Isn't 8GBs of RAM a bit excessive?

  • 190 results
  • 1
  • 2
  • 3
  • 4

This topic is locked from further discussion.

Avatar image for Led_poison
Led_poison

10146

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#51 Led_poison
Member since 2004 • 10146 Posts
Not really, remember that its split between the CPU and other fucntions
Avatar image for teuf_
Teuf_

30805

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#52 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="Teufelhuhn"]

There is of course a limit on how much a game can read and write to memory during a frame which is determined by the bandwidth and other hardware characterstics, but even if you're bottlenecked by bandwidth it's still better to have more memory since you can keep more textures/meshes/AI/physics objects/whatever in memory at any given time without having to unload them.

Strakha

Yes and that is exaclty what I was trying to demonstrate and that's why whether it's a 256MB 7800 vs 512MB 7800 or 1.5GB 580 vs 3GB 580 you aren't going to see much a perfromance boost by giving it more RAM because card developer always err on the side of caution when it comes to RAM.



The point of more RAM isn't to "boost performance", it's to have more memory to put things in.

Avatar image for DrTrafalgarLaw
DrTrafalgarLaw

4487

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#53 DrTrafalgarLaw
Member since 2011 • 4487 Posts

[QUOTE="Teufelhuhn"]

There is of course a limit on how much a game can read and write to memory during a frame which is determined by the bandwidth and other hardware characterstics, but even if you're bottlenecked by bandwidth it's still better to have more memory since you can keep more textures/meshes/AI/physics objects/whatever in memory at any given time without having to unload them.

Strakha

Yes and that is exaclty what I was trying to demonstrate and that's why whether it's a 256MB 7800 vs 512MB 7800 or 1.5GB 580 vs 3GB 580 you aren't going to see much a perfromance boost by giving it more RAM because card developer always err on the side of caution when it comes to RAM.

But nobody ever made the argument that PS4 was going through the roof FPS wise. :? You're just projecting imaginitive arguments.
Avatar image for nihonking
nihonking

187

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#54 nihonking
Member since 2013 • 187 Posts

I hope pc gets gddr5 ram soon. Cant wait to upgrade.

Avatar image for ActicEdge
ActicEdge

24492

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#55 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="Wiimotefan"]

:lol:

Wiimotefan

Blatantly stolenn from another user but it was too good to not be used again.

No shame in that, I saved the image as soon as I saw it.  :P

Same. I know you're a dev so you actually have a better grasp on the benefit of more RAM. I just find it funny when people with no idea of how hardware works as a unit try to talk like they have a clue.

Avatar image for Strakha
Strakha

1824

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#56 Strakha
Member since 2003 • 1824 Posts

[QUOTE="Strakha"]

[QUOTE="Teufelhuhn"]

There is of course a limit on how much a game can read and write to memory during a frame which is determined by the bandwidth and other hardware characterstics, but even if you're bottlenecked by bandwidth it's still better to have more memory since you can keep more textures/meshes/AI/physics objects/whatever in memory at any given time without having to unload them.

Teufelhuhn

Yes and that is exaclty what I was trying to demonstrate and that's why whether it's a 256MB 7800 vs 512MB 7800 or 1.5GB 580 vs 3GB 580 you aren't going to see much a perfromance boost by giving it more RAM because card developer always err on the side of caution when it comes to RAM.



The point of more RAM isn't to "boost performance", it's to have more memory to put things in.

Yes and there is only so much memory a card can use effectively based on it's hardware. When it hits it's bandwidth limit that's it. Doesn't matter if it has 1.5GB of RAM or 800GB if it can reach peek permormance or near to it with 1.5GB you aren't going to gain anything by having extra RAM.

Avatar image for BlbecekBobecek
BlbecekBobecek

2949

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#57 BlbecekBobecek
Member since 2006 • 2949 Posts

[QUOTE="Strakha"]

Benchmarks of 1.5GB 580 vs 3GB 580. It's very rare for a card manufacturer to put less RAM in a card than it can use effectively. The PS3's RSX was based on the GeForce 7800 which at the time came in 256MB (the same amount of RAM it had in the PS3) and 512MB versions. In benchmarks the version with more RAM will only perform a few FPS better as is the case with the 580 which is similar in floating point operations to the card in the PS4. Considering this and the benchmarks below I believe about 1.5GB is about right for a card of the performance of the one in the PS4 and 6.5GB for OS and system RAM seems excessive. The difference is less than 3 FPS when the card is pushed to the point when it is only performing just above what is considered a playable frame rate of 30 FPS.

HD7970-35.jpg

 

Teufelhuhn

Your logic here doesn't really make sense. PC games have to target a wide variety of hardware, so the developers will come up with a fixed budget based on common hardware and that budget will determine exactly how much memory is consumed by the game. Then when you run the game you might have way too much memory or not enough memory, depending on how recent and expensive your video card is. If you have enough memory then the GPU runs normally, and if you don't your performance rapidly degrades since the driver will attempt to page data in and out of video memory during a frame. If you have way more than enough memory for a game there's no "bonus", it performs exactly the same as if you had exactly enough memory. On consoles a developer knows exactly how much memory will be available on that platform, so there's no chance of "using too much" or "not using enough"...they will simply use all of it. There is of course a limit on how much a game can read and write to memory during a frame which is determined by the bandwidth and other hardware characterstics, but even if you're bottlenecked by bandwidth it's still better to have more memory since you can keep more textures/meshes/AI/physics objects/whatever in memory at any given time without having to unload them.

Thanks for this post, this is exactly what I wanted to reply to Strakha and you summed it up pretty well. I feel like we still cant fully appreciate what the excessive amount of RAM can do for devs when they will be able to design games with it in mind.

Avatar image for no-scope-AK47
no-scope-AK47

3755

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#58 no-scope-AK47
Member since 2012 • 3755 Posts

[QUOTE="Teufelhuhn"]

[QUOTE="Strakha"]

Yes and that is exaclty what I was trying to demonstrate and that's why whether it's a 256MB 7800 vs 512MB 7800 or 1.5GB 580 vs 3GB 580 you aren't going to see much a perfromance boost by giving it more RAM because card developer always err on the side of caution when it comes to RAM.

Strakha



The point of more RAM isn't to "boost performance", it's to have more memory to put things in.

Yes and there is only so much memory a card can use effectively based on it's hardware. When it hits it's bandwidth limit that's it. Doesn't matter if it has 1.5GB of RAM or 800GB if it can reach peek permormance or near to it with 1.5GB you aren't going to gain anything by having extra RAM.

I agree there is a limit to how much memory the ps4's gpu can use. The rest will be used for multi tasking.

Avatar image for xxgunslingerxx
xxgunslingerxx

4275

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#59 xxgunslingerxx
Member since 2005 • 4275 Posts

ram isnt just for graphics

 

its also for map size, objects on screen, physics and background process

like someone else said never underestimate the need for ram more ram = faster system overall as well

 

keep in mind everythign the system does has to be loaded to ram then fetched from ram
it is more efficent and effective to have stuff sitting in ram then having to run through ram to see if the process exist if it does is there enough space >load process to ram > fetch from ram? if it doesnt ? then clear space >load to ram> fetch from ram

Avatar image for Wiimotefan
Wiimotefan

4151

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#60 Wiimotefan
Member since 2010 • 4151 Posts

[QUOTE="Wiimotefan"]

[QUOTE="ActicEdge"]

Blatantly stolenn from another user but it was too good to not be used again.

ActicEdge

No shame in that, I saved the image as soon as I saw it.  :P

Same. I know you're a dev so you actually have a better grasp on the benefit of more RAM. I just find it funny when people with no idea of how hardware works as a unit try to talk like they have a clue.

Yeah, that's the nature of System Wars.  Everyone is an expert about everything by default lol.

