In terms of quality and production values, Killzone 3 outclasses Halo 4 in competitive multiplayer. (Forge and Custom game aside, this is purely from a matchmaking competitive gametype).
First off, Killzone 3 inhereits the Warzone gametype from Killzone 2, which sees two teams battling across the battlefield through various objectives and gamemode, all seamlessly transitioned from one phase to the next. The warzone maps in Killzone 3 consit of sprawling and epic manifestations of turmoil, war, and conflict. One such map is Corinth Highway
Once the home of Scolar Visari himself, this upscale district on the banks of the Corinth River is now the site of intense fighting between the Helghast and the ISA. Though largely untouched by the nuclear blast that destroyed much of Pyrrhus city, the partially collapsed highway stands as testament to the intense fighting that has ravaged the area in recent months. WASP rocket emplacements and capturable Mortar Beacons will help even the odds against the exoskeletons that dominate the highway.
Corinth Highway, and Subequently, Warzone, outclasses ANY gametype and map that Halo 4 currently has at launch. The two most popular game modes are Big Team Infinity Slayer, and Regular Infinity Slayer, which have a considerably higher population most of the time than any of the other objective gametypes. The maps between the two are separate pools, none of them stand out at all. Truly, if ever there was a halo game with mediocre maps, this one would be it. Let's take an example on one of the more popular halo 4 map, which also hopes to recreate a sprawling battlefield. Exile
Exile (What does that even mean)? lol
Where GG created a sprawling and engrossing battlefield with Corinth's Highway, 343 was content to Copy and Paste assets from previous Halo maps and paste them into Exile, which is an unoriginal and unequivocally boring map to play on
Corinth Highway is Recreated in such stunning detail, with incredible particle effects and two Exo-Suits to boot. Which leads me to the next area in which Halo 4 is outclassed, The Mech.
Halo 4's Mantis feels incredibly boring, sluggish, and half-assed. The Exo-Skeletion in Killzone 3 feels less of an afterthought, and more of an actual incorporated gameplay element. For example, the Exo-Suit in Killzone 3 has vertical gameplay, a first person perspective, and is much more fluid than the Halo 4 mech, which surprisingly, feels something that would belong in the last generation in terms of control and handling. Take this screenshots for reference.
http://www.youtube.com/watch?v=X2uGlDO5drc#t=2m59s (For Exo-Suit gameplay
Indeed, 343's efforts in many areas are outclassed quite humbly by GG, who does not receive enough credit for the effort they put into the multiplayer aspects of their games.
Next, Gameplay Mechanics and Character Progression
Halo 4 attempted to take the popular loadout formula found in many other FPS and incorporate it into their game, the result? a very laughable attempt at any sense of progression. The 5 loadouts you will eventually, four will be useless, none of the armor abilities, support packages or tactical packages add any meaningful synergy or fluidity to the team-based gameplay Halo 4 prides itself on. There is only one cookie cutter build that works in Halo 4 if you want to survive in competitive, and I can assure you it will consist of a DMR and Promethean Vision.
Killzone 3, on the other hand, also incorporates a sense of progression within the separate loadouts for the separate classes. Although, the abilities and weapons that you can unlock in Killzone 3 have a tangible effect on your experience and gameplay, take for example, the sentry turret from an engineer, which has to be placed on the map resourcefully and intelligently to be effective. The Halo 4 Sentry Turret? :lol: Every gameplay scenario is based on teamwork, map presence, and intelligent use and variations of the various class roles
The gameplay mechanics in Halo 4 are sorely outclassed by Killzone 3 in pretty much every aspect, Halo 4 feels rehashed, unoriginal, and boring to play altogether, nothing has been innovated, nothing has been improved, it is quite simply, the same Halo experience we have had for the past decade. This perhaps, is where it falls off the most in this comparison to Killzone 3, in the short span of 2 years, GG was able to refine, tweak, rework, and perfect the killzone multiplayer experience on so many levels that it shows production values far greater than that of 343. Halo 4 gameplay scenario's consist of long-range DMR firefights on most maps, with the only actual team movement correlating with the dropping of ordinance power weapons. Occasionally a well-coordinated team can take a power weapon point and get a couple of easy kills that way, but mostly the fights are boring and bland DMR firefights.
Ultimately, Halo 4 is simply a good game, it takes no risks, does nothing incredible, and is content with enjoying the success of its predecessors. When compared to a game like Killzone 3 however, these flaws are especially evident, Halo 4 is simply a good fps, and at this point and time of the generation, it does nothing to stand out in terms of competitive multiplayer, which is arguably the foudnation of these military themed FPS.
In case anyone doubts my credentials, I can assure you that i've played more halo 4 games than most of you, closing in on the 1k kill mark in War Games, and have played Killzone 3 competitive for over 150 hours.
My gamertag is Conkertheduke88 and my PSN tag is wasthatajoke7, before you go in a witch hunt, go ahead and look up my experience.
TL;DR, Guerrila games deserves more credit for their multiplayer efforts, and Halo 4 multiplayer is simply not great, the core gameplay is still simply good, but it doesn't translate well here near the end of 2012.