

1080p 50fps and next gen graphic is much better than pay more for 720p 12fps and last gen graphic.

what game runs at 12fps?

#22 Edited by BluRayHiDef (10837 posts) -

@lostrib said:

@Mr-Kutaragi said:

1080p 50fps and next gen graphic is much better than pay more for 720p 12fps and last gen graphic.

what game runs at 12fps?

Hyperbole.

#23 Posted by Nonstop-Madness (9466 posts) -

From my personal experience, I don't notice frame rate issues until it hits like ~25fps. I rather have a game be 40-60 simply because you won't notice a 20fps drop from 60fps to 40fps but 30fps to 20fps is really noticeable. GOW on PS3 ran between 30 and 60 fps and it was really smooth.

#24 Edited by danabo (2474 posts) -

#25 Posted by -Unreal- (24533 posts) -

I knew it but console peasants tend to be children that don't have much technical know-how and in their lack of understanding, gullibility and naivity, believe anything developers shovel down their throats, even when it's the completely obvious bullshit that comes in droves at a console launch.

#26 Posted by edidili (3446 posts) -

@danabo said:

Well I guess death it is then.

#27 Posted by RR360DD (11499 posts) -

Who cares what framerate Flopzone runs at. The games garbage LOL

#28 Posted by AdobeArtist (22786 posts) -

Could have posted this in the sticky.