And truth be told, I'm no expert myself.  I produce assets based on the budget allowed by an art director, or senior artist.  They give me a maximum triangle count/ texture resolution / amount of maps I'm allowed to work with and I generate the best assets I can based on those limitations.  I may have a better understanding of how it all comes together than a lot of the users on this board, but at the end of the day I'm certainly no authority on the subject.

Avatar image for JamDev
JamDev

992

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#61 JamDev
Member since 2013 • 992 Posts
Developers seem to think it will be useful, self appointed system wars 'experts' disagree.
Avatar image for teuf_
Teuf_

30805

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#62 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="Teufelhuhn"]

[QUOTE="Strakha"]

Yes and that is exaclty what I was trying to demonstrate and that's why whether it's a 256MB 7800 vs 512MB 7800 or 1.5GB 580 vs 3GB 580 you aren't going to see much a perfromance boost by giving it more RAM because card developer always err on the side of caution when it comes to RAM.

Strakha



The point of more RAM isn't to "boost performance", it's to have more memory to put things in.

Yes and there is only so much memory a card can use effectively based on it's hardware. When it hits it's bandwidth limit that's it. Doesn't matter if it has 1.5GB of RAM or 800GB if it can reach peek permormance or near to it with 1.5GB you aren't going to gain anything by having extra RAM.



There's a limit on how much memory you can touch in a given amount of time, not on how much memory can ever be useful to a game. A game almost never touches everything that's currently in memory, and this is because you need to have more than what's just currently visible or active in memory at any given time. You need to also have nearby things, since that data could be needed in the very near future and you can't just instantly read it off disk when you actually need it (reading off a hard drive or optical disc is slowwwwwwww compared to memory).

Either way your benchmark really has nothing to do with this...that was just demonstrating what happens on PC games when you don't have enough memory on your video card.

Avatar image for KungfuKitten
KungfuKitten

27389

Forum Posts

0

Wiki Points

0

Followers

Reviews: 42

User Lists: 0

#63 KungfuKitten
Member since 2006 • 27389 Posts

Instant resume game, streaming stuff seamlessly and all that. I think some of the memory is used for things they showed at the presentation.

Avatar image for Wiimotefan
Wiimotefan

4151

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#64 Wiimotefan
Member since 2010 • 4151 Posts

Developers seem to think it will be useful, self appointed system wars 'experts' disagree.JamDev

Armchair developers at their finest.

We should come up with a fantasy developers league.

Avatar image for Strakha
Strakha

1824

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#65 Strakha
Member since 2003 • 1824 Posts


Either way your benchmark really has nothing to do with this...that was just demonstrating what happens on PC games when you don't have enough memory on your video card.

Teufelhuhn

Actually it was demonstrating what happens when you already have enough and the small performance increase you get by adding more.

Avatar image for no-scope-AK47
no-scope-AK47

3755

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#66 no-scope-AK47
Member since 2012 • 3755 Posts

Developers seem to think it will be useful, self appointed system wars 'experts' disagree.JamDev
Nobody said it was not useful just was overkill for 1080p graphics. Clearly the ps4 will do more than play games. The streaming game service is one way to use the extra ram. Playing games while they are still down loading. Cross game video chat ect. It shoud also reduce loading times we all hate.

Avatar image for ActicEdge
ActicEdge

24492

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#67 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="Wiimotefan"]

No shame in that, I saved the image as soon as I saw it.  :P

Wiimotefan

Same. I know you're a dev so you actually have a better grasp on the benefit of more RAM. I just find it funny when people with no idea of how hardware works as a unit try to talk like they have a clue.

Yeah, that's the nature of System Wars.  Everyone is an expert about everything by default lol.

And truth be told, I'm no expert myself.  I produce assets based on the budget allowed by an art director, or senior artist.  They give me a maximum triangle count/ texture resolution / amount of maps I'm allowed to work with and I generate the best assets I can based on those limitations.  I may have a better understanding of how it all comes together than a lot of the users on this board, but at the end of the day I'm certainly no authority on the subject.

