Is it possible that by making Zelda DS controlled entirely by the stylus that the game may actually be a little bit less stimulating and enjoyable?
I noticed when playing Warioware DS vs. original Wareware on the GBA that the GBA version was actually more fun to play, and it wasn't because Warioware DS wasn't as well designed (many of the mini-games were almost the same etc), it was because using both my right and left hand to control two seperate inputs (d-pad and buttons) on the GBA version actually required a little more concentration and brain activity. This is due to the fact that each hand is wired to the opposite hemispere of the brain so when I use my right hand I am stimulating the left hemisphere and visa versa for the left hand, thereby both hemispheres are constantly being stimulated and engaged.
When I was playing Warioware on the DS I noticed that always using the right hand with the stylus wasn't as engrossing or stimulating or fun somehow, and I think it may be due to the lack of stimulating each hemisphere by not having to concentrate on what each hand is doing and dual processing my actions and responses. I think this actually made the game less engaging and fun than the original. Not by a huge margin but it was noticable. Also the fact that there are less permutations and options availabe with using a stylus versus the combinations of a d-pad and buttons is probably another reason that I felt less challenged and mentally stimulated when playing Warioware on the DS too. The blowing games where an even better example, where there are basically only two blow actions performed over and over; either quick puffs or a long blow. The blowing games were just not that stimulating or fun.
I think there is a danger that Zelda DS may be just a little bit more detached and repetitive than a version that uses a combination of left and right handed controls and the varitey that offers, as well as the extra stimulus of the brain, and I think it may ultimately reduce the potential fun people have just a tiny little bit more than if it were using the traditional d-pad and buttons (ala previous Zeldas) or a combination of the d-pad and stylus or buttons and stylus.
Think about it. The range of actions you can perform using only the stylus is limited to basically either tapping, swiping or drawing different basic patterns and shapes. How much can limited set of actions, performed entirely with one hand, trully stimulate your brain and flex your motor responses?
I doubt it will have a major effect on the overall enjoyment of the game because your full brain will still be stimulted by the visuals, sound, story, gameplay and so on, but I think there may just be that little extra spark of interaction/immersion/fun missing from the game, and I wonder if many people will realise that this fully stylus based control, especially on an action game like Zelda, may actually be part of the cause of this.
Try a simple exercise/action if you will; in the air play an imaginary game using both hands (holding and imaginary control pad) to quickly tap various directions and buttons on the pad at the same time (with various combinations and speeds etc). Now try using and imaginary stylus on an imaginary screen with only your right hand. Making various taps and motions.
Is it possible that the dual handed combination feel just a little bit more stimulating and fun because your brain has to concetrate on both hands performing different actions etc. Did the d-pad and button combination maybe feel a little bit more enjoyable too?
Just something to think about...
:)
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