Honesty is a good thing :P

I like to stay away from hardware debates. I don't know anything about that topic :P

Avatar image for Strakha
Strakha

1824

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#68 Strakha
Member since 2003 • 1824 Posts

Developers seem to think it will be useful, self appointed system wars 'experts' disagree.JamDev

Until the 22nd developers were working on dev kits with 4GB of RAM. Not even 1st party Sony developer knew about the increase in RAM and most hardware changes this late aren't done purely to increase performance. Sure 8GB is better and will increase it's performance slightly but there is no way they were planning on 8GB before they heard the Xbox would have that and the marketing people decided they couldn't have a number of importance in the specs smaller than the compeition. This is very common in consoles as consumers often focus on numbers with little relevance to processing power when other factors aren't taken into consideration. Nintendo was the first to use this kind of marketing well with the 64-bit N64. It was a lot more powerful than the PS1 but not because it's processor was 64-bit.

Avatar image for Wiimotefan
Wiimotefan

4151

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#69 Wiimotefan
Member since 2010 • 4151 Posts

[QUOTE="Wiimotefan"]

[QUOTE="ActicEdge"]

Same. I know you're a dev so you actually have a better grasp on the benefit of more RAM. I just find it funny when people with no idea of how hardware works as a unit try to talk like they have a clue.

ActicEdge

Yeah, that's the nature of System Wars.  Everyone is an expert about everything by default lol.

And truth be told, I'm no expert myself.  I produce assets based on the budget allowed by an art director, or senior artist.  They give me a maximum triangle count/ texture resolution / amount of maps I'm allowed to work with and I generate the best assets I can based on those limitations.  I may have a better understanding of how it all comes together than a lot of the users on this board, but at the end of the day I'm certainly no authority on the subject.

Honesty is a good thing :P

I like to stay away from hardware debates. I don't know anything about that topic :P

Yeah, me too.  I know just enough to discuss some on-the-surface topics, but I know when I'm in too deep and I don't like looking foolish.  :P

If ya don't know, ya don't know.  

Avatar image for deactivated-5ac102a4472fe
deactivated-5ac102a4472fe

7431

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#70 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

I am not so sure, the last gen REALLY suffered early in its lifespan due to the RAM included, and back then people considered that "a good amount"

Atleast Sony is aiming high this time, when it comes to RAM. I consider it a really good idea.

Avatar image for DerekLoffin
DerekLoffin

9095

Forum Posts

0

Wiki Points

0

Followers

Reviews: 47

User Lists: 0

#71 DerekLoffin
Member since 2002 • 9095 Posts
Well, for starters, this is system wide ram. Although games will make the most use of it for video assets, the system as a whole will be using it for more than just that. Second, although they probably run into a processing bottleneck with assets beyond a certain size, extra ram can still be used for more variety in a level. Take for instance, an open world game. One of the primary reasons you see so much repetition in open world games is they are cheating to fit it all in ram. It opens up possibilities. Also, when a game forces lots of assets (again open world games), less ram generally means they compromise by decreasing the memory load of each of those assets to fit it in. More ram means less of that.
Avatar image for dream431ca
dream431ca

10165

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#72 dream431ca
Member since 2003 • 10165 Posts

RAM is great for super fast loading of high res textures, which leads to much less pop in and faster load times overall. Frame rate however is decided by the TFLOPS of the GPU.

Avatar image for zarshack
zarshack

9936

Forum Posts

0

Wiki Points

0

Followers

Reviews: 149

User Lists: 0

#73 zarshack
Member since 2009 • 9936 Posts

Who can really say what will be needed in the future, what i can say is that it's better to have too much then not enough.

Avatar image for andmcq
andmcq

259

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#74 andmcq
Member since 2012 • 259 Posts

I hope pc gets gddr5 ram soon. Cant wait to upgrade.

nihonking

 

They already do, have done for years atleast as far as the GPUs are concerned. Next for system RAM will be DDR4 this year.

Avatar image for loosingENDS
loosingENDS

11793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#75 loosingENDS
Member since 2011 • 11793 Posts

Wouldn't 4GBs be good enough? I'd imagine the PS4 would run into bottlenecking issues that would prevent it from being able to effectively utilize all of that RAM, when the rest of the PS4's specs are mid-range at best. It would be like purchasing a 680 GTX when your CPU only runs at 3.0GHz.

nekrothing

You can utilize effectively any ammount of RAM, more ram is always better

Also this is fast and unified ram, removing all PC bottlenecks, it is a marvel and PC will never match it

Avatar image for TheWalkingGhost
TheWalkingGhost

6092

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#76 TheWalkingGhost
Member since 2012 • 6092 Posts
[QUOTE="DragonfireXZ95"][QUOTE="TheWalkingGhost"][QUOTE="clyde46"] The large amount of RAM can help a whole lot of things. You can have better looking textures, better animations, AI, audio. The list is rather long, however you will run into problems if the APU they are using is not up to snuff.

People should wait and see what Devs do with this. Right now just be happy the system won't be starved for memory like other systems. More power and Ram = Better games for all, even Hermits as now your ports of console games maybe better. The PS4 won't hold the PC back if it is the lead system and the game then ported over.

Excuses, Excuses. The PS4 will not hold PC back, stop being so upset and move on.
Avatar image for loosingENDS
loosingENDS

11793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#77 loosingENDS
Member since 2011 • 11793 Posts

[QUOTE="nihonking"]

I hope pc gets gddr5 ram soon. Cant wait to upgrade.

andmcq

 

They already do, have done for years atleast as far as the GPUs are concerned. Next for system RAM will be DDR4 this year.

PC is far behind, does not use unified ram and its main ram is slow

PS4 is the future, why do you think PS4 games look 10 generations better than Crysis 3 maxed ?

The problem is that the graphics are shown only in exlusives, since PC is holding PS4 multipltform games graphics way back

Avatar image for PAL360
PAL360

30570

Forum Posts

0

Wiki Points

0

Followers

Reviews: 31

User Lists: 0

#78 PAL360
Member since 2007 • 30570 Posts

I'm not an expert, but i'm sure that RAM is never enough.

Avatar image for tormentos
tormentos

33784

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#79 tormentos
Member since 2003 • 33784 Posts
[QUOTE="ActionRemix"]

It has to share the RAM with the GPU and it's going to be doing video compression in the background among other tasks.

ShadowriverUB
Video compresion dont take much, its mainly blow for CPU

Not even that there is a separate chip for that so that the CPU doesn't suffer.
Avatar image for nextgenjoke
nextgenjoke

1676

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#80 nextgenjoke
Member since 2013 • 1676 Posts

Wouldn't 4GBs be good enough? I'd imagine the PS4 would run into bottlenecking issues that would prevent it from being able to effectively utilize all of that RAM, when the rest of the PS4's specs are mid-range at best. It would be like purchasing a 680 GTX when your CPU only runs at 3.0GHz.

nekrothing
Umm no the cpu and gpu share the 8gb and the memory bandwidth and the os.
Avatar image for BlbecekBobecek
BlbecekBobecek

2949

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#81 BlbecekBobecek
Member since 2006 • 2949 Posts

[QUOTE="nekrothing"]

Wouldn't 4GBs be good enough? I'd imagine the PS4 would run into bottlenecking issues that would prevent it from being able to effectively utilize all of that RAM, when the rest of the PS4's specs are mid-range at best. It would be like purchasing a 680 GTX when your CPU only runs at 3.0GHz.

loosingENDS

You can utilize effectively any ammount of RAM, more ram is always better

Also this is fast and unified ram, removing all PC bottlenecks, it is a marvel and PC will never match it

 

Cant believe I would eventually end up in the same boat with you, mate. Lets go get 'em!

tumblr_mdgh17J5SV1ro2d43.gif

Avatar image for tormentos
tormentos

33784

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#82 tormentos
Member since 2003 • 33784 Posts
for sh!tty consoles it isn't...is a closed box that needs to share the ram with rest of the system..CPU,GPU etc...so it needs as much RAM as possible but it won't make magic either...PC in the other hand can go up to 48GB of dedicated RAM just for the system and them you have your GPU with 2,3 and 6gig dedicated just for the GPU,that alone is a massive step over consoles... lets not forget superior CPU and GPU's.Tessellation
You forget that consoles OS and systems don't eat ram like windows sh** you get on PC,The PS3 runs with 256MB for system the xbox 360 even less,go find out how much windows need to work efficiently.? 48GB of what slow ass DDR3.? Hell the xbox 720 is say to have 8GB of DDR3 and MS had to use extra helpers like ESRAM and DME to cope with the starving bandwidth problems and still isn't the same. Stop been so buthurt about the PS4,we get it you are scare that ND release Uncharted 4 next year and crap all over anything on PC we know but is getting ridiculous.
Avatar image for Wiimotefan
Wiimotefan

4151

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#83 Wiimotefan
Member since 2010 • 4151 Posts

I'm not an expert, but i'm sure that RAM is never enough.

PAL360

Yeah, I'm glad they're going with 8gb.  It may seem like overkill now, but better to have room to breathe than being constantly constrained.  At least we know ram wont be the bottleneck this time around.

Avatar image for zarshack
zarshack

9936

Forum Posts

0

Wiki Points

0

Followers

Reviews: 149

User Lists: 0

#84 zarshack
Member since 2009 • 9936 Posts

 

[QUOTE="nekrothing"]

Wouldn't 4GBs be good enough? I'd imagine the PS4 would run into bottlenecking issues that would prevent it from being able to effectively utilize all of that RAM, when the rest of the PS4's specs are mid-range at best. It would be like purchasing a 680 GTX when your CPU only runs at 3.0GHz.

loosingENDS

You can utilize effectively any ammount of RAM, more ram is always better

Also this is fast and unified ram, removing all PC bottlenecks, it is a marvel and PC will never match it

 It's so weird seeing you sided with the cows...

Avatar image for tormentos
tormentos

33784

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#85 tormentos
Member since 2003 • 33784 Posts

RAM is great for super fast loading of high res textures, which leads to much less pop in and faster load times overall. Frame rate however is decided by the TFLOPS of the GPU.

dream431ca
No there are other variables to,like ROP's.
Avatar image for tormentos
tormentos

33784

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#86 tormentos
Member since 2003 • 33784 Posts

I'm not an expert, but i'm sure that RAM is never enough.

PAL360
And Crytek knows it and is the reason they asked for 8GB minimum,ram is always a bottleneck.
Avatar image for sandbox3d
sandbox3d

5166

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#87 sandbox3d
Member since 2010 • 5166 Posts

48GB of what slow ass DDR3.?tormentos

For real?  DDR3 is now obsolete over night?  Come on man.

Anyways, GPUs have been using DDR5 for years now.

And no, I'm not a hermit, I'm a console guy and thats were 90% + of my games are played.

But this is just getting ridiculous.  Consoles will never reach PC potential in hardware.  They're not supposed to.  The PS4 is already outdated, who gives a f*ck, it still sounds like an amazing console and with developers squeezing every bit out of the standard hardware we will see some excellent looking games.

Avatar image for edidili
edidili

3449

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#88 edidili
Member since 2004 • 3449 Posts

and faster load times overall

dream431ca

Actually a SSD would give a much bigger boost to loading time. 

RAM is not excessive. The more unique objects you have on screen, the bigger the world is, more variety of textures the more RAM it will take. A developer can make use of 4GB, 8GB or even 16GB if he wants too. 

RAM is awesome for multitasking too which PS4 seams to offer a lot with its other services. The more you can avoid writting/reading on the disk the faster it is going to be. Especially when it is a HDD and not a SSD.

Avatar image for PAL360
PAL360

30570

Forum Posts

0

Wiki Points

0

Followers

Reviews: 31

User Lists: 0

#89 PAL360
Member since 2007 • 30570 Posts

Yeah, I'm glad they're going with 8gb. It may seem like overkill now, but better to have room to breathe than being constantly constrained. At least we know ram wont be the bottleneck this time around.

Wiimotefan

I'm glad they are going with 8GB instead of 4GB too.

It may sound alot now, but i'm sure in 4 or 5 years, devs will be complaining about lack of it. It happens every gen.

Avatar image for BlbecekBobecek
BlbecekBobecek

2949

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#90 BlbecekBobecek
Member since 2006 • 2949 Posts

The PS4 is already outdated, who gives a f*ck, it still sounds like an amazing console and with developers squeezing every bit out of the standard hardware we will see some excellent looking games.

sandbox3d

OBJECTION: The fact that you can build a top of the line expensive PC that is way more powerful than PS4 doesnt make it outdated. We can expect that PS4 games will be up there on par with the best looking PC games played on the best hardware for some time.

Other than that I approve your attitude.

Avatar image for sandbox3d
sandbox3d

5166

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#91 sandbox3d
Member since 2010 • 5166 Posts

OBJECTION: The fact that you can build a top of the line expensive PC that is way more powerful than PS4 doesnt make it outdated. We can expect that PS4 games will be up there on par with the best looking PC games played on the best hardware for some time.

Other than that I approve your attitude.

BlbecekBobecek

Looking at it strictly from a hardware perspective, it is.

But yes, in real world application, PS4 games will be able to hold their own for some time.  On one side, PC games wont be developed to take full advantage of the craziest builds.  Then you have well funded console devs pulling everything they can out of a standardized machine.  The games will be in the same ball park for a while.  Immediately, higher end builds will pull ahead in resolution and performance, but truly noticeable differences likely wont arise until years into the PS4s life.

Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#92 skrat_01
Member since 2007 • 33767 Posts
Considering how heavy the OS saddled with all those background applications will be, and the fact that it's also the VRAM. Nope.
Avatar image for BPoole96
BPoole96

22818

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#93 BPoole96
Member since 2008 • 22818 Posts
Excessive? Sony needs to add at least another 242GB so ill have enough room to store all my games. 8GB of memory is crap. I have thumb sticks with more memory than that.
Avatar image for Overlord93
Overlord93

12602

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#94 Overlord93
Member since 2007 • 12602 Posts
I imagine it's needed for vdeo capture and the multitasking functions.
Avatar image for no-scope-AK47
no-scope-AK47

3755

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#95 no-scope-AK47
Member since 2012 • 3755 Posts

[QUOTE="Tessellation"]for sh!tty consoles it isn't...is a closed box that needs to share the ram with rest of the system..CPU,GPU etc...so it needs as much RAM as possible but it won't make magic either...PC in the other hand can go up to 48GB of dedicated RAM just for the system and them you have your GPU with 2,3 and 6gig dedicated just for the GPU,that alone is a massive step over consoles... lets not forget superior CPU and GPU's.tormentos
You forget that consoles OS and systems don't eat ram like windows sh** you get on PC,The PS3 runs with 256MB for system the xbox 360 even less,go find out how much windows need to work efficiently.? 48GB of what slow ass DDR3.? Hell the xbox 720 is say to have 8GB of DDR3 and MS had to use extra helpers like ESRAM and DME to cope with the starving bandwidth problems and still isn't the same. Stop been so buthurt about the PS4,we get it you are scare that ND release Uncharted 4 next year and crap all over anything on PC we know but is getting ridiculous.

Consolites your aware hermits did 1080p 60fps gaming years ago ??

So how can games that are using pc mid range tech own high end pc's??

Keep in mind these games will likely be ported to pc with improved graphics.

Avatar image for campzor
campzor

34932

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#96 campzor
Member since 2004 • 34932 Posts
why would you want less? I cant understand any logic or reasonining for wanting worse stuff..
Avatar image for ShadowriverUB
ShadowriverUB

5515

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#97 ShadowriverUB
Member since 2009 • 5515 Posts

[QUOTE="Strakha"]

[QUOTE="Teufelhuhn"]

There is of course a limit on how much a game can read and write to memory during a frame which is determined by the bandwidth and other hardware characterstics, but even if you're bottlenecked by bandwidth it's still better to have more memory since you can keep more textures/meshes/AI/physics objects/whatever in memory at any given time without having to unload them.

Teufelhuhn

Yes and that is exaclty what I was trying to demonstrate and that's why whether it's a 256MB 7800 vs 512MB 7800 or 1.5GB 580 vs 3GB 580 you aren't going to see much a perfromance boost by giving it more RAM because card developer always err on the side of caution when it comes to RAM.



The point of more RAM isn't to "boost performance", it's to have more memory to put things in.

Finely someone who understends Btw isn't ram a male.... sheep? :P Dun dun dun duuuuuuuun its a trap!
Avatar image for XBoxgamer555
XBoxgamer555

103

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#98 XBoxgamer555
Member since 2011 • 103 Posts

8 gb isnt excessive. It will be used and more is better. Ram have been the number one complain since the PS1 era with the Capcom 2d games running better on the saturn because Saturn hade more ram. Saturn hade faster load times and more fluid animations in the Streetfighter Vs X men games and all the other 2d fighters even streetfighter alpha hade cutdowns in animation.

Dreamcast hade better textures than ps2 because of only 4MB Vram in the ps2 vs 8MB vram on the much weaker Dreamcast. Still dreamcast pulled higherres and more colourfull textures even with a lower bandwidh. Dead or alive 2 Dreamcast version hade better textures and colour and most ps2 games hade a washed out look because of the limited variation in textures compared to early dreamcast ports.

PS3 hade ram issues too because of the split pools of ram and games like Skyrim were in slowmotion after people have been playing for X + hours and changed the gameworld. Even Farcry 3 PC gets slow downs and a quite big framerate hit after you have explored all the stuff in island one and 2 and you travel back to island one. Its much slower because game have to load the changes via the split system ram. Games crawls to 20fps and I have a decent setup. Lowering the resolution doesnt helps much.

Open world games like skyrim, farcry will run much smoother even after you explored the world and changed it. The unified ram will help maintain the framerate much better and more of the unified ram is better in these types of open world games.

The ram will even give you a slight 5-10% boost compared to a system with less of it.

Avatar image for HaRmLeSS_RaGe
HaRmLeSS_RaGe

1330

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#99 HaRmLeSS_RaGe
Member since 2012 • 1330 Posts

GDDR5 is the new reality synthesizer. $ony - Make believe :lol:

Avatar image for ShadowriverUB
ShadowriverUB

5515

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#100 ShadowriverUB
Member since 2009 • 5515 Posts

8 gb isnt excessive. It will be used and more is better. Ram have been the number one complain since the PS1 era with the Capcom 2d games running better on the saturn because Saturn hade more ram. Saturn hade faster load times and more fluid animations in the Streetfighter Vs X men games and all the other 2d fighters even streetfighter alpha hade cutdowns in animation.

Dreamcast hade better textures than ps2 because of only 4MB Vram in the ps2 vs 8MB vram on the much weaker Dreamcast. Still dreamcast pulled higherres and more colourfull textures even with a lower bandwidh. Dead or alive 2 Dreamcast version hade better textures and colour and most ps2 games hade a washed out look because of the limited variation in textures compared to early dreamcast ports.

PS3 hade ram issues too because of the split pools of ram and games like Skyrim were in slowmotion after people have been playing for X + hours and changed the gameworld. Even Farcry 3 PC gets slow downs and a quite big framerate hit after you have explored all the stuff in island one and 2 and you travel back to island one. Its much slower because game have to load the changes via the split system ram. Games crawls to 20fps and I have a decent setup. Lowering the resolution doesnt helps much.

Open world games like skyrim, farcry will run much smoother even after you explored the world and changed it. The unified ram will help maintain the framerate much better and more of the unified ram is better in these types of open world games.

The ram will even give you a slight 5-10% boost compared to a system with less of it.

XBoxgamer555
Unified RAM does not effect frame rate, its just more cost afficient and more elastic